John Voorhees

3055 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.


Apple Courts DJs with New DJ with Apple Music Program

Source: Apple.

Source: Apple.

Apple has announced a partnership with DJ software and hardware platforms to integrate Apple Music’s catalog into their offerings.

The new program, called DJ with Apple Music, expands on an integration that was already in place for Algoriddim’s djay Pro app adding AlphaThetaSerato, and inMusic’s Engine DJ, Denon DJNumark, and RANE DJ.

In an emailed press release, Apple Music’s Stephen Campbell, Global Head of Dance, Electronic & DJ Mixes said:

Apple Music is committed to supporting DJs. With this latest integration, we’re taking that commitment even further—seamlessly connecting Apple Music with the industry’s leading DJ software and hardware. This innovation brings the full power of Apple Music into the creative workflow, making it easier than ever for DJs to access, play, and discover music in real time.

Starting today, you can visit a dedicated DJ with Apple Music in the Music app on all platforms. There, you’ll find curated playlists picked for DJs by the Apple Music editorial team and links to pages dedicated to each of the participants in the program.

To check out the available playlists and other materials you can follow this link.


Terminology 5: Rebuilt and Better than Ever

It’s been quite a while since I did a full review of Agile Tortoise’s Terminology, an extensible dictionary and reference tool for the iPhone and iPad. It’s hard to believe the app has been around for 15 years now, but with today’s release of version 5.0, Greg Pierce has introduced a thoroughly modern ground-up rewrite of the app that is richer and more extensible than ever, making it one of my favorite research tools.

Let’s take a look at what’s new.

Read more


AirPods Max to Gain Lossless and Low Latency Audio Support Over USB-C Next Month

In a surprise announcement this morning, Apple announced that the AirPods Max with USB-C will be getting an update next month that adds support for lossless and ultra‑low latency audio over the cable. According to the press release:

With the included USB-C cable, users can enjoy the highest-quality audio across music, movies, and games, while music creators can experience significant enhancements to songwriting, beat making, production, and mixing.

The update will enable 24-bit, 48 kHz lossless audio, which Apple says is supported by over 100 million songs on Apple Music. Using the headphones’ USB-C cable, musicians will enjoy ultra-low latency and lossless audio in their Logic Pro workflows. The USB-C cable will allow them to produce Personalized Spatial Audio, too.

Apple also explains that the reduced latency is “on par with the native built-in speakers on Mac, iPad, and iPhone,” enhancing videogame play and streaming.

In addition to the software update, Apple is releasing a $39 3.5mm to USB-C cable that can be purchased today. This is a nice update that, judging from the timing, will likely roll out alongside Apple’s next set of OS releases. Although I’d love to see Apple adapt its AirPlay technology to support low-latency, lossless audio, too, doing so via the USB-C cable that comes with the latest version of the headphones is a good start.


Podcast Rewind: MacWhisper, Vibe Coding, Live Albums, and Immersive Metallica

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Darth Chris makes an appearance, Niléane has an exclusive first look at…checks notes… the iPhone 16 Pro, Matt insists on talking about MacWhisper even more, and the crew actually all followed the rules in this week’s challenge (a miracle!).


MacStories Unwind

This week, Federico wonders whether John would have been a vibe coder if he started building an app today, and they share music picks along with a movie trilogy deal.


Magic Rays of Light

Sigmund and Devon share their experiences rocking out to Metallica in Apple Immersive Video and recap heart-touching Spanish-language comedy/drama Love You to Death.

Read more


Bloomberg Reports that Apple Is Shaking up Siri Leadership

Less than two weeks ago, Apple announced that it was delaying the launch of a more personalized Siri. Today, Mark Gurman, reporting for Bloomberg, says the company is shuffling leadership of the project, too. According to Gurman:

Chief Executive Officer Tim Cook has lost confidence in the ability of AI head John Giannandrea to execute on product development, so he’s moving over another top executive to help: Vision Pro creator Mike Rockwell. In a new role, Rockwell will be in charge of the Siri virtual assistant, according to the people, who asked not to be identified because the moves haven’t been announced.

Giannandrea isn’t leaving Apple. Instead, Gurman says Giannandrea will continue to oversee “research, testing and technologies related to AI” including a team investigating robotics. Rockwell, who led the development of the Vision Pro, will report to Craig Federighi, Apple’s senior vice president of software.

Rockwell has had a long and successful track record at Apple, so hopefully Siri is in good hands going forward. It’s clear that there’s a lot of work to be done, but the promise of a more personalized Siri and a system for apps to communicate with each other via Apple Intelligence is something I’m glad the company isn’t giving up on. Hopefully, we’ll see some progress from Rockwell’s team soon.

Permalink

Scratchpad: The Cross-Device Text Utility That Pairs Perfectly with Your Clipboard Manager

One of the best indicators of how sticky a cross-device utility will be in my setup is how quickly I install it everywhere. For Sindre SorhusScratchpad, the answer was “very sticky.” The simple text utility works on the iPhone, iPad, Mac, Apple Watch, and Vision Pro (via iPad compatibility mode), and as soon as I tried it on my desktop Mac, I grabbed all of my other devices and installed it on them, too.

At its core, Scratchpad is a single view for typing or pasting plain text that syncs everywhere. What sets it apart from similar apps is its many small touches that demonstrate a deep understanding of the way people use a scratchpad app.

Read more


Podcast Rewind: Shortcuts Apps, Retroid Drama, Xbox Handhelds, Traveling in Japan, and the Pebble Returns

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and I explore a collection of Shortcuts helper utilities that extend functionality beyond the built-in system actions, sharing how these apps address gaps in Apple’s Shortcuts implementation across the iPhone, iPad, and Mac.

This episode is sponsored by:

  • Incogni – Take your personal data back with Incogni! Use code APPSTORIES with this link and get 60% off an annual plan.

NPC: Next Portable Console

This week, Brendon, Federico, and I dive into the ongoing Retroid Pocket Mini controversy, discussing the scaling issues, community reactions, and what it means for consumers in the retro handheld space. After addressing Retroid’s troubles, they explore the Retroid Pocket Classic and pricing information for the Flip 2. To wrap up the week’s news, they cover SteamOS news, AYANEO’s confusing new teaser for the “Pocket Ace,” examine important new reports of Microsoft’s collaboration with ASUS on an Xbox-branded Windows handheld.

NPC XL

This week, Brendon prepares for a two-month trip to Japan and needs advice on assembling the perfect portable gaming setup. Federico and I lend a hand, suggesting which handhelds to take along and how to maintain a podcast recording workflow away from home.


Ruminate

I bring the snacks, Robb brings the Lego news, and we both get excited for new Pebbles for the second time in ten years.

Read more


European Commission Orders Apple To Improve Third-Party Device Integration

Just as I was linking to Eric Migicovsky’s post about the disadvantages third-party smartwatch makers face when trying to integrate with the iPhone, the European Commission (EC) released a pair of related specification decisions regarding Apple’s Digital Markets Act compliance. The first covers iPhone connectivity with third-party devices:

The first set of measures concerns nine iOS connectivity features, predominantly used for connected devices such as smartwatches, headphones or TVs. The measures will grant device manufacturers and app developers improved access to iPhone features that interact with such devices (e.g. displaying notifications on smartwatches), faster data transfers (e.g. peer-to-peer Wi-Fi connections, and near-field communication) and easier device set-up (e.g. pairing).

The other decision focuses on the process of interoperability:

The second set of measures improves the transparency and effectiveness of the process that Apple devised for developers interested in obtaining interoperability with iPhone and iPad features. It includes improved access to technical documentation on features not yet available to third parties, timely communication and updates, and a more predictable timeline for the review of interoperability requests.

An unidentified spokesperson for Apple responded with a statement to 9to5Mac:

Today’s decisions wrap us in red tape, slowing down Apple’s ability to innovate for users in Europe and forcing us to give away our new features for free to companies who don’t have to play by the same rules. It’s bad for our products and for our European users. We will continue to work with the European Commission to help them understand our concerns on behalf of our users.

This decision shouldn’t come as a surprise to anyone who has been following our DMA coverage. It’s easy to understand why Apple is unhappy about this decision, but it’s also just as easy to understand how the status quo holds back competition. There are no easy answers to any of this, but as difficult as this may be for Apple to do while upholding its privacy, security, and other standards, I’m glad the EU is pushing for change and hope those changes spread to other corners of the globe.


Pebble’s Inherent Disadvantages on the iPhone

It’s been just shy of one year since the U.S. Department of Justice and 15 states sued Apple for antitrust violations. It’s not clear what will become of that lawsuit given the change of administrations, but as it stands today, it’s still an active case.

One of the things that is hard about a case like the one filed against Apple is cutting through the legal arguments and economic jargon to understand the real-world issues underlying it. Earlier this week Eric Migicovsky one of the Pebble smartwatch founders who resuscitated the device this week, wrote an excellent post on his blog that explains the real world issues facing third-party smartwatch makers like Pebble.

Among other things:

It’s impossible for a 3rd party smartwatch to send text messages, or perform actions on notifications (like dismissing, muting, replying)….

It’s worth reading the post in its entirety for the other things third-party smartwatch makers can’t do on iOS, and as Migicovsky explains, things have gotten worse with time, not better. Since the Pebble’s time, the complaint against Apple adds that:

  • You must set notifications to display full content previews on your lockscreen for them to also be sent to a 3rd party watch (new restriction added in iOS 13).
  • Apple closed off the ability of smartwatches after Pebble to negotiate with carriers to provide messaging services, and now requires users to turn off iMessage (disabling iOS’s core messaging platform) if they want to take advantage of such contracts between a third-party smartwatch maker and cellular carriers.

The Apple Watch is great. There isn’t another smartwatch that I’ve even been tempted to try in recent years, but is that because no one has been able to make a good alternative or hasn’t because the disadvantages third-party wearables face are too great?

I’d like to see Apple focus on finding ways to better integrate other devices with the iPhone. There are undoubtedly security and privacy issues that need to be carefully considered, but figuring those things out should be a priority because choice and competition are better for Apple’s customers in the long run.

Permalink