“When I look back after five years, I am most surprised by how such a huge audience was willing to embrace something like Sworcery,” adds Vella. “It’s such a slow, meandering game built to be a music box for Jim’s beautiful soundtrack. You fight shapes, lose health over time, read a book that collects thoughts. You are meant to just stand and look at moody pixel art. All of it seems really damn strange. But millions of people did it. They meandered and fought shapes and stood and looked. They listened to Jim’s music. Thinking about it like that kind of floors me.”
Andrew Webster looks back at five years of one of the seminal indie games for iOS. Sword & Sworcery is still fantastic today – it’s even been updated for iOS 9 – and I can’t wait to see what Superbrothers is working on next.