Cody Fink

1547 posts on MacStories since January 2010

Former MacStories contributor.

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Apple Confirms OS X Mountain Lion Coming Tomorrow

In the Q3 2012 press release, Apple has confirmed that OS X Mountain Lion is launching tomorrow, July 25th. The OS will be available on the Mac App Store at $19.99.

OS X Mountain Lion is a major upgrade to Apple’s desktop operating system which includes over 200 new features that further ties OS X into iCloud and brings many important iOS applications to the Mac. Major new OS X features include apps such as Notes and Reminders, Messages, Game Center, the Notification Center that works similarly to iOS, Gatekeeper — ensuring that users stay safe when they download and install applications, Dictation, and Power Nap for compatible Macs.


Apple Q3 2012 Results: $35 Billion Revenue, 26 Million iPhones, 17 Million iPads, 4 Million Macs Sold

Apple has just posted their Q3 2012 financial results for the quarter ending on July 24, 2012. The company posted revenue of $35 billion, with 17 million iPads, 26 million iPhones and 4 million Macs sold. iPhone represented a 28 percent unit growth over the year-ago quarter, while iPad reported a 84 percent unit increase over the year-ago quarter. Apple sold 6.8 million iPods, a 10 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $8.8 billion, or $9.32 per diluted share.  International sales accounted for 62 percent of the quarter’s revenue.

For Q2 2012, Apple posted revenue of $39.2 billion, with 11.8 million iPads, 35.1 million iPhones and 4 million Macs sold. Apple’s iPad represented a 151 percent unit growth over the year-ago quarter, while iPhone reported a 88 percent unit increase over the year-ago quarter. 7.7 million iPods sold, a 15 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $11.6 billion, or $12.30 per diluted share. In the year-ago-quarter, Q3 2011, Apple posted revenue of $28.57 billion, with 9.25 million iPads, 20.34 million iPhones and 3.95 million Macs sold.

Expectations

On July 24th, Philip Elmer-Dewitt published a forecast chart tracking predictions from 63 analysts, half working for banks or brokerage firms, and half independent whom follow Apple for fun or personal profit. Professional analysts expected $10.33 per share and revenue of $37 billion, while independent analysts expected $12.31 per share and revenue of $41.5 billion.

Apple CFO Peter Oppenheimer, quoted from Apple’s Financial Results for Q3 2012:

 Looking ahead to the fourth fiscal quarter, we expect revenue of about $34 billion and diluted earnings per share of about $7.65.

Apple will provide a live audio feed of its Q3 2012 conference call at 2:00 PM PST, and we’ll update this story with conference highlights. The full press release is embedded after the break.

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Twitter, Twitter 4.3, and The Mixed Message

The new Twitter recap

As I was telling a fellow compatriot on Twitter, the Twitter apps exist as the gateway drug. Twitter’s app isn’t for the Tweetbot socialites who are connected to their timelines 24/7, nor is it for the Twitterrific users who treat Twitter as the break room water cooler. While many writers were waxing poetic on a disappointing update following the leave of Loren Brichter from Twitter, I tried to look at how Twitter was making their experience friendlier for everyone, and not just for the power users (who have, admittedly, established Twitter as what it is today).

Twitter’s focus shifted to answer two questions, “How do we retain users who leave because they don’t get Twitter, and how do we make money?“ The Twitter app exists not to serve people who want to mange their timelines, but for people just joining the service. It exists to show new users what Twitter is all about: this was made obvious with the Connect tab ousting Direct Messages. Its sole admission is to help newcomers get accustomed to finding and following people, things, or companies they are interested in. Then there’s Promoted Tweets which insert themselves into your timeline — it’s as intrusive as an advertisement but so far minimally impacts the experience. Twitter’s app is designed to show what you can do in (what I think) is an aesthetically pleasant package. It’s not for you, Tweetbot users.

Trying to defend Twitter gets people upset. Most everyone who read MacStories and are interested in tech want features — they want the Twitter emblematic of Tweetie and Tweetbot, not of the new Twitter. And I certainly understand that Twitter took away what was once an optimal experience for lots of people. In my approach, I understand that while Twitter shunned power users (which Tweetie users happened to be), they’re trying to make something everyone can use. It’s not an app fraught with finicky settings, but rather an app that provides a simple, core experience. I initially reviewed Twitter from a perspective of a newcomer — I think the app looks nice and for what functionality it does provide, that functionality works as intended. Unfortunately for Twitter, this message isn’t getting across. The audience Twitter wants (the audience I tried to put myself in) isn’t as vocal as the established user base is.

Let’s be honest: even I, despite trying to account for what new Twitter really is, use Tweetbot — heck, I still go back to my old favorite Twitterrific from time to time. And I don’t think anyone should mind that Twitter’s app exists as-is if Twitter is presenting their app as the gateway, and not as the path. I’m in agreement with what Twitter is trying to do as long as their app coexists peacefully with 3rd party Twitter clients. However, I’m not going to continue making my claim for why Twitter’s experience is okay if they’re shunning 3rd party developers and sending mixed messages in the process. I’m not okay with Twitter’s experience being the only experience.

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Why Apple’s Passbook Doesn’t Do Credit Cards (Yet)

Why Apple’s Passbook Doesn’t Do Credit Cards (Yet)

Jessica E. Vascellaro of The Wall Street Journal writes:

Apple’s head of iPhone software, Scott Forstall, was interested in the idea, say people familiar with the matter, and engineers on his team began to brainstorm a comprehensive “wallet app.”

They discussed whether Apple should facilitate payments to merchants directly, one of these people said. The idea didn’t go very far, on account of the complexity, including the possibility that the company would need to become a bank.

[…]

Apple’s Mr. Schiller was worried that if Apple facilitated credit-card payments directly consumers might blame Apple for a bad experience with a merchant.

The executives ultimately opted for the more scaled-down version of Passbook, which engineers still referred to as the “wallet app.”

However, what Passbook ended up doing is far more interesting than simply tying in your credit cards. Passbook integrates store cards, movie tickets, flight tickets, concert tickets, and more into a single application. Rather than strictly being a digital wallet solely for bank cards, Apple took the idea of managing paper and plastic (tickets and extraneous store cards that add sometimes senseless bulk to our wallets) and utilized the screen to display the required barcode — not necessarily revolutionary, but it’s simple and effective. Utilizing the iPhone, Passbook can even display location aware notifications on the lock screen, “handing” you your ticket when you reach the airport for example. If the next iPhone does enable some sort of NFC payment system, then that’s great. But from what we already know, Passbook seems like a solid step in the right direction.

Honestly, you only have to look so far as the Samsung Galaxy Nexus and Verizon to understand why Apple executives weren’t so keen on the idea of introducing their own “wallet.” Mobile payments may be a “gold mine,” but it’s a gold mine that’s in a state of flux. When the Galaxy Nexus launched on Verizon, the carrier disallowed the ability to run Google Wallet, Google’s mobile payment app that works with NFC. Instead, Verizon wanted to focus on Isis, a separate mobile wallet being developed in tandem with AT&T and T-Mobile.

Secondly, companies like Square and PayPal are bringing the point of sale straight to mobile devices through innovative combinations of hardware and software. While Square offers features that allows customers to simply have merchants add a bill to their tab, their hardware dongle for iPhones, iPads, and Android devices depends on credit and debit cards for the payment of goods. While it’s early in the game, Square has certainly disrupted the idea of payment processing, allowing virtually anyone to become a seller and distributer of goods practically anywhere Square is supported. Where NFC focuses on modernizing traditional payment systems, companies like Square are focused on turning that idea on its head.

When (not if) Apple does decide to further integrate Passbook with our wallets, they’ll want to be sure that both sides of the spectrum (how to pay and how payments are accepted) are resolved. While companies like Google and Microsoft are testing the waters, Apple’s a company known for making the right moves when it counts.

We can agree that while everyone (okay — just the people who read tech blogs a lot) want the future now, Apple is justifiably err’ing on the side of caution. They clearly can’t ignore mobile payments, but what they can do is build a platform that allows them to utilize the stuff that’s… well, not in flux. It’s not like what we’re using right now is going away anytime soon. And it looks like Apple certainly have a good solution, at least in the meantime, towards managing all of the annoying stuff that also goes in your wallet — the stuff that often seems to be ignored in the course of discussing wallets vs. mobile payments. So while we clamor for phones to become an instant portal into our bank accounts and account balances, let’s not get ahead of ourselves. It looks like mobile payments have a long way to go before people not only get comfortable with the idea, but companies finally agree how to do things.

 

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Apple Rectifies Corrupted App Store Downloads, Advises Users to Delete and Reinstall Broken Apps

Late Tuesday evening, Instapaper developer Marco Arment was met with a nasty surprise when some users updating to Instapaper 4.2.3 found that their updated app instantly crashed after opening. Upon investigating and hearing similar reports from other developers, Marco found that the App Store itself was corrupting app updates, leaving users with broken apps and developers with one star reviews from confused and upset customers. Writing at Marco.org, Marco addressed the issue to his audience and began gathering a large list of apps that were also affected, calling on Apple to quickly resolve the problem as developers dealt with the consequences.

On Thursday evening, Apple acknowledged the problem to AllThingsD and Macworld, informing the publications that the issue had been resolved.

Lex Friedman from Macworld writes,

Around 6:00 p.m. PT, Apple acknowledged the problem to Macworld, describing it as “a temporary issue that began yesterday with a server that generated DRM code for some apps being downloaded.” Apple added: “The issue has been rectified and we don’t expect it to occur again.”

Customers with affected applications should be able to delete and reinstall a working application through the App Store.

Additionally from Macworld,

Sources told Macworld that Apple will be removing one-star app reviews developers earned unfairly because of the company’s server issue.

As Matthew Panzarino from The Next Web points out, both Apple customers and developers have little to no recourse when problems like this occur. Developers currently have no way of effectively communicating with customers outside of developer blogs.

When the one-star reviews started rolling in, there was very little that developers could do to notify users of their app that it was an issue with Apple’s packaging of their apps, not the apps themselves. The users just saw that the app was crashing on launch and rated it accordingly.

Reinstalling applications also leads to users possibly losing information — Glasshouse Apps’ is still dealing with the aftereffects as the company prepares an app update and advises users on the best course of action that will keep their news feeds and data intact. The developers of GoodReader have also written a step-by-step guide that helps customers back up, reinstall their app, and restore data onto their devices.

While Apple has acknowledged and fixed the issues disrupting application updates on the App Store, they have not yet issued an apology to developers, nor did they want to themselves acknowledge that they’d be removing one-star app reviews apps received because of the error. If Apple should do anything more, they certainly need to reach out and apologize to developers, who’ve unfortunately had to run damage control to prevent one-star reviews and angry customers.

[Sources: Macworld via AllThingsD]


Google Chrome for iOS Now Available

Announced and demonstrated onstage earlier today during Google I/O’s Thursday event, Google Chrome is now available in the App Store for iPads, iPhones, and iPod touches running iOS 4.3 or above. Chrome for iOS, much like its Android relative, features draggable tabs and can sync preferences and bookmarks thanks to Chrome Sync support. This also means that credentials can be synced between desktop Chrome and your smartphone or tablet, letting you quickly log into your favorite sites. Easy to turn on/off Incognito Mode means you can browse the web privately — web history and session cache won’t be saved while it’s enabled.

Google Chrome for iOS is basically a web view — unfortunately you won’t get the performance of Chrome rendering or V8 as with the desktop versions. You will however, get the syncing features, style, and convenience of Google Chrome’s interface. Download Chrome for iOS from the App Store.

Update: Google Chrome for iOS now out in the US

Past the break, you’ll find Google’s latest video for their Chrome web browser, showing off the iPhone, alongside the previous desktop, Google Chrome OS, and Android versions. We’ll also continue updating this post with impressions and links as it finishes propagating worldwide. Stay tuned!

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Google+ Coming to iPad Soon

Google+ Coming to iPad Soon

Drew Olanoff writing for The Next Web:

The app is absolutely gorgeous, and it definitely takes some cues from Flipboard’s approach to content display and digesting. I found that after using the app for a few minutes, navigating your way through all of Google+’s features was simple, and more importantly, natural. It’s a hybrid of Flipboard and Apple’s coverflow.

I’m not a Google+ user, but the new social features found in the Android and iPad versions look to imaginative, and in some cases, quite clever. Google+ Hangouts is built in, so you can chat with groups of family and friends — similar to FaceTime. Commenting looks easy, pictures are laid out like magazine images, and Google has seems to have managed to retain a modern and friendly interface that doesn’t feel abstract or robotic. You’ll want to check out The Next Web for more images and hands-on with the tablet app.

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A Fine Impression of Apple’s Modernized Podcasts App

Apple’s Podcasts app is an acknowledgment that podcasts make up a substantial part of entertainment on iOS devices — more people than ever are subscribing to, learning from, and taking part in conversations around the topics that interest them. Long neglected with basic playback controls and mediocre syncing in the Music app, Podcasts is now its own standalone application. You couldn’t miss the news either — the Music app notifies you of this change on your iPhone or iPad when you open it.

With large and indie media networks recording weekly, if not daily, audio and video content, listeners who want “radio on their own time” can subscribe to and take part in discussions that they otherwise can’t be a part of through traditional radio or broadcast TV (i.e. time slots). Podcasts, while not a new concept, give listeners the opportunity to stream and download often short, consumable chunks of content that that’s more accessible than written text — it’s the way to catch up on news if you’re sitting in rush hour traffic, taking the dog for a walk, or doing the dishes.

Over the years, consuming podcasts becomes an incredibly intimate experience. Because people choose to listen on their own time, and often when they’re doing specific activities where they otherwise can’t read or listen to an available live stream, people look for specific features tailored to provide a custom listening experience. Being able to increase the playback rate of podcasts, set sleep timers, create playlists, add bookmarks, and stream podcasts over wireless networks has become increasingly important. Features, more-so than fancy user interfaces, are often preferred by users who regularly listen to podcasts.

Apple’s Podcasts application on iOS is their new central hub for finding, subscribing to, and listening to podcasts on your own terms. In consideration of how Apple’s podcast directory (their Catalogue) and podcatcher intermingle, it’s a pretty typical Apple experience. And in places where I thought Apple would fall short, I’m actually impressed at the amount of stuff they’ve added to their once featureless podcatcher. While Apple has certainly gone above and beyond my expectations in what they’ve provided, I think there can be some room for improvement.

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Apple Launches Podcasts App for iOS 5.1 and Later

When Peter Kafka at AllThingsD hinted at an upcoming Podcasts app for iOS, we didn’t expect to see it until this Fall. Some early tells clued us in that Apple was working on something, and today our best guesses and inside sources held up: Apple has launched their forecasted Podcasts app, and you can download it right now from the App Store.

Wearing Apple’s iconic purple colors in its icon, Apple podcasts app centralizes the podcast player and podcast section of the iTunes Store in a standalone application. Able to playback audio and video podcasts, Podcasts continues the retro-styled playback controls first seen in the updated Music app on the iPad, and shares the the catalogue views from the updated App Store and iTunes Store on iOS 6. At first glance, Apple’s Podcasts podcatcher appears to be a rather basic player, leaving room for power-listeners to continue using their favorite apps like Downcast and Instacast.

With Apple’s standalone podcast player breaking away from the Music player, you’ll want to check out all of the new features below:

• Enjoy all of your audio and video podcasts in a single app
• Explore hundreds of thousands of podcasts including shows in over 40 languages
• Try the innovative new Top Stations feature to find new podcast series in a variety of topics, including arts, business, comedy, music, news, sports, and more.
• Browse by Audio or Video podcasts, or see what’s most popular in Top Charts
• Tap subscribe for your favorites and automatically receive new episodes for free as they become available
• Stream episodes or download to listen while offline
• Skip forward and back using simple playback controls
• Turn on Sleep Timer to automatically stop playing a podcast while listening in bed
• Share your favorite episodes with friends using Twitter, Messages and Mail
• Optionally sync your favorite episodes from iTunes on your Mac or PC
• Sync your episode playback for seamless transition between devices

Podcasts required iOS 5.1 and iTunes 10.6.3 for optionally syncing episodes. Download Podcasts (a universal app) from the App Store.