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Introducing Shortcuts Playground: Create Apple Shortcuts with Claude Code or Codex

Shortcuts Playground in Claude Code.

Shortcuts Playground in Claude Code.

Today, I’m pleased to introduce something I’ve been working on for the past six months: Shortcuts Playground, a plugin for Claude Code and Codex that can create any shortcut for Apple’s Shortcuts app using natural language. With Shortcuts Playground, you can simply prompt Claude Code or Codex with a sentence requesting a shortcut of any kind; a few minutes later, you’ll end up with a real shortcut in Finder, ready to be imported into the Shortcuts app. It’s as simple as that.

Shortcuts Playground is free and open source: anyone can download the plugin from this GitHub repo, where I extensively documented how it works behind the scenes and where you can also inspect the code yourself.

Just point your preferred desktop agent to the repo, and it’ll find the plugin marketplace to install it for you. You can also check out the dedicated mini-site we launched for it at macstories.net/shortcuts-playground.

For Club MacStories+ and Premier members, I’m also releasing Shortcuts Playground as a generative shortcut. It’s quite meta: once you have the main plugin installed on a Mac, you can use a shortcut to make more shortcuts and install them directly on an iPhone, iPad, or other Mac. The Shortcuts Playground shortcut is highly customizable, and I’ve shared a detailed guide for Plus and Premier members here.

As part of this announcement, we’re also launching the completely redesigned MacStories Shortcuts Archive. The new archive is easier to browse with new categories and filters, and it also includes 100 shortcuts that were entirely generated by Shortcuts Playground and verified by me. I figured that it’d be nice to offer concrete evidence of Shortcuts Playground’s capabilities; I think 100 shortcuts should do the trick.

You can read more about the new MacStories Shortcuts Archive here.

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Podcast Rewind: iOS and iPadOS 27 Wishes, CrankBoy, a Comfort Zone Q&A, and WWDC Preparation

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John share their wishes for iOS and iPadOS 27.

On AppStories+, we tackle Visual Intelligence and whether there are any use cases that aren’t creepy.

NPC: Next Portable Console

This week, Federico has hands-on first impressions of the Steam Controller, follow-up on our RG Rotate purchases, Dusklight, CrankBoy, and more.

On NPC XL, John explains how he uses Android USB debugging mode and Claude Code to set up Android handhelds.

Comfort Zone

Your podcast player might say otherwise, but this is the true episode 100! Everyone is back together to do some Q&A, celebrate a birthday and a move to a new house, and offer some help as Chris abandons Safari (finally!).

On Cozy Zone, the gang gets very opinionated on Formula 1 liveries.

MacStories Unwind

This week, Federico and John take listeners on a behind-the-scenes tour of how they plan to tackle WWDC and the summertime research and writing season as they look forward to their fall OS reviews.

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Introducing the All-New MacStories Shortcuts Archive

Alongside Federico’s release of Shortcuts Playground, we have a new and improved Shortcuts Archive page. The design adopts a new modular card system for navigation, search, filtering, and the shortcuts themselves, making it easier than ever to find what you’re looking for from among over 400 shortcuts.

With so many shortcuts spread across multiple categories, it was important to design something that is easy to navigate, which is why there are a variety of ways to do so:

  • Categories lets you jump straight to a collection such as Music, Health, Photos, the Action button, and many more.
  • By default, the Shortcuts Archive shows you a featured collection followed by an alphabetically organized list of all our shortcuts. However, by clicking Filters in the navigation bar, you can rearrange the archive to display the shortcuts alphabetically or in reverse alphabetical order, arrange shortcuts by category, or start with the recently updated shortcuts.
  • Search is a brand new feature of the Shortcuts Archive, too, allowing you to run keyword searches against the name of the shortcut and its description. The search field helpfully adds a pill indicator beneath the search field if you have a filter applied that will impact your search results.

The Archive also includes a new featured collection. With the release of Shortcuts Playground today, that collection spotlights over 100 shortcuts that were built using Shortcuts Playground and verified by Federico. From here, you can also access our special Shortcuts Playground landing page that includes more details about what it can do and links to the agent plugin, announcement post, and more.

If you have an app or service to promote, the Shortcuts Archive is a great place to do so.

If you have an app or service to promote, the Shortcuts Archive is a great place to do so.

I would be remiss if I didn’t mention that we also have a dedicated callout slot for advertisers at the top of the Shortcuts Archive. The Archive is the second most visited page after the MacStories homepage, which makes it a great place to promote apps and developer tools to a an audience of creative professionals, developers, and app enthusiasts who care deeply about the apps and services they use. Currently, it promotes Club MacStories, but if you have an app or service to promote get in touch. We’re offering exclusive monthly and annual spots.


The Shortcuts Archive represents years of work and is packed with excellent automations that are ready for you to use off the shelf or as inspiration for your next automation project. And, with Shortcuts Playground, it’s never been a better time to try your hand at automation. Enjoy browsing the Archive. We hope you like it.



Book Beats: Reading to the Rhythm

Tracking the books you read is well-trodden App Store ground. So is making music playlists. But what if you combined the two? The result is Book Beats, a new iPhone and iPad app from Olea Studios’ Casey and Lisa Doyle, that does just that, managing to elevate books and music in a new and unique way by bringing reading and listening together. It’s a terrific example of an app made by people who deeply understand its subject matter and bring AI to bear in a focused, tasteful way that elevates the app’s experience without being gimmicky.

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Real Madrid Immersive Documentary Releases This Friday on Apple Vision Pro

Source: Apple.

Source: Apple.

Apple’s push into immersive sports continues this Friday with the release of Real Madrid: The Weight of Greatness, an immersive documentary centering on the world’s most decorated football club. With a running time of 20 minutes, the short film records the action surrounding the team’s match against Juventus in the 2025 Champions League tournament through a combination of game footage, behind-the-scenes looks, newly spatialized historical photos, and interview with fans and players alike.

The documentary was announced last November by Eddy Cue, Apple’s senior vice president of services and health, and Real Madrid president Florentino Pérez. Real Madrid has shown a longstanding interest in using emerging technologies to engage fans, with Pérez referencing the idea of an “Infinite Bernabéu,” an immersive digital version of the team’s stadium where fans can experience matches close up in VR. For this project, directors James Marsh and Hector Dockrill and director of photography Xialong Liu outfit the real stadium with over 30 Blackmagic URSA Cine Immersive cameras to give viewers a taste of what football fandom could look like in the age of spatial computing.

As someone with very little familiarity with Real Madrid – or, let’s face it, sports in general – I came into this film with very few expectations. What surprised me, though, was how quickly I was swept up in the thrill of it all and found myself on the edge of my seat waiting to find out how this football match (which, again, was played many months ago) would end. Between the storytelling, the music, and the all-encompassing immersion of it all, I got drawn in.

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Apple Intelligence-Infused Accessibility Features Promise Greater Flexibility and Power

Source: Apple.

Source: Apple.

In what I expect will be an overarching theme at WWDC 2026, Apple’s Accessibility group took the wraps off an impressive collection of features coming later this year. The announcement, which is timed to lead into Global Accessibility Awareness Day on Thursday, emphasizes existing features and technologies that the company says will gain deeper capabilities thanks to Apple Intelligence.

For starters, VoiceOver will become more descriptive, allowing a device’s camera to be used to describe the user’s surroundings or a scanned document in greater detail. The feature will also make use of the Action button to trigger the camera and allow users to ask questions and make follow-up inquiries about what’s in the viewfinder. The Magnifier will gain voice controls, too, so users can simply ask it to zoom in, for example.

Source: Apple.

Source: Apple.

Voice Control will get similar enhancements. Rather than requiring a defined set of commands that need to be memorized to control a device, the feature will allow users to invoke actions with natural language, such as, “Tap the orange folder.”

Accessibility Reader will be able to handle more complex written layouts that include tables, columns, and other traditionally challenging formatting. If there’s one thing that LLMs have become extremely good at, it’s scraping the web and learning how to parse the meaningful parts of a webpage. While I’d have preferred that the web not have been pillaged as fuel for models in the first place, I’m glad at least part of that is going towards making the web and other text more readable for people who need it.

One of my favorite demos that Apple showed off during my briefing was a short video shot on an iPhone that had subtitles added to it on the fly using an on-device model. We’ve grown so accustomed to subtitles being available with the TV shows, movies, and YouTube videos we watch that they feel like they’re missing from the home movies we shoot and share with friends and family. Later this year, though, subtitles will be available for all types of video, generated privately on device.

Vision Pro wheelchair control. Source: Apple.

Vision Pro wheelchair control. Source: Apple.

The Vision Pro uses state-of-the-art eye tracking for interacting with your environment. Apple announced that it is extending that technology to motorized wheelchairs by working with partners TOLT Technologies and LUCI. The system allows a motorized wheelchair to be maneuvered by the user simply looking at controls inside the Vision Pro. The video showing off the feature was impressive and makes perfect sense if you’ve ever used the Vision Pro.

Apple also announced a new accessory with an accessibility angle. You may have seen the Hikawa Grip and Stand collection, a series of colorful accessories designed to make it easier for people to hold an iPhone more securely. Designed late last year by artist Bailey Hikawa, the Hikawa Grip and Stand is being mass-produced by PopSockets and sold in Apple retail stores in 20 markets starting today.

Finally, a bunch of other accessibility features are coming to Apple platforms later this year, including:

  • Vehicle Motion Cues, face gestures for taps, and eye-select in Dwell Control for visionOS,
  • Touch Accommodations setup customization,
  • Improvements to MFi hearing aid pairing and handoff across devices,
  • Larger Text support in tvOS,
  • Name Recognition in over 50 languages,
  • An API for adding human sign language interpreters to FaceTime, and
  • Support for Sony’s Access game controllers on iOS, iPadOS, and macOS.

With all the overblown hype surrounding artificial intelligence, it’s refreshing to see Apple putting it to practical use in ways that are meaningful to its users. One thing I’ve learned from following the work of Apple’s Accessibility team over the years is that there’s no one-size-fits-all approach to accessibility. The solutions are as unique as the people they serve. Apple has always offered a wide range of APIs and user features to make their hardware and apps available to as many people as possible, but Apple Intelligence promises to take the company’s longstanding commitment and make it more flexible and powerful for more people than ever before.


Apple Announces Its 2026 Apple Design Award Finalists

Today, Apple announced the finalists for the Apple Design Awards in six categories:

  • Delight and Fun
  • Inclusivity
  • Innovation
  • Interaction
  • Social Impact
  • Visuals and Graphics

Each category includes three finalists for a total of 18 apps and games from across Apple’s platforms:

Delight and Fun

Finalists in this category provide memorable, engaging, and satisfying experiences enhanced by Apple technologies.

Apps

Games

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