John Voorhees

3068 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

This Week's Sponsor:

Washing Machine X9

Spring Clean Your Mac Effortlessly


The Latest from Comfort Zone, Ruminate, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Niléane is out, so Chris and Matt are left to fend on their own. Chris steals like an artist and Matt defends a new purchase.


Ruminate

Some snack reviews from the festive period, Robb was on another podcast, and John is on his way to CES.

Sponsored by Pika: Use code RUMINATE20 for 20% off your first year of Pika Pro


Magic Rays of Light

Sigmund and Devon share one Apple TV wish each for 2025 and recap season two of Shrinking. Devon also reviews Sigmund’s Christmas gift to him, A Real Pain.


MacStories Unwind

This week, John fills in Federico about pod people, creepy robots, light masks, AI BBQ, and other weird and wonderful sights from CES 2025.

Read more


MacStories Won’t Stand for Meta’s Dehumanizing and Harmful Moderation Policies

Just over two years ago, MacStories left Twitter behind. We left when Elon Musk began dismantling the company’s trust and safety infrastructure, allowing hateful speech and harassment on the platform. Meta is now doing the same thing with Threads and Instagram, so we’re leaving them behind, too.

We were initially optimistic about Threads because of its support for federation and interoperability with Mastodon. The relatively young service has never done as much as it should to protect its users from hateful content, as Niléane documented last year. Yet as bad as it already was for LGBT people and others, things took a much darker turn this week when Meta announced a series of new policies that significantly scaled back moderation on Threads and Instagram.

Meta has abandoned its relationships with third-party fact-checking organizations in favor of a “community notes” approach similar to X. The company has also eliminated filters it had in place to protect users from a wide variety of harmful speech. As Casey Newton reported yesterday, the internal Meta documents that implement these new policies now allow for posts like:

“There’s no such thing as trans children.”
“God created two genders, ‘transgender’ people are not a real thing.”
“This whole nonbinary thing is made up. Those people don’t exist, they’re just in need of some therapy.”
“A trans woman isn’t a woman, it’s a pathetic confused man.”
“A trans person isn’t a he or she, it’s an it.”

Newton also reports:

So in addition to being able to call gay people insane on Facebook, you can now also say that gay people don’t belong in the military, or that trans people shouldn’t be able to use the bathroom of their choice, or blame COVID-19 on Chinese people, according to this round-up in Wired. (You can also now call women household objects and property, per CNN.) The company also (why not?!) removed a sentence from its policy explaining that hateful speech can “promote offline violence.”

For more on Meta’s new policies and their impact, we encourage MacStories readers to read both of Casey Newton’s excellent Platformer articles linked above.

This is ugly, dehumanizing stuff that has no place on the Internet or anywhere else and runs counter to everything we believe in at MacStories. We believe that platforms should protect all of their users from harm and harassment. Technology should bring people together not divide and dehumanize them, which is why we’re finished with Threads and Instagram.

I’d like to think other media companies will join us in taking similar action, but we understand why many won’t. Meta’s social networks drive a significant amount of traffic to websites like MacStories, and walking away from that isn’t easy in an economy where media companies are under a lot of financial pressure. We’ll be okay thanks to the support of our readers who subscribe to Club MacStories, but many others don’t have that, which is why it’s important for individuals to do what they can to help too.

We know that in times like these, it’s often hard to know what to do because we’ve felt that way ourselves. One way you can help is to make a donation to groups that are working to support the rights of LGBT people who increasingly find themselves threatened by the actions of companies, governments, and others. With Niléane’s assistance, we have identified organizations you can donate in the U.S., E.U., and U.K. that are working to protect the rights of LGBT people:

Thanks to all of you who donate. The world of tech is not immune from the troubles facing our world, but with your help, we can make MacStories a bright spot on the tech landscape where people feel safe and welcome.

– Federico and John


Razer Launches PC Remote Play for Streaming PC Games to the iPhone, iPad, and Other Devices

Source: Razer.

Source: Razer.

Yesterday, Brendon and I wandered into a ballroom where Razer was showing off its latest hardware. We weren’t expecting much beyond super-powerful gaming laptops (✅) and lots of RGB lights (also ✅). However, just as our guided booth tour was ending, we asked about an iPhone, iPad mini, and Windows PC setup on a nearby table, which it turns out was a demo of Razer’s new PC Remote Play app.

There are a lot of ways to stream games from a Windows PC to iPhones, iPads, and other devices, but Razer PC Remote Play looks like it could be one of the easiest and nicest of the bunch. What was impressive about the demo was that Razer’s app automatically adjusts to the device to which you’re streaming, matching its screen’s refresh rate and aspect ratio. That ensures you’ll get the most out of the device to which you’re streaming, and you won’t see letterboxing or pillarboxing, which is caused by a mismatch between the aspect ratio of your PC remote device. According to a Reddit user who says they are a Product Developer for Razer PC Remote Play, the app is built on the open source Moonlight/Sunshine projects, with the goal of simplifying setup and configuration.

Razer PC Remote Play is currently in beta and requires that you run Razer Cortex on your Windows PC and install the Razer PC Remote Play and Razer Nexus apps on your iPhone, iPad, or other devices. I haven’t had a chance to set this up yet because I don’t have a PC with me at CES, but judging from the iOS app I set up it looks as simple as opening Razer PC Remote Play, which detects if there is a PC on your network running Razer Cortex. Once paired, Razer says your PC games will show up in its Nexus game launcher app alongside your other games.

I’m excited to try Razer PC Remote Play myself. The Moonlight/Sunshine project is a great way to stream PC games, but it can take some fiddling to work well with any given setup. What Razer is promising is a simplified version that just works out of the box. We’ll see how well it works in practice, but the demo I saw was promising.


A Tiny But Exciting CES Smartphone Controller Discovery

One of my favorite surprises during CES 2025 so far was when Brendon pointed to a small device sitting on a table at the GameSir booth and asked ‘What’s that?’ It turns out it was a prototype Game Boy-style smartphone controller that doubles as a battery pack. As Brendon explained on Wavelengths yesterday:

GameSir’s concept is brilliant in that it’s a completely new form-factor for a mobile controllers, but also (though I didn’t confirm this) appears to be the kind of design that could work across both iPhone and Android devices. Even in my brief time messing around with it, the buttons and d-pad felt great, the shoulder buttons allowed for a pretty natural shelf for resting your hand on top of (similar to the Trim-UI Brick), and overall I left the booth blown away by it.

From our conversations with GameSir, it looks like a Kickstarter campaign is in the works and the device could be shipped in the first half of 2025. With emulators available on the iPhone since last summer, we’ve begun seeing more innovative controller solutions on smartphones, which I love. Be sure to check out Brendon’s story on Wavelengths for more photos of the GameSir prototype and his thoughts on it.

Permalink

NPC @ CES: Exploring the Future of Handheld Gaming at CES 2025

Yesterday, Brendon Bigley and I walked over 8 miles on the CES show floor in search of ‘the next big thing’ in handheld gaming. We ended a long day against the backdrop of the Las Vegas Sphere to talk about what we’d seen and our initial impressions of what it all means to the future of handheld gaming.

Yesterday was a long, fun day of interesting and surprising discoveries that we’ll unpack further on next week’s episode of NPC: Next Portable Console.

Permalink

CES Is A Lot: A Gadget Roundup

CES kicked off Sunday evening with Unveiled, a press-only showcase of a subset of gadgets that I found a little underwhelming. It’s not that there hasn’t been interesting tech announced at the event, but it’s buried under strata of hype, over-the-top marketing, and a sea of buzzwords.

Most of all, though, every gadget is burdened with a fixation on artificial intelligence. I’ve seen a few interesting AI use cases so far, but most of what is described as AI simply isn’t. It’s just that in the speed-dating atmosphere between the press and gadget company PR, companies feel like they need an AI story in order to get attention. It also doesn’t help that gadgets are swallowed up by the cavernous, warehouse-sized spaces where they’re being shown off. The scale of CES (and Las Vegas for that matter) is huge and makes everything else seem small.

Still, there’s something undeniably fun about CES. Breathless announcements about answering your phone from your washer/dryer deserve the eye rolls they get, but the challenge is in the hunt to find the gems of CES. There is a signal underlying all the marketing noise, which is what Brendon and I will be on the lookout for today as the show floor opens for the first time. With so many products pre-announced, though, I thought I’d compile a roundup of what has caught my eye that I will be on the lookout for on the CES show floor.

Read more


Espresso Displays Announces the 4K 15 Pro Portable Display

Source: espresso Displays.

Source: espresso Displays.

Late yesterday, espresso Displays announced the addition of a new portable display to its Pro lineup. The espresso 15 Pro joins the company’s 17 Pro, which was released last year. Highlights of the 15.6” display include a brighter 60Hz 4K screen and a new stand, along with features from the 17 Pro like touch sensitivity.

Source: espresso Displays.

Source: espresso Displays.

The display, which is enclosed in an aluminum body with two USB-C ports, is capable of 550 nits of brightness over a single USB-C cable, a 100-nit improvement over the larger 17 Pro display. The new Stand+ will enable the screen to be elevated much higher, too, thanks to a clever design that can be folded up into a travel-friendly configuration.

The espresso 15 Pro will be shown off at CES starting tomorrow, where I’m hoping to spend some hands-on time with it. Although I haven’t seen the 15 Pro yet, I have tried the 17 Pro and espresso Display’s standard 1080p 15” portable display, which came with the same Stand+ as the 15 Pro model. Both displays are well-built, lightweight, and easy to use, making them great complements to a Mac, iPad, or even an iPhone for anyone who wants a second screen. I’m particularly interested in the 15 Pro, though, because despite its great resolution, the 17 Pro is a little bigger than I typically want to carry with me, and I expect the added brightness of the 15 Pro will be a nice addition, too.


Shazam Fast Forward 2025 Predicts 2025’s Emerging Artists

Shazam has released the Shazam Fast Forward 2025, a group of artists that the music recognition service expects to break out in 2025. As explained on its dedicated Shazam Fast Forward 2025 website:

These are Shazam’s Predictions for breakthrough artists in 2025. 50 artists from trending genres revealed over 5 days.

Featuring emerging artists who, based on Shazam data and reviewed by our editors, are poised to have a breakthrough year. It’s a remarkably global and diverse selection, hailing from 26 countries and spanning sounds from Indie-Rock to UK Drill.

Today’s highlighted genre is Dance, which features 10 artists from around the world:

The artists are laid out in a card interface. Clicking on each card reveals the artist’s bio. There’s also a play button to preview their music via Apple Music. Tomorrow, Shazam will reveal the breakout Latin artists followed by Shazam’s picks for emerging Country/Rock, Pop, and Hip-Hop/R&B stars.


CES 2025: What to Expect from NPC and MacStories

Today, I began packing my bag full of the gear I’m bringing to CES. I’m excited because it’s shaping up to be a very NPC CES.

Brendon, Federico, and I started NPC: Next Portable Console because we each sensed that handheld gaming had reached a tipping point. Thanks to the Nintendo Switch and Steam Deck, companies around the world have spent the past year experimenting with new ways to make gaming more portable.

I’ve covered CES from afar for years at this point and always enjoy it. Sure, a lot of CES amounts to incremental changes to TVs and new attempts to embed screens into kitchen appliances. But if that’s all you see, you’re not paying close enough attention. The fun of CES is discovering what’s new and trying to separate the vaporware from truly innovative ideas. Plus, Weird CES never disappoints, bringing truly bizarre gadgets to life that everyone should know about. Who can forget Qoobo the headless cat robot?

This isn’t technically my first CES. Until the mid-‘90s, the show was held in Chicago and New York, and it was open to the public. I went a few years before it moved to Las Vegas and had a blast. That was a long time ago, but with the rise of handheld gaming, the time felt right to return.

Over the summer and into the fall as the rumors of new Windows and SteamOS devices gained momentum, it became clear that handheld manufacturers were targeting CES for splashy announcements. That’s the main reason Brendon and I are heading to Las Vegas. We’ll be roaming the show floor to see what’s coming next and get a sense of where handhelds are heading in 2025 and beyond.

However, as excited as we are about portable consoles, that’s not all we’ll be covering. There’s a lot more to CES, so we’ll also be on the lookout for the latest in smart home hardware, AR glasses, headphones, speakers, anything with an e-ink screen, and more.

What we plan to bring to you here and on the MacStories YouTube channel is something uniquely NPC and MacStories: insights into what to expect from the next wave of portable videogame hardware and the other gadgets worth keeping an eye on in the new year, plus a sprinkling of the weirdly wonderful “what were they thinking?” hardware.

To follow along, you can find our coverage on MacStories.net under the tag ‘CES 2025’ and this dedicated RSS feed. You’ll also find two playlists on our YouTube channel: ‘NPC @ CES’ for handheld gaming news and ‘MacStories @ CES’ for everything else. Plus, be sure to visit Brendon’s blog Wavelengths for even more coverage from him.