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Apple Arcade’s Prestige Problem

Brendon Bigley wrote about the Apple Arcade report by mobilegamer.biz today on Wavelengths too. This part really rang true to me:

I don’t agree that there is any “real” difference in prestige between mediums beyond ever-changing societal norms, all art is capable of rising to sit upon a pedestal. I also don’t agree that any art necessarily needs to rise up in that way, and games built for quick hit sessions or telling small and relatable stories are just as valuable to the culture as anything else. Apple Arcade launched with a lineup that seemed to make a statement aligning with that belief, and has since drifted away from it while Netflix Games has run with the baton.

That belief is exactly the vibe Apple Arcade started with and still has – to a degree. But it’s also a vibe that people seem to sense is fading. I hope not. As much as I enjoy AAA titles, there need to be places to showcase games from small studios and for indie ‘finds.’ I’d love Apple Arcade to continue to be one of those places.

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Some Game Developers Are Unhappy about Apple Arcade

According to multiple unnamed mobilegamer.biz sources, some game developers are unhappy with Apple Arcade, citing shrinking payouts and canceled games. No specifics about canceled projects are cited in the story. Nor are concrete revenue numbers shared. Moreover, the criticisms leveled by some developers were not universal, with some sources speaking favorably about their relationship with Apple. Clearly, however, not everyone who has worked on Arcade titles is happy.

The details of mobilegamer.biz’s story that I think are most interesting are the ones about the business terms Apple has struck with game developers. Those are details that developers seem to be contractually prohibited from talking about. I know because I’ve asked developers about how it works before. However, according to mobilegamer.biz, Arcade developers are paid an up-front fee and from a ‘bonus pool’ based on something called ‘qualifying sessions’:

“They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that,” said one source. “But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it’s a black box, really.”

It will be interesting to see if those arrangements change in light of the purportedly declining revenue developers are earning and the money that Netflix is spending to attract games to its newish subscription-based videogame service.

We’re about three weeks away from the annual Game Developers Conference in San Francisco, and this story strikes me as an attempt to send a message to Apple by developers who feel their games have been abandoned by the service as it has evolved. Maybe Apple hasn’t been as clear with developers as some would like. However, it’s hard to imagine that game developers paying attention to Arcade are truly surprised by the projects it approves.

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MacStories Unwind: Ripping CDs for a Living

This week on MacStories Unwind, I share my tech discoveries during a visit to a classical music radio station, Federico finally goes for a spider-style gaming Wi-Fi router, and I recommend Criminal Record on Apple TV+.



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Automation Academy: My Collection of Advanced Shortcuts for Things

Earlier today, Federico released a series of seven advanced shortcuts for the task manager Things as part of his Automation Academy column, an exclusive perk of Club MacStories+ and Club Premier.

Federico explains in the introduction of the story why he returned to Things a few months ago and has been happy with the decision:

not only does the design of the Things app create a more relaxed environment for me to manage my responsibilities, but Cultured Code’s embrace of Shortcuts automation has allowed me to create dozens of custom enhancements for Things.

It’s the flexibility that Things’ Shortcuts actions offer that allows for such deep customization. The shortcuts shared today include automations to:

  • Automatically move tasks scheduled for a certain time to Things’ Evening section
  • Postponing evening tasks
  • Rescheduling tasks to the next evening
  • Tag selected tasks as active
  • Pin tasks
  • Select from a menu of Things shortcuts
  • Create tasks, an updated version of a previously-shared shortcut

All of the shortcuts are ready to be used immediately and are accompanied by a detailed walk-through of the techniques used to build them and an explanation of how Federico is using them.

Discounts are just one of the many Club MacStories perks.

Discounts are just one of the many Club MacStories perks.

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iMessage Is Preparing for a Post-Quantum Computing World

Yesterday, Apple’s Security Research website published a report on a cryptographic security upgrade coming to iMessage with the release of iOS 17.4, iPadOS 17.4, macOS 14.4, and watchOS 10.4 called PQ3. It’s a forward-looking, preemptive upgrade that anticipates a future where quantum computers will be able to defeat today’s cryptographic security with ease. That day isn’t here yet, but PQ3 is rolling out with the next series of Apple’s OS updates to protect against a scenario known as Harvest Now, Decrypt Later where bad actors collect vast amounts of encrypted data today, anticipating a future where it can be decrypted by quantum computers.

Source: Apple.

Source: Apple.

If you’ve heard the term quantum computing thrown around in the past and don’t know what it is, I highly recommend a couple of explainer articles by the MIT Technology Review that cover both quantum computers and post-quantum cryptography.1 But if the details don’t interest you, the bottom line is that PQ3 is being added to iMessage today in anticipation of a day in the future where today’s end-to-end encryption techniques don’t work anymore. Here’s how Apple’s paper explains it:

Historically, messaging platforms have used classical public key cryptography, such as RSA, Elliptic Curve signatures, and Diffie-Hellman key exchange, to establish secure end-to-end encrypted connections between devices. All these algorithms are based on difficult mathematical problems that have long been considered too computationally intensive for computers to solve, even when accounting for Moore’s law. However, the rise of quantum computing threatens to change the equation. A sufficiently powerful quantum computer could solve these classical mathematical problems in fundamentally different ways, and therefore — in theory — do so fast enough to threaten the security of end-to-end encrypted communications.

Although quantum computers with this capability don’t exist yet, extremely well-resourced attackers can already prepare for their possible arrival by taking advantage of the steep decrease in modern data storage costs. The premise is simple: such attackers can collect large amounts of today’s encrypted data and file it all away for future reference. Even though they can’t decrypt any of this data today, they can retain it until they acquire a quantum computer that can decrypt it in the future, an attack scenario known as Harvest Now, Decrypt Later.

PQ3 protects against a post-quantum world by setting up an iMessage conversation with a new post-quantum public key system and then periodically updating the keys so that if the keys are compromised, it won’t compromise the entire conversation. The system also uses existing cryptographic algorithms for portions of the encryption process that aren’t vulnerable to a Harvest Now, Decrypt Later scenario.

There is a lot of additional detail in Apple’s report, as you can imagine, including information about the review process that the new system has undergone and the way it is applied to iMessage in particular, which explains the design considerations that were necessary to apply these cryptographic techniques at the scale of iMessage in a way that doesn’t compromise users’ experience.

There’s more to be done to ramp up iMessage’s security even further as we approach a world where quantum computers are a threat to traditional cryptography. However, as Apple’s report concludes, with the imminent OS updates, iMessage will be “the global state of the art for protecting messages against Harvest Now, Decrypt Later attacks and future quantum computers.”

I’ve heard iMessage security get thrown under the bus a lot lately as an excuse Apple uses to protect its market dominance. There’s no reason that protecting customer communications and market-share can’t both be true. However, I think you’d be hard-pressed to read a report like this one and not come away believing that customer privacy and security are also a sincere goals at Apple.


  1. Yes, these are the sorts of articles I save in my read-later app. It’s a fascinating topic that also helps me fall asleep at night, so it’s a win all around. ↩︎
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Beautiful Things for Spatial Computing

I came across this fun website while browsing the Vision Pro community on Reddit: beautifulthings.xyz is a curated collection of 3D USDZ files that you can download for free on any Apple device. On the Vision Pro, these models can be freely placed anywhere in your environment alongside other windows, allowing you to inspect up close, say, a Spider-Man model, a Lamborghini, or, should you feel like it, a first-gen iPod classic.

Here is, for instance, a screenshot of a nice-looking Italian pizza and a Hylian shield just floating around my living room:

Pizza and Zelda? Yep, that's me.

Pizza and Zelda? Yep, that’s me.

According to the website’s creator, more than 100,000 items have been uploaded to the site in the past week alone, and the developers are working on a curated daily feed to showcase the best objects you can view on a Vision Pro.

Fun project, well worth a few minutes of your time even just for opening 3D models of stuff you can’t afford in real life. I hope they’ll consider adding a search functionality next.

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Is Apple Collaborating with SongShift on Migrating Users to Apple Music?

Speaking of Apple Music, Apple appears to be testing ways to migrate your music library and playlists from other streaming services to its own.

Chance Miller, writing for 9to5Mac, reports on the discovery made by users of the Apple Music for Android beta on Reddit:

Now, Apple appears to be testing native integration with SongShift. According to users on Reddit, there is a new prompt in Apple Music for Android that asks users if they want to “add saved music and playlists you made in other music services to your Apple Music library.” There’s also a new option for doing this through Apple Music’s settings on Android.

SongShift is an excellent third-party app that we’ve covered over the years at MacStories. However, I’d be surprised if Apple winds up partnering with a third-party developer for this sort of new user onboarding experience instead of building a similar tool itself. Regardless of the direction Apple decides to take, a migration tool makes a lot of sense for anyone who is deeply invested in another service but is interested in trying Apple Music.

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Vision Accessibility on Apple Vision Pro

I have low vision. A kind you can’t really correct for with glasses or contacts. I also bought Apple Vision Pro at launch. Why would I do this? Well because I’m a nerd who wants to see the future, but also because I was fascinated to see how Apple would handle accessibility for this new product. Apple’s track record on accessibility in the past decade has been stellar, in my opinion, with their teams adding powerful options every year and ensuring every new platform has accessibility support built in from the start.

After watching Apple’s WWDC23 session on visionOS accessibility, I knew accessibility on visionOS was an important point for them. But even after consuming as much information on the platform as I could, I knew I had to try it for myself to know the answer to the important question: how well does it work for me?

Terrific overview of the Accessibility features of visionOS and Vision Pro by Zach Knox.

It’s no surprise to learn that Apple’s Accessibility team did some amazing work for this new platform too, but it’s impressive to see that on day one of the Vision Pro there are already dozens of Accessibility features and accommodations in place. And keep in mind that these are Accessibility options that work with Apple apps and third-party ones, right out of the box. This is the kind of ecosystem advantage and platform integration that newfound tech reviewer Zuckerberg probably forgot to mention in his video.

See also: Tom Moore’s story on trying the Vision Pro with one eye only, Peter Saathoff-Harshfield’s Mastodon thread, Shelly Brisbin’s story for Six Colors, and Ryan Hudson Peralta’s fantastic overview (via 9to5Mac) of using the Vision Pro without hands, which I’m embedding below.

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AppStories, Episode 371 – Exploring visionOS

This week on AppStories, we move on from hardware to explore visionOS, where it hits, where it misses, and what we’d like to see in the future from the OS.

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On AppStories+, we discuss the developer strap and how it could potentially gain new features in the future, as well as the idea of using a headless Mac as a Vision Pro accessory.

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