John Voorhees

3021 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.


Apple Announces the 2025 Black Unity Collection

Source: Apple.

Source: Apple.

To honor Black History Month, which starts in February, Apple has released a new Black Unity Collection. Similar to 2024’s collection, the 2025 edition includes a Sport Loop band, iPhone and iPad wallpapers, and an Apple Watch face.

According to Apple’s press release:

Black creatives and allies at Apple collaborated on the design of the new collection. The collection, Unity Rhythm, weaves together the colors of the Pan-African flag: black, green, and red. The Black Unity Sport Loop is woven in a custom pattern of raised and recessed loops that creates a lenticular effect, revealing green on one side of each loop, and red on the other. When the band is worn, the colors appear dynamic, shifting from green to red as a user moves their wrist, and the color yellow appears in the transition, as if by magic.

The wallpapers spell the word “Unity,” which matches the pattern on the Watch face and colors of the Watch band. The Unity Rhythm watch face also includes a rhythmic chime on the hour and half-hour.

Source: Apple.

Source: Apple.

Apple is also supporting several organizations with grants, including the Ellis Marsalis Center for Music in New Orleans, Battersea Arts Centre in London, Music Forward Foundation in Los Angeles, Art Gallery of New South Wales in Sydney, and The National Museum of African American Music in Nashville, Tennessee.

The Apple Watch Black Unity Sport Loop is available to order online today and will be in stores this week for $49. The Unity Rhythm watch face and wallpapers will be available in a future software update.


Introducing Our Updated iPad Hub

We’ve updated MacStories’ iPad hub. You may not have noticed before, but it’s linked right there in the masthead, and it’s an amazing resource. The iPad hub collects over a decade of Federico’s coverage of years of iPad hardware and iPadOS. It’s a fantastic historical resource and the best place to find his latest coverage.

Federico has been using and writing about the iPad since its beginning. His many hardware reviews benefit from that in-depth knowledge and his experiments in modularity and creating a hybrid laptop-tablet are legendary.

On the iPad hub, you’ll find:

If you love the iPad as much as we do, check out our iPad hub. It’s a fantastic resource and a fun trip through Apple’s hardware history.

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The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt has an announcement to make (and a cool app to talk about), Chris brought a bag of goodies, and Niléane brought a fun challenge around using our mice in interesting ways.


Magic Rays of Light

Sigmund and Devon highlight the premiere of Apple Original thriller Prime Target, share their perspectives on the conversation surrounding dark scenes in shows and films, and recap the gripping second season of Silo.


MacStories Unwind

This week, a neighborhood explosion, oats, root vegetables, and coffee, plus a classic sitcom, a unique videogame, and an action-packed movie.

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Epic Games Announces iOS Store Expansion in the E.U.

The Epic Games Store, which is available in the E.U. on iOS as a result of the Digital Markets Act and globally on Android, is expanding.

During a press briefing, Epic’s Tim Sweeney said:

Our aim here isn’t just to launch a bunch of different stores in different places, but to build a single, cross-platform store in which, within the era of multi-platform games, if you buy a game or digital items in one place, you have the ability to own them everywhere.

As part of the store expansion, The Verge’s Lauren Feiner reports that Epic will cover Apple’s E.U. Core Technology Fee charged on free games for the first 12 months. Epic will also offer monthly free games, and eventually, weekly freebies. The new games aren’t available just yet, but should be soon.

It’s good to see Epic expanding its offerings on iOS and Android. Alternative marketplaces have grown slowly in the E.U., but with Epic willing to reduce the financial risk of Apple’s Core Technology Fee, we should start seeing Epic’s store expand more rapidly.

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The Vision Pro Lends a Hand to the STRUTT ev¹ Personal Mobility Device

YouTuber Two F Zero T has a first look at the STRUTT ev¹, a personal mobility device that was shown off at CES and can be controlled with the Vision Pro. The video, which I first saw linked by Apple’s Mike Stern on Mastodon, demonstrates the impressive tech packed into the STRUTT ev¹, including a unique integration with the Vision Pro. Thanks to Apple’s headset, users can navigate their surroundings with the Vision Pro’s eye and head tracking.

One of the things that’s easy to forget is that the Vision Pro builds on Apple’s years of accessibility research and development, which pioneered many of the interactions central to how people use it. With the release of the Vision Pro, developers working on new hardware like the STRUTT ev¹ can build on Apple’s innovation to offer an even richer feature set in their products. It’s a virtuous circle that benefits everyone. Apple’s products work better for more people, and companies like Strutt can build on that technology to offer an enhanced experience to their customers, too.

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The Latest from AppStories and Ruminate

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John look ahead to WWDC and beyond to consider how Apple Intelligence could be used to change the way we use our iPhones, iPads, and Macs.

On AppStories+, Federico has grievances about the lack of Apple software compatibility on Android.


Ruminate

I brings the snack, Robb tries the BuJo life, and they both discuss web apps.

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Netflix Games Seemingly Narrows Its Focus

I’ve followed Netflix Games’ journey closely for the last three years. The company has dipped its toe into a wide variety of genres but stood out for its deep catalog of artistic indie games, including recent additions like Monument Valley 3. However, based on an earnings call reported on by Neil Long of mobilegamer.biz, that may be changing.

According to Long, Netflix co-CEO Greg Peters said:

After three years of releasing a broad range of mobile titles, Netflix said it is now focusing on “a few key genres”, including narrative games based on its own IP, party games, kids games and “mainstream established titles (like Grand Theft Auto)”.

From that, it sure sounds like indie games are being squeezed out at Netflix Games, which has seen its fair share of upheaval recently. I hope not though. Having high-quality indie titles on my iPhone that are also available on my Ayn Odin Android portable console has been a delight.

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A Firmware Update that Promises to Turn Smart Lights into Motion Sensors

Jennifer Pattison Touhy has a story on The Verge today about a technology debuting soon that turns existing smart lights into motion sensors:

Sensify is a proprietary technology based on wireless network sensing (WNS) that works with Zigbee-based smart devices, like Hue smart lights. According to Pattison Touhy:

WNS works by detecting disturbances in radio frequencies and can also be applied to Wi-Fi, Bluetooth, and Thread technologies. McKinney says Sensify requires three or more devices positioned around a detection area to detect motion and occupancy in the space. The tech also allows for precise detection zones based on where the devices are situated. “The devices send messages to each other, look at underlying network diagnostic information, and process it to provide occupancy sensing decisions,” says McKinney.

The story goes on to explain the performance of the technology:

Performance-wise, McKinney says Sensify is “equivalent or superior” to passive infrared sensing (PIR) tech, which is traditionally used for motion sensing. It also doesn’t need line of sight, as PIR does. However, it’s not as precise as technologies like mmWave sensing, which can determine if someone is in a room through as slight a movement as breathing. “The lights will still likely turn off if you’re still, even if you’re in the space,” he says.

That’s great to hear and something I hope is enabled by manufacturers without charging an additional fee or subscription. I know that may be wishful thinking, but even if there is a fee, it may be worth it to not litter your home with less accurate motion sensors everywhere and could give Hue and other Zigbee-based device makers an advantage over other companies.

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BANG!CASE: Push-Button iPhone Automation

I’ve been intrigued by the BANG!CASE ever since it was introduced by Bitmo Lab as a Kickstarter campaign about a year ago. The case includes a programmable button that can be used to automate actions using your iPhone’s accessibility features. However, because I don’t normally use a case with my iPhone, I never followed through on buying the BANG!CASE.

Fast forward to early January at CES when I visited the booth for JSAUX, an affiliate of Bitmo Lab. In addition to JSAUX’s portable displays and gaming accessories, the company was showing off the BANG!CASE and GAMEBABY. (More on that on NPC soon.)

It just so happens that since the holidays, I’ve continued my quest to refine how I collect and process information throughout my day. That’s led me to test a dozen or so apps, build new shortcuts, and explore other new setups. As a result, I was primed to give the BANG!CASE a try when Bitmo offered me a review unit at their booth, and I’ve been using it for a couple of weeks.

The case has a couple of minor drawbacks that I’ll get to, but by and large, it’s the most unique and useful case I’ve ever put on an iPhone. After enjoying my iPhone without a case for nearly two years, I’ve found that the utility of the BANG!CASE is significant enough that I’ve decided to keep using it, which I didn’t expect. So today, I thought I’d lay out why I like the BANG!CASE so much and how I’m using it.

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