John Voorhees

2956 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

This Week's Sponsor:

Winterfest 2024

The Festival of Artisanal Software


Astropad Bookcase Walkthrough

In 2024, I came to grips with the fact that I’ll never be an E Ink-first reader. Most of my reading is web-based, and I like having all of my reading-adjacent apps available too much to use a Kindle, Boox Palma, or other reading-first device regularly.

That’s why I was immediately intrigued by the Astropad Bookcase, an iPhone accessory that makes reading on an iPhone more comfortable by approximating the ergonomics of a Kindle. The combination is heavier than a Kindle, but it’s a far superior way to read on an iPhone than any other I’ve tried. In just the two short weeks I’ve had the Bookcase, I’ve found myself using it throughout the day, from when I’m catching up on RSS over breakfast, to relaxing in the evening on the couch or in bed with stories I’ve saved in Readwise Reader.

Last weekend, I did an in-depth review and video walkthrough of the Bookcase for Club MacStories Weekly, which covers the hardware as well as the sorts of automations its embedded NFC chip makes possible. Here’s the video component of that story:

For early access to future hardware walkthroughs, the accompanying written reviews, and many other perks, you can join Club MacStories.

Permalink

The M-Con PSP Go-Style iPhone Game Controller Moves One Step Closer to Reality

About six months ago, Josh King posted on the SBCGaming subreddit about a 3D printed iPhone game controller he’d created called the M-Con. The post was accompanied by a YouTube video walkthrough that lent credibility to the Sony PSP Go-like design, that connected to an iPhone using MagSafe-compatible magnets. Then a couple of months ago, the M-Con showed up again on the Retro Game Corps YouTube channel where Russ Crandall put the device through its paces and was impressed with the results

Now, King is back with an even more refined design and an established corporate backer to build and sell the M-Con. As Sean Hollister explains on The Verge, the backer is OhSnap, the maker of PopSocket alternatives. As Hollister explains, the M-Con:

[is] no taller or wider than an iPhone, so it should slide into a pocket. It’s got a MagSafe pattern of magnets to attach it to your magnetic ring device. You don’t have to remove it to use your phone like a phone, because the whole gamepad retracts underneath, a little like the slide-out keyboard phones (or PlayStation Phones) of old — and now, it’s mounted on a spring-loaded arm that pops out at the push of a button and also slightly angles your device towards your face.

Notably, the M-Con has gained Hall-effect thumbsticks and a pair of fold-out grips, too.

I’ve been keeping a close eye on this project for months. I’m surprised I’ve never seen another iPhone game controller like it, which is why I’ve been a little skeptical of its viability from the start. But with OhSnap onboard, the M-Con is looking more real than ever. According to Sean Hollister, the M-Con will be at CES in January. You can bet it will be one of the first booths I visit.

Permalink

The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Niléane has a new webcam, Chris is downing in keyboards, and everyone installs some web-ass web apps.


Magic Rays of Light

Sigmund and Devon share their favorite shows, films, apps, and more of the year. Then, they celebrate the show’s 150th episode by answering questions sent in by listeners and reveal their Christmas gifts for one another.


MacStories Unwind

This week, Federico and John share their favorite videogames of 2024.

Read more


EU Seeks Input on iOS and iPadOS Interoperability

In September, I wrote about two interoperability proceedings commenced by the European Commission (EC) against Apple. As I wrote then:

In a nutshell, the EC is unhappy with connectivity between iOS and third-party devices and plans to tell the company how to comply. The second part requires Apple to set up a process for third parties to request connectivity with iOS.

Late yesterday, the EC published two follow-up documents requesting input from EU citizens and companies on the interoperability proceedings. DMA.100203 seeks feedback on these technical aspects:

  • The effectiveness of the measures in practice: if implemented, will the proposed measures result in effective interoperability with iOS for each feature
  • The completeness of the measures: if anything else is needed to ensure effective interoperability for the relevant feature
  • Feasibility of the measures: would there be any difficulties or obstacles in implementing each relevant proposed measure in your connected device or app
  • Timelines: is the proposed timeline for Apple to implement each proposed measure achievable?

Under DMA.100204, the EC is requesting input on the following:

  • Is the mapping of existing frameworks adequate to provide developers with prior information to submit a request and to obtain interoperability?
  • Are the proposed timelines adequate to establish a timely and predictable process that takes into account the specificities of the varying technical needs?
  • Are the proposed measures on communication and feedback allowing adequate developers’ involvement in the process?
  • Are the transparency measures allowing developers to be sufficiently informed about the process and its outcome?
  • Would the proposed process ensure a fair treatment of the requests and accountability for Apple’s decisions?
  • Are the proposed measures adequate to ensure that the request process delivers interoperability solutions that are effective and future-proof?

The deadline for commentary on both EC requests is January 9, 2025.

In response, Apple published a document yesterday explaining how it believes Meta and other companies will “weaponize interoperability,” undermining user privacy and security. As Apple puts it (emphasis in original):

If Apple were to have to grant all of these requests, Facebook, Instagram, and WhatsApp could enable Meta to read on a user’s device all of their messages and emails, see every phone call they make or receive, track every app that they use, scan all of their photos, look at their files and calendar events, log all of their passwords, and more. This is data that Apple itself has chosen not to access in order to provide the strongest possible protection to users.

Interoperability is shaping up to be the field where the fight over opening up more of iOS and iPadOS will be fought. There are places where third-party devices, like many wearables, are at a disadvantage when connecting to iOS. However, deep system-level interoperability necessarily raises potential privacy and security concerns. This isn’t going to be an easy balance to strike, and a lot is at stake, which is why I expect these EC proceedings to be the biggest DMA story of 2025.


The Latest from AppStories and NPC: Next Portable Console

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

[[audio_player]]

This week, Federico and I explore the trends that shaped the App Store in 2024.


NPC: Next Portable Console

As the year comes to a close, handheld makers haven’t slowed down. We have new devices in hand and on the horizon, plus Legion Go S and Switch 2 rumors, Brendon’s first impressions of the TrimUI Brick, Federico’s latest NDI streaming experiments, new AR glasses and more.

Sponsored By:

  • Pika – Sign up today to start telling your story and use code NPC20 for 20% off your first year of Pika Pro.

Read more


An App Store First: Delta Adds Patreon Link for Purchase and Perks

Delta, the MacStories Selects App of the Year, received an important update today that allows users of the game emulator to support its development via Patreon from inside the app. Existing patrons can connect their Patreon accounts from Delta’s settings, too, allowing them to access perks like alternative app icons and experimental features.

This is a big deal that goes beyond the new features for Delta supporters. According to the app’s developer, Riley Testut, Delta is the first app he’s aware of in the U.S. App Store to include an in-app link that allows users to make purchases outside the App Store using Apple’s External Purchase Link Entitlement that was introduced in January. I’m not aware of any other app that’s used the External Purchase Link Entitlement in the U.S. either, but even if there is one, Delta is certainly the highest-profile app to do so.

Signing in as an existing supporter.

Signing in as an existing supporter.

The practical effect of today’s Delta update is that it now has a new Patreon section in its settings. Existing supporters can select ‘Connect Patreon Account…,’ which takes you through a Patreon sign-in flow. Once you’re signed in, patron-only features are unlocked, and the Patreon settings section transforms into a button to unlink your account if you need to.

For Delta users who aren’t already patrons, there’s a link labeled ‘Buy for $3 at altstore.io/patreon.’ After tapping through a full-screen warning from Apple that you’re about to embark on a dangerous adventure to the World Wide Web, you’ll see Delta’s three membership tiers, which cost $3, $5, and $10 per month and offer different benefits at each tier. To get the link outside the App Store approved, the Delta team also had to offer In-App Purchase versions of their subscriptions, which they priced at $10, $15, and $30 per month to encourage people to use Patreon.

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase [here](https://store.macstories.net/ds-skins).

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase here.

In addition to supporting Delta’s continued development, becoming a Patreon subscriber includes perks like alternative app icons by Louie Mantia, Sebastiaan de With, Ben McCarthy, and Sean Fletcher, which are all wonderful. Patrons also have access to a new Nintendo DS online multiplayer feature and other experimental features contributed by third parties to Delta’s open-source project. For all users, today’s update adds dark versions of the app’s primary icons and a Resume button for quickly jumping back into a paused game, too.

As someone who already supports Delta, I find the convenience of being able to sign in from the app’s settings and access patron features fantastic. However, I’m even more pleased to see that new users can sign up to become patrons from inside Delta now.

It’s been quite a year for Delta. As Federico aptly put it in our Selects story last week:

In the 15 years I’ve been covering indie apps on MacStories, I don’t recall a single example of an app that had the same political, economic, and cultural impact that Delta did in 2024. Delta is a symbol of perseverance in the face of hostility from Apple’s older App Store guidelines, an example of the fact that competition in app marketplaces is the rising tide that lifts all boats, and, ultimately, just a really good app that lets people have fun and rediscover their most precious gaming memories in order to relive them today.

That perseverance continues to pay off. With a single link in its settings, Delta continues to lead the way – this time, for developers who want to offer customers options outside the App Store.

Delta is available to download for free from the App Store (it will never stop feeling good to finally write that) with alternative icons and experimental features offered as part of a Patreon subscription or In-App Purchase that’s accessible from the app’s settings.


Apple Reveals the Top App Store App and Game Downloads of 2024

Apple’s App Store has published its year-end list of the top free and paid apps and games, along with its top Apple Arcade games.

The top free apps are about what you’d expect. There are social networks, shopping apps, a few streaming music and video apps, Google, Gmail, McDonald’s, and ChatGPT. Among the top paid apps are several we’ve covered here and on Club MacStories, including AutoSleep, Paprika, Procreate Pocket, Forest, RadarScope, µBrowser, and long-time favorite Streaks. Strangely, the paid app list also includes a gameSuika Game clone called ‘Merge Watermelon for watch’ for the Apple Watch.

Among the free and paid games, highlights include Subway Surfers, NYT Games, Minecraft, Geometry Dash, Stardew Valley, and Balatro. If you’re an Arcade subscriber, top games include NBA 2K24, Sneaky Sasquatch, Sonic Dream Team, NFL Retro Bowl ‘25, Angry Birds Reloaded, Retro Bowl+, Stardew Valley+, stitch, and Tomb of the Mask.

Each of the three lists includes 40 free and paid apps or games for 120 total. The vast majority of apps are the sort of everyday apps people download to shop, search the web, browse social media, and entertain themselves. There is more variety among the paid apps, with categories like health, self-improvement, productivity, and creative apps leading the apps for which users are willing to pay.

On the games lists, what struck me more than anything else is how many games on the lists aren’t new. That’s less true of Arcade, but it seems as though the hits of the past continue to rule the regular App Store game list. I’d like to see more variety in 2025, but it’s also good to see some truly great apps among the more everyday apps that will undoubtedly continue to get lots of downloads.


The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt felt like bringing an intentionally controversial topic, Niléane refuses to admit she’s created a sticky note-based task manager, and everyone gives the iPad some much needed love.


Magic Rays of Light

Sigmund and Devon discuss the Vision Pro’s gaming future, break down the trailers for Severance season two and The Gorge from CCXP, and recap Apple Original French-language drama La Maison.


MacStories Unwind

This week, John shares a trio of his favorite movies of 2024 and he and Federico share several favorite TV shows from 2024.

Read more


Apple Shows Off Layered Recordings in Voice Memos with the Help of Michael Bublé and Carly Pearce

Do you remember Music Memos? It was an iPhone app launched by Apple in 2016 that acted as a scratchpad for musicians. The idea was to quickly save musical ideas that could then be exported to GarageBand to be fleshed out. The app didn’t get many major updates and was discontinued in 2021.

Screenshots from the original Music Memos app.

Screenshots from the original Music Memos app.

Music Memos didn’t last, but the idea behind it was sound. When it was introduced, musicians were already using Apple’s Voice Memos app to save ideas for vocals, guitar riffs, and more as the press release announcing Music Memos acknowledged.

In the years since Music Memos’ demise, musicians presumably returned to Voice Memos, a more general utility, but one that has steadily been updated and improved by Apple. Yesterday, with the release of iOS 18.2, Voice Memos took another big step forward by adding the ability to isolate vocals recorded over an instrumental track. As Apple explains it in its press release:

Powered by the A18 Pro chip, and leveraging advanced processing and machine learning to isolate the vocal recording, Voice Memos creates two individual tracks so users can apply additional mixing and production in professional apps like Logic Pro. And with Voice Memos on Mac, Layered Recordings are synced across devices and available on Mac to drag-and-drop into a Logic session.

To prove the power of the new Voice Memos feature, singers Michael Bublé and Carly Pearce, along with producer Greg Wells, used the app on an iPhone 16 Pro to create “Maybe This Christmas,” a new holiday duet available on Apple Music.

Michael Bublé had this to say about Layered Recordings:

I don’t think people realize the critical role Voice Memos on iPhone plays in the creation process for musicians. And now with Layered Recordings, if an artist has a moment of inspiration, being unencumbered by the traditional studio experience becomes the advantage, not the limitation. It’s so typically Apple to build something we didn’t know we needed — and now won’t be able to live without.

This feature is remarkable and a great example of the power of today’s devices. Just a few days ago, I was given a demo of Moises, this year’s winner of Apple’s App Store Award for best iPad app, which does similar sorcery separating vocals and individual instruments. It’s a powerful capability with incredible productivity implications for all musicians.

Permalink