Cody Fink

1547 posts on MacStories since January 2010

Former MacStories contributor.

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Infinity Blade Franchise Exceeds $30 Million in Revenue

Ever since Epic Games introduced Infinity Blade as Project Sword at Apple’s Worldwide Developer’s Conference in 2010, ChAIR Entertainment (subsidiary of Epic Games) has received remarkable attention for promising then delivering a gaming experience that pushes Apple’s latest hardware to its limits. After Infinity Blade was officially titled in November, 2010, and released for the masses a month later, the game sold 274,000 copies in the first five days — $1.6 Million in net revenue is impressive even for a highly anticipated gaming title. A year later, Infinity Blade II has hit the market after another impressive tech demo, earning $5 million in revenue since its December 1st launch. The original Infinity Blade took three months to reach the $5 million marker and has earned Epic Games $23 million to date.

Since the original title launched, the Infinity Blade franchise has earned over $30 Million in revenue. While we know and love Infinity Blade for its intense graphics and fluid gameplay on our iOS devices, Infinity Blade spans the media with an official Infinity Blade: Original Soundtrack, a digital novel by the name of Infinity Blade: Awakening, and the coin operated arcade game Infinity Blade FX.

Infinity Blade and Infinity Blade II are available on the App Store for $5.99 and $6.99 respectively.

[via Joystiq]

You can find the Press Release past the break.

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On Comments

There’s been a great discussion around comments and whether blogs should include or exclude them from their sites. A response by MG Siegler to Matt Gemmell has reignited the debate, and Siegler followed up with a thoughtful question that sums up the problem with comments in general.

If you’re saying something that you think is great, why would you want to do it as a comment on another site anyway?

I thought I’d add our own two cents to the discussion and let our readers know what side of the fence we’re on in the most transparent way possible.

When we’re not publishing, we’ve been behind the scenes planning the future of MacStories and we’re beginning to draft the next version of our website. We currently have several holes to patch up — mainly with the header, advertisements, and other loose ends — but one big decision we have to make is whether we should continue to allow comments on our site.

Comments are useful for one singular purpose: they allow readers to voice their opinions inline with the article (I don’t have to find your blog to see your opinion) and writers can quickly contribute to the discussion or defend their validity of ideas if challenged. Comments themselves usually aren’t a problem, and I don’t mind a strongly opinionated individual voicing their opinion as long as they aren’t rude, obnoxious, or unnecessarily double-post. Commenters keep us on our toes and aren’t afraid to call us out when we’ve strayed from the path. We currently have comments open because we like to give readers the option.

Disqus has made it easy for us to moderate comments, but the problem is with managing the amount of spam that gets thrown our way and moderating commenters who clearly don’t read the article and simply leave promotions to external websites that we can’t trust. We value the many opinions that end up on our site, but there’s a lot of noise and disruptive information that sometimes drowns out good feedback. We’re lucky — we don’t receive nearly as many comments as other sites. But take a look at your favorite big tech blogs and skim the comments sometime to notice just how much spam is unmoderated.

Too, maintaining comments means that we even have to look back at tutorials that were written on our site months ago, and respond or moderate comments that either aren’t relevant to today’s discussion or are obsolete thanks to some software update. I’d love to find time to help everyone configure an app or utility for their machine, but if we’re not returning to the comments at later dates, they’re clearly not worth having around — commenting becomes useless for the people who comment if the site’s editors don’t have time to continue following up.

It does upset us when someone simply slaps their hand on the keyboard and creates a fake username just to leave a trivial comment. Not only does “jhfle;af” (I call it Jiffle-Jaff) look ugly and ruin the visual medium, it means that you don’t even have any respect for leaving a thoughtful comment of your own. You don’t even care about how your opinion looks to others. And it’s the worst when that aimlessness is combined with unnecessary “bile.” If you voice your opinion, we at least want readers to abide by some moral or personal standard of an “honor-code” to leave something worth reading.

Comments are also difficult to maintain on the web front. A recent Disqus update broke our commenting style, and we’ve received numerous complaints from humans who’d prefer not to style their paragraphs with Markdown. Disqus itself (while an advantageous tool) is also one of the slower parts of our site behind advertisements, often displaying incorrectly on the iPad. We’re partly to blame for not doing a better job of keeping on top of this stuff, and we’re working hard to strengthen this weakness. Still, it’s a big time suck that prevents us from writing since we’re researching and learning new skills instead (which isn’t necessarily a bad thing!).

There are alternative commenting engines we can use. To solve the Jiffle-Jaff problem, we could use Facebook as one example, or we could even write our own commenting engine. While TechCrunch took a leap of faith in forcing commenters to use their real names in an attempt to avoid the merciless and degrading trolling that was happening on their site, commenters still aren’t afraid to write the “crapple suckz” and “mg is a fanboy” posts that don’t even bother to specifically debate what he or she took issue with. It’s certainly reduced, but comments still aren’t enjoyable to read.

In consideration of the reader, how we want the site to look, and due to the amount of time we can spend keeping an eye of this stuff, we will be removing comments from the next iteration of MacStories. And yes, it’s the nuclear option for keeping the site clean. Removing comments also means that we’re doing an incredible disservice for the readers who’ve already left great comments, and we hate having to remove those from the discussion. Decisions like this are tough because we have to do what’s best for us while minding our reader’s thoughts.

We’ve found that readers are more likely to engage with us on Twitter. If a typo escapes us or someone has something they want to share, our readers are intelligent and seek us out on Twitter to voice their opinions. Many of our readers enjoy engaging with the site’s founder, @viticci, and Twitter gives us a better medium to reply from our laptops, phones, or tablets. We love Twitter and like using that as the commenting medium for @macstoriesnet.

Commenting leaves a lot of baggage that we simply don’t have the time to maintain, and that’s not a good thing for us or our readers. Instead of putting readers in danger by failing to moderate a malicious link, or failing to moderate an offensive opinion, we’re simply going to remove comments and leave commenters the choice of using Twitter or their personal blogs to write informed and well spoken opinions that our comments section doesn’t provide room for. The answer isn’t as simple as, “We don’t like comments.” There are a lot of reasons behind why we’ve reached our decision, and we hope our contribution to the discussion provides an ample explanation for when we eventually remove the feature.

[MG Siegler via Ben Brooks]

 


Apple Announces Q1 2012 Conference Call For January 24

Apple refreshed their Investor Relations page last night, updating with a placeholder that will direct investors (and listeners like us) to the upcoming conference call. For the first fiscal quarter in 2012, Apple has announced that that they will announce results on January 24.

Apple’s conference call webcast discussing Q1 - 2012 financial results will begin at 2:00pm PT/5:00pm ET on Tuesday, January 24, 2012.

In Q4 2011, Apple posted $28.27 billion in revenue with 17.07 million iPhones, 11.12 million iPads, and 4.89 million Macs sold. The company posted quarterly record-breaking revenue of  $28.27 billion and record quarterly net profit of $6.62 billion, or $7.05 per diluted share. Apple had their best iPad quarter to date, selling over 11 million units at a 166% increase over the year-ago quarter. The iPhone grew 21% over the year-ago quarter, while iPod sales were down 27 percent from the year-ago quarter. Apple also saw considerable progress in China, posting $4.5 billion in revenue for the September quarter. As of the fourth quarter, Apple has $81.6 billion in cash available.

During the Q4 2011 conference call, Tim Cook was confident that Apple would have a large supply of the iPhone 4S in the holiday quarter and expected to set an all-time record for the iPhone in the first quarter of 2012. Apple estimates they’ll post $37 billion in revenue and diluted earnings per share of around $9.30 for this quarter.

Asymco’s Horace Diedu estimates that Apple will report earnings of $12.3 on revenues of $44.6 billion, with the street price aiming at $9.75 EPS on $37.99 billion. Diedu expects a 120% year over year growth in iPhone sales, with predicted units sold at 35.7 million. Without a new iPod lineup, iPods sales expected to fall thirty percent from the year-ago quarter, with expected sales at 13.6 million units. iPads and Mac sales will continue to do well, exceeding the year-ago quarter with 100% (14.7 million units sold) and 27% (5.2 million units sold) growth respectively.

Reuters reported that Susquehanna has raised its price target on Apple’s stock and raised their iPhone shipment estimate to 30.3 million iPhones in the first quarter from it’s earlier forecast of 27.1 million units.

On October 17th, Apple announced that it had sold 4 million iPhones on its opening weekend, with 25 million users already using iOS 5. Phil Schiller said it was Apple’s most successful launch yet, doubling the sales of the iPhone 4 sold in three days last year. AT&T broke their record for first-day iPhone sales with 200,000 pre-orders, with Verizon Wireless and Sprint also seeing incredible demand.

We will provide live updates from the call on our site’s homepage on January 24 starting at 2 PM PST.


So How About that Mac Version of Star Wars: The Old Republic?

Windows partitions got you down? BioWare is well aware that there’s a Mac fan base waiting to get their multiplayer on in Star Wars: The Old Republic, which has “shattered MMO sales records” since the game’s launch on December 20th.

Massively’s Ben Gilbert writes that BioWare label leads Ray Muzyka and Greg Zeschuk have mentioned the possibility of a SW:TOR Mac version in a recent interview. Muzyka went on the record saying, “We know there’s a big Mac audience of BioWare fans … we know that’s an important and large audience. And we want to serve that audience.”

Zeschuk replied, “Not yet!” when told that SW:TOR wasn’t able to run on a two year old MacBook. There’s currently no timetable that indicates how far away a Mac version is, but the leads want to make sure that a launch on the Mac will be successful and stable. Muzyka notes, “We’ve done a lot of Mac ports before of our games. We haven’t announced any details yet for The Old Republic, but we know that’s an important and large audience.”

So far, more than a million players in SW:TOR have racked up over 60 million hours, completed more than 260 million quests, destroyed more than 3 million non-playable characters in the game, and have participated in more than 44 million player-vs-player battles. Mac fans can install the game on a Windows partition (made easy thanks to Boot Camp) and take part in the adventure that takes place thousands of years before the Lucas films, but I’ll bet there’s plenty of patient fans who’re waiting for a proper Mac port before enlisting as a Sith Lord or Jedi Knight.

[SW:TOR for MAC via Massively | Stats via PC World] Image via IGN


Apple Planning Media Event to be Held in New York at the End of January, Says All Things D [Update!]

While a highly anticipated iPad 3 and iTV are expected by the mainstream media to be unveiled later this year, it’s a forthcoming event at the end of this month that could kick off another year full of surprises from Apple. Unrelated to the rumored products, Kara Swisher from All Things D writes that Apple is planning a media-focused event to be held in New York City at the end of the month, possibly pertaining to advertising or publishing deals.

According to sources “close to the situation”, Apple SVP of Internet Software and Services Eddy Cue is reported to be involved in the announcement. Eddy Cue oversees Apple’s wide media domain, including the iBookstore, iTunes, iAds, and Apple’s iCloud services. Cue unveiled News Corp.’s online magazine, The Daily, at a media event in NYC last February.

Media is the key word in Swisher’s announcement, and while it’s possible that the upcoming event could detail some new deals for iTunes Match (perhaps for video), a sole event will promise and detail a longterm vision of Apple’s content strategy. As we saw with the international iTunes Match rollouts, I can’t see Apple using this event to make that that announcement. Siri currently has limitations outside the United States, but that too doesn’t seem like it would constitute its own event if it were to gain better international support. Apple is paving the way for something special, and if you asked me, I’m hoping Apple is starting to sit down with digital publishers to help create tools and develop experiences that are standardized and fluid on the iPad.

[via All Things D]

Update: Alexia Tsotsis from TechCrunch writes that she has independently confirmed Apple’s January event, which will be focused on the iBooks platform. While the details are still relatively unknown, the industry-oriented event will focus on publishing and eBooks. Alexia claims that the event itself isn’t “major,” meaning there will be no product launches. It is expected that improvements to the iBooks platform will be unveiled.


60beat Has a GamePad for Your iOS Devices: It Just Needs Games

It doesn’t require batteries, plugs into your iPad or iPhone’s audio jack, and sports a total of twelve action buttons for getting your game on. 60beat’s GamePad isn’t dissimilar from a Logitech controller you may have picked up for occasional PC gaming, featuring four shoulder buttons, a d-pad, two joysticks, a mode toggle, and an ergonomic design. As the GamePad does require a free headphone port, it does come with an audio splitter if you want to wear headphones while blasting baddies.

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Launch Center: An Action and Shortcut Hub for your iPhone

Shortly before the Christmas holiday, a few apps got a lot of attention in Apple media after being barred from the App Store for inappropriate use of the Notification Center. These apps, App Switcher, Launch Center, and Quickpick, were submitted with the intent of using the Notification Center as a way to access a list of customized commands (shortcuts) that take advantage of Apple’s and third party URL schemes. App Switcher and Quickpick were pulled, and Launch Center simply didn’t get approval. The three apps removed this feature and are now available on the App Store as standalone applications.

If you jailbreak your iOS devices, these apps probably aren’t going to find their way into your standard toolkit. Paid and free utilities available through Cydia will mirror features available on Android through widgets, the lock screen, and the Notification Center. Purists, however, could find some value in automating common tasks and reducing the time it takes to perform custom actions. Jeff Broderick’s Settings is free, but the icons are fixed and I decided I only want access to a few. There’s also Icon Project, but I have no desire to fiddle with making icons. Of the apps noted above, Launch Center looks polished and simply presents a clean list of actions.

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Concept: Redesigning the Update UI for Mac Apps

With the introduction of the Mac App Store, Mac applications are starting to follow iOS’s updating process which involves visiting the Update tab, optionally reading about what’s changed, and updating your applications from a central hub. We’re accustomed to this on iOS — it makes sense where control over each mobile application has been centralized from the very beginning and where you’re likely to have a greater abundance of small apps to update. The transition from third party software suites to the Mac App Store, however, has caused a bit of a clash between applications and how they update themselves. Coming from a world where Sparkle informs us of updates when we launch applications, we’re accustomed to seeing pop-ups informing us of new updates for our few Mac apps as we need them. I myself prefer this type of notification on the desktop.

There are problems with both methods. Sparkle’s update pop-up forces you to stop what you’re doing to deal with the update notification, and currently the Mac App Store doesn’t notify you of updates unless you manually check the store. With these two problems in mind, Lennart Ziburski designed a concept that freshly implements ideas already familiar to us from apps like Safari and Spotlight on Lion.

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Steve Jobs to be Honored by The Recording Academy with a Trustees Award

The Recording Academy has announced its 2012 Special Merit Awards recipients; Steve Jobs, Dave Bartholomew, and Rudy Van Gelder are expected to be formally awarded a Trustees Award on February 11th, 2012, during a special invitation-only ceremony. The Trustees Award is awarded by the Recording Academy’s National Trustees to those who have made significant contributions (other than performances) to the recording industry.

Steve Jobs transformed the music industry when he unveiled the first iPod in 2001. The iTunes Store was unveiled almost two years later in April, 2003, ushering in a world of digital music that could be immediately downloaded and synced to Apple’s portable MP3 players. In 2010, Apple announced that they had surprased 10 billion songs downloaded from the iTunes Store. Steve Jobs was known for his love of Bob Dylan, and Apple recently succeeded on adding The Beatles to iTunes. Steve Jobs was also nominated by NBC News’ Brian Williams to be 2011’s Person of the Year.

“This year’s honorees offer a variety of brilliance, contributions and lasting impressions on our culture,” said Neil Portnow, President/CEO of The Recording Academy. “It is an honor to recognize such a diverse group of individuals whose talents and achievements have had an indelible impact on our industry.”

The Recording Academy also announced recipients of the Lifetime Achievement Award category which includes Allman Brothers Band, Antonio Carlos Jobin, Diana Ross, George Jones, Gil Scott-Heron, Glen Campbell, and the Memphis Horns.

Formally, the 54th annual GRAMMY awards will be televised by CBS at the Staples Center in Los Angeles on February 12th.

[Grammy.com & Mercury News]