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MacStories Unwind: Live MacPad Q&A from the Club MacStories Town Hall

This week on MacStories Unwind, Federico and I are joined by Jonathan Reed in the Club MacStories Discord community for a live question and answer session about Federico’s MacPad setup.




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Emulation on iPhone

Last year I wrote an about retro gaming on iOS. I’ve had a lot of fun playing games on the platform, especially through emulation. Much of what I wrote last year is still applicable today, but I thought I’d revisit the topic with a focus on the state of emulation on iOS and all of the software and accessories you’ll need to get started.

Excellent overview by Mike Rockwell on the different options iPhone users have for running emulators on iOS. I can also recommend the G8 controller, which, as Club members know, I even modded to fit an iPad Pro.

See also: Wulff Den’s video on using the iPhone as a gaming handheld, and Riley Testut’s announcement that AltStore’s MarketplaceKit entitlement has been accepted by Apple in Europe.

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FinanceKit Opens Real-Time Apple Card, Apple Cash, and Apple Savings Transaction Data to Third-Party Apps

Ivan Mehta, writing for TechCrunch:

Apple’s iOS 17.4 update is primarily about adapting iOS to EU’s Digital Market Act Regulation. But the company has also released a new API called FinanceKit that lets developers fetch transactions and balance information from Apple Card, Apple Cash, and Savings with Apple.

If you use an Apple Card and a budgeting and financial tracking app, you’ll know why this is a big deal. I’ve been tracking my expenses with Copilot for over a year now, and I was pleased to see in Mehta’s story that Copilot, along with YNAB, Monarch, have teamed up with Apple to be the first third-party apps to use FinanceKit.

Before FinanceKit, I could only track my Apple Card expenses by importing a CSV file of my transactions one time each month when a new statement appeared in the Wallet app. Not only was that laborious, but it defeated the purpose of an app like Copilot, which otherwise lets you see where you stand with your budget in real-time. The process was such a bad experience that I used my Apple Card a lot less than I would have otherwise. Now, those Apple Card transactions will be recorded in Copilot, YNAB, and Monarch as they’re made, just like any other credit card.

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AppStories, Episode 373 – Introducing the MacPad

This week on AppStories, Federico introduces the world to the MacPad, a hybrid Mac/iPad that he built from an M2 MacBook Air and 11” iPad Pro, and I quiz him on the build process, software involved, and what it’s like to use.


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The MacPad


On AppStories+, we discuss Apple’s reversal on removing progressive web apps from iOS 17.4 in the EU.

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MacStories Unwind: Obsessing Over Wi-Fi

This week on MacStories Unwind, Federico teases a big project he’s been working on that will be out on MacStories next week, plus both he and John obsess over their Wi-Fi setups but wish Apple would make hardware that made it all easier.



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Federico Teases a Big Project

  • Stop by MacStories on Monday for a story you won’t want to miss.

Obsessing over Wi-Fi


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Apple Arcade’s Prestige Problem

Brendon Bigley wrote about the Apple Arcade report by mobilegamer.biz today on Wavelengths too. This part really rang true to me:

I don’t agree that there is any “real” difference in prestige between mediums beyond ever-changing societal norms, all art is capable of rising to sit upon a pedestal. I also don’t agree that any art necessarily needs to rise up in that way, and games built for quick hit sessions or telling small and relatable stories are just as valuable to the culture as anything else. Apple Arcade launched with a lineup that seemed to make a statement aligning with that belief, and has since drifted away from it while Netflix Games has run with the baton.

That belief is exactly the vibe Apple Arcade started with and still has – to a degree. But it’s also a vibe that people seem to sense is fading. I hope not. As much as I enjoy AAA titles, there need to be places to showcase games from small studios and for indie ‘finds.’ I’d love Apple Arcade to continue to be one of those places.

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Some Game Developers Are Unhappy about Apple Arcade

According to multiple unnamed mobilegamer.biz sources, some game developers are unhappy with Apple Arcade, citing shrinking payouts and canceled games. No specifics about canceled projects are cited in the story. Nor are concrete revenue numbers shared. Moreover, the criticisms leveled by some developers were not universal, with some sources speaking favorably about their relationship with Apple. Clearly, however, not everyone who has worked on Arcade titles is happy.

The details of mobilegamer.biz’s story that I think are most interesting are the ones about the business terms Apple has struck with game developers. Those are details that developers seem to be contractually prohibited from talking about. I know because I’ve asked developers about how it works before. However, according to mobilegamer.biz, Arcade developers are paid an up-front fee and from a ‘bonus pool’ based on something called ‘qualifying sessions’:

“They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that,” said one source. “But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it’s a black box, really.”

It will be interesting to see if those arrangements change in light of the purportedly declining revenue developers are earning and the money that Netflix is spending to attract games to its newish subscription-based videogame service.

We’re about three weeks away from the annual Game Developers Conference in San Francisco, and this story strikes me as an attempt to send a message to Apple by developers who feel their games have been abandoned by the service as it has evolved. Maybe Apple hasn’t been as clear with developers as some would like. However, it’s hard to imagine that game developers paying attention to Arcade are truly surprised by the projects it approves.

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MacStories Unwind: Ripping CDs for a Living

This week on MacStories Unwind, I share my tech discoveries during a visit to a classical music radio station, Federico finally goes for a spider-style gaming Wi-Fi router, and I recommend Criminal Record on Apple TV+.



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Automation Academy: My Collection of Advanced Shortcuts for Things

Earlier today, Federico released a series of seven advanced shortcuts for the task manager Things as part of his Automation Academy column, an exclusive perk of Club MacStories+ and Club Premier.

Federico explains in the introduction of the story why he returned to Things a few months ago and has been happy with the decision:

not only does the design of the Things app create a more relaxed environment for me to manage my responsibilities, but Cultured Code’s embrace of Shortcuts automation has allowed me to create dozens of custom enhancements for Things.

It’s the flexibility that Things’ Shortcuts actions offer that allows for such deep customization. The shortcuts shared today include automations to:

  • Automatically move tasks scheduled for a certain time to Things’ Evening section
  • Postponing evening tasks
  • Rescheduling tasks to the next evening
  • Tag selected tasks as active
  • Pin tasks
  • Select from a menu of Things shortcuts
  • Create tasks, an updated version of a previously-shared shortcut

All of the shortcuts are ready to be used immediately and are accompanied by a detailed walk-through of the techniques used to build them and an explanation of how Federico is using them.

Discounts are just one of the many Club MacStories perks.

Discounts are just one of the many Club MacStories perks.

Automation Academy is just one of many perks that Club MacStories+ and Club Premier members enjoy including:

  • Weekly and monthly newsletters 
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  • Live Discord audio events after Apple events and at other times of the year

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