Ryan Christoffel

684 posts on MacStories since November 2016

Ryan is an editor for MacStories and co-hosts the Adapt podcast on Relay FM. He most commonly works and plays on his iPad Pro and bears no regrets about moving on from the Mac. He and his wife live in New York City.

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Harry Potter: Wizards Unite AR Game Launches on iOS

It was the summer of 2016 when Pokémon GO took the world by storm, and now, almost exactly three years to the day later, there’s a new AR game trying to capture the same magic. Harry Potter: Wizards Unite launched today in the US, UK, and select other countries from the same studio behind Pokémon GO, Niantic.

At the core of Wizards Unite is the same AR-based system employed in Pokémon GO, whereby you can explore a digital world that’s mapped to the real world around you, where different real-life locations are mapped to in-game hot spots for engaging with certain game elements. Special locations in the game, such as fortresses, are designed for teams of players to conquer together; combined with the AR world exploration mechanic, this encourages strong community engagement in the game. If Wizards Unite takes off in any way like Pokémon GO, expect to see bands of players roaming the streets with their phones at the ready.

Chronologically, Wizards Unite takes place following the original seven book Harry Potter series but still includes many of those original characters. In the game’s tutorial, for example, a slightly aged Harry Potter, now working as an auror, instructs you regarding a crisis the Ministry of Magic is currently facing that needs your assistance. This sort of tight integration with the world and characters Harry Potter fans know and love, combined with the community-centric element found in games like Pokémon GO, could make Wizards Unite a really special experience for anyone who loves J.K. Rowling’s wizarding world. As one of those people myself, even though I never got into Pokémon GO, I’m excited to spend some quality time trying out Wizards Unite.

You can download Harry Potter: Wizards Unite on the App Store now.


Apple to Revise Mojave’s Catalyst Apps in macOS Catalina

When Apple launched macOS Mojave last year, it included four built-in apps that had been ported from the iPad using what we now know as Project Catalyst. Home, Voice Memos, News, and Stocks have been regularly criticized for not being very Mac-like, and some users assumed they would be updated in the forthcoming macOS Catalina, since it includes a newer, more feature-rich version of Catalyst that’s powering new apps like Podcasts, which does feel more Mac-like.

However, until now there’s been no sign of Apple giving its first wave of Catalyst apps a second pass. They haven’t changed in the first two developer betas of Catalina, and Apple’s software chief Craig Federighi, in our interview with him on AppStories, diverted blame for those apps from the Catalyst technology on to intentional design decisions Apple’s team had made.

While Federighi still stands by that message, he also, in a new interview with Jason Hiner at CNET, has shared that Home, Voice Memos, News, and Stocks will in fact be getting updated in Catalina.

Craig Federighi confirmed that the four iOS apps for Mac released last year will get major updates based on the new technology in Project Catalyst. But he also revealed that the apps will get new designs to make them more Mac-like.
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“We’ve looked at the design and features of some of those apps and said we can make this a bit more of a Mac experience through changes that are independent of the use of Catalyst, but are just design team decisions,” Federighi said. “When I read some of the initial reviews of those apps, people were saying, ‘Obviously this technology is causing them to do things that don’t feel Mac-like.’ Honestly, 90% of those were just decisions that designers made … People took that as ‘this feels iOS-y’ and therefore they thought it was a technology thing. Actually, it was a designer preference. So part of the upgrade is we said we’ve got to co-evolve with our user base around the aesthetics of the Mac experience. And so we made some adjustments to the apps.”

It’s unclear how extensive changes will be, or if they will bring new functionality where it’s currently missing – such as the ability to open News articles in separate windows – but Federighi told CNET these upgraded Mojave apps will be available in the public beta of Catalina. If that means the first public beta, we should expect to see them next month.

WWDC this year clearly demonstrated that Apple listens to feedback from the broader community of users, so it makes sense that the company would give its Mojave apps a second pass. As long as they exist in their current form, they’ll be used as a punching bag to denigrate the merits of Catalyst. But if the updated apps truly do offer a better Mac experience, then combined with the new Podcasts app they’ll make a strong case for developers to get on board bringing their own iPad apps to the Mac.

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Apple Stores Showing Signs of Change Under Deirdre O’Brien’s Leadership

Michael Steeber reports for 9to5Mac on some interesting developments he’s observed in certain Apple Stores recently:

Apple is evolving its in-store shopping experience with signage and display fixtures that remove ambiguity and encourage increased hands-on interaction with products. New designs that have been spotted in multiple locations reflect the changing requirements of busy stores and appear to address common customer needs.

He mentions things like signs indicating checkout zones, a new table guide spelling out differences between iPhone XR, XS, and XS Max, and more customer-friendly Watch displays.

The new retail design language Apple began rolling out in 2015 brought visual simplicity by deemphasizing signage, logos, and extraneous store fixtures. While more aesthetically pleasing, some customers have found contemporary stores challenging to navigate. These new fixtures and signs show that Apple is willing to fine-tune the balance between appearance and function.

Normally these changes might go overlooked, particularly since they’re currently only in a handful of stores, but they’re noteworthy for reasons of timing. Apple’s former head of retail, Angela Ahrendts, was recently succeeded by Deirdre O’Brien, and while all signs point to Ahrendts’ departure being amicable, one common complaint regarding her tenure is that Apple Stores became less functional shopping places despite growing unquestionably more beautiful and lavish in design. These few scattered signs of change spotted by Steeber indicate an early priority shift coming from Apple’s new SVP of Retail.

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Nintendo Announces Dr. Mario World Coming to iOS July 10

Today Nintendo announced its latest mobile venture coming to iPhone and iPad: Dr. Mario World, which is available to pre-order now and will launch July 10th.

Dr. Mario World is a match 3-style game in the vein of Candy Crush, whereby you try to match your limited quantity of colored capsules with the various virus creatures on-screen to clear the game board. Fitting the Mario theme, the board in each stage will feature not just viruses, but also fan favorite power-ups such as a red shell or bomb that can knock out more viruses at once when activated. Based on early details, the game appears to stray very little from the classic match 3 formula, complete with hearts that determine whether you can start a stage, and diamonds that enable things like extending your turns. Match 3 games are a guilty pleasure for me, and I love Nintendo, so while some may prefer more originality, I’m excited to try a Mario-themed spin on a classic game mechanic.

When Dr. Mario World launches, it will be a free download with optional In-App Purchases for things like diamonds – a common business model for this type of game. There will be five worlds at launch, consisting of a variety of stages, and more worlds will be added over time. And following the tradition of other Nintendo titles such as Super Mario Run, gameplay will require a persistent Internet connection.

You can pre-order Dr. Mario World now.


Adobe Previews New iPad Drawing and Painting App, Fresco

Last year around the time Adobe began detailing its forthcoming Photoshop for iPad, the company also shared word of another iPad app it was working on, then called Project Gemini. Today in a blog post, Scott Belsky of Adobe announced Adobe Fresco as the official name of the new drawing and painting app, and detailed one of the features that will make the new app special:

The result is Live Brushes, which use the artificial intelligence of Adobe Sensei to recreate the behavior of oils and watercolors in an amazingly lifelike way. When you paint with a watercolor Live Brush, you’ll see the color bloom into adjacent areas of the paper. Use red and yellow next to each other and they’ll naturally blend into orange at the border. You can even recreate painting with water to dilute some colors and encourage tints to mix.

With an oil Live Brush, you can slather on a thick coat of paint and see the ridges and brush strokes that give the painting dimension. And you can mix different oil colors together to create a varied swirl of color that no digital color wheel could ever provide.

Live Brushes can be seen in action in the video embedded below. Adobe’s aim with Fresco is to provide a tool that scales well in serving users who want a simple drawing tool to those who need the power of features like layers, masking, brush creation, and more. While it’s expected that Creative Cloud subscribers will receive full access to Fresco’s full feature set, Adobe seems to be considering its full spectrum of target users when it comes to pricing. In today’s announcement Belsky notes “anyone with the right hardware will be able to draw and paint in Fresco for free.”

No update was given on Fresco’s release date, other than that it remains “later this year.” With iPadOS 13, Fresco, Photoshop, and the iPad app improvements that are hopefully to come alongside Catalyst projects, it’s going to be an exciting end of the year for iPad.

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Twitterrific 6 Brings Media Enhancements, New Themes and Display Customizations, and More

It’s been nearly seven years since Twitterrific 5 launched on the App Store, and so much about Twitter has changed since then. One major shift is the seismic increase in media shared on the platform; as our devices and data speeds have gotten faster, so too have the amount of GIFs, images, and videos we share online grown. While Twitterrific has certainly done its fair share of adapting for the times in previous updates, adding improved media controls and the like, today Twitterrific 6 introduces the most significant updates for the app’s media experience to date. There’s a new GIPHY integration, autoplaying videos and GIFs in the timeline, and a lot more. Added to that, users can now customize their Twitterrific experience in fresh ways thanks to additional themes, icons, and a new font.

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All the Little Details of How ‘Sign In with Apple’ Works

Sarah Perez of TechCrunch has assembled an excellent, in-depth walkthrough answering key questions about how Apple’s upcoming authentication service, Sign In with Apple, will work:

From a security perspective, Apple offers a better option for both users and developers alike compared with other social login systems which, in the past, have been afflicted by massive security and privacy breaches.

Apple’s system also ships with features that benefit iOS app developers — like built-in two-factor authentication support, anti-fraud detection and the ability to offer a one-touch, frictionless means of entry into their app, among other things.
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Despite the advantages to the system, the news left many wondering how the new Sign In with Apple button would work, in practice, at a more detailed level. We’ve tried to answer some of the more burning and common questions.

Perez addresses questions regarding what information a developer receives when a user chooses Sign In with Apple, whether it’s possible to use the authentication service on Android devices, when an app will and won’t be required to use Sign In with Apple, and more.

Despite some controversy regarding how strongly Apple is pushing this new secure login option, if it works as advertised, Sign In with Apple could be one of the upcoming OS features that has the biggest societal impact in the long run.

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WWDC Podcasts: A Roundup of Episodes with Apple Special Guests

If you enjoy podcasts and Apple, your queue of episodes to check out has likely been bursting full since WWDC kicked off last Monday. So many great shows have been published with analysis and impressions of Apple’s announcements, but one thing that’s been particularly special is the number of podcasts that have featured guests from Apple over the last week. Here’s a roundup of episodes with Apple employees that you shouldn’t miss out on.

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Apple Is Listening

Marco Arment, from Marco.org:

It’s hard to tell when Apple is listening. They speak concisely, infrequently, and only when they’re ready, saying absolutely nothing in the meantime, even when we’re all screaming about a product line as if it’s on fire. They make great progress, but often with courageous losses that never get reversed, so an extended silence because we’re stuck with a change forever is indistinguishable from an extended silence because the fix isn’t ready yet.

But there has clearly been a major shift in direction for the better since early 2017, and they couldn’t be more clear now:

Apple is listening again, they’ve still got it, and the Mac is back.

Excellent summary of the general feeling I’ve gathered coming out of WWDC last week. Apple’s reputation for secrecy makes it hard to tell if they hear the community’s concerns, and for a time the evidence signaled that they didn’t. That’s clearly changed, however, as the last couple years have demonstrated; WWDC’s myriad of goodies for every platform was simply the latest confirmation that Apple is listening, and they care.

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