Ryan Christoffel

684 posts on MacStories since November 2016

Ryan is an editor for MacStories and co-hosts the Adapt podcast on Relay FM. He most commonly works and plays on his iPad Pro and bears no regrets about moving on from the Mac. He and his wife live in New York City.

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Apple Reveals Its Focus on Self-Driving Vehicle Technology

Apple’s famous reputation for secrecy continues to morph. While much of the company’s upcoming products remain shrouded in mystery – as evidenced by the numerous surprises at WWDC last week – other works in progress have voluntarily been thrust into the public eye. Alex Webb and Emily Chang report for Bloomberg on the latest big disclosure:

After years toiling away in secret on its car project, Apple Inc. Chief Executive Officer Tim Cook has for the first time laid out exactly what the company is up to in the automotive market: It’s concentrating on self-driving technology.

“We’re focusing on autonomous systems,” Cook said in a June 5 interview on Bloomberg Television that amounted to his most detailed comments yet on Apple’s automotive plans. “It’s a core technology that we view as very important.” He likened the effort to “the mother of all AI projects,” saying it’s “probably one of the most difficult AI projects to work on.”

Apple’s car-related work has been a loosely kept secret to this point due to the various permits and regulatory approvals required to test self-driving vehicles on public roads, but that doesn’t make today’s news any less surprising. It’s one thing to announce a product six months out, or even a year or more out as happened recently with the Mac Pro, but publicly disclosing an entrance into a huge new market – potentially a long while before the product is ready to ship – is a different thing entirely.

Cook at least isn’t giving away the whole story yet. The end of the Bloomberg story notes:

Cook was hesitant to disclose whether Apple will ultimately manufacture its own car. “We’ll see where it takes us,” Cook said. “We’re not really saying from a product point of view what we will do.”

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Apps Can No Longer Use Custom Review Prompts; Apple Mandates Standardized Method

In iOS 10.3 earlier this year, Apple introduced a new API for prompting users to give apps an App Store review. At the time, developers were allowed to continue using any custom review prompts they had previously implemented, with the warning that such permission would eventually be revoked. As reported by 9to5Mac, that day has already come.

App Store policy has been updated to mandate use of Apple’s standardized rating API going forward, disallowing custom review prompts. The updated language in Apple’s review guidelines reads:

Use the provided API to prompt users to review your app; this functionality allows customers to provide an App Store rating and review without the inconvenience of leaving your app, and we will disallow custom review prompts.

In the few months since its introduction, adoption of Apple’s review prompt API has been slow. Perhaps it is due to that lack of adoption that the company wasted little time before requiring its use.

Apple’s solution certainly provides a better user experience than custom alternatives, particularly since it allows rating an app without needing to visit the App Store. But the concern from developers may be the loss of control over when, or how often, that prompt is presented.


App Store Policy Now Allows Tipping Content Providers

Josh Constine reports for TechCrunch about an updated App Store policy that will enable apps to allow tipping of content creators, provided 30% of that tip goes to Apple. The newly updated policy from Apple reads:

Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app.

Constine explains that previously, tipping was a grey area, leading some developers to avoid implementing it for fear their apps would be rejected by the App Review team. But this new policy changes that, he writes:

This means developers can add tipping features without fearing repercussions from Apple, as long as they’re willing to give the giant 30 percent. The grey area had kept tipping out of some popular apps who sought to avoid any tension with Apple. Now app makers can offer and promote tipping features with confidence.

The developers will have to determine whether they themselves take a cut of the tips or pass the full 70 percent on to the content creators. Passing on 50 percent while taking a 20 percent cut could unlock paths to monetizing video where ads can be interruptive or tough to match with unpolished footage.

The App Store has been rife with changes since Phil Schiller adopted responsibility for it, and this particular change will impact certain people in different ways. Some developers may appreciate the clarity concerning what they can or can’t do in the realm of tipping, but for any apps currently allowing tipping without the 30% tax, both developers and content providers will be harmed.

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WWDC Roundup: All the Little Things

WWDC is packed full of announcements and updates, and there are always a wealth of tidbits that come out throughout the week as people try out the new OS betas and scour documentation on Apple’s developer portal. Some of those tidbits are clarifications of things previously announced, while others are new features entirely. Here is a roundup highlighting some of the most interesting of those updates.

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Apple Design Awards 2017 Winners Announced

Apple has traditionally held its annual awards for app developers – the Apple Design Awards – in a public ceremony on the first night of WWDC, where all developers are typically encouraged to attend. But this year there was no public award show, and instead Apple recognized standout developers in a smaller, private forum according to Rene Ritchie of iMore. Ritchie also notes that Apple won’t say whether future ADAs will follow this year’s new approach, revert to the patterns of past tradition, or do something else entirely.

The Apple Design Awards are Apple’s way of showcasing the very best apps across all of its software platforms – iOS, macOS, watchOS, and tvOS. And with this year’s batch of winners, that certainly stands true.

Below is the full list of award winners, each of which you can learn more about at the dedicated Apple Design Awards page on Apple’s website.

App Winners

Game Winners

All game winners are available on iOS.


You can also follow all of our WWDC coverage through our WWDC 2017 hub, or subscribe to the dedicated WWDC 2017 RSS feed.


Apple Sharing Screen Repairing Machines with Third-Party Vendors

As the iPhone has evolved in recent years, it has become more and more difficult to repair. Screen repairs in particular are challenging thanks to the wealth of technology integrated with an iPhone’s screen.

According to a new report from Reuters, Apple is making strides toward empowering more third-parties to perform those complex repairs. The company is beginning to roll out its proprietary tool for repairing iPhone screens, the Horizon Machine, to authorized repair companies. Plans are to deliver 400 Horizon Machines by the end of the year to repair centers across 25 countries. Stephen Nellis was given access to watch these Apple creations at work:

Dozens of Horizon Machines lined the tables. The contraptions, gray metal boxes the size of a microwave with a swing-out windowed door, vary slightly in shape depending on the model of iPhone they repair. Apple would not say where the machines were made or by whom

Once the new screen is mounted, the iPhone goes into the Horizon Machine, which allows Apple’s software to communicate with the fresh hardware. Over the course of 10 to 12 minutes, the machine talks to the phone’s operating system to pair the fingerprint sensor to the phone’s brain.

While that unfolds, a mechanical finger jabs the screen in multiple places to test the touch-sensitive surface. The machine also fine tunes the display and software to match the precise colors and calibration of the original.

The piece notes how the topic of phone repair can be a political one, as legislation has been introduced in several U.S. states that intends to promote increasing repair options for consumers. Whether that legislation comes to pass or not, sharing the Horizon Machine seems like a good move by Apple that will benefit its customers in the long run.

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Planet of the Apps Launches Worldwide with Season Premiere

Apple launched the premiere episode of Planet of the Apps last night, at the end of the second full day of WWDC. Planet of the Apps features app creators who compete to receive funding for their apps with the help of the show’s celebrity mentors. The first episode runs just under 50 minutes, and is available free of charge for a limited time to all viewers on the show’s website. Future installments of the 10-episode series will only be available to Apple Music subscribers, and will release weekly.

Timed to coordinate with the launch, the Apple Music app for iOS has received a new ‘TV & Movies’ section inside the ‘Browse’ tab. The section is headlined by Planet of the Apps, but it also features some of Apple’s previously released original video content, such as Drake’s ‘Please Forgive Me’ and the ‘808’ documentary. If you tap through to the Planet of the Apps informational page, it contains more info about the show, a listing of all currently available episodes, and also a selection of bonus video content featuring the series’ celebrity personalities.

If anyone sets out to locate Apple’s new original series, they won’t even have to visit the ‘TV & Movies’ section to find it. Apple is heavily featuring it in the top section of Apple Music’s ‘Browse’ tab with six featured banners. The show is also being featured inside of Apple’s TV app (assuming Apple Music has been given user permission to integrate with TV). Additionally, the show’s website is linked to from the front page of Apple.com, and a wide array of press stories have been released in the last 24 hours covering the launch.

Clearly, Apple wants the world to know that Planet of the Apps is different from its original video work of the past; the tech company is now officially in the TV content business.


watchOS 4 Introduces Proactive Watch Face, Streamlined Navigation, and Fresh Refinements

Yesterday at Apple’s WWDC keynote, watchOS 4 was introduced alongside updates to iOS and macOS. The latest version of the Apple Watch’s operating system features few major improvements, instead focusing on a variety of smaller updates that, taken together, add up to a solid release.

watchOS 4 takes the tasks that the Apple Watch already does well and makes them better. It features new ways to receive proactive information, to track health and fitness data, and more. It also streamlines navigation in a number of subtle ways to require less user interaction, such as fewer button presses and app switches.

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Amazon Prime Video Coming to Apple TV Later This Year

Confirming prior rumors, Tim Cook announced today that Amazon Prime Video would be coming to the Apple TV later this year. The news was the first of six main announcements made by Apple at today’s WWDC keynote. Cook included the detail that not only would Prime Video be available on Apple TV, but it will also integrate with Apple’s TV app – welcome news for myself and all who use the TV app regularly.

Prime Video arriving on Apple TV ends the last prominent holdout from a major streaming service on Apple’s platform. And its integration with the TV app leaves Netflix as the single largest holdout that does not yet support the TV app.

The introductory news about Amazon was the only Apple TV-specific announcement made today, which was a disappointment as it was widely expected that Apple would introduce the next major version of tvOS alongside revisions to its other software platforms. Cook did note that we should expect to hear more about developments with tvOS later this year, indicating that a major update may be forthcoming, but simply wasn’t ready in time to show at WWDC.


You can also follow all of our WWDC coverage through our WWDC 2017 hub, or subscribe to the dedicated WWDC 2017 RSS feed.