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Why Apple’s Passbook Doesn’t Do Credit Cards (Yet)

Why Apple’s Passbook Doesn’t Do Credit Cards (Yet)

Jessica E. Vascellaro of The Wall Street Journal writes:

Apple’s head of iPhone software, Scott Forstall, was interested in the idea, say people familiar with the matter, and engineers on his team began to brainstorm a comprehensive “wallet app.”

They discussed whether Apple should facilitate payments to merchants directly, one of these people said. The idea didn’t go very far, on account of the complexity, including the possibility that the company would need to become a bank.

[…]

Apple’s Mr. Schiller was worried that if Apple facilitated credit-card payments directly consumers might blame Apple for a bad experience with a merchant.

The executives ultimately opted for the more scaled-down version of Passbook, which engineers still referred to as the “wallet app.”

However, what Passbook ended up doing is far more interesting than simply tying in your credit cards. Passbook integrates store cards, movie tickets, flight tickets, concert tickets, and more into a single application. Rather than strictly being a digital wallet solely for bank cards, Apple took the idea of managing paper and plastic (tickets and extraneous store cards that add sometimes senseless bulk to our wallets) and utilized the screen to display the required barcode — not necessarily revolutionary, but it’s simple and effective. Utilizing the iPhone, Passbook can even display location aware notifications on the lock screen, “handing” you your ticket when you reach the airport for example. If the next iPhone does enable some sort of NFC payment system, then that’s great. But from what we already know, Passbook seems like a solid step in the right direction.

Honestly, you only have to look so far as the Samsung Galaxy Nexus and Verizon to understand why Apple executives weren’t so keen on the idea of introducing their own “wallet.” Mobile payments may be a “gold mine,” but it’s a gold mine that’s in a state of flux. When the Galaxy Nexus launched on Verizon, the carrier disallowed the ability to run Google Wallet, Google’s mobile payment app that works with NFC. Instead, Verizon wanted to focus on Isis, a separate mobile wallet being developed in tandem with AT&T and T-Mobile.

Secondly, companies like Square and PayPal are bringing the point of sale straight to mobile devices through innovative combinations of hardware and software. While Square offers features that allows customers to simply have merchants add a bill to their tab, their hardware dongle for iPhones, iPads, and Android devices depends on credit and debit cards for the payment of goods. While it’s early in the game, Square has certainly disrupted the idea of payment processing, allowing virtually anyone to become a seller and distributer of goods practically anywhere Square is supported. Where NFC focuses on modernizing traditional payment systems, companies like Square are focused on turning that idea on its head.

When (not if) Apple does decide to further integrate Passbook with our wallets, they’ll want to be sure that both sides of the spectrum (how to pay and how payments are accepted) are resolved. While companies like Google and Microsoft are testing the waters, Apple’s a company known for making the right moves when it counts.

We can agree that while everyone (okay — just the people who read tech blogs a lot) want the future now, Apple is justifiably err’ing on the side of caution. They clearly can’t ignore mobile payments, but what they can do is build a platform that allows them to utilize the stuff that’s… well, not in flux. It’s not like what we’re using right now is going away anytime soon. And it looks like Apple certainly have a good solution, at least in the meantime, towards managing all of the annoying stuff that also goes in your wallet — the stuff that often seems to be ignored in the course of discussing wallets vs. mobile payments. So while we clamor for phones to become an instant portal into our bank accounts and account balances, let’s not get ahead of ourselves. It looks like mobile payments have a long way to go before people not only get comfortable with the idea, but companies finally agree how to do things.

 

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Scanner Pro Gets iCloud Support For Scans

Scanner Pro Gets iCloud Support For Scans

Scanner Pro by Readdle is a powerful application to use your device’s camera to scan receipts or just about any document on the go. When version 4.0 was released, I was positively impressed by the iPad version, which sported an elegant interface and a terrific set of functionalities to turn photos into documents while adjusting borders and colors through multitouch. The app also came with Evernote and Dropbox integration, making it easier to, say, automatically upload scanned items into the same Dropbox folder also used by Readdle’s PDF Expert.

Last night, Readdle released a major 4.1 update to the app that brings the new UI design to the iPhone version, and adds iCloud sync for scans. Readdle writes:

Having introduced Scanner Pro 4 two months ago, we released an iPad version of Scanner Pro (making it universal) with a revamped interface and applied a bunch of new things we’ve learned from Scanner Pro users during the last 3 years. The latest version of Scanner Pro (4.1), brings a completely new interface to the iPhone, focusing on the most important things to make the scanning process easier and more intuitive. With Scanner Pro 4.1 users will enjoy the new design and experience, which are consistent on both iPhone and iPad.

In my tests, I installed Scanner Pro on my iPhone, and scanned a receipt from the Apple Store. After some basic cropping, I went back to the app’s main screen, and noticed an iCloud indicator that made it clear the app was uploading that scan to the cloud. I then updated the iPad app, and, after confirming I wanted to use iCloud, seconds later the scan was there. While it was downloading the item, the thumbnail preview was slightly dimmed and the iCloud indicator progressively filling in blue. This is a good iCloud workflow and seamless presentation to the user.

Scanner Pro was already a solid app, and this latest update adds the convenience of using the iPhone’s camera – particularly with the 4S, you’ll undoubtedly be producing better results than the images returned by the iPad’s camera. All of the features I mentioned in my review of version 4.0 are still there; as a bonus tip, iCloud integration means you’ll find PDF documents on your Mac as well by visiting the Mobile Documents folder inside Library (and perhaps you could set up a Hazel rule to automatically rename those scans or mirror them to Dropbox).

Scanner Pro is $6.99 on the App Store.

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Launch Center Pro and OmniFocus

 Launch Center Pro and OmniFocus

Michael Schechter has created a series of Launch Center Pro templates to speed up the creation process of repetitive tasks in OmniFocus for iPhone, inspired by David Sparks’ snippets for TextExpander and OmniFocus for Mac. With actions to easily attach the contents of the clipboard to a new task or setting up a reminder to follow up on something with a colleague, Michael’s snippets can be huge timesavers if you’ve been looking for a way to automate certain aspects of OmniFocus on the iPhone.

All I’ve done here is create a new group in Launch Center Pro called OF Actions. This allows me to have 11 rapid-fire actions for my most commonly created tasks. Rather than 11 unique actions, I’ve actually created duplicates for most that include whatever I have on the clipboard. This way I have a version that duplicates the Quick Entry field and another that emulates some aspects of the Clipper.

Based on OmniFocus’ new URL scheme and Launch Center Pro’s support for prompts (more details in our review of the app), these snippets won’t offer the same degree of customization found in desktop solutions like the aforementioned TextExpander or Keyboard Maestro, but they surely are the best way to automate OmniFocus on the iPhone for now. Because of the nature of iOS, you won’t be able to set up scripts that, for instance, let OmniFocus communicate with other apps automatically, but at least you’ll be saving some typing and navigation inside the app.

Inspired by Michael’s work, I have set up actions to access my most used perspectives and a new one called “Review Latest” that makes up for the lack of an Inbox perspective on iOS (as it’s project based rather than context based) and displays the latest tasks I may have added without a context or due date using Captio. Furthermore, I have assigned a scheduled reminder to the action, so that every day after dinner I’ll be reminded by Launch Center Pro to process my newest tasks created throughout the day.

The Omni Group’s Ken Case also chimed in on Twitter explaining how OmniFocus URLs work, and Justin Lancy collected the tweets in a Storify bundle. Nick Winja took a look at how it’s possible to access contexts via URL, as well.

You can see the full text for Michael’s Launch Center Pro snippets here.

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Ars Technica Investigates The Future Of Thunderbolt Cables

Ars Technica Investigates The Future Of Thunderbolt Cables

In an investigation for Ars Technica, Chris Foresman explores why Thunderbolt cables, more than a year after Thunderbolt debuted, remain at the expensive $50 and greater price range. Foresman dug into what the current situation was and discovered that apart from Apple, there is currently only one volume supplier of Thunderbolt cables that are likely rebranded by Belkin, Elgato, Kanex and others that offer Thunderbolt cables.

While other vendors are now offering their own Thunderbolt cables, prices have mostly stayed the same—in fact, some have gone up. We found this surprising; typically more vendors offering competing products leads to lower prices. And as the high cable price represents a fairly high barrier to entry for Thunderbolt devices, it relegates the standard to niche, early-adopter territory.

Foresman found that prices won’t really drop until early 2013 when a second generation design by Intersil will enter production. The current “first-gen cables” are based on a Genum transciever from Semtech that is built with silicon germanium which makes it much more expensive to produce.

It’s likely that Intel and Apple chose the Semtech part because it was either an already existing part that fit the requirements for Thunderbolt’s high 10Gbps bi-directional data rate, or Semtech had something similar that was easily adaptable.

The new design from Intersil does things differently by combining the cable’s microcontroller and transciever into a single processing chip and the power management and voltage regulators into another single chip - meaning the number of integrated circuits in the cable will go from 4 to 2. Intersil’s John Mitchell says to Ars that their solution is “half the chips, half the size, uses half the power, and cheaper conductors can be used. By the end of the year, cables will be less expensive.”

The chips are manufactured on a lower cost, 40nm CMOS process, improving yields and lowering costs significantly. The 40nm process also dissipates less heat, reducing the need for bulky heat sinking within the cable plug.

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Apple Testing New Genius Bar Layout

Apple Testing New Genius Bar Layout

Gary Allen writes about a new Genius Bar layout over at ifoAppleStore:

The designers’ solution to Genius Bar crowds was to pivot the GB table by 90-degrees so that it’s perpendicular to the rear wall of the store, and to eliminate the iconic kids seats and tables. A photo of the new set-up has surfaced showing a tall, 10-foot long wood counter at the rear of a store, with black stools on both sides. The table is set about 15 inches out from the rear wall of the store to allow employees to move from one side to another.

Often referred to as the “heart and soul” of an Apple retail store, the Genius Bar has come a long way since the floating notebooks for support staff and iPod-oriented questions and repairs. As Apple has evolved as a company and revamped its product line over the years, the Genius Bar has consequently changed to accommodate new kind of customers, questions, and, ultimately, devices – on both sides of the Bar. Customers’ details are now entirely managed on iPads, check-ins happen through a dedicated iPad app, and even signatures and machine information are being stored inside custom iPad software made for retail.

It’s rare to see a Mac at the Genius Bar these days, and perhaps the new layout is just another sign of the times.

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MobileMe Shuts Down

MobileMe Shuts Down

As initially announced last year with the launch of iCloud, Apple has officially shut down MobileMe – its former cloud-based platform for data syncing and document storage – yesterday, June 30, 2012. Replacing the standard Me.com login page with a shutdown notice for all users, Apple notes that “for a limited time, you can still move your MobileMe account to iCloud and download your Gallery photos and iDisk files at me.com”. The MobileMe login page is still providing links to find a lost device through Find My iPhone, download Gallery and iDisk data, and transition to iCloud. A Transition Q&A page is available here.

As also previously announced, old MobileMe subscribers with 20 GB of storage have received a free upgrade to iCloud until September 30, 2012:

MobileMe members with 20GB of storage receive a complimentary iCloud storage upgrade of 20GB, and accounts with additional purchased storage (40GB to 60GB) receive a complimentary upgrade of 50GB after moving to iCloud. These free upgrades are good through September 30, 2012. After that date, you can continue the upgrade at the regular price or let it expire and use the free 5GB plan.

Wikipedia provides a good summarization of MobileMe’s evolution and changes through the years, leading up to last year’s launch of iCloud, which Apple deemed the platform “for the next decade”.

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Bob Mansfield, Apple SVP Of Hardware Engineering, To Retire

Bob Mansfield, Apple SVP Of Hardware Engineering, To Retire

In a short press release, Apple today announced the Bob Mansfield, Senior Vice President of Hardware Engineering, will retire. Mansfield joined the company in 1999 as Apple acquired Raycer Graphics. He led the Mac hardware engineering since 2005, the iPhone and iPod hardware engineering since 2010, and the iPad  hardware engineering since its inception.

“Bob has been an instrumental part of our executive team, leading the hardware engineering organization and overseeing the team that has delivered dozens of breakthrough products over the years,” said Tim Cook. … “We are very sad to have him leave and hope he enjoys every day of his retirement.”

Over the next several months, the role will be transitioned to Dan Riccio, currently vice president of iPad hardware engineering, who joined Apple in 1998 as vice president of Product Design. The entire hardware engineering team will continue to report to Mansfield until his departure.

We’ve embedded Apple’s statement past the break.

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Google+ Coming to iPad Soon

Google+ Coming to iPad Soon

Drew Olanoff writing for The Next Web:

The app is absolutely gorgeous, and it definitely takes some cues from Flipboard’s approach to content display and digesting. I found that after using the app for a few minutes, navigating your way through all of Google+’s features was simple, and more importantly, natural. It’s a hybrid of Flipboard and Apple’s coverflow.

I’m not a Google+ user, but the new social features found in the Android and iPad versions look to imaginative, and in some cases, quite clever. Google+ Hangouts is built in, so you can chat with groups of family and friends — similar to FaceTime. Commenting looks easy, pictures are laid out like magazine images, and Google has seems to have managed to retain a modern and friendly interface that doesn’t feel abstract or robotic. You’ll want to check out The Next Web for more images and hands-on with the tablet app.

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Image Compression Case Study: ImageOptim vs. Xcode

Image Compression Case Study: ImageOptim vs. Xcode

When iOS developers package their apps, images can be compressed to a “CgBi” format through Xcode that helps reduce the total application size and improve performance. Compression, however, could be taken a lot further. In ImageOptim’s case study, they took a look at TweetBot for the iPad, a graphically rich application that contains over 26 MB of compressed images. When ImageOptim optimized the uncompressed versions of those images through their application, and twice over in combination with ImageAlpha, they saw a dramatic reduction in file size and loading times.

Disabling Xcode conversion and simply using ImageOptim instead was enough to reduce the application size by almost 30% (33.4MB down to 23.8MB) and halve initial display time in the benchmark.

Manually optimizing images with ImageAlpha reduced entire application size by more than a half (33.4MB down to 16.3MB). Images alone were 65% smaller and were displayed 2.5 times quicker than Xcode-optimized ones.

ImageOptim claims that developers can submit applications that don’t use Xcode’s compression method, point to resources showing how this can be done, and also link to an excellent success story. Developers should definitely check out the examples and data provided on their blog post to see how they can better optimize their apps. [ImageOptim via @cbowns]

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