Posts in Linked

EarPods Rule

Even though we have a podcast together, I promise I did not talk to my friend Brendon about something I started doing myself last month: using EarPods – yes, the old wired ones – as my “universal earbuds” that can connect to just about anything these days. In any case, Brendon came to the same conclusion:

At the death of my most recent pair of Beats Fit Pro — the left earbud started to emit a loud electrical sound every so often or just disconnect entirely — I decided to give up on them for the time being. I instead bought some wired Apple EarPods which I haven’t used since the final days of the iPod. It’s hard to overstate how much I’ve loved having them with me for the past month.

And:

I’m not about to wax poetic about all of the ways using wired headphones in 2024 “changes everything” like a clickbaity YouTube video, but I will say that the proliferation of USB-C on pretty much every device is slowly returning the EarPods to their once-ubiquitous days of the 3.5mm jack. Yes I’m using them on my iPhone when I’m commuting, doing chores around the house, meditating, and what-have-you — but being able to plug them into my gaming devices, laptop, and tablet does in some ways feel like a return to form when it comes to ease of use.

I’m still using AirPods when I want to listen to music or podcasts without bothering my girlfriend at home or when I’m taking the dogs for a walk (although the Meta Ray-Bans have replaced a lot of my AirPods usage outdoors – something I plan to write about soon). A few weeks ago, however, fed up with limitations of Bluetooth multipoint-enabled earbuds, I thought: maybe I should just get Apple’s $20 USB-C EarPods and stop worrying about which wireless earbuds I use with my Apple devices and various gaming handhelds.

I’m here to tell you, like Brendon, that those $20 earbuds still rule. The ubiquity of USB-C means I can use them with my iPhone, iPad, Legion Go, Steam Deck, and even more novel devices such as the RG Cube and ROG Ally X (stay tuned for my thoughts on these on a future episode of NPC). I don’t have to worry about battery life, pairing, or latency. Sure, there’s a wire, and there’s no noise cancelling when using them – but these are my “downtime earbuds” anyway, so I don’t care.

Wireless earbuds – and specifically AirPods – are amazing. But if, like me, you often find yourself playing around with non-Apple devices and wishing you didn’t have to buy separate wireless earbuds for them…Apple’s EarPods are still great, and they’re better than ever thanks to USB-C.

Hear me out: a single cable standard that ensures headphones can work with any device, with no concerns regarding wireless protocols, batteries, and latency. What a concept, right?

Hear me out: a single cable standard that ensures headphones can work with any device, with no concerns regarding wireless protocols, batteries, and latency. What a concept, right?

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Federico’s Updated Setup Is Designed for Modular Simplicity

Federico has been on quite a journey with his gear setup over the past few months. If you’ve been following along on NPC: Next Portable Console, MacStories Unwind, and AppStories, you know that he’s been assembling a modular system that lets him switch effortlessly from work to play. He’s working on a story that pulls the threads of his experience together for readers, but in the meantime, Federico has updated our dedicated Setups page with what’s changed.

If you start with Federico’s latest entry in our Setups changelog, you’ll notice right away that the updates he’s made to his setup are all about simplifying his tech life. But, while many things have been taken away, several have been strategically added too. Let’s take a look.

The additions to Federico’ desk include:

Like me, Federico has also been experimenting with video and has added the Elgato FaceCam Pro and Elgato Key Light with Mini Mount to his setup.

As for gaming, Federico is still using the Lenovo Legion Go, but he upgraded to a new Steam Deck OLED with an etched glass display and added a bunch of Legion Go accessories, along with a custom-built eGPU:

On the home automation front, Federico has added Aqara E1 cameras and an Aqara Camera Hub G3 to his setup along with a variety of Philips Hue lights, a smart plug, and more.

For the complete list of gear in Federico’s setup, along with mine, be sure to check out our dedicated Setups page.

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Apple Executives on the Photos Overhaul in iOS 18

Alvin Cabral, writing for The National, got a nice quote from Apple’s Billy Sorrentino on the redesigned Photos app in iOS 18:

“As our features, users and libraries have grown, so has the density of the [Photos] app. So rather than hunt and peck throughout, we’ve created a simple streamlined single view photos experience based on deep intelligence,” Billy Sorrentino, senior director at Apple’s human interface design unit, told The National.

“Ultimately, we wanted to remove friction” in how Photos is used, he added.

It’s been a few weeks since I installed iOS 18 on my primary iPhone, and I feel pretty confident in saying this: I was wrong about the new Photos app at first.

I’ll reserve more in-depth comments for the public beta and final release of iOS 18; of course, given the drastic redesign of the app, there’s also a chance Apple may scrap their plans and introduce a safer update with fewer structural changes. However, over the past few weeks, I noticed that not only do I find myself discovering more old photos in iOS 18, but the modular approach of the more customizable Photos app really works for me. I was able to fine-tune the top carousel to my liking, and I customized pinned collections with shortcuts to my favorite sections. Put simply, because of these changes, I use the Photos app a lot more and find navigating it faster than before.

Anecdotally, when I showed my girlfriend the new Photos app, she argued that the single-page design should be nicer than iOS 17 since she never used the other tabs in the app anyway. I don’t think she’s alone in that regard, which is why I believe Apple should stick with this major redesign this time around.

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Highlighting Journalism on Mastodon

Eugen Rochko, writing on Mastodon’s blog today:

To reinforce and encourage Mastodon as the go-to place for journalism, we’re launching a new feature today. You will notice that underneath some links shared on Mastodon, the author byline can be clicked to open the author’s associated fediverse account, right in the app. This highlights writers and journalists that are active on the fediverse, and makes it easier than ever to follow them and keep up with their future work—potentially across different publications. Writers often work with different publishers over the span of their careers, but Mastodon is the perfect platform to amass a loyal audience that you, as the author, truly own, and can take with you across the fediverse.

When Eugen approached us about being one of the first publications to implement this new feature, we jumped at the chance. You may have noticed that we believe pretty strongly in writing and writers, so we’re pleased to be joining The Verge and MacRumors in implementing author bylines. Now, when you see a MacStories post on Mastodon, you can click on the author byline at the bottom of the post to jump to the author’s profile.

What’s more, the feature is incredibly easy to set up. It took Robb Knight about 15 minutes to add the creator OpenGraph tag to MacStories, and ever since, our posts have linked to our authors’ fediverse profiles:

Clicking the author link in a post takes you to that person's Mastodon profile.

Clicking the author link in a post takes you to that person’s Mastodon profile.

Currently, the authorship feature requires you to use the web version of Mastodon or its official app and have a mastodon.social account or be on a server running recent nightly releases. However, the new feature is part of the Mastodon API, so it shouldn’t be long before third-party apps begin supporting it, too.

Like a lot of people, we follow our favorite publications, but also our favorite writers. Mastodon’s author byline is an excellent way to shine a spotlight on both.

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The Story Behind Half-Life’s Canceled Mac Port

Half-Life was a defining game of the late 90s, which is why Mac users were excited when a Mac OS port was announced in 1999. However, within months, the game was canceled. As Greg Gant writes on Inaudible Discussion:

The official reason why the port was axed was given by Gabe Newell, president of Valve, citing the lack of Team Fortress Classic and multiplayer with PC users and fear of releasing an inferior product.

However, according to a companion video version of the post on the Definitive Mac Upgrade Guide channel, the real reason was bad blood between Apple and Valve, Half-Life’s developer:

Drawing from an interview with developer Rebecca Heineman, who worked on the port, the video explains that Valve canceled the port after being misled by an Apple games evangelist about expected sales figures.

In addition to Heineman’s story about the cancellation of the Mac port of Half-Life, the video covers how Valve intended to bring the technology that powers the Steam Deck to the Mac and why it never did. Plus, for those who have always wanted to play Half-Life on the Mac, Gant explains the best ways to do so on a variety of Mac architectures.

Gant’s story of the failed Half-Life port is an interesting bit of Apple history from a time when most major videogames were ported to the Mac. That’s no longer the case, although Apple seems to be making efforts to turn that tide. Gant’s story shows that there’s a lot of history to overcome.

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iPadOS 18 Adds Support for Formatting External Drives

Nice find by Kaleb Cadle in the first beta of iPadOS 18:

Now in the Files app on iPadOS 18, when we right click or hold press on an external drive and select “Erase”, new options appear for reformatting the drive. Currently, the format options here are APFS, ExFAT, and MS-DOS (FAT), the same format options available in Disc Utility. This is a major improvement for iPad power users and it will be interesting to keep an eye out for new improvements to this functionality and others within the Files app over the course of the iPadOS 18 beta cycle. It seems Apple may be taking a similar tact to the way they incorporated much of the functionality of the Preview app into the Files app via Quick Look, but now with functionality from Disc Utility.

Check out the blog post for a screenshot of what the feature looks like. Given the growing number of handhelds that store their games (or OS) on SD cards that I have to manage for NPC now, I’m very glad I no longer have to use my Mac to reformat those drives.

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Apple Says It Won’t Ship Major New OS Features in the EU This Fall Due to DMA Uncertainty

A new round in the fight between the EU and Apple has been brewing for a while now. About a week ago, the Financial Times reported that unnamed sources said that the EU was poised to levy significant fines against the company over a probe of Apple’s compliance with the Digital Markets Act. Then, earlier this week, in an interview with CNBC, the EU’s competition chief, Margrethe Vestager telegraphed that Apple is facing enforcement measures:

[Apple] are very important because a lot of good business happens through the App Store, happens through payment mechanisms, so of course, even though you know I can say this is not what was expected of such a company, of course we will enforce exactly with the same top priority as with any other business.

Asked when enforcement might happen, Vestager told CNBC ‘hopefully soon.’

Apple made no comment to CNBC at the time, but today, that shoe has apparently dropped, with Apple telling the Financial Times that:

Due to the regulatory uncertainties brought about by the Digital Markets Act, we do not believe that we will be able to roll out three of these [new] features – iPhone Mirroring, SharePlay Screen Sharing enhancements, and Apple Intelligence – to our EU users this year.

Is it a coincidence that Apple made its statement to the same media outlet that reported that fines were about to be assessed? I doubt it. The more likely scenario is that Apple is using OS updates as a negotiating chip with EU regulators. Your guess is as good as mine whether the move will work. Personally, I think the tactic is just as likely to backfire. However, I’m quite confident that you’ll be hearing from me again about fines by the EU against Apple sooner rather than later.

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The Origin Story of Apple Podcasts’ Transcripts

Ari Saperstein, writing for The Guardian, interviewed Ben Cave, Apple’s global head of podcasts and Sarah Herrlinger, who manages accessibility policy for the company, about Apple Podcasts transcripts. The feature, which was introduced in March, automatically generates transcripts of podcast episodes in Apple’s catalog and has been a big accessibility win for podcast fans.

The origins of Apple’s transcription efforts began modestly:

Apple’s journey to podcast transcripts started with the expansion of a different feature: indexing. It’s a common origin story at a number of tech companies like Amazon and Yahoo – what begins as a search tool evolves into a full transcription initiative. Apple first deployed software that could identify specific words in a podcast back in 2018.

“What we did then is we offered a single line of the transcript to give users context on a result when they’re searching for something in particular,” Cave recalls. “There’s a few different things that we did in the intervening seven years, which all came together into this [transcript] feature.”

Drawing from technologies and designs used by Apple Music and Books, the feature has been lauded by the accessibility community:

“I was knocked out on how accurate it was,” says Larry Goldberg, a media and technology accessibility pioneer who created the first closed captioning system for movie theaters. The fidelity of auto-transcription is something that’s long been lacking, he adds. “It’s improved, it has gotten better … but there are times when it is so wrong.”

My experience with Podcasts’ transcripts tracks with the people interviewed for Saperstein’s story. Automatically generated transcription is hard. I’ve tried various services in the past, and I’ve never been happy enough with any of them to publish their output on MacStories. Apple’s solution isn’t perfect, but it’s easily the best I’ve seen, tipping into what I consider publishable territory. The feature makes it easy to search, select text, and generate time-stamped URLs for quoting snippets of an episode, which makes the app an excellent tool for researching and writing about podcasts, too.

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The Issues of iPadOS 18’s New Tab Bars

Earlier today on Mastodon, I shared some concerns regarding the Books app in iPadOS 18 and how Apple implemented the new tab bar design in the app. Effectively, by eschewing a sidebar, the app has returned to feeling like a blown-up iPhone version – something I hoped we had left behind when Apple announced they wanted to make iPad apps more desktop-class two years ago.

Unfortunately, it gets worse than Books. As documented by Nico Reese, the developer of Gamery, the new tab bars seem to fall short of matching the previous design’s visual affordances as well as flexibility for developers. For starters, the new tabs are just text labels, which may work well in English, but not necessarily other languages:

Since the inception of the iPhone, tabs in a tab bar have always included a glyph and a label. With the new tab style, the glyphs are gone. Glyphs play a crucial role in UX design, allowing users to quickly recognize parts of the app for fast interaction. Now, users need to read multiple text labels to find the content they want, which is slower to perceive and can cause issues in languages that generally use longer words, such as German. Additionally, because tab bars are now customizable, they can even scroll if too many tabs are added!

You’ll want to check out Nico’s examples here, but this point is spot-on: since tab bars now sit alongside toolbar items, the entire UI can get very condensed, with buttons often ending up hidden away in an overflow menu:

Although Apple’s goal was to save space on the iPad screen, in reality, it makes things even more condensed. Apps need to compress actions because they take up too much horizontal space in the navigation bar. This constant adjustment of button placement in the navigation bar as windows are resized prevents users from building muscle memory. The smaller the window gets, the more items collapse.

If the goal was to simplify the iPad’s UI, well, now iPad users will end up with three ways to navigate apps instead of two, with the default method (the top bar) now generally displaying fewer items than before, without glyphs to make them stand out:

For users, it can be confusing why the entire navigation scheme changes with window resizing, and now they must adjust to three different variations. Navigation controls can be located at the top, the bottom, or the left side (with the option to hide the sidebar!), which may not be very intuitive for users accustomed to consistent navigation patterns.

The best way I can describe this UI change is that it feels like something conceived by the same people who thought the compact tab bar in Safari for iPad was a good idea, down to how tabs hide other UI elements and make them less discoverable.

Nico’s post has more examples you should check out. I think Marcos Tanaka (who knows a thing or two about iPad apps) put it well:

It makes me quite sad that one of the three iPad-specific features we got this year seems to be missing the mark so far. I hope we’ll see some improvements and updates on this front over the next three months before this feature ships to iPad users.

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