Alexander Repty documents his experience in developing his first game, Cosmos — Infinite Space, which launched last week on iOS and the new Apple TV:
For several reasons, I have never created a game before. This changed on October 30th, 2015, when I released my first one, Cosmos — Infinite Space. In just over seven weeks, I went from not knowing the first thing about making games to having published a complete, viable game on the App Store for two platforms.
This is a great little story, and whilst the app isn’t selling in great quantities, Repty approached the project as a hobby and in that context the result has been terrific. Something that was particularly interesting to me was that Apple’s introduction of Top Charts to the Apple TV’s App Store earlier this week appeared to have quite a meaningful impact on sales of Cosmos. Hopefully yesterday’s introduction of Categories to the Apple TV App Store will be a further boost to Cosmos and other App Store games.
When Apple slowly introduced top charts and categories, the effect on sales was really noticeable. Before the introduction of charts, my sales in Europe were almost double those of the US market. When charts were introduced in the US, sales there started surpassing sales in Europe by over 50%.
After six days on the store now, Cosmos has brought in $463 for us with no sign of slowing down. Even if it were to keep this up, it would not be remotely enough to live off, but it’s nice to see some reward for all the work in addition to all the lessons learned.