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Apple’s iMessage Service Will Not Be Regulated under the EU’s Digital Markets Act

The EU has decided that Apple’s iMessage service is not a core platform, meaning that it will not be subject to regulation under the Digital Markets Act (DMA). Jon Porter writing for The Verge:

The decision is the culmination of a five month investigation which the Commission opened when it published its list of 22 regulated services last September. Although it designated Apple’s App Store, Safari browser, and iOS operating system as core platform services, it held off on making a final decision on iMessage until an investigation could be completed. A similar investigation into iPadOS is ongoing.

In the same press release, the European Commission also decided against designating Microsoft’s Edge browser, Bing search engine, and advertising business as core platforms subject to the DMA.

As you may recall from our prior coverage, Apple’s Safari browser, App Store, and iOS are all subject to the DMA, but the EC deferred making a decision on iMessage. In the interim, Apple announced it would support the RCS messaging standard that will exist alongside iMessage in Apple’s Messages app and will include several features that previously were unavailable to non-iPhone users who messaged iPhone users. It’s likely that Apple’s decision to incorporate RCS, which the company says is coming later this year, and iMessage’s relatively small European market share played a role in the EC’s decision, although the reasoning behind the decision was not shared by EU regulators.

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Screens VNC App Now Available in Compatibility Mode for visionOS

Just yesterday I was looking for ways to VNC into my gaming PC because I wanted to stream Like a Dragon: Infinite Wealth (an amazing game that you should play) on my Vision Pro using my new NDI encoder (I understand this is a very Ticci phrase; more on this topic soon).

Anyway, I went looking for Screens, my favorite VNC client, on the visionOS App Store, and it wasn’t available. I was surprised by its absence, but I just assumed the folks at Edovia were working on some fixes for the app running on the Vision Pro. I downloaded Jump Desktop, which worked pretty well, but I’ve never been a fan of the Jump Desktop UI, and I’d rather use Screens everywhere.

Right on schedule, Screens for iPad has now been made available on visionOS in compatibility mode. This is excellent news since I can now use Screens on all my Apple devices to quickly connect to my PC and Mac mini server; you can also check out how Screens’ trackpad mode works with visionOS’ gesture system in this blog post.

And once again, you should check out Like a Dragon: Infinite Wealth if you haven’t yet (I covered it on Unwind and this episode of Into the Aether about it is a great listen too).

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MacStories Unwind: Like a Self-Reliant Final Fantasy Dragon

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This week on MacStories Unwind, Federico recommends the Final Fantasy VII Rebirth demo and Like a Dragon: Infinite Wealth, while I enjoy Self Reliance on Hulu.

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“Wherever You Get Your Podcasts” Is a Radical Statement

I thoroughly enjoyed this story by Anil Dash on how the openness of podcasting (a topic I’ve covered before) has proven so resilient over the years and is, in fact, more relevant than ever in the era of federated social networks:

But here’s the thing: being able to say, “wherever you get your podcasts” is a radical statement. Because what it represents is the triumph of exactly the kind of technology that’s supposed to be impossible: open, empowering tech that’s not owned by any one company, that can’t be controlled by any one company, and that allows people to have ownership over their work and their relationship with their audience.

Side note: this is the first post I’m writing and publishing on MacStories directly from the Vision Pro, which I received this morning. A lot more to follow soon – including wherever you get our podcasts.

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The Apple Vision Pro Developer Strap

Jeff Benjamin writing for 9to5Mac has a comprehensive breakdown on what the Apple Vision Pro Developer Strap can and can’t do. One of the primary benefits for developers is capturing video. As Benjamin writes:

The Developer Strap also lets developers capture a direct video feed from Apple Vision Pro via a wired USB-C connection using Reality Composer Pro. Files transfers of the captured feed occur via the direct USB-C connection. Users without the strap can still capture these feeds but via Wi-Fi only.

Benjamin also explains how to use the strap to access Recovery Mode:

You can also restore visionOS using Recovery Mode via the wired connection made possible by the Developer Strap. This includes downgrading from visionOS beta releases.

My experience is in line with Benjamin’s. The Developer Strap may make capturing short videos and screenshots easier, but it can’t do much else.

I will add, however, that I was contacted by a MacStories reader who tipped me off to one other thing the Developer Strap can do, which is act as a video source for QuickTime. This works a lot like capturing screenshots and video from an Apple TV via QuickTime, and the advantage is that you can capture more than the 60-second cap imposed by Reality Composer Pro. That’s great, except that the capture is foveated, meaning that the video recorded will be blurry everywhere except where you’re looking.

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Apple Opens the 2024 Swift Student Challenge to Submissions

Source: Apple.

Source: Apple.

Apple has opened up submissions for the 2024 Swift Student Challenge. As we reported last November, the format of this year’s format is a little different than in the past. Eligible students have from today through February 25, 2024, to submit their app playgrounds on a topic of their choosing.

Apple will choose 350 winners from the entries submitted and name 50 of those Distinguished Winners who will be invited by Apple to visit its Cupertino headquarters. All winners will receive a one-year membership in the Apple Developer Program, a voucher to take an App Development with Swift certification exam, and a special gift.

Two of my kids participated in the Swift Student Challenge in the past. If you know a student who’s interested in learning to code, I know from experience that this is a great way to get them started and excited about the subject.

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iFixit Disassembles Apple Vision Pro

Source: [iFixit](https://www.ifixit.com/News/90137/vision-pro-teardown-why-those-fake-eyes-look-so-weird).

Source: iFixit.

As with myriad other Apple gadgets, the folks at iFixit have pulled apart a Vision Pro to see what makes it work. There’s a lot of tech crammed into a relatively small space, which made the Vision Pro difficult to take apart. But, after heating and prying parts apart, removing brackets, screws, and cables, iFixit made it reached the inner layers to show off all of the Vision Pro’s components, concluding that:

The Vision Pro is insanely ambitious. Yes, it’s heavy, and the glass is fragile, and that tethered battery might get annoying. But Apple has managed to pack the power of a Mac, plus the performance of a new dedicated AR chip, into a computer that you can wear on your face.

Repairability-wise, it’s not great, but on the plus side, some of the connections are quite delightful. You should have seen our teardown team jump up when they realized that the side arms could be popped out using the SIM-removal tool, for example, and the magnetic cushions are yet more user-friendly.

To see the Vision Pro pulled apart step by step, don’t miss the companion video on YouTube:

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Wallpaper Interviews Apple’s Alan Dye and Richard Howarth

Today, Wallpaper published an interview with Alan Dye, Apple’s Vice President of Human Interface Design, and Richard Howarth, Vice President of Industrial Design. It’s a fantastic read with some great images, including an exploded view of the Vision Pro’s components.

Something I noticed as soon as I unboxed the Apple Vision Pro was how approachable it was. The setup process was easy, well-paced, and felt natural. That carries through to the hardware itself, too, which Dye explained to Wallpaper:

We wanted people around you to also feel comfortable with you wearing it, and for you to feel comfortable wearing it around other people. That’s why we spent years designing a set of very natural, comfortable gestures that you can use without waving your hands in the air. That’s also why we developed EyeSight, because we knew more than anything, if we were going to cover your eyes, that takes away much of what is possible when you connect with people. Getting that right was at the core of the concept of the product because we wanted people to retain those connections in their actual world.

My very early impression is that Apple’s design team accomplished its goal. Howarth puts a slightly different spin on the same message:

There’s a hardness and precision to the front of the product that is completely technical and feels like it’s been sent from the future, but then everything else that connects the product to you is soft and really approachable, so you feel cushioned and there’s not a barrier to putting it on or taking it off. And in fact, it should be a pleasure.’

Nobody is going to confuse the Vision Pro for something that it’s not. Still, the care that has been taken in its design goes a long way toward taking a device that is completely foreign to many people and making it one that isn’t intimidating. That’s something very uniquely Apple and why I’m optimistic about Vision Pro’s long-term prospects.

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On Vision Pro’s Spatial Computing

There’s no tech commentator better equipped to talk about the history of spatial interfaces in Apple operating systems than John Siracusa, and I enjoyed his latest, thought-provoking column on where visionOS and the Vision Pro’s gesture system fit in the spatial computing world:

Where Vision Pro may stumble is in its interface to the deep, spatial world it provides. We all know how to reach out and “directly manipulate” objects in the real world, but that’s not what Vision Pro asks us to do. Instead, Vision Pro requires us to first look at the thing we want to manipulate, and then perform an “indirect” gesture with our hands to operate on it.

Is this look-then-gesture interaction any different than using a mouse to “indirectly” manipulate a pointer? Does it leverage our innate spatial abilities to the same extent? Time will tell. But I feel comfortable saying that, in some ways, this kind of Vision Pro interaction is less “direct” than the iPhone’s touch interface, where we see a thing on a screen and then literally place our fingers on it. Will there be any interaction on the Vision Pro that’s as intuitive, efficient, and satisfying as flick-scrolling on an iPhone screen? It’s a high bar to clear, that’s for sure.

In yesterday’s review on The Verge, Nilay Patel shared a similar idea: it’s a strange feeling to use a computer that requires you to look at what you want to control at all times. I don’t know what to think about this yet since I don’t have a Vision Pro, but I’m curious to learn how this interaction method will scale over time as we start using this new platform on a daily basis. It’s quite fitting, however, that visionOS is based on the one Apple platform that supports both kinds of manipulation with a pointer and touch.

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