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Forbes Profiles Comex, The iPhone Hacker Behind JailbreakMe

Forbes Profiles Comex, The iPhone Hacker Behind JailbreakMe

Forbes has published an interesting story on comex, the 19-year old hacker and Cydia developer who has released jailbreak tools for the iPhone multiple times in the past years. Namely, the latest iteration of JailbreakMe (which relied on a vulnerability in the iOS’ PDF rendering library that Apple patched after 9 days) has been used over 2 million times to jailbreak iOS devices (including the iPad 2) running iOS 4.3.3. Last year, comex released JailbreakMe 2.0, again based on a bug in the PDF engine, which allowed users to jailbreak devices running iOS 4.

The popularity of comex (his Twitter account alone has over 172,000 followers) and the anticipation that precedes every jailbreak release had the unpleasant side effect of a leak of an early beta version of JailbreakMe 3.0, which forced comex to rush the public release fearing Apple’s upcoming fix.

Perhaps the most interesting part from Forbes’ story is this little tidbit about comex’s background:

The young hacker taught himself to code in the programming language Visual Basic at the age of nine, gleaning tricks from Web forums. “By the time I took a computer science class in high school, I already knew everything,” he says. When he found that he couldn’t save a screenshot from the Nintendo Wii video game Super Smash Brothers to his computer, he spent hours deciphering the file, and later worked on other Wii hacks, getting a feel for its obscure operating system.

“I didn’t come out of the same background as the rest of the security community,” he says. “So to them I seem to have come out of nowhere.

Whilst Apple is seemingly “borrowing” ideas from the jailbreak community to implement them in iOS 5 in a more polished way, questions remain whether the future of the iPhone has much room left for jailbreakers. The way I see it, as long as Apple won’t allow users to freely customize the experience of iOS at the same degree the Mac does, and as long as people like comex will be around, there will always be a reason – we’re not talking about the necessity – to jailbreak a device.

Read the full story over at Forbes[image via]

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The New Yorker Has Sold 20,000 Annual iPad Subscriptions

The New Yorker Has Sold 20,000 Annual iPad Subscriptions

The New York Times profiles the status of The New Yorker iPad app, which was released in September 2010 but implemented iTunes subscriptions last May. According to The New Yorker, over 75,000 print subscribers have taken advantage of the offer to download the iPad app for free, whilst “several thousands more people” are downloading $4.99 single issues each week.

Offering the first detailed glimpse into iPad magazine sales since subscriptions became available in the spring, The New Yorker said that it now had 100,000 iPad readers, including about 20,000 people who bought subscriptions at $59.99 a year.

In the old in-app purchase model, The New Yorker used to sell single issues-only at $4.99. Since Condè Nast rolled out subscriptions for many of its magazines in May, the publication adopted a new model with subscription to the weekly magazine priced at $5.99 per month (or $1.50 per issue) and full annual iPad access at $59.99. Unlike several other digital versions of magazines ported to the iPad (many of them sold by Condè Nast itself), The New Yorker took a different approach: rather than re-working its information architecture to present articles alongside lots of images, “interactive ads”, video, and infographics, The New Yorker went for the simpler route of presenting readable text on screen. And as The New York Times reports, this strategy seems to have worked really well for them:

The New Yorker, a magazine that has always been heavy on text, took a different tack from its peers. Instead of loading its iPad app with interactive features, the magazine focused on presenting its articles in a clean, readable format.

“That was really important to us: to create an app all about reading,” said Pamela Maffei McCarthy, the magazine’s deputy editor. “There are some bells and whistles, but we’re very careful about that. We think about whether or not they add any value. And if they don’t, out the window they go.

Read the full report – including some remarks from the magazine’s editor David Remnick – here. [via Poynter]

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GrowlingLion - A Lion Inspired Growl Theme

GrowlingLion - A Lion Inspired Growl Theme

Lion has been released, and I wanted to make a theme that felt native to the new system, So I created Growling Lion based on the Safari 5.1 downloads window.

Two weeks ago, we covered Mono, a popular Growl theme that’s been updated to work on Lion. Inspired by the work of Christopher Lobay on Mono and Lion’s light color scheme in Quick Look and Aqua popovers, GrowlingLion is a new Growl theme by Andreas Heiberg that works on Lion and the latest release of Growl (before the app goes Mac App Store-only with version 1.3). I’ve installed the theme and I really like it, although I’d like it to have a bigger font.

You can download GrowlingLion here.

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EGOTextMateFullScreen

EGOTextMateFullScreen

This plugin adds native full screen app support to TextMate in Mac OS X Lion.

This one is for the developers. Thanks to Shaun Harrison, we have a bundle for TextMate that brings native full-sreen compatibility to Lion (via Nik Fletcher for pointing out this fantastic addition). In the meantime, MacroMates should be busy updating TextMate for Lion compatibility, and have posted a wiki detailing the bugs the developer is currently aware of.

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Add NFC Payment to Your iPhone 4

Add NFC Payment to Your iPhone 4

Jealous of Nexus S users with NFC built into their phones? Want to be able to pay with your iPhone just by tapping it onto those new fancy credit card terminals? If your bank provides smaller credit cards with NFC chips, you can seamlessly add one to your iPhone 4

The current iPhone 4 doesn’t have NFC built in, but you add it via a small modification that’s compatible with your bank of choice. Some banks can issue you an NFC card (with an embedded chip and radio antenna) that can be used to make payments, and if we were as savvy as Unplggd’s Vivian Kim, we’d be placing these cards in-between the battery and the glass back in your iPhone. The hack is “impressive and fun” she writes, and can be a great way to impress your non-geek friends or that gal behind the counter. Even more impressive is the great photo she took showing off just how this works — you’ll have to click through to see how she pulls this great trick off.

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Reveal the Dock in fullscreen apps

Reveal the Dock in fullscreen apps

To get to the Dock from a fullscreen app, just move the pointer all the way to the edge where the Dock is pinned, then swipe or move the mouse in the same direction again, as if you were trying to move beyond the edge. The Dock pops right up, with no keyboard commands needed.

I saw question about this directed at @macstoriesnet yesterday, although I didn’t know the trick. This morning Macworld comes through with a simple solution, although their explanation is a little confusing. Here’s the gist: if your dock is on the bottom of the screen, swipe your mouse cursor down twice at the bottom edge of the display. If your dock is at the right of the screen, swipe your mouse cursor right twice. This works even when you automatically hide and show the dock. If you have an app that’s open in another desktop space, you can simply click on its application icon in the dock to jump to that space without initiating Mission Control or swiping between desktops.

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Adobe Clarifies: Flash Hardware Video Acceleration Not Disabled in Lion

Adobe Clarifies: Flash Hardware Video Acceleration Not Disabled in Lion

Following the release of OS X Lion yesterday, a number of users immediately noticed that some of Adobe’s desktop tools, including Flash Player, had a series of compatibility issues with Apple’s new OS. Adobe started acknowledging these issues with a Known Issues official page, and TUAW noted most of Adobe’s product line was affected by the upgrade. Among the mentioned issues, Adobe stated “higher CPU activity when playing a YouTube video” with Flash Player  was “possibly related to disabled hardware acceleration” on Lion. Several blogs and tech publications implied Apple had done some changes to Lion’s final build to “kill” Flash Player for OS X.

With an update and a blog post, Adobe has now clarified that video hardware acceleration is not disabled in Lion.

The final release of Mac OS X Lion (10.7) provides the same support for Flash hardware video acceleration as Mac OS X Snow Leopard (10.6). The previous “Known Issue” described in a tech note suggesting that video hardware acceleration was disabled in Lion was incorrect and based on tests with a pre-release version of Mac OS X Lion that related to only one particular Mac GPU configuration. We continue to work closely with Apple to provide Flash Player users with a high quality experience on Mac computers.

From the Known Issues page:

Flash Player may cause higher CPU activity when playing a YouTube video. Possibly related to disabled hardware acceleration.

But then there’s an update below the first note:

UPDATE: The final release of Mac OS X Lion (10.7) provides the same support for Flash hardware video acceleration as Mac OS X Snow Leopard (10.6). The previous “Known Issue” suggesting that video hardware acceleration was disabled in Lion was incorrect and based on tests with a pre-release version of Mac OS X Lion that related to only one particular Mac GPU configuration. We continue to work closely with Apple to provide Flash Player users with a high quality experience on Mac computers.

Flash Player can be downloaded here, but the webpage still doesn’t include OS X 10.7 as supported OS.

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MacBook Air 13” Mid 2011 Teardown

MacBook Air 13” Mid 2011 Teardown

Although today is an exciting day for consumers, it is a sad day for consumer repair. Apple decided that the “svelte and sexy” MacBook Air would replace the “simple and serviceable” white plastic MacBook (for consumers at least– the white plastic MacBook is still available for educational use). While this means that your book-bags will be significantly lighter, it will also mean that you won’t be upgrading or servicing your computer anytime soon.

As iFixit tears down the MacBook Air this afternoon, they’re equally sad to see the plastic MacBook leave Apple’s consumer lineup (it will still serve a purpose in the education sector for students around the world). I still have my old black MacBook, and I don’t plan on getting rid of it anytime soon. Thunderbolt machines are still young, Lion is new, and there’s still some shifts to be made in Apple’s product line before I’m willing to commit to a new machine. (I’m waiting for the optical drives to be removed from the MacBook Pros, which would likely happen with a redesign). That said, I’ve been keeping my MacBook alive thanks to the great folks at OWC. Already, they’re looking to support the new 2011 MacBook Airs. OWC Grant writes:

If I’m right about this, and the clues certainly make it appear so, then once again, OWC offers an upgrade path that offers up to four times more capacity (480GB) than the size of the typical choice stock drive (128GB) from the factory in the new machines.

If I’m wrong…and the flash storage is truly soldered in, there are two possible options. One, get your hands on a Refurbished 2010 model instead and drop an OWC Aura Pro Express in there for the capacity you truly need and want. Two, we always could (note that “could” term there!) offer a Turnkey Program where you would send your 2011 MBA to us and we’d send it back with higher capacity and likely faster flash storage.

According to iFixit’s update this afternoon, there should be no need for the Turnkey Program. Apple’s latest MacBook Air should accept the OWC Aura Pro Express so you may add more storage if needed to the lightweight machines.

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Apple users buying 61% more apps, paying 14% more per app

Apple users buying 61% more apps, paying 14% more per app

The average iOS device owner will download 83 apps in 2011 vs. 51 in 2010, a 61% increase year over year. “Smartphone users are showing an increasing appetite to use apps to add features to their phones,” Munster writes,” and iOS has the leading app ecosystem.”

While the title is somewhat misleading (are we comparing iOS against Android again?), Piper Jaffray’s Gene Munster looks at the at the trend of app sales and ‘average selling price’ per app since September 2008, charting a nice graph that shows the App Store’s steady increase in downloads for free and paid applications. So far in 2011, the average selling price per app is up 14% year-over-year, versus a decrease of 18% in 2010. “After the initial race to the bottom in App Store pricing, we are seeing users pay up to add features and games to their iOS devices”, Munster writes.

I think we can attribute the recent uptick to in-app subscriptions. Magazines and newspaper subscriptions sold in the App Store can cost anywhere from $20 to $60 a year, and Apple has been aggressive in advertising digital publications via ‘featured’ and ‘what’s hot’ banners. Too, there’s been a recent trend with games like Tiny Tower that can rack up a lot of money by selling in-game currency which vastly improves the experience once players are hooked. The in-app purchase and subscription models are working out very well for developers that implement them.

Philip Elmer-DeWitt writes,

82% of the apps in Apple’s store are free. The 18% that users have to pay for have an ASP of $1.44. According to Munster, the increase in ASP is driven by the more-expensive iPad apps that represent a growing percentage of app downloads.

Again, a lot of these new iPad apps are digital magazines. While we have seen some great apps hit the App Store for $19.99 (OmniOutliner for iPad) and $9.99 (The Hit List for iPhone), unfortunately I think developers that are willing to price their apps high are still few and far between. I must admit, however, that I have seen more $2.99 and $3.99 dollar apps this year than the $.99 and $1.99 I’ve seen in the past. Then again, perhaps my inbox is just being pitched with more expensive apps than usual. Regardless, selling apps at higher price (more representative of an app’s value) is a good thing for developers, and it’s especially important on the iPad where quality software dictates how well it can replace a laptop. With iOS 5 around the corner, I wonder if users would be willing to spend more if the iPad was their only computer?

The App Store still has some kinks to work out, but it’s currently looking pretty healthy. Consumers are buying lots of apps (and in-app purchases), while developers are raking in just a little more money than before if we’re to believe Munster’s findings.

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