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Posts in Linked

MacStories Unwind: A Videogame Doubleheader

This week on MacStories Unwind, spring is in the air, the cicadas are coming, and Federico is teasing a bigger and better MultiButton shortcut. That makes it the perfect time for a videogame doubleheader with Balatro and Final Fantasy VII Rebirth.



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Double Brood Invasion Imminent

MultiButton 1.1 and CAPS

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Building Games for Playdate in Swift

Panic’s Playdate has been in the news again recently. The company has caught up with pre-orders, so anyone can order one, and it will ship within 2-3 days. Also, Lucas Pope, the creator of beloved games like Papers, Please and Return of the Obra Dinn just released Mars After Midnight, a game I plan to dig into this weekend. The Playdate catalog is also running its first-ever sale, but there’s just one day left, so check it out today.

Most recently, I saw Panic’s Cabel Sasser link on Threads to a post by Rauhul Varma on the Swift.org blog. The Playdate’s developer SDK supports Lua and C, and as Varma explains, “the typical Swift application and runtime exceed the device’s tight resource constraints.”

However, Varma, who is an engineer in Apple’s Advanced Prototyping in the Platform Architecture group, had an idea for building Playdate games that would fit on the device:

Recently, the Swift project began developing a new embedded language mode to support highly constrained platforms. This mode utilizes generic specialization, inlining, and dead code stripping to produce tiny binaries, while retaining the core features of Swift…

These defining characteristics make the embedded language mode a great solution for shrinking Swift to fit the Playdate’s constraints.

To demonstrate the approach, Varma shares two games built in Swift: Conway’s Game of Life, which is a sample included in the Playdate SDK, and a Breakout-like game called Swift-Break. For developers who are interested in building games for the Playdate using Swift, Varma’s post includes a detailed explanation of the process, and the code and documentation are available on GitHub.

I love this project because it lowers the barrier to getting started for Swift developers who may not be as comfortable or familiar with Lua or C. I hope this leads to even more great releases for Panic’s awesome little handheld game platform.

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Apple Announces New Distribution Options for iOS Developers in the EU

Apple has announced a trio of additional changes related to iOS developers in the EU where it is subject to the Digital Markets Act. The changes, which are outlined on Apple’s developer website, include:

  • Effective immediately, developers that offer alternative marketplaces will no longer be required to offer apps from other developers, meaning that a company like Meta could open a store with just its apps in the EU.
  • Also effective immediately, Apple has relaxed the requirements surrounding linking out to external webpages from an app. Developers are no longer required to use Apple’s templates, and instead, can design their own interfaces that link out to promotions, discounts, and deals that can be completed outside of the App Store.
  • Later this spring, developers in the EU will be allowed to offer their apps directly from their websites instead of through an alternative marketplace. There are eligibility requirements in Apple’s developer documentation, but this is a significant change that should open up a wider range of storefronts to users.

Whether it’s the result of feedback from developers or pressure from the European Commission, watching the app landscape transformed in very public fits and starts is fascinating.

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AppStories, Episode 374 – Examining Apple App and OS Design Trends

This week on AppStories, we examine Apple’s Sports and Journal apps and visionOS for clues to what their designs may mean for the next major revisions of Apple’s OSes.


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On AppStories+, I tackle whether Federico needs an Apple Studio Display and offer a more portable solution.

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MacStories Unwind: Live MacPad Q&A from the Club MacStories Town Hall

This week on MacStories Unwind, Federico and I are joined by Jonathan Reed in the Club MacStories Discord community for a live question and answer session about Federico’s MacPad setup.




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Emulation on iPhone

Last year I wrote an about retro gaming on iOS. I’ve had a lot of fun playing games on the platform, especially through emulation. Much of what I wrote last year is still applicable today, but I thought I’d revisit the topic with a focus on the state of emulation on iOS and all of the software and accessories you’ll need to get started.

Excellent overview by Mike Rockwell on the different options iPhone users have for running emulators on iOS. I can also recommend the G8 controller, which, as Club members know, I even modded to fit an iPad Pro.

See also: Wulff Den’s video on using the iPhone as a gaming handheld, and Riley Testut’s announcement that AltStore’s MarketplaceKit entitlement has been accepted by Apple in Europe.

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FinanceKit Opens Real-Time Apple Card, Apple Cash, and Apple Savings Transaction Data to Third-Party Apps

Ivan Mehta, writing for TechCrunch:

Apple’s iOS 17.4 update is primarily about adapting iOS to EU’s Digital Market Act Regulation. But the company has also released a new API called FinanceKit that lets developers fetch transactions and balance information from Apple Card, Apple Cash, and Savings with Apple.

If you use an Apple Card and a budgeting and financial tracking app, you’ll know why this is a big deal. I’ve been tracking my expenses with Copilot for over a year now, and I was pleased to see in Mehta’s story that Copilot, along with YNAB, Monarch, have teamed up with Apple to be the first third-party apps to use FinanceKit.

Before FinanceKit, I could only track my Apple Card expenses by importing a CSV file of my transactions one time each month when a new statement appeared in the Wallet app. Not only was that laborious, but it defeated the purpose of an app like Copilot, which otherwise lets you see where you stand with your budget in real-time. The process was such a bad experience that I used my Apple Card a lot less than I would have otherwise. Now, those Apple Card transactions will be recorded in Copilot, YNAB, and Monarch as they’re made, just like any other credit card.

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AppStories, Episode 373 – Introducing the MacPad

This week on AppStories, Federico introduces the world to the MacPad, a hybrid Mac/iPad that he built from an M2 MacBook Air and 11” iPad Pro, and I quiz him on the build process, software involved, and what it’s like to use.


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The MacPad


On AppStories+, we discuss Apple’s reversal on removing progressive web apps from iOS 17.4 in the EU.

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MacStories Unwind: Obsessing Over Wi-Fi

This week on MacStories Unwind, Federico teases a big project he’s been working on that will be out on MacStories next week, plus both he and John obsess over their Wi-Fi setups but wish Apple would make hardware that made it all easier.



This episode is sponsored by:

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo now.

Federico Teases a Big Project

  • Stop by MacStories on Monday for a story you won’t want to miss.

Obsessing over Wi-Fi


MacStories Unwind+

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