Apple’s Results and Developers
David Smith looks at yesterday’s Q1 2012 numbers from an indie developer’s perspective:
If you add up the combined resolutions of all iOS devices sold in this quarter you get 40,747,941,888,000 pixels. It takes 17 viewings of entire Star Wars Saga on Blu Ray to see that many pixels. (805 minutes x 24 fps x 1080p).
On a more serious note:
Apple paid out $700M to developers during this quarter. That is equivalent to 125 $0.99 apps being sold every second.
Hardware brings in the real money for Apple. But I think it’s safe to say that, at this point, it’s the software ecosystem and the developers that are convincing people to switch to iOS. I’d like to know: how much of those $700 comes from games?