Posts in Linked

AppStories, Episode 346 – Why The Way Apps Are Made Has Changed

This week on AppStories, we look at how making apps has changed along with the evolution of Apple’s hardware lineup and what that means for the future of apps on those platforms.

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On AppStories+, all’s well that ends well. Federico reports on how he managed to connect a no-name brand Bluetooth lightstrip to HomeKit.

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Apple Music Gains New Algorithmic ‘Discovery Station’

Juli Clover, writing for MacRumors on a new addition to Apple Music:

Apple Music today gained a new “Discovery Station,” which is located under the “Listen Now” section under Top Picks in the ‌Apple Music‌ app. The customized radio station is paired with the personalized radio station featuring your name, and it has the “Made for You” label. It can also be accessed through this link for those who do not yet see it.

As noted by AppleInsider, the radio station appears to play songs of a similar style to songs that are in your personal library and that you have listened to and liked in the past, but it chooses songs you don’t have in playlists or your library.

I’ve been writing about the topic of algorithmic discovery in music streaming services for years now, so as soon as I read about this new station, I immediately went to check it out.

It’s only been a few hours, but my impression is that Apple sees the “discovery” part of this ‘Discovery Station’ as something fundamentally different from Spotify’s Discover Weekly. Spotify’s popular algorithmic playlist (which refreshes once a week) is generally skewed toward lesser-known acts and recent releases; in the hours I’ve been testing Apple’s new radio station, it seems it’s not afraid to recommend older music from bands I am familiar with and that I wouldn’t consider “niche”, but which I don’t have in my music library either. For instance, I’ve been listening again for the last 30 minutes, and my recommendations were largely mid-2000s emo/pop-punk songs. Not that I’m complaining.

Apple hasn’t officially announced the Discovery Station yet, and I assume they’re still adjusting the balance of the algorithm powering it. I did get a few recommendations from new and unknown (at least to me) artists, which is a good sign that the ultimate goal of the radio station might be a healthy mix of songs you’ve never heard of and songs you sort of knew but never saved in your library.

I’m going to keep an eye on the Discovery Station; I have a feeling I’ll end up listening to this radio station a lot over the coming weeks.

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AppStories, Episode 345 – Where Is The App Economy Heading?

This week on AppStories, we examine the latest app trends and where Apple’s system apps are heading to try to answer the question of where the world of apps is heading.

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On AppStories+, I stress test the AirPods Pro (2nd gen) and Federico unboxes the new Beats Studio Pros.

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AppStories, Episode 344 – macOS Sonoma and iOS and iPadOS 17 Public Betas

This week on AppStories, we talk about Safari, videoconferencing, Messages, and gaming on macOS Sonoma, plus stickers and widgets on iOS and iPadOS 17.

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On AppStories+, Federico and I share our wishes for the next version of the iPad Pro.

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A Quietly Big Year for tvOS

Speaking of catching up on my reading queue: here’s Chris Welch, writing at The Verge last week about tvOS 17:

tvOS 17 isn’t trying to reinvent any of this. There are now six icons in each row, so you can add yet another app to your main “dock” at the top of the screen, but that’s about as exciting as the big interface changes get. Apple no longer seems preoccupied with becoming some all-encompassing aggregation hub for streaming entertainment, and there are good reasons for this. The company’s pipe dream of streaming content from popular third-party subscription services directly from the Apple TV app quickly fell apart. Netflix refuses to play ball with any effort to create a universal watchlist outside of the confines of its own app — whether it’s from Apple, Google, or anyone else — so what’s the point? Things are now more fragmented than I’d like, but it’s the content owners and streaming services putting those walls up for their own self-interest.

So instead, Apple is making improvements and touching up areas of the Apple TV experience that it can fully control. And it’s starting with one of the iPhone’s first major ecosystem tricks.

Chris put together a great list of changes coming to tvOS this year, most of them revolving around the ecosystem advantage Apple has compared to their competitors in this field. Rather than trying to beat Google and Amazon on price, Apple is finally leaning into the unique feature they have: iPhone owners who also have an Apple TV.

My favorite change coming in tvOS 17, however, is something that will allow me to stop using my iPhone when watching TV: VPN apps.

For years I’ve been forced to watch HBO content1 with a fake US account by starting playback on the iPhone and AirPlaying the video stream to my Apple TV. Later this year, I’ll be able to install a VPN app directly on the Apple TV and stream content on it without having to worry about my iPhone and AirPlay. Good riddance.


  1. I refuse to call it “Max” now. Sometimes I wonder how some companies can even come up with some names. ↩︎
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More on iPadOS 17’s Stage Manager

As I always do every summer, I read other journalists’ opinions about the new versions of iOS and iPadOS after I’ve published my preview story. This week, as I’m catching up on my reading queue (yes, I’m still using the Reading List/Notes setup I described here), I was pleased to see I’m not the only one who’s liking the new Stage Manager for iPadOS 17. Similarly, I’m not alone in thinking Apple should continue refining the iPad’s multitasking system and catching up with macOS.

Here’s Jason Snell, writing last week at Six Colors:

Unfortunately, one of my most hoped-for features for Stage Manager didn’t make it into iPadOS 17: you can’t run the iPad on an external display with its internal screen shut off, as you can when a MacBook runs in lid-closed mode. Not only can the second screen be distracting, but there’s stuff Apple insists on displaying on the iPad screen, and sometimes apps get thrown over to the iPad screen when you don’t want them there.

I’ve been working with the fake clamshell mode I detailed on MacStories for the past few weeks. It’s doable, but some of the inherent limitations of this workaround are incredibly annoying. For instance: there’s no way to show Control Center on an external display (seriously). I want to believe Apple is working on a real clamshell mode for iPadOS 18.

David Pierce, writing at The Verge, has also some ideas for features still missing from Stage Manager:

But now Apple needs to make Stage Manager an actual iPad feature. It needs to integrate it with the other iPadOS navigational tools and windowing systems in a way that makes sense. Let me have widgets and apps together in a space! And please, please let me save a collection of apps with a name and then bring it up with a Spotlight search, please. It needs to take advantage of the tablet’s outrageous processing power and actually let you use more than four apps at a time. It needs, in short, to make Stage Manager feel like part of the iPad instead of a wholly separate device that just happens to live inside the same screen.

The more I look at macOS Sonoma, the more I wish I could see widgets from my iPad’s Home Screen underneath Stage Manager’s windows. That’s the kind of feature that would make a lot of sense on a bigger iPad Pro.

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Netflix’s Slow and Steady Infiltration of the Videogame Industry

Last week, The Ringer published an in-depth look at Netflix’s foray into videogame publishing, which, to this point, has primarily consisted of mobile games on iOS, iPadOS, and Android. The story goes back to 2017, when Netflix published a retro-style game tie-in with Stranger Things. Today, Netflix offers not only a sizeable and growing catalog of mobile games but has begun purchasing game studios like Night School, the makers of the critically acclaimed Oxenfree and the recently-released Oxenfree II. As Lewis Gordon, writing for The Ringer, explains:

Since acquiring Night School, Netflix has bought three additional existing studios outright; it has also established two, one in Helsinki and another in California. There are some 67 games in the Netflix library, playable through its iOS and Android apps; 86 more are in development, with 16 of those being made by in-house studios. Consequently, Netflix Games has swollen to 450 employees, headed up by VP of games Mike Verdu (a former Electronic Arts executive), VP of game studios Amir Rahimi (former president of mobile games company Scopely), and VP of external games Leanne Loombe (who joined from League of Legends developer Riot).

That’s a big catalog with an executive team in place that hints at Netflix’s long-term gaming ambitions. Gordon:

For the time being, Netflix is doggedly sticking to its mobile-first message: The company declined requests to interview Verdu and Rahimi, the two executives whose work will arguably bear fruit further down the line. Nor has it allowed access to anyone at its newly established studios in Helsinki or California, the latter of which is working on an all-new “AAA multiplatform game” led by game makers with considerable chops: Joseph Staten, a key creative on the Halo and Destiny franchises, and Chacko Sonny, former Overwatch executive producer.

However, it’s not clear where Netflix is heading. The company seems to be making a lot of smaller bets on multiple game categories, as Gordon explains:

Netflix’s mobile titles are a notably disparate bunch. Among others, they include a Hello Kitty rhythm game, a SpongeBob cooking game, and a handful of titles licensed from mobile juggernaut Gameloft, including arcade racer Asphalt Xtreme. There are mobile ports of prestige indies such as Kentucky Route ZeroImmortality, and Twelve Minutes, as well as a handful of similarly ambitious games that, if you were browsing for a TV show or movie, would be grouped under the “Only on Netflix” header: charming platformer Poinpy, open-world flying game Laya’s Horizon, and Ubisoft’s recent Valiant Hearts sequel. Finally, there are the adaptations of Netflix’s own IP: Too Hot to Handle, based on the salacious reality TV show; the aforementioned Stranger Things game; and Queen’s Gambit Chess, which will arrive on July 25.

Gordon contrasts this approach with Apple’s:

Apple Arcade, another mobile subscription service, initially cultivated a slate of titles that shared an elegant, refined aesthetic and innovative interactivity (from vaporwave rhythm game Sayonara Wild Hearts to mechanical tinkering simulation Assemble With Care) before pivoting to more casual titles in an effort to mitigate so-called “churn” (i.e., the loss of subscribers). Netflix, by contrast, has aimed for a broad audience from the get-go. After all, the company’s remit couldn’t be wider: “We want to entertain the world,” states the marketing spiel on its website, an ethos reflected in its TV shows and movies. For every Roma there is an Extraction; for every Mindhunter, a Love Is Blind. Now, for every Laya’s Horizon there is a match-3 Stranger Things game.

One aspect of Netflix’s approach that is very different from Apple Arcade that I find fascinating is that it’s purchasing videogame studios to complement its in-house studio. When you step back, it’s an approach that’s similar to Apple TV+, which is both funding third-party shows that it publishes on its TV+ service and Apple Originals, which are created in-house. Whether that’s a formula that Apple could replicate for videogames, I don’t know, but I’d sure like to see it try.

Another fascinating aspect of Netflix’s videogame business is its expansion beyond mobile games. The mobile games it publishes are free to play with a Netflix subscription, but others are being published and sold on consoles and PCs, too. A good example is the recent release of Oxenfree II, which can be played on Apple and Android hardware for free by Netflix subscribers, but it’s also being sold on consoles and PCs for $19.99. It’s an interesting approach that adds value to a Netflix subscription but also offers outlets to play for people who don’t subscribe or prefer console and PC gaming experiences.

There’s a lot in Gordon’s story to think about and digest. Today, the number of Netflix customers who are playing its mobile games is tiny compared to the total number of subscribers. At the same time, Netflix is still clearly experimenting and in the very early days of testing the videogame waters. As a result, it’s hard to judge where the experiments might lead, but in a rapidly changing industry, it will be interesting to see if Netflix’s approach is the one that sticks.

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AppStories, Episode 343 – watchOS and macOS Sonoma Public Beta Previews

This week on AppStories, I’m joined by Alex Guyot to talk about the watchOS 10 and macOS Sonoma public betas.

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On AppStories+, Alex shares the tech he’s using to plan his wedding and I talk about game and app preservation.

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David Smith on Adapting Widgetsmith’s Weather Features to visionOS

David Smith has been poking around the visionOS SDK and chronicling his efforts on his website. His latest experiment was to take the weather forecast part of Widgetsmith and adapt it to visionOS. We’ve seen a lot of developers post screenshots of what their app looks like when it’s first built in visionOS, and it’s impressive how little work it seems to take to get an app up and running on the new OS.

However, visionOS apps are fundamentally different from others and require further attention to adapt to the new UI language. That’s what I love about David’s post. This is what it looked like when he started:

In the post, David walks through all the changes made, big and small, to get to this point:

The evolution of this view and others is a fascinating lesson in the UI differences between iOS and visionOS apps. Be sure to check out David’s post for more screenshots and details on the process of adapting Widgetsmith’s weather features to visionOS.

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