Matt Drance over at Apple Outsider noticed that Apple updated section 3.3.2 of the iPhone Developer Program License Agreement to allows apps to use embedded interpreted code. As Matt writes, games tend to use libraries and engines based upon languages such as Lua.
The new copy of the Dev agreement:
Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application.
This is important news for developers, and it’s quite strange that not too many people are talking about it. It opens many possibilities to developers.
[via Daring Fireball]