This Week's Sponsor:

Fello AI

All-In-One AI Chat Client for macOS


Fello AI: All-In-One AI Chat Client for macOS [Sponsor]

Fello AI is a native macOS app that unifies today’s top AI models into one streamlined chat client. Instead of juggling multiple subscriptions and clunky web tools, you can now access models like ChatGPT-4o, Claude 3.7 Sonnet, Gemini 2.0 Pro, Grok, LLaMA, or Perplexity all from a single interface.

Designed for professionals, students, and creatives, Fello AI simplifies everyday tasks such as coding, research, writing, and brainstorming. It can perform real-time web search to ensure that answers reflect the latest news and are up to date.

Fello AI is also a powerful tool for file analysis, letting you chat with up to 16 PDFs, documents, or images at once. Whether you’re summarizing reports, reviewing contracts, writing image captions or extracting key data, AI makes it effortless.

The app’s advanced interface includes a prompt library for saving frequently used commands, conversation pinning for quick access to important chats, and bookmarking to keep track of key insights—helping you stay organized and efficient.

Built natively for macOS, Fello AI delivers a fast, smooth experience that integrates seamlessly with your system. With features like drag-and-drop file uploads, keyboard shortcuts, and system-wide search, the app feels right at home in the Mac ecosystem.

Instead of paying hundreds of dollars per month to access multiple AI models separately, Fello AI brings them all together in one app for less than $10 per month. With a single subscription, you get unlimited messaging, file analysis, and access to all supported AI models—making it the smartest and most cost-effective way to use AI on macOS. Learn more about Fello AI.

Our thanks to Fello AI for sponsoring MacStories this week.


Bloomberg Reports that Apple Is Shaking up Siri Leadership

Less than two weeks ago, Apple announced that it was delaying the launch of a more personalized Siri. Today, Mark Gurman, reporting for Bloomberg, says the company is shuffling leadership of the project, too. According to Gurman:

Chief Executive Officer Tim Cook has lost confidence in the ability of AI head John Giannandrea to execute on product development, so he’s moving over another top executive to help: Vision Pro creator Mike Rockwell. In a new role, Rockwell will be in charge of the Siri virtual assistant, according to the people, who asked not to be identified because the moves haven’t been announced.

Giannandrea isn’t leaving Apple. Instead, Gurman says Giannandrea will continue to oversee “research, testing and technologies related to AI” including at team investigating robotics. Rockwell, who led the development of the Vision Pro, will report to Craig Federighi, Apple’s senior vice president of software.

Rockwell has had a long and successful track record at Apple, so hopefully Siri is in good hands going forward. It’s clear that there’s a lot of work to be done, but the promise of a more personalized Siri and a system for apps to communicate with each other via Apple Intelligence is something I’m glad the company isn’t giving up on. Hopefully, we’ll see some progress from Rockwell’s team soon.

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Scratchpad: The Cross-Device Text Utility That Pairs Perfectly with Your Clipboard Manager

One of the best indicators of how sticky a cross-device utility will be in my setup is how quickly I install it everywhere. For Sindre SorhusScratchpad, the answer was “very sticky.” The simple text utility works on the iPhone, iPad, Mac, Apple Watch, and Vision Pro (via iPad compatibility mode), and as soon as I tried it on my desktop Mac, I grabbed all of my other devices and installed it on them, too.

At its core, Scratchpad is a single view for typing or pasting plain text that syncs everywhere. What sets it apart from similar apps is its many small touches that demonstrate a deep understanding of the way people use a scratchpad app.

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Podcast Rewind: Shortcuts Apps, Retroid Drama, Xbox Handhelds, Traveling in Japan, and the Pebble Returns

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and I explore a collection of Shortcuts helper utilities that extend functionality beyond the built-in system actions, sharing how these apps address gaps in Apple’s Shortcuts implementation across the iPhone, iPad, and Mac.

This episode is sponsored by:

  • Incogni – Take your personal data back with Incogni! Use code APPSTORIES with this link and get 60% off an annual plan.

NPC: Next Portable Console

This week, Brendon, Federico, and I dive into the ongoing Retroid Pocket Mini controversy, discussing the scaling issues, community reactions, and what it means for consumers in the retro handheld space. After addressing Retroid’s troubles, they explore the Retroid Pocket Classic and pricing information for the Flip 2. To wrap up the week’s news, they cover SteamOS news, AYANEO’s confusing new teaser for the “Pocket Ace,” examine important new reports of Microsoft’s collaboration with ASUS on an Xbox-branded Windows handheld.

NPC XL

This week, Brendon prepares for a two-month trip to Japan and needs advice on assembling the perfect portable gaming setup. Federico and I lend a hand, suggesting which handhelds to take along and how to maintain a podcast recording workflow away from home.


Ruminate

I bring the snacks, Robb brings the Lego news, and we both get excited for new Pebbles for the second time in ten years.

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European Commission Orders Apple To Improve Third-Party Device Integration

Just as I was linking to Eric Migicovsky’s post about the disadvantages third-party smartwatch makers face when trying to integrate with the iPhone, the European Commission (EC) released a pair of related specification decisions regarding Apple’s Digital Markets Act compliance. The first covers iPhone connectivity with third-party devices:

The first set of measures concerns nine iOS connectivity features, predominantly used for connected devices such as smartwatches, headphones or TVs. The measures will grant device manufacturers and app developers improved access to iPhone features that interact with such devices (e.g. displaying notifications on smartwatches), faster data transfers (e.g. peer-to-peer Wi-Fi connections, and near-field communication) and easier device set-up (e.g. pairing).

The other decision focuses on the process of interoperability:

The second set of measures improves the transparency and effectiveness of the process that Apple devised for developers interested in obtaining interoperability with iPhone and iPad features. It includes improved access to technical documentation on features not yet available to third parties, timely communication and updates, and a more predictable timeline for the review of interoperability requests.

An unidentified spokesperson for Apple responded with a statement to 9to5Mac:

Today’s decisions wrap us in red tape, slowing down Apple’s ability to innovate for users in Europe and forcing us to give away our new features for free to companies who don’t have to play by the same rules. It’s bad for our products and for our European users. We will continue to work with the European Commission to help them understand our concerns on behalf of our users.

This decision shouldn’t come as a surprise to anyone who has been following our DMA coverage. It’s easy to understand why Apple is unhappy about this decision, but it’s also just as easy to understand how the status quo holds back competition. There are no easy answers to any of this, but as difficult as this may be for Apple to do while upholding its privacy, security, and other standards, I’m glad the EU is pushing for change and hope those changes spread to other corners of the globe.


Hands-On with Multiple Pinned Item Lists in Callsheet

It’s been over a year and a half since the debut of Callsheet, the app from Casey Liss for looking up information about films and TV shows, and the app has grown a lot in that time. From new app icon variations to more fine-grained spoiler settings to actors’ heights and ages, Callsheet has gained many new capabilities. My favorite addition thus far is the indicator for mid- and post-credit scenes in movies.

The app’s latest update expands greatly upon a feature that’s been present since the beginning: pinned items. Users can now create multiple separate lists of pinned items and organize them to their hearts’ content. As someone who watches quite a bit of TV and covers it regularly, I could certainly benefit from this feature, so I decided to give it a try.

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Pebble’s Inherent Disadvantages on the iPhone

It’s been just shy of one year since the U.S. Department of Justice and 15 states sued Apple for antitrust violations. It’s not clear what will become of that lawsuit given the change of administrations, but as it stands today, it’s still an active case.

One of the things that is hard about a case like the one filed against Apple is cutting through the legal arguments and economic jargon to understand the real-world issues underlying it. Earlier this week Eric Migicovsky one of the Pebble smartwatch founders who resuscitated the device this week, wrote an excellent post on his blog that explains the real world issues facing third-party smartwatch makers like Pebble.

Among other things:

It’s impossible for a 3rd party smartwatch to send text messages, or perform actions on notifications (like dismissing, muting, replying)….

It’s worth reading the post in its entirety for the other things third-party smartwatch makers can’t do on iOS, and as Migicovsky explains, things have gotten worse with time, not better. Since the Pebble’s time, the complaint against Apple adds that:

  • You must set notifications to display full content previews on your lockscreen for them to also be sent to a 3rd party watch (new restriction added in iOS 13).
  • Apple closed off the ability of smartwatches after Pebble to negotiate with carriers to provide messaging services, and now requires users to turn off iMessage (disabling iOS’s core messaging platform) if they want to take advantage of such contracts between a third-party smartwatch maker and cellular carriers.

The Apple Watch is great. There isn’t another smartwatch that I’ve even been tempted to try in recent years, but is that because no one has been able to make a good alternative or hasn’t because the disadvantages third-party wearables face are too great?

I’d like to see Apple focus on finding ways to better integrate other devices with the iPhone. There are undoubtedly security and privacy issues that need to be carefully considered, but figuring those things out should be a priority because choice and competition are better for Apple’s customers in the long run.

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Choosing Optimism About iOS 19

I loved this post by David Smith on his decision to remain optimistic about Apple’s rumored iOS 19 redesign despite, well, you know, everything:

Optimism isn’t enthusiasm. Enthusiasm is a feeling, optimism is a choice. I have much less of the enthusiastic feelings these days about my relationship to Apple and its technologies (discussed here on Under the Radar 312), but I can still choose to optimistically look for the positives in any situation. Something I’ve learned as I’ve aged is that pessimism feels better in the moment, but then slowly rots you over time. Whereas optimism feels foolish in the moment, but sustains you over time.

I’ve always disliked the word “enthusiast” (talk about a throwback), and I’ve been frequently criticized for choosing the more optimistic approach in covering Apple over the years. But David is right: pessimism feels better in the short term (and performs better if you’re good at writing headlines or designing YouTube thumbnails), but is not a good long-term investment. (Of course, when the optimism is also gone for good…well, that’s a different kind of problem.)

But back to David’s thoughts on the iOS 19 redesign. He lists this potential reason to be optimistic about having to redesign his apps:

It would provide a point of differentiation for my app against other apps who wouldn’t adopt the new design language right away (either large companies which have their own design system or laggards who wouldn’t prioritize it).

He’s correct: the last time Apple rolled out a major redesign of iOS, they launched a dedicated section on the App Store which, on day one, featured indie apps updated for iOS 7 such as OmniFocus, Twitterrific, Reeder 2, Pocket Casts 4, and Perfect Weather. It lasted for months. Twelve years later1, I doubt that bigger companies will be as slow as they were in 2013 to adopt Apple’s new design language, but more agile indie developers will undoubtedly have an advantage here.

He also writes:

Something I regularly remind myself as I look at new Apple announcements is that I never have the whole picture of what is to come for the platform, but Apple does. They know if things like foldable iPhones or HomeKit terminals are on the horizon and how a new design would fit in best with them. If you pay attention and try to read between the lines they often will provide the clues necessary to “skate where the puck is going” and be ready when new, exciting things get announced subsequently.

This is the key point for me going into this summer’s review season. Just like when Apple introduced size classes in iOS 8 at WWDC 2014 and launched Slide Over and Split View multitasking for the iPad (alongside the first iPad Pro) the next year, I have to imagine that changes in this year’s design language will pave the way for an iPhone that unfolds into a mini tablet, a convertible Mac laptop, App Intents on a dedicated screen, or more. So while I’m not enthusiastic about Apple’s performance in AI or developer relations, I choose to be optimistic about the idea that this year’s redesign may launch us into an exciting season of new hardware and apps for the next decade.


  1. Think about it this way: when iOS 7 was released, the App Store was only five years old. ↩︎
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Lux’s Sebastiaan de With on the iPhone 16e’s Essential Camera Experience

As I read Sebastiaan de With’s review of the iPhone 16e’s camera, I found myself chuckling when I got to this part:

You can speculate what the ‘e’ in ‘16e’ stands for, but in my head it stands for ‘essential’. Some things that I consider particularly essential to the iPhone are all there: fantastic build quality, an OLED screen, iOS and all its apps, and Face ID. It even has satellite connectivity. Some other things I also consider essential are not here: MagSafe is very missed, for instance, but also multiple cameras. It be [sic] reasonable to look at Apple’s Camera app, then, and see what comprises the ‘essential’ iPhone camera experience according to Apple.

What amused me was that I initially planned to call my iPhone 16e review the ‘e’ Is for Essential, but I settled on ‘elemental’ instead. Whether the ‘e’ in iPhone 16e stands for either of our guesses or neither really doesn’t matter. Like Sebastiaan, I find what Apple chose to include and exclude from the 16e fascinating.

When it comes to the iPhone 16e’s camera, there are differences compared to the iPhone 16 Pro, which is the focus of Sebastiaan’s review. The 16e supports fewer features than the Pro and the photos it takes don’t reproduce quite as much detail, especially in low-light conditions. There are other differences, too, so it’s worth comparing the review’s side-by-side comparison shots of the 16e to the 16 Pro.

Overall, though, I think it’s fair to say Sebastiaan came away impressed with the 16e’s camera, which has been my experience, too. So far, I’ve only used it to shoot video for our podcasts, and with good lighting, the results are excellent. Despite some differences, the iPhone 16e combined with the wealth of photo and video apps, like Lux’s Halide and Kino, make it a great way to enjoy the essential iPhone photography experience.

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