Posts in Linked

The Vision Pro’s Most Important App Is Safari

Interesting perspective by David Pierce, writing for The Verge, on how, for the time being, Vision Pro users may have to use Safari to access popular services more than they anticipated:

But what if you don’t need the App Store to reach Apple users anymore? All this corporate infighting has the potential to completely change the way we use our devices, starting with the Vision Pro. It’s not like you can’t use Spotify on the headset; it’s just that instead of tapping a Spotify app icon, you’ll have to go to Spotify.com. Same for YouTube, Netflix, and every other web app that opts not to build something native for the Vision Pro. And for gamers, whether you want to use Xbox Game Pass or just play Fortnite, you’ll also need a browser. Over the last decade or so, we’ve all stopped opening websites and started tapping app icons, but the age of the URL might be coming back.

If you believe the open web is a good thing, and that developers should spend more time on their web apps and less on their native ones, this is a big win for the future of the internet. (Disclosure: I believe all these things.) The problem is, it’s happening after nearly two decades of mobile platforms systematically downgrading and ignoring their browsing experience. You can create homescreen bookmarks, which are just shortcuts to web apps, but those web apps don’t have the same access to offline modes, cross-app collaboration, or some of your phone’s other built-in features. After all this time, you still can’t easily run browser extensions on mobile Safari or mobile Chrome. Apple also makes it maddeningly complicated just to stay logged in to the services you use on the web across different apps. Mobile platforms treat browsers like webpage viewers, not app platforms, and it shows.

As we saw when we surveyed the state of apps already submitted to the visionOS App Store, more companies than we expected have – for now – decided not to offer their apps on the Vision Pro, either in the form of native visionOS apps or iPad apps running in compatibility mode.

I think that “for now” is key here: if visionOS proves to be a successful platform in the long term (and early sales numbers for the Vision Pro seem encouraging), most companies won’t be able to afford ignoring it. And why would they? If the users are there, why shouldn’t they provide those users with a better app experience?

This idea is predicated upon the assumption that native apps still offer a superior app experience compared to their web counterparts. The tide has been turning over the past few years. Workflows that would have been unthinkable in a web browser until a few years ago (such as design and collaboration) can now live in a browser; the most popular AI service in the world is literally a website; the resurgence of browsers (with Arc arguably leading the space) proves that a new generation of users (who likely grew up with Chromebooks in school) doesn’t mind working inside a browser.

With this context in mind, I think Apple should continue improving Safari and extend its capabilities on visionOS. My understanding is that, in visionOS 1.0, Safari cannot save PWAs to the user’s Home Screen; I wouldn’t be surprised if that feature gets added before visionOS 2.0.

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Federico’s Evolving Setup

Federico with the Z13 Acronym.

Federico with the Z13 Acronym.

Just like the App Store Review Guidelines, our Setups page is a living document. Federico and I are always tweaking and refining the gear we use, so it should come as no surprise that today, Federico updated his sections of the Setups page with new items, including his Asus gaming tablet from this week’s episode of MacStories Unwind and the accessories he used to mod his iPad Pro. He dropped a few items too.

Federico's iPad Pro mods.

Federico’s iPad Pro mods.

We’ve included a handy changelog at the top of the Setups page if you want to see the latest changes and will be linking updates here on the homepage to make it easy to follow along. I’ll have some updates soon too, but I’ve been waiting for a package for over a month that got stuck in Cologne, Germany. I’d love to spill the beans today, but what fun would that be? I’ll reveal what I’ve been up to soon enough.

Until then, here are the latest changes to Federico’s setup:

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Magic Rays of Light Joins MacStories, Apple Vision Pro, Immersive Video Details, and Journaling What We Watch with Shortcuts

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This week on Magic Rays of Light, Sigmund and Devon are joined by Federico and John for a special announcement as well as recaps of Monarch: Legacy of Monsters and For All Mankind season four. Also, an overview of Apple Vision Pro release details and entertainment offerings, the latest Apple Original FYC and In Production news, and Devon’s new shortcut for journaling what you watch on Apple TV.

Show Notes


Send us a voice message all week via iMessage or email to [email protected].

Sigmund Judge | Follow Sigmund on X, Mastodon, or Threads

Devon Dundee | Follow Devon on Mastodon or Threads

Federico Viticci | Follow Federico on Mastodon or Threads

John Voorhees | Follow John on Mastodon or Threads

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Tom Coates on Integrating Threads with the Fediverse

Just before the holidays, Meta held a meeting at its San Francisco offices with members from the fediverse community about its plans to use ActivityPub to integrate Threads with Mastodon. Last week, Tom Coates wrote a detailed post about everything covered during the meeting from Meta’s roadmap for Threads to Meta’s motivations, content moderation, and Threads’ algorithm, which is lengthy but well worth reading in its entirety.

Coates described Threads’ roadmap as follows:

  • December 2023 – A user will be able to opt in via the Threads app to have their posts visible to Mastodon clients. People would be able to reply and like those posts using their Mastodon clients, but those replies and likes would not be visible within the Threads application. Threads users would not be able to follow or see posts published across Mastodon servers, or reply to them or like then.
  • Early 2024 (Part One) – the Like counts on the Threads app would combine likes from Mastodon and Threads users

  • Early 2024 (Part Two) – replies posted on Mastodon servers would be visible in the Threads application

  • Late 2024 – A “mixed” Fediverse and Threads experience where you will be able to follow Mastodon users within Threads, and reply to them and like them

  • TBD – Full blended interoperability between Threads and Mastodon

The schedule struck Coates as both optimistic given the complexities involved and likely to be controversial because the early stages are lopsided in favor of integrating Threads into Mastodon and not the other way around. As Coates explains, there are technical, legal, and regulatory reasons for that, but that won’t make it any less contentious.

Scale is quite literally another huge problem for Meta that could easily lead to unintended consequences that cause problems for Mastodon users no matter what Meta’s intentions are. As Coates explains:

The community that Threads is planning to participate in is that of Mastodon servers federating with one another via Activity Pub. The estimates of this community are that there are about 9,500 separate mastodon instances participating in this ecology, with roughly 1.5 million Monthly Active Users (MAUs). This is a fairly substantial number but of course it pales in comparison to Meta more generally, which has closer to three billion active users. Or to put it another way, Mastodon users represent about 1/2000th of the number of people using Facebook/Instagram/Threads/WhatsApp etc. worldwide.

Threads itself has only been around for a few months now and it still towers over the rest of the Mastodon community in terms of users. It’s based on the Instagram user base, and Instagram users can opt in to use Threads with a single tap. Because of that—as of a recent earnings report—Meta can currently claim around 160 million total users and about 100 million MAUs for Threads alone. So, again, maybe we shouldn’t be thinking about Threads ‘integrating’ with the fediverse and instead think about Threads attempting to engage with the Fediverse without entirely crushing it in the process.

The entire post is worth reading because it explores interesting ways to deal with distributed content moderation, identity, public education about federation, and all the other large-scale problems that Threads will bring with it into the fediverse by virtue of its size and commercial goals as an ad-funded company. None of these issues will be easy to solve, and the meeting happened before an upturn in objectionable content served by the Threads algorithm to many users. However, I’m still encouraged by Coates’ overall reaction to the meeting and the teams at Meta who are working on integrating Threads with the Fediverse:

But I can report that in my opinion the teams building it and the integration seem to be decent people, trying to build something they’re excited by, wanting to be part of something new and truly federated, and wanting to be respectful and careful about how they do it. And whether or not you think their arrival in the space is a good thing, that apparent good faith and care has mitigated at least some of my concerns.

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AppStories, Episode 366 – Magic Rays of Light Joins MacStories, Plus Our Favorite Media Tracking Apps

This week on AppStories, we are joined by Sigmund Judge and Devon Dundee, the hosts of Magic Rays of Light, a weekly show that explores the world of Apple TV and Apple Arcade, which has joined MacStories, to discuss the show’s move to MacStories as well as tvOS and the apps we use to track media.

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  • Memberful – Easy-to-Use Reliable Membership Software

On AppStories+, Federico shares tips on how he’s worked around some of the limitations of Apple Podcasts’ queueing system.

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A Glimmer of Hope for Thread at CES

Thread has a problem. It was supposed to be the low-energy, wireless protocol that lets all of your smart home devices talk to each other no matter who built them. However, in practice, devices from different makers don’t play very well with each other, often resulting in multiple Thread networks, largely defeating the purpose of the standard.

The good news is that Jennifer Pattison Touhy reports for The Verge that the Thread Group has a solution:

Thread Group’s plan to fix the multi-network problem is to standardize how border routers share credentials with border routers from different manufacturers. In a blog post released at CES this week, the group says these changes should make it easier to add a new Thread border router or Thread device to an existing network. The result will be “a single, larger ranging Thread mesh network, including multiple Border Routers, which in turn can increase the reliability of all the devices in it.”

That sounds great, but like any standard, it’s likely to take a while to filter through to the devices you use in your home. Still, it’s progress and a reason to be optimistic that eventually, your smart home devices may play nice with each other no matter who makes them.

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AppStories, Episode 365 – The Return of the Classic Pick 2

This week on AppStories, we pick two apps we’ve been enjoying recently.

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On AppStories+, we share a grab bag of bonus app picks.

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The iPad Is Like Roadwork

Zac Hall, writing for 9to5Mac, has a great analogy about the iPad platform that I wish I thought of before:

Here’s the thing about the iPad line: it’s always being worked on, and that work is never complete. You know, like roadwork. As a kid, I recall thinking Atlanta was only under construction for a few weeks. Oh, the naïveté.

[…]

The awkward thing about this never ending construction project is when a lower-end model get a “new” feature before a premium model. That’s what happened with the iPad 10 and the iPad Pro in 2022. The awkwardness was compounded by the fact that Apple released no new iPads in 2023. Instead, Apple introduced a third (but not third-gen) Apple Pencil. More roadwork.

I think this is a perfect encapsulation of the state of the iPad. For better or worse, it’s always being worked on. Not like how the Mac and iPhone are always “being worked on” (of course they are), but more in the sense that there’s always something that obviously needs to get fixed and we’re waiting for it.

And the funny thing is, I’ve been using the iPad as my primary computer for long enough now, I find its “current” state kind of charming at this point. It’s definitely an acquired taste, but why would you get a reliable computer that does the same reliable things for a good number of reliable years when you can experience the thrill of a platform that still feels like it launched two years ago when it is, in fact, 14 years-old and that perennially feels like it’s waiting for the next shoe to drop? Why join the navy when you can be a pirate? I’m only half-kidding with this. Besides the fact that, for me, no other computer Apple makes is as flexible as an iPad, part of the enjoyment is (again, for me) its quirky nature, constantly on the verge of improvement. (Please don’t send me this page.)

If there’s one thing you can say about the iPad line is that it’s never boring, for better or worse. If anything, we’re still blogging about it – 14 years later.

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The M3’s Potential to Transform Mac Gaming

Raymond Wong has an excellent story on Inverse about the Mac and gaming. Wong spoke to multiple Apple representatives about its push to build Macs that can handle the most demanding PC and console games, exploring the impact of Apple silicon on the company’s efforts. In that vein, Doug Brooks, a member of the Mac product marketing team, told Inverse:

Gaming was fundamentally part of the Apple silicon design. Before a chip even exists, gaming is fundamentally incorporated during those early planning stages and then throughout development. I think, big picture, when we design our chips, we really look at building balanced systems that provide great CPU, GPU, and memory performance. Of course, [games] need powerful GPUs, but they need all of those features, and our chips are designed to deliver on that goal. If you look at the chips that go in the latest consoles, they look a lot like that with integrated CPU, GPU, and memory.

That integrated, console-like approach has the added benefit of bringing the iPhone and iPad along for the ride, greatly expanding the potential size of the market for game developers. According to Leland Martin, one of Apple’s software marketing managers:

If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs. That can add complexity when you’re developing games. Because you have multiple different hardware permutations to consider. Today, we’ve effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it’s a straightforward process to bring it to the other two. We’re seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad.

With the introduction of the M3 family of chips, Apple’s gaming story continues to evolve by adding hardware-accelerated ray tracing, mesh shaders, and Dynamic Caching, which determines on-the-fly the amount of memory to make available to the M3’s GPU for improved performance. Those chip enhancements are paired with new developer tools designed to make it easier to bring games to the Mac.

There are a lot of variables at play, and whether Apple can compete head-to-head with PC and console games is far from certain. However, what’s clear is that Apple is doing more than at any time in recent memory to make a run at the top end of the videogame market.

Some of the fruits of those efforts are beginning to appear on the App Store. Capcom’s Resident Evil Village debuted on the Mac in the fall of 2022 and more recently on the iPhone and iPad. As Wong notes, Lies of P, one of the top releases of the year was released on the Mac at the same time as other platforms, and Baldur’s Gate 3 was released on Steam for the Mac just a couple of months after its debut on other platforms. Plus, Capcom is back with Resident Evil 4 on every Apple device, and Death Stranding is slated for early next year. That’s a lot of top-notch games.

I’ve been playing many of these titles across an original M1 MacBook Air, M1 Max Mac Studio, and, most recently, on M3 Max MacBook Pro that Apple sent me, and the early results aren’t surprising. The M1 MacBook Air struggles, while the M3 Max MacBook Pro looks stunning. That may not make any Mac the best choice for gaming today, but with the M3, the technology to make it competitive with PCs and consoles is emerging and will inevitably trickle down to more affordable Macs over time.

Whether that happens fast enough and whether Apple can attract the biggest games are just two of many open questions. However, as we head into 2024, I’m encouraged by what I’ve seen so far and plan to share more of my ongoing exploration of Mac gaming in the new year.

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