A Developer’s Month with OpenAI’s Codex

An eye-opening story from Steve Troughton-Smith, who tested Codex for a month and ended up rewriting a bunch of his apps and shipping versions for Windows and Android:

I spent one month battle-testing Codex 5.3, the latest model from OpenAI, since I was already paying for the $20 ChatGPT Plus plan and already had access to it at no additional cost, with task after task. It didn’t just blow away my expectations, it showed me the world has changed: we’ve just undergone a permanent, irreversible abstraction level shift. I think it will be nigh-impossible to convince somebody who grows up with this stuff that they should ever drop down and write code the old way, like we do, akin to trying to convince the average Swift developer to use assembly language.

From his conclusion:

This story is unfinished; this feels like a first foray into what software development will look like for the rest of my life. Transitioning from the instrument player to the conductor of the orchestra. I can acknowledge that this is both incredibly exciting, and deeply terrifying.

I have perused the source code of some of these projects, especially during the first few days. But very quickly I learned there’s simply nothing gained from that. Code is trivial, implementations are ephemeral, and something like Codex can chew through and rewrite a thousand lines of code in a second. Eventually, I just trusted it. Granted, I almost always had a handwritten source of truth, as detailed a spec as any, so it had patterns and structure to follow.

The models are good now. A year ago, none of them could do any of this, certainly not to this quality level. But they don’t do it alone. A ton of work went into everything here, just a different kind of work to before. Above all, what mattered most in all of the above examples was taste. My taste, the human touch. I fear for the companies, oblivious to this, that trade their priceless human resources for OpenClaw nodes in a box.

The entire story is well-documented, rich in screenshots, and full of practical details for developers who may want to attempt a similar experiment.

It’s undeniable that programming is undergoing a massive shift that has possibly already changed the profession forever. Knowing what code is and does is still essential; writing it by hand does not seem to be anymore. And it sounds like the developers who are embracing this shift are happier than ever.

I’ve been thinking about this a lot: why are some of us okay with the concept of AI displacing humans in writing code, but not so much when it comes to, say, writing prose or music? I certainly wouldn’t want AI to replace me writing this, and I absolutely cannot stand the whole concept of “AI music” (here’s a great Rick Beato video on the matter). I don’t think I have a good answer to this, but the closest I can get is: code was always a means to an end – an abstraction layer to get to the actual user experience of a digital artifact. It just so happened that humans created it and had to learn it first. With text and storytelling, the raw material is the art form itself: what you read is the experience itself. But even then, what happens when the human-sourced art form gets augmented by AI in ways that increasingly blur the lines between what is real and artificial? What happens when a videogame gets enhanced by DLSS 5 or an article is a hybrid mesh of human- and AI-generated text? I don’t have answers to these questions.

I find what’s happening to software development so scary and fascinating at the same time: developers are reinventing themselves as “orchestrators” of tools and following new agentic engineering patterns. The results, like with Steve’s story, are out there and speak for themselves. I wish more people in our community were willing to have nuanced and pragmatic conversations about it rather than blindly taking sides.

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Comet Is the First Agentic Browser for iOS Worth Trying

Comet for iOS.

Comet for iOS.

[Update: Perplexity has released an iPad version of Comet alongside the iPhone version, which you can install using the same App Store links below. However, because it wasn’t part of the TestFlight version of the app that we tested, we were unaware that it was launching with the iPhone version.]

For the past three weeks, I’ve been testing Comet, Perplexity’s cross-platform agentic web browser, on my iPhone Air. The iOS version of Comet, launching today on the App Store and (sadly) lacking an iPad counterpart, follows the expansion of Comet from macOS to Windows and Android devices, and it carries the inherent limitations of Apple’s platform. Comet for iOS is based on Safari’s WebKit engine; you cannot install third-party browser extensions due to iOS sandboxing restrictions; you can make Comet your default iOS browser, but in-app web views in third-party apps will still open with Safari View Controller, not Comet. By and large, Comet on iOS is a skin of Safari, but for the first time since the debut of Arc Search on iPhone two years ago (R.I.P.), I’m actually excited about an alternative to Safari on iOS once again.

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Hands-On with Claude Dispatch for Cowork

Claude Cowork Dispatch

Claude Cowork Dispatch

Today, Anthropic launched a new Cowork feature called Dispatch as a research preview that allows you to control a Mac-based, sandboxed Cowork session from a mobile device. Currently, the feature is only available to Max subscribers, but Anthropic has promised Pro users will get Dispatch within a few days.

Dispatch on the Mac.

Dispatch on the Mac.

Dispatch is a close cousin of Claude Code’s recently-released Remote Control feature, but for Cowork. Remote Control requires a Claude Code session to be active in Terminal on your Mac. Similarly, Dispatch requires that your Mac be awake with the Claude app open.

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A New iPad Browser and Testing Perplexity Computer

I wasn’t fully sure what to call this blog post, but I caught myself doing a few things on my iPad Pro today that I hadn’t previously mentioned on MacStories, and they seemed worthy of a mention here. Hence, the short blog post.

Let’s start with this screenshot:

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The iPhone Fold Doesn’t Need iPadOS to Be a Great “Tablet”

I meant to link this at the beginning of the year, then I forgot, but I guess the story is still as timely as ever given the state of the latest rumors. A few months back, Jason Snell 3D-printed a mockup of the upcoming iPhone Fold (which I still think should be called iPhone Duo), which revealed a surprising design decision:

If these mock-ups are real, this folding iPhone is not going to be what you may have pictured in your head: a modern iPhone, roughly the shape of an iPhone Pro, that folds open to reveal a larger screen inside.

Instead, Apple may be making a device that’s much wider and squatter than existing iPhones when it’s folded up. The mock-ups people are printing show a phone that’s squatter than an iPhone mini and wider than an iPhone Pro Max! If that shape is right, the iPhone Fold will look a bit more like a mini notebook when it’s folded, unlike any iPhone that has ever existed.

And:

The shape makes sense, however, when you imagine what that phone looks like when it’s unfolded: a screen with a 4:3 aspect ratio, the shape of an old-school television and—more importantly—an old-school iPad. In fact, this rumored design would make the unfolded iPhone the shape of an iPad, just slightly smaller than the iPad mini. (The iPad mini’s screen is 8.3 inches when measured diagonally, while this screen is rumored to be 7.76 inches.)

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MotionVFX Team Joins Apple

Source: MotionVFX.

Source: MotionVFX.

Earlier today, MacRumors reported that MotionVFX was acquired by Apple. Based in Poland, MotionVFX has been a go-to resource for YouTubers and other creators for years with its highly-regarded plugins, templates, and tools for Final Cut Pro, DaVinci Resolve, and other apps.

According to MotionVFX’s note:

For over 15 years, we’ve been on a mission to create world-class, visually inspiring content and effects for video editors. From the very beginning, we’ve been all about quality, ease of use, and great design. These are also the values that we admire most in Apple’s products, and we’re thrilled to be able to embrace them together.

This is exciting news for anyone who uses Final Cut Pro. My hope is that the acquisition will result in MotionVFX’s plugins making their way into Creator Studio and being extended to the iPad. For the Mac, that would add a lot of value to Creator Studio. For the iPad, it would add plugin support for the first time, a feature I expected Apple to have shipped by now.

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In a Surprise Move, Apple Announces AirPods Max 2

Source: Apple.

Source: Apple.

Apple kicked off the week with a bit of a surprise: the AirPods Max 2. The updated over-the-ear headphones feature the H2 chip, better adaptive noise cancellation, improved audio, and other improvements.

According to director of Audio Product Marketing Eric Treski:

With the incredible performance of H2, AirPods Max are upgraded with up to 1.5x more effective ANC for the ultimate all-day listening experience. The sound quality is remarkably clean, rich, and acoustically detailed — and when combined with capabilities like Personalized Spatial Audio, AirPods Max 2 deliver a profoundly immersive experience.

Apple says that the AirPods Max 2 improve ANC 1.5x over the original AirPods Max thanks to the H2 chip and new audio algorithms and feature improved Spatial Audio. The company also claims that a new DSP algorithm built for the H2 makes Transparency Mode sound more natural.

Source: Apple.

Source: Apple.

The new headphones are packed with intelligent features, too, including conversational awareness, adaptive audio to adjust ANC and Transparency based on environmental sound levels, Live Translation, and Voice Isolation. The update enables the AirPods Max 2 to add other features we’ve seen on the AirPods Pro line, like:

  • Using the digital crown to take a photo or start and stop video recording in the Camera and third-party camera apps
  • Loud sound reduction
  • Personalized volume that adapts to user volume preferences
  • Interacting with Siri by nodding or shaking your head
  • Game Mode

The new AirPods Max 2 come in midnight, starlight, orange, purple, and blue and can be pre-ordered beginning March 25 for $549. Deliveries and in-store availability are slated for early April.

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Podcast Rewind: Federico’s MacBook Neo, the Sony PC Withdrawal, iPod Touch Nostalgia, Complimenting Password Managers, and More

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John discuss Apple’s latest hardware announcements.

Then on AppStories+, Federico explains Notion Agents and Workers and how he’s using them.

NPC: Next Portable Console

This week, more bad memory and storage news, followed by a conversation about Bloomberg’s report that Sony is withdrawing from the PC gaming market and a wild Lenovo handheld.

Then on NPC XL, John asks the question: did handhelds kill the Xbox?

First, Last, Everything

This time, Jonathan is joined by Becca Farsace. Becca is an Emmy and Webby award-winning tech creator. She was formerly the senior video producer at The Verge before going solo in 2024, primarily via her self-titled YouTube channel, where she aims to “take tech outside.”

Comfort Zone

Niléane is replacing Discord with Slack, Chris has the new iPad Air in hand, and everyone found something nice to say about password managers.

On Cozy Zone, we tier-list app icons, and opinions are stronger than anticipated. (Probably should have seen it coming.)

MacStories Unwind

This week, Federico shares his hands-on impressions of the MacBook Neo, John whips up an iPhone app when Shortcuts fails, and they both have media picks and an Unwind deal to start the weekend off right.

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