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Pastebot 3 Doubles Down on Mac Clipboard Automation and Introduces Two New Business Models

Pastebot's Quick Menu.

Pastebot’s Quick Menu.

Tapbots has released Pastebot 3, a ground-up rewrite of the Mac clipboard manager that includes several powerful automation and customization options, along with two new pricing models.

Pastebot was already one of the Mac’s best clipboard utilities, capable of managing an extensive collection of copied text and images in multiple formats, PDFs, URLs, files, and HTML, along with metadata. The app can handle up to 1,500 clippings and features fast search, extensive customizable keyboard shortcuts, list and detail views of clipboard items, and iCloud sync between multiple Macs.

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Lock Launcher Introduces “No Redirect” Launchers, XL Widgets for iOS 27

My Home Screen setup with Liquid Glass widgets powered by Lock Launcher.

My Home Screen setup with Liquid Glass widgets powered by Lock Launcher.

I don’t think I ever mentioned it on MacStories (although I probably did at some point on AppStories or Unwind), but my favorite “launcher” app for iOS is a utility called Lock Launcher, which I’ve been using on and off for the last couple of years. Lock Launcher started as an app for adding URL schemes to the Lock Screen a few years back, and it gradually evolved into a comprehensive “widget studio” app to design launcher widgets of all kinds for the Home Screen, Lock Screen, Dynamic Island, Live Activities, and more.

Anyway, I’m covering the app on the site today because it was updated with two features that I didn’t think were possible or allowed on the App Store, and I want to highlight them for our readers. I’m not really sure how the developers were able to add these features to the app; you may want to download it from the App Store quickly, just in case.

For starters, Lock Launcher now lets you create launcher shortcuts that open apps directly and immediately, rather than redirecting you to the Lock Launcher app first.

For years now, launcher apps on the iPhone have had to employ this workaround: you’d tap on a shortcut that opened, say, Ivory, but you would see the launcher app flash onscreen briefly before redirecting you to the actual destination app you selected. Somehow, Lock Launcher is now circumventing this limitation with a ‘Direct Open’ mode that I haven’t seen in other launcher apps for iOS. That sequence of widget, host app, and destination app was, ultimately, the reason why I always stopped using third-party launcher apps, and I love that it’s been removed by Lock Launcher.

Launching apps without redirects via Lock Launcher.Replay

At long last, I’ve been able to create a dense Home Screen with 40 icons (36 in the widget plus 4 in the dock), and they all launch directly when tapped.

My new Home Screen powered by Lock Launcher.

My new Home Screen powered by Lock Launcher.

The screenshot above brings me to the second feature added in the version of Lock Launcher currently available on the App Store: XL widgets on iPhone in iOS 27.

Now, as far as I know, if an app wants to adopt an API exclusive to a future version of iOS, it typically needs to be built against that version’s SDK using the corresponding Xcode beta. However, the App Store isn’t currently accepting apps built with the iOS 27 SDK. And yet, the Lock Launcher developers must have figured out a way to support the new systemExtraLargePortrait widget size and make it work on devices running iOS 27 even though the app was built with the iOS 26 SDK. My best guess: they’re using a workaround that involves visionOS 26 APIs, since the Vision Pro received support for that family of widgets last year. (I’d love to know more about this.)

These two features, combined with the ability to apply the Liquid Glass material to widgets for beautiful refractions of the system wallpaper, make Lock Launcher the most powerful and customizable launcher utility on iOS to date. I hope writing about it doesn’t get the developers in trouble.

Lock Launcher is available for free on the App Store, with advanced features available through an optional Pro in-app purchase.


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Our thanks to Inoreader for sponsoring MacStories this week.


Podcast Rewind: Siri AI, the Game Boy Advance Returns, and Smart Ceiling Fans

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John look at what Siri AI is good at, where it needs improvement, and where it might be heading.

On AppStories+, the conversation expands to Federico and John’s experiences with the betas of macOS Golden Gate, iOS 27, and iPadOS 27.

NPC: Next Portable Console

This week, AYANEO is chasing the classics again, teasing a Game Boy Advance clone, while Magmi is getting vertical – plus, a Mechanism desk stand for your handheld, 8BitDo’s FlipPad, and the GPD Win Max 3 blurs the lines between laptop and console.

On NPC XL, Brendon and John try Armada and report to listeners about whether it’s ready for prime time.

Comfort Zone

Niléane brings her newest fan (literally), Chris just assumed his co-hosts have installed the betas (they have), and they all tell each other how their respective apps could start earning millions.

This week’s Cozy Zone is a complete, and authoritative, tier listing of every Men’s World Cup logo ever.

MacStories Unwind

This week, app launchers, universal truths about ISPs, and an epic movie.

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App Store Chaos

Kalley Huang, writing for The New York Times about apps written with the help of AI agents that are flooding the App Store:

But as with many things A.I., just because something is easy to build doesn’t mean people will use it. It is not clear if vibecoding is breathing new life into the App Store or just cluttering it.

Last year, the number of new apps released in the App Store grew 30 percent to about 600,000, according to estimates by Sensor Tower, an app analytics firm. In the first half of this year, new apps doubled to about 560,000.

Now, Sensor Tower metrics should always be taken with a grain of salt. They don’t have direct access to Apple’s sales data, so they’re extrapolating from incomplete data that they collect themselves. That said, I think it’s fair to take their numbers as broadly representative of sales trends over time, and the story they tell, as reported by Huang, is interesting.

Based on Sensor Tower’s numbers, the total number of App Store releases peaked in 2016 at 890,000, hit a low of 420,000 in 2022, and this year, is on pace to pass 2016’s peak by a healthy margin. But app releases don’t equate to downloads, let alone sales. According to Huang’s reporting, downloads increased 3% in 2025 and 2% in the first half of 2026, far lower than the growth of new releases.

All of this tracks closely with what we’ve seen at MacStories. One subtle trend I’d add is that whereas for years most developers contacted us before they released an app, a lot of new developers are doing so after their apps are on the App Store. I suspect what I’m seeing is a new generation of developers learning the hard discoverability lessons of the App Store for the first time because when I check out these apps, they rarely have any App Store reviews.

The upshot of all these statistics and trends is App Store chaos of a magnitude that we haven’t seen in a long time. It’s a little like the App Store gold rush of the early days, but without the gold. Discoverability has gone from bad to worse, and the supply of apps is off the charts compared to the demand. With download numbers barely creeping up, the flood of new apps is making selling on the App Store harder for everyone.

Yet, it’s exactly this sort of chaotic disruption that leads to exciting new apps. And, it’s tools like Codex and Claude Code that empower and democratize app development, allowing people who would never have built an app to see their ideas become a reality. Those are things I love to see.

There’s no doubt that the App Store is out of whack thanks to agent-assisted coding, but like any market it will find its equilibrium again. In the meantime, it’s never been a better time to be a fan of apps because while a lot of those record numbers are comprised of mediocre apps, there are hidden gems, and we’re on the hunt for them.

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Running Simulators Inside Claude Code for Mac

Claude Code has a new simulator button.

Claude Code has a new simulator button.

Claude Code’s Mac desktop app has added Apple simulator support, and although it’s billed as “iOS Simulator Support,” it actually works with any iOS, iPadOS, visionOS, or watchOS simulator you have installed.

The process of setting up a simulator is simple. A new button with an iPhone icon appears when you open an existing project. Click it and a new iPhone simulator pane opens to the right by default. However, clicking on the name of the simulator reveals a list of every available simulator. You can also run multiple simulators at once, but that immediately made my aging M1 Max Mac Studio start to chug a little.

With access to your running app, Claude Code is more effective at debugging UI bugs.

With access to your running app, Claude Code is more effective at debugging UI bugs.

Once you have the simulators that you want open, simply ask Claude Code to run and test your app, and it gets to work, building the app, installing it in the simulator, opening it, and poking around. I loaded up a simple word game I’ve been playing with, and after a few minutes, Claude Code found a UI bug while controlling the simulator. I asked it to fix the issue, which it did, then tested and committed. My testing has been limited, but so far it looks like a simple, effective loop.

It’s also worth noting that Claude Code is running the simulator directly inside the Claude app. This is not computer use, meaning windows aren’t going to be opening and getting in your way as you work on something else. All in all, the addition of the simulator, like the inclusion of an in-app sandboxed browser a couple of weeks ago, is a great update to Claude Code.

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TestFlight: One Step Forward, Two Steps Back

I test a lot of apps, so I have strong opinions about TestFlight. However I usually keep those opinions to myself because despite the fact that it’s critical to my work, TestFlight wasn’t built for app reviewers. Most people haven’t accumulated hundreds of active and inactive betas in the app like I have, and for them, TestFlight is probably fine. However, for me, TestFlight is a constant source of frustration.

So, you can imagine my excitement when I read a post by Zac Hall at 9to5Mac that a search field had been added to TestFlight. “Finally,” I thought to myself. I stopped what I was doing and updated the app immediately. After all, search was my number one request for TestFlight back in 2024.

An apostrophe gets you the top spot in Apple's new alphabetical TestFlight list.

An apostrophe gets you the top spot in Apple’s new alphabetical TestFlight list.

That 2024 wishlist was published in the wake of a bad stretch the app had beginning in 2023. At the time, TestFlight was plagued by laggy performance if you were on a lot of betas. To Apple’s credit, they fixed the performance issues, though the issues have begun to creep back into recent releases. Still, the past couple of years as a TestFlight user have been fine despite all the ways the app could be made better for users.

When the TestFlight update finished installing, I eagerly opened it on my Mac and then my iPhone. Sure enough, there was the search field at long last. Lists practically beg for a search field, and finally someone at Apple added one, and to whoever built that feature, a huge thanks from me and the MacStories team.

Unfortunately, this story comes with one very big “but.” Previously, TestFlight betas were listed in reverse chronological order, which I liked. The newer beta releases were at the top of the list and the older ones that were on the verge of being replaced by an App Store release were at the bottom, along with expired betas, a list that I never really understood the purpose of.

Well, those expired betas are now scattered among the active TestFlight betas in an alphabetical list and it seems that the expired beta list has been expanded to include every single beta I’ve ever been a part of. I did a rough count and for me that’s nearly 800 app listings. As you can imagine, the active betas in that list are few and far between. Search helps, but scrolling is no longer an option.

The live betas are few and far between when mixed with betas gone by.

The live betas are few and far between when mixed with betas gone by.

I get that this is a very “me and a few of my friends” problem, and search does help, but it’s not enough. The active to inactive beta ratio is so bad that few iPhone screens include more than two or three active betas. So here’s my proposal:

  • Add a toggle in TestFlight’s settings that hides inactive betas.

That’s it, that would make all the difference in the world. I’d love to have the reverse chronological ordering back, a performance tune-up, and the other things I wished for back in 2024, but I’ll live with hiding all the noise from my beta list.


Open Minis Is the iOS Agent I Wish Siri AI Could Be

Open Minis for iOS.

Open Minis for iOS.

Every once in a while, I come across a third-party app that either resets my expectations for a particular niche of software on iOS or creates an entirely new category altogether. I’ve had quite a few of these moments in the 17 years I’ve been writing app reviews at MacStories: Editorial, Workflow, Obsidian, Sky, and, most recently, OpenClaw come to mind. Over the past few weeks, I’ve had another such moment with Open Minis, a new chatbot app for iPhone and iPad that I can best describe as getting a preview of Siri AI’s agentic future, today.

Open Minis is an on-device agent that lets you use any frontier model for conversations, with a twist: unlike other AI wrappers, this app deeply integrates with all sorts of native Apple system frameworks using official APIs available to third-party developers. Open Minis can control Reminders and Music, which we have seen before, but also Calendar, Maps, HomeKit, HealthKit, and Files; it can even work with frameworks such as Vision for OCR, Apple NLP for natural language processing, the iOS clipboard, speech recognition and dictation, NFC, and Bluetooth. Furthermore, Open Minis comes with its own configurable workspace in the Files app, has an on-device memory system, and features browser-use capabilities via a (once again, native for iOS developers) built-in WebKit web view.

Effectively, Open Minis is what would happen if you rolled Claude Code and OpenClaw into one intuitive agentic experience designed for Apple users, with a powerful tool-calling harness that can improve and tweak itself, and with integrations specifically designed for the Apple ecosystem. It is the most impressive indie app I’ve seen in a while. If you were disappointed by the lack of power-user capabilities in Siri AI, this is a real, currently shipping example of what Siri AI could be if only it were powered by a frontier model with truly agentic functionalities.

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