John Voorhees

2989 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.


EU Seeks Input on iOS and iPadOS Interoperability

In September, I wrote about two interoperability proceedings commenced by the European Commission (EC) against Apple. As I wrote then:

In a nutshell, the EC is unhappy with connectivity between iOS and third-party devices and plans to tell the company how to comply. The second part requires Apple to set up a process for third parties to request connectivity with iOS.

Late yesterday, the EC published two follow-up documents requesting input from EU citizens and companies on the interoperability proceedings. DMA.100203 seeks feedback on these technical aspects:

  • The effectiveness of the measures in practice: if implemented, will the proposed measures result in effective interoperability with iOS for each feature
  • The completeness of the measures: if anything else is needed to ensure effective interoperability for the relevant feature
  • Feasibility of the measures: would there be any difficulties or obstacles in implementing each relevant proposed measure in your connected device or app
  • Timelines: is the proposed timeline for Apple to implement each proposed measure achievable?

Under DMA.100204, the EC is requesting input on the following:

  • Is the mapping of existing frameworks adequate to provide developers with prior information to submit a request and to obtain interoperability?
  • Are the proposed timelines adequate to establish a timely and predictable process that takes into account the specificities of the varying technical needs?
  • Are the proposed measures on communication and feedback allowing adequate developers’ involvement in the process?
  • Are the transparency measures allowing developers to be sufficiently informed about the process and its outcome?
  • Would the proposed process ensure a fair treatment of the requests and accountability for Apple’s decisions?
  • Are the proposed measures adequate to ensure that the request process delivers interoperability solutions that are effective and future-proof?

The deadline for commentary on both EC requests is January 9, 2025.

In response, Apple published a document yesterday explaining how it believes Meta and other companies will “weaponize interoperability,” undermining user privacy and security. As Apple puts it (emphasis in original):

If Apple were to have to grant all of these requests, Facebook, Instagram, and WhatsApp could enable Meta to read on a user’s device all of their messages and emails, see every phone call they make or receive, track every app that they use, scan all of their photos, look at their files and calendar events, log all of their passwords, and more. This is data that Apple itself has chosen not to access in order to provide the strongest possible protection to users.

Interoperability is shaping up to be the field where the fight over opening up more of iOS and iPadOS will be fought. There are places where third-party devices, like many wearables, are at a disadvantage when connecting to iOS. However, deep system-level interoperability necessarily raises potential privacy and security concerns. This isn’t going to be an easy balance to strike, and a lot is at stake, which is why I expect these EC proceedings to be the biggest DMA story of 2025.


The Latest from AppStories and NPC: Next Portable Console

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

[[audio_player]]

This week, Federico and I explore the trends that shaped the App Store in 2024.


NPC: Next Portable Console

As the year comes to a close, handheld makers haven’t slowed down. We have new devices in hand and on the horizon, plus Legion Go S and Switch 2 rumors, Brendon’s first impressions of the TrimUI Brick, Federico’s latest NDI streaming experiments, new AR glasses and more.

Sponsored By:

  • Pika – Sign up today to start telling your story and use code NPC20 for 20% off your first year of Pika Pro.

Read more


An App Store First: Delta Adds Patreon Link for Purchase and Perks

Delta, the MacStories Selects App of the Year, received an important update today that allows users of the game emulator to support its development via Patreon from inside the app. Existing patrons can connect their Patreon accounts from Delta’s settings, too, allowing them to access perks like alternative app icons and experimental features.

This is a big deal that goes beyond the new features for Delta supporters. According to the app’s developer, Riley Testut, Delta is the first app he’s aware of in the U.S. App Store to include an in-app link that allows users to make purchases outside the App Store using Apple’s External Purchase Link Entitlement that was introduced in January. I’m not aware of any other app that’s used the External Purchase Link Entitlement in the U.S. either, but even if there is one, Delta is certainly the highest-profile app to do so.

Signing in as an existing supporter.

Signing in as an existing supporter.

The practical effect of today’s Delta update is that it now has a new Patreon section in its settings. Existing supporters can select ‘Connect Patreon Account…,’ which takes you through a Patreon sign-in flow. Once you’re signed in, patron-only features are unlocked, and the Patreon settings section transforms into a button to unlink your account if you need to.

For Delta users who aren’t already patrons, there’s a link labeled ‘Buy for $3 at altstore.io/patreon.’ After tapping through a full-screen warning from Apple that you’re about to embark on a dangerous adventure to the World Wide Web, you’ll see Delta’s three membership tiers, which cost $3, $5, and $10 per month and offer different benefits at each tier. To get the link outside the App Store approved, the Delta team also had to offer In-App Purchase versions of their subscriptions, which they priced at $10, $15, and $30 per month to encourage people to use Patreon.

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase [here](https://store.macstories.net/ds-skins).

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase here.

In addition to supporting Delta’s continued development, becoming a Patreon subscriber includes perks like alternative app icons by Louie Mantia, Sebastiaan de With, Ben McCarthy, and Sean Fletcher, which are all wonderful. Patrons also have access to a new Nintendo DS online multiplayer feature and other experimental features contributed by third parties to Delta’s open-source project. For all users, today’s update adds dark versions of the app’s primary icons and a Resume button for quickly jumping back into a paused game, too.

As someone who already supports Delta, I find the convenience of being able to sign in from the app’s settings and access patron features fantastic. However, I’m even more pleased to see that new users can sign up to become patrons from inside Delta now.

It’s been quite a year for Delta. As Federico aptly put it in our Selects story last week:

In the 15 years I’ve been covering indie apps on MacStories, I don’t recall a single example of an app that had the same political, economic, and cultural impact that Delta did in 2024. Delta is a symbol of perseverance in the face of hostility from Apple’s older App Store guidelines, an example of the fact that competition in app marketplaces is the rising tide that lifts all boats, and, ultimately, just a really good app that lets people have fun and rediscover their most precious gaming memories in order to relive them today.

That perseverance continues to pay off. With a single link in its settings, Delta continues to lead the way – this time, for developers who want to offer customers options outside the App Store.

Delta is available to download for free from the App Store (it will never stop feeling good to finally write that) with alternative icons and experimental features offered as part of a Patreon subscription or In-App Purchase that’s accessible from the app’s settings.


Apple Reveals the Top App Store App and Game Downloads of 2024

Apple’s App Store has published its year-end list of the top free and paid apps and games, along with its top Apple Arcade games.

The top free apps are about what you’d expect. There are social networks, shopping apps, a few streaming music and video apps, Google, Gmail, McDonald’s, and ChatGPT. Among the top paid apps are several we’ve covered here and on Club MacStories, including AutoSleep, Paprika, Procreate Pocket, Forest, RadarScope, µBrowser, and long-time favorite Streaks. Strangely, the paid app list also includes a gameSuika Game clone called ‘Merge Watermelon for watch’ for the Apple Watch.

Among the free and paid games, highlights include Subway Surfers, NYT Games, Minecraft, Geometry Dash, Stardew Valley, and Balatro. If you’re an Arcade subscriber, top games include NBA 2K24, Sneaky Sasquatch, Sonic Dream Team, NFL Retro Bowl ‘25, Angry Birds Reloaded, Retro Bowl+, Stardew Valley+, stitch, and Tomb of the Mask.

Each of the three lists includes 40 free and paid apps or games for 120 total. The vast majority of apps are the sort of everyday apps people download to shop, search the web, browse social media, and entertain themselves. There is more variety among the paid apps, with categories like health, self-improvement, productivity, and creative apps leading the apps for which users are willing to pay.

On the games lists, what struck me more than anything else is how many games on the lists aren’t new. That’s less true of Arcade, but it seems as though the hits of the past continue to rule the regular App Store game list. I’d like to see more variety in 2025, but it’s also good to see some truly great apps among the more everyday apps that will undoubtedly continue to get lots of downloads.


The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt felt like bringing an intentionally controversial topic, Niléane refuses to admit she’s created a sticky note-based task manager, and everyone gives the iPad some much needed love.


Magic Rays of Light

Sigmund and Devon discuss the Vision Pro’s gaming future, break down the trailers for Severance season two and The Gorge from CCXP, and recap Apple Original French-language drama La Maison.


MacStories Unwind

This week, John shares a trio of his favorite movies of 2024 and he and Federico share several favorite TV shows from 2024.

Read more


Apple Shows Off Layered Recordings in Voice Memos with the Help of Michael Bublé and Carly Pearce

Do you remember Music Memos? It was an iPhone app launched by Apple in 2016 that acted as a scratchpad for musicians. The idea was to quickly save musical ideas that could then be exported to GarageBand to be fleshed out. The app didn’t get many major updates and was discontinued in 2021.

Screenshots from the original Music Memos app.

Screenshots from the original Music Memos app.

Music Memos didn’t last, but the idea behind it was sound. When it was introduced, musicians were already using Apple’s Voice Memos app to save ideas for vocals, guitar riffs, and more as the press release announcing Music Memos acknowledged.

In the years since Music Memos’ demise, musicians presumably returned to Voice Memos, a more general utility, but one that has steadily been updated and improved by Apple. Yesterday, with the release of iOS 18.2, Voice Memos took another big step forward by adding the ability to isolate vocals recorded over an instrumental track. As Apple explains it in its press release:

Powered by the A18 Pro chip, and leveraging advanced processing and machine learning to isolate the vocal recording, Voice Memos creates two individual tracks so users can apply additional mixing and production in professional apps like Logic Pro. And with Voice Memos on Mac, Layered Recordings are synced across devices and available on Mac to drag-and-drop into a Logic session.

To prove the power of the new Voice Memos feature, singers Michael Bublé and Carly Pearce, along with producer Greg Wells, used the app on an iPhone 16 Pro to create “Maybe This Christmas,” a new holiday duet available on Apple Music.

Michael Bublé had this to say about Layered Recordings:

I don’t think people realize the critical role Voice Memos on iPhone plays in the creation process for musicians. And now with Layered Recordings, if an artist has a moment of inspiration, being unencumbered by the traditional studio experience becomes the advantage, not the limitation. It’s so typically Apple to build something we didn’t know we needed — and now won’t be able to live without.

This feature is remarkable and a great example of the power of today’s devices. Just a few days ago, I was given a demo of Moises, this year’s winner of Apple’s App Store Award for best iPad app, which does similar sorcery separating vocals and individual instruments. It’s a powerful capability with incredible productivity implications for all musicians.

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Apple Announces the 2024 App Store Awards

iPhone App of the Year winner Kino. Source: Apple.

iPhone App of the Year winner Kino. Source: Apple.

Apple has revealed its annual App Store Awards winners, recognizing the standout apps and games of 2024. This year, the company picked a collection of apps and games from 17 developers across 12 categories, including new categories for the Vision Pro App and Game of the Year.

Apple CEO Tim Cook had this to say about this year’s winning developers:

We are thrilled to honor this impressive group of developers who are harnessing the power of Apple devices and technology to deliver experiences that enrich the lives of users and have a profound impact on their communities. The remarkable achievements of this year’s winners demonstrate the incredible ingenuity that can be unlocked through apps.

This year’s App Store Award winners are:

iPad App of the Year winner Moises. Source: Apple.

iPad App of the Year winner Moises. Source: Apple.

Apps

  • iPhone App of the YearKino, from Lux Optics, Inc. 
  • iPad App of the Year: Moises, from Moises Systems, Inc. 
  • Mac App of the Year: Adobe Lightroom, from Adobe, Inc. 
  • Apple Vision Pro App of the Year: What If…? An Immersive Story, from Disney
  • Apple Watch App of the Year: Lumy, from Raja V.
  • Apple TV App of the Year: F1 TV, from Formula One Digital Media Limited
Mac Game of the Year winner Thank Goodness You’re Here! Source: Apple

Mac Game of the Year winner Thank Goodness You’re Here! Source: Apple

Games

Cultural Impact winner Oko. Source: Apple.

Cultural Impact winner Oko. Source: Apple.

Apple also honored the following Cultural Impact winners:

I had a chance to meet with the developers of three winning apps: Thrasher, Oko, and Moises. I wasn’t familiar with any of these apps before my meetings, but every one of them struck a chord with me, and I can see why Apple included them in their awards.

Thrasher takes advantage of the Vision Pro’s many sensors to create a uniquely immersive visual and musical experience. Oko uses the iPhone’s cameras to help low-vision and blind users navigate busy cities safely and independently. Moises leverages AI to break down music in a way that helps musicians practice and improve their skills. They’re all very different apps, but each pushes Apple’s devices in its own way to elevate their users’ daily lives whether it’s improving their skills, helping them through their daily lives, or entertaining them during a moment of downtime.

Congratulations to all of this year’s App Store Award winners. It’s always great to see developers’ hard work and contributions to Apple’s platforms recognized.


The Latest from AppStories and Ruminate

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John reveal the winners of the 2024 MacStories Selects Awards, which celebrate the exceptional design, innovation, and creativity of apps across the iPhone, iPad, Mac, and Apple Watch.


Ruminate

Snackfishing, digital chicken pets, AI video. Plus adorable 3D-printed Mac Mini enclosures.

  • Pika: Use code RUMINATE20 for 20% off your first year of Pika Pro.

Read more


The MacStories 2024 Year in Review on Flipboard

I vividly remember when Flipboard first debuted in 2010, kicking off the iPad digital magazine trend that spawned Apple Newsstand, The Daily, Zite and more. Of all those early publications, Flipboard remains, and it just so happens that because we published the MacStories RSS feed to Flipboard early, the site has a larger following there than you might expect.

Over the years, we lost track of Flipboard, but a steadily growing segment of our readership turned to it as a way of reading our work. Then, late last year, Flipboard grabbed our attention again with its forward-thinking push into federation. MacStories was among the earliest to federate our Flipboard presence, which has only increased the number of readers discovering MacStories through it.

So today, we thought we’d test the Flipboard waters further with a collection of 205 of the biggest stories, reviews, and news posts we’ve published in 2024. The MacStories 2024 Year in Review collects our best work in one place. It’s a great way to catch up on stories you didn’t have time to read earlier in the year or browse through and revisit 2024’s biggest stories in the Apple world. We hope you enjoy it.

If you’re a Flipboard reader and would like to see more collections like the MacStories 2024 Year in Review, please let me know on Mastodon, Threads, or Bluesky. I’d love to hear what you think.

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