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Dave Lee Reveals the Old-School Technology and Flaws Behind the tinyPod

Announced back in May, the tinyPod is a plastic case that turns your strapless Apple Watch into an iPod-like phone. The company claims the case can make a cellular Apple Watch your “phone away from phone” with core apps like Messages, Phone, Music, Maps, and more. You can even use an app like μBrowser – which I talked about on this week’s AppStories – to stay connected to the web as well.

When the tinyPod was announced, I wasn’t sure whether this was incredibly silly or genius, but I was certainly intrigued to hear how it worked out. Units have now started appearing in the wild, and YouTuber Dave Lee (aka Dave2D) got ahold of one to test out.

Unfortunately, it seems like the quality of the case is poor, and the button in the middle of the scroll wheel is non-functional. Going back and looking at the promotional videos, I can now see that this was a deliberate choice.

What’s most intriguing about this accessory, however, is the mechanism the folks at tinyPod constructed to allow the scroll wheel to turn the Digital Crown. I’ll let Dave show you in detail, but suffice it to say it’s weird, old-school, and flawed – but I kind of love it. Crucially, though, it’s not enough to make me want one.

While the tinyPod seems like a no-go, I do admire people trying crazy ideas like this because every now and then, one of them sticks the landing.

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Michael MJD Revisits the Short-Lived HP TouchPad and Its Precursor Multitasking UI

On YouTube, the fantastic Michael MJD—known for exploring the history of tech devices and software—recently revisited the 2011 HP TouchPad.

This short-lived tablet is quite fascinating. It originally shipped with webOS, an operating system which was ahead of its time, featuring a gesture- and card-based multitasking interface. In many ways, it resembled the iOS and iPadOS interfaces we’re all familiar with today.

Much like today’s iOS and iPadOS, webOS on the HP TouchPad allowed users to navigate the interface and switch between apps through swipes on the Home Screen, which hosted an overview of all your open apps.

I remember reading about the excitement surrounding the HP TouchPad when it launched—only to be discontinued a mere 49 days later. Watching Michael MJD explore its OS and unique UI truly felt like time travel to a time when the iPad was just beginning to take off as a computer for power users. I highly recommend checking out his walkthrough.

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iPod Fans Are Trying to Preserve Lost Click Wheel Games

I last wrote about iPod click wheel games here on MacStories in…2011, when Apple officially delisted them from the iTunes Store. Thirteen years later, some enterprising iPod fans are trying to preserve those games and find a way to let other old-school iPod fans play them today.

Here’s Kyle Orland, writing at Ars Technica:

In recent years, a Reddit user going by the handle Quix used this workaround to amass a local library of 19 clickwheel iPod games and publicly offered to share “copies of these games onto as many iPods as I can.” But Quix’s effort ran into a significant bottleneck of physical access—syncing his game library to a new iPod meant going through the costly and time-consuming process of shipping the device so it could be plugged into Quix’s actual computer and then sending it back to its original owner.

Enter Reddit user Olsro, who earlier this month started the appropriately named iPod Clickwheel Games Preservation Project. Rather than creating his master library of authorized iTunes games on a local computer in his native France, Olsro sought to “build a communitarian virtual machine that anyone can use to sync auth[orized] clickwheel games into their iPod.” While the process doesn’t require shipping, it does necessitate jumping through a few hoops to get the Qemu Virtual Machine running on your local computer.

Olsro’s project is available here, and it includes instructions on how to set up the virtual machine so you can install the games yourself. Did you know that, for example, Square Enix made two iPod games, Crystal Defenders and Song Summoner? Without these fan-made projects, all of these games would be lost to time and link rot – and we unfortunately know why.

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Pixelmator Team to Join Apple

Today, the Pixelmator team (this and next week’s MacStories sponsor) announced on their company blog that they plan to join Apple after regulatory approvals are obtained. The Pixelmator team had this to say about the news:

We’ve been inspired by Apple since day one, crafting our products with the same razor-sharp focus on design, ease of use, and performance. And looking back, it’s crazy what a small group of dedicated people have been able to achieve over the years from all the way in Vilnius, Lithuania. Now, we’ll have the ability to reach an even wider audience and make an even bigger impact on the lives of creative people around the world.

Pixelmator also says:

There will be no material changes to the Pixelmator Pro, Pixelmator for iOS, and Photomator apps at this time.

The Pixelmator Team’s apps have always been among our favorites at MacStories. In 2022 we awarded Pixelmator Photo (now, Photomator), the MacStories Selects Best Design Award, and in 2023, Pixelmator received our MacStories Selects Lifetime Achievement Award. Congratulations to everyone at Pixelmator. We can’t wait to see what this exciting new chapter means for them and their fantastic suite of apps.

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GameSir G8+ iPad mini and iPhone Controller Walkthrough

The new iPad mini is the first model with Wi-Fi 6E support, which makes it the best mini for game streaming yet. Of course, it’s a great size for playing App Store and Apple Arcade games too.

Last weekend, I did an in-depth review of the GameSir G8+ for Club MacStories Weekly, which included an early look at the controller and a video walkthrough on the MacStories YouTube channel as a new perk for Club members. The video is now available for everyone to watch here:

For early access to future hardware walkthroughs and the full review, you can join Club MacStories now through November 1st for 20% off all annual plans by using the code CLUB2024 at checkout, as detailed here.

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You Can Use Clean Up with a Clear Conscience

I enjoyed this take on Apple Intelligence’s Clean Up feature by Joe Rosensteel, writing for Six Colors last week:

The photographs you take are not courtroom evidence. They’re not historical documents. Well, they could be, but mostly they’re images to remember a moment or share that moment with other people. If someone rear-ended your car and you’re taking photos for the insurance company, then that is not the time to use Clean Up to get rid of people in the background, of course. Use common sense.

Clean Up is a fairly conservative photo editing tool in comparison to what other companies offer. Sometimes, people like to apply a uniform narrative that Silicon Valley companies are all destroying reality equally in the quest for AI dominance, but that just doesn’t suit this tool that lets you remove some distractions from your image.

It’s easy to get swept up in the “But what is a photo” philosophical debate (which I think raises a lot of interesting points), but I agree with Joe: we should also keep in mind that, sometimes, we’re just removing that random tourist from the background and our edit isn’t going to change the course of humankind’s history.

Also worth remembering:

For some reason, even the most literal of literal people is fine with composing a shot to not include things. To even (gasp!) crop things out of photos. You can absolutely change meaning and context just as much through framing and cropping as you can with a tool like Clean Up. No one is suggesting that the crop tool be removed or that we should only be allowed to take the widest wide-angle photographs possible to include all context at all times, like security camera footage.

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Apple’s AirPods Pro Hearing Health Features Are as Good as They Sound

The Verge’s Chris Welch has an in-depth look at Apple’s AirPods Pro hearing health features, which include hearing protection, a hearing test, and hearing aid features.

On hearing protection, Welch notes:

With iOS 18.1 and the soon-to-be-released AirPods firmware update, the AirPods Pro 2 will offer hearing protection at all times across noise cancellation, transparency, and adaptive audio modes. There’s no “concert mode” or a specific setting to toggle. You can think of this as an expansion of the loud sound reduction option that was already in place. Hearing protection is on by default, and Apple says “an all-new multiband high dynamic range algorithm” helps to preserve the natural sound of concerts and other live events.

It sounds as though Apple has put a lot of thought into its hearing test, too:

There are a few key things to know about Apple’s hearing test. For one, it’s designed so that you can’t predict or game it. The test can play any frequency at any time, so no two are the same.

Finally, if you discover that your hearing isn’t what it once was, you can also use the AirPods Pro 2 as a clinical-grade hearing aid:

For those 18 years and older with mild to moderate hearing loss, the AirPods Pro 2 can now serve as a clinical-grade hearing aid. Once enabled, you can also toggle on a “Media Assist” setting that uses your hearing test results to optimize the sound of music, phone calls, and video content.

I highly recommend reading Welch’s entire story. There are a lot of little technical details he covers that add up to features that should make a meaningful difference in a lot of people’s lives.

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Traveling with the Vision Pro

Excellent deep dive into the Vision Pro’s travel capabilities by Azad Balabanian, who’s used Apple’s headset extensively on various flights:

The Vision Pro has quickly become an essential item that I take onto every flight.

It’s a fantastic device to travel with—Be it by train or by plane, it offers an unparalleled opportunity to selectively tune out your environment and sink into an engaging activity like watching a movie or just working on your laptop.

In this blog post, I’ll outline what I’ve learned about the Vision Pro while traveling, explain some of the functionality, shine light onto its drawbacks, as well as assess how it fares against solutions like a phone or a laptop.

I haven’t been on a plane since I got my Vision Pro earlier this year; however, the next time I’ll be on a transatlantic flight, I plan on bringing mine and seeing how self-conscious I feel about it. Azad’s blog post has some great practical tips regarding using the Vision Pro during a flight, such as my favorite bit:

The problem is that for meals that require eyesight to coordinate (aka using a fork to pick up food from a plate), as soon as you look down at your food, the tracking often gets lost. This causes the movie to stop playing and for you to have to look forward for the tracking to re-initialize.

Additionally, the Vision Pro’s field of view is more horizontal than vertical (unlike most other VR headsets) which can make eating challenging, requiring me to fully tilt my head down to look at my food.

If you plan on bringing the Vision Pro on a flight with you (personally, I recommend checking out Waterfield’s compact carrying case), don’t miss Azad’s experience and advice.

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I Shared my iPhone Home Screen and More on the Home Screens Podcast

I joined Lee Peterson on his podcast, Home Screens, for a tour of my iPhone Lock Screen, Home Screen, and Control Center pages.

The theme that ties it all together is ‘quick entry.’ Whether it’s a task, idea, link, or something else, I’ve picked apps and widgets and arranged my iPhone to make it easy to capture those things as effortlessly as possible. Hopefully, some of the ideas in the episode can help others organize their iPhones, too.

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