The App Store contains millions of apps, yet for some app categories there can be a real scarcity of quality options. Book tracking, for example, features a few solid choices that are still actively developed, but largely this category receives less developer attention than I’d hope. One new option that debuted recently is Book Track, an app designed to provide key library management features in a clean and simple interface. When it comes to utilities like book trackers, I prefer that apps keep complication to a minimum while still providing the key functionality I need. Book Track, with a few exceptions, largely succeeds at that.
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Book Track Review: A Modern, iOS-Friendly Library Manager
Overcast Refines Podcast Listening with AirPlay 2 Support and a New Version of Voice Boost
Overcast, Marco Arment’s iOS podcast player, received its first update of 2020 today, which enhances the listening experience with improvements focused on playback and audio quality.
Today’s update adds support for AirPlay 2, which means much faster switching between devices like an iPhone or iPad and a HomePod or another AirPlay 2 speaker or device. AirPlay 2 also buffers more audio than Apple’s original AirPlay technology. As a result, Overcast can continue playing a podcast episode even if you are temporarily out of range of the AirPlay 2 receiver.
I’m delighted that Overcast supports AirPlay 2 now. I often listen to podcasts as I’m doing things around my house. When I move to a room with one of my HomePods, the process of switching to the HomePod from my iPhone’s built-in speaker is much faster and smoother now, whether I use Control Center or tap my phone on the top of the HomePod. The delay with the original version of AirPlay wasn’t a deal-breaker, but it was a constant small annoyance that kept me from using AirPlay with Overcast most of the time. With AirPlay 2 baked into the app, I’m using my HomePods to listen to podcasts far more than ever before.

There’s a lot going on under the hood with Voice Boost 2, but you don’t need to understand the details to enjoy it.
The latest version of Overcast also adds Voice Boost 2. The feature has been rebuilt from the ground up, and the results are subtle but noticeable. The first time I played a podcast using Voice Boost 2 over my iPhone’s speaker in a noisy environment, I immediately sensed the difference. Where in the past, I would have to turn the volume up all the way to hear a podcast over constant, loud background noise like running water, now I can turn the volume down and still listen to what was said and with less distortion.
Over the weeks I’ve been testing the update to Overcast, Voice Boost 2’s volume and clarity improvements have become the ‘new normal,’ making the difference feel less pronounced than they were at first. However, that’s also why the update to the feature is so good. The change is so natural that you don’t notice it except side-by-side with the old version of the feature or another podcast player.
Under the hood, Voice Boost 2 has been entirely re-written and draws on Arment’s experience editing hundreds of podcast episodes. As he describes it in a post on Marco.org:
Voice Boost 2 is a mastering-quality audio-processing pipeline that applies broadcast-standard loudness normalization, light compression and EQ, and a true-peak lookahead limiter to your podcasts, in real time, without sacrificing quality or battery life.
You don’t need to understand what that means to appreciate Voice Boost 2, but Overcast is applying sophisticated, professional-grade audio processing techniques on the fly to generate audio that sounds more natural and is less jarring in contrast to system audio like Siri. Moreover, Overcast accomplishes this while using hardly any CPU resources (1% on an iPhone SE according to Arment), which means you get the benefits of Voice Boost 2 without paying a high price in battery drain. Voice Boost 2 is a remarkable technical accomplishment with practical, real-world benefits that make listening to podcasts more enjoyable.
According to Arment, Smart Speed has been updated to handle background noise better, too. The feature works the same way as it always has, but now it relies on dynamically changing based on Voice Boost’s loudness analysis. I haven’t noticed a difference here, but shows I listen to regularly don’t have a lot of background noise.
Overcast also includes a couple of other smaller features in this release too. First, you can set a number of seconds to skip at the beginning and end of an episode on a per-podcast basis, which allows you to skip a show’s intro and outro. The period can be set in five-second increments and is a nice addition for shows with long intros and outros that you’ve heard over and over and would prefer to skip, though it’s not a feature I expect to use personally.
Second, clip sharing and starring episodes are now available for private podcast feeds. I haven’t tried this feature because I don’t subscribe to any private feeds, but it’s good to see those features added to private feeds too.
The most significant changes to Overcast in this update are completely invisible to the user but have a considerable impact on how podcasts are enjoyed. With Voice Boost 2 and AirPlay 2 support, Overcast makes your favorite shows sound better, and they are easier to enjoy on more devices, which is a significant improvement for anyone who listens to podcasts in a lot of different environments and contexts.
Overcast 2020.1 is available on the App Store as a free update.
Spelltower+ Review: New Modes and More Resurrect the Classic Word Game
Word game addicts, say goodbye to your family, friends, and productivity: Spelltower is back and better than ever. The newly launched Spelltower+ from Zach Gage and Jack Schlesinger takes the original game, modernizes it for the latest iPhone and iPad screen sizes, adds lots of new game modes, and packs several other key feature enhancements. Whether you’re a longtime Spelltower fan, or the game missed your radar entirely in its glory days, Spelltower+ deserves your attention.
The New Fantastical Review
Over six years after the debut of the second major iteration of Fantastical – version 2.0 for iPhone, which I reviewed in October 2013 – Flexibits is introducing a new version of their popular hybrid calendar client/task manager today. The new Fantastical1, available today on the App Store, is a single app that runs on iPhone, iPad, Mac, and Apple Watch.
In many ways, the new Fantastical is a distillation of themes typically found in the modern productivity app scene: the app is free, and the developers have switched to a subscription model to unlock a variety of premium features. Fantastical Premium – the name of the new service – costs $4.99/month or $39.99/year and brings a collection of brand new functionalities, integrations, as well as enhancements to existing features. Users of Fantastical 2, regardless of the platform they were using, get to carry all existing features into the new app for free, and can try the Premium service at no cost for 14 days.
I’ll cut right to the chase: I’ve been using the new Fantastical for the past few months (hence the inclusion in my Must-Have Apps story), and it’s become the only calendar app I need, offering more power and flexibility than any alternative from Apple or the App Store. The free version of the new Fantastical – effectively, Fantastical 2 with a fresh coat of paint and some smaller bonuses – is a capable alternative to Apple’s Calendar app, but the Premium version is where Flexibits’ latest creation truly shines. At $40/year, Fantastical Premium may be a big ask for some users, but as a busy individual who deals with teammates all over the globe and likes Fantastical’s new features, I plan to subscribe.
In addition to the unification of the app across all platforms, design changes, and new premium features, which I will detail below, Flexibits has devised one of the most reasonable, generous upgrade flows from the old, paid-upfront app to the new, subscription-based one I’ve seen to date. There will be backlash from folks who are against subscriptions on principle – a discussion that is beyond the scope of this review – but I believe Flexibits has done a commendable job granting existing users access to all features they’ve already paid for, while replacing Fantastical 2 (the new app is an update over the old version) with something that is faster, visually more attractive, and potentially more useful.
With the new Fantastical, I’ve replaced a series of apps I was using for calendars, calendar sets, and time zones, and integrated everything into a single dashboard, kicking Apple’s Calendar app off my Home screen in the process. Even with a few shortcomings and system limitations, the new Fantastical is, at least for me, the non plus ultra of calendar apps at the moment.
Let’s dig in.
Portal Review: Immersive Ambient Noise with Philips Hue Integration
Ambient noise apps exist to help you focus or sleep, primarily. They provide a calming effect and complement mode-switching, whether that’s switching to a specific work project, switching from awake to asleep, or some other purpose. Portal, the ambient noise app that bears no relation to Facebook, works well for these purposes – in fact, focus and sleep are two of the three pillars Portal highlights in its name. However, the third pillar – escape – is what speaks most to the app’s distinct strength.
Portal doesn’t just offer a pleasant soundtrack to work or sleep by. As its name implies, its purpose is more specific and holistic than that, providing an escape portal into another environment entirely. Portal employs 3D soundscapes, Philips Hue integration, and imagination-inspiring visuals to make you truly feel, as much as possible, like you’ve escaped to a new place.
NapBot 1.3 Adds Independent Watch App, Today Widget, Notifications, and New Awake Minutes Trend
NapBot debuted last fall as a Swift UI-powered app that makes sleep tracking easy thanks to CoreML and a clean, simple design. The app recently received a variety of improvements via a 1.3 update that enhances both the watchOS and iOS components of NapBot.
On the watchOS side, NapBot now features a fully independent Watch app, meaning it can be downloaded from the Watch’s App Store and run without needing the iOS app installed. The current Watch app only shows sleep data for the previous day, rather than the full history that’s available on the iPhone, so I hope this release is just the first step toward offering full feature parity between watchOS and iOS apps.
Timed with its upgrade to independence, NapBot’s Watch app also now has complications available for every type of watch face and every complication size, so no matter which face is your go-to, you can find a fit for your sleep data.
The iPhone app now tracks a new trend, accessed from inside the Trends tab: Awake minutes. This enables keeping a pulse on how much time you spend awake during a normal night, and if the number doesn’t look good, NapBot will recommend you try reducing caffeine consumption during the latter parts of your day. If your Awake minutes trend shows just limited awake time, you’ll receive reassurance that brief waking periods can be perfectly normal.
Finally, NapBot has added a Today widget that documents your sleep data from the previous evening, and a notification in the morning to let you know sleep has been tracked. Using one or both of these options can reduce the need to open the full NapBot app as often and enable passive use instead, which I find ideal for a sleep tracking app.
The appeal of NapBot is in combining an easy-to-understand interface and effortless sleep tracking with data analysis powered by CoreML. Version 1.3 doesn’t change anything fundamental about the app, but it brings system feature integrations that make a meaningful difference in everyday use.
Arcade Highlights: Pilgrims
Apple Arcade launched with a flurry of fantastic games. Not long after the first wave of titles hit the service, Czech studio Amanita Design turned heads with the unexpected release of Pilgrims, a traditional adventure game that borrows interaction elements from card-based games. The studio’s quirky, signature art style and sound design come together in a short but delightful game that encourages exploration and experimentation.
Amanita has been making iOS games since the earliest days of the App Store. It’s probably best known for Machinarium, which was released in 2009, but it has released a string of artful games that are fan favorites, including CHUCHEL, Samorost 3, and Botanicula.
Pilgrims dropped on Apple Arcade in October and is available on iOS, iPadOS, tvOS, and the Mac. I’ve played the game on all four platforms and found that it’s best experienced on the iPad, followed closely by the Mac.
The reasons Pilgrims succeeds so well on the iPad are threefold. First, the game is beautifully illustrated in a hand-drawn style that is reminiscent of a children’s storybook, which a big Retina iPad screen helps bring to life. Second, the iPad’s superior sound system makes it a great way to enjoy the game’s soundtrack, even without headphones. Finally, as I’ll explain in more detail below, Pilgrims relies on a card-based approach to gameplay that lends itself to touch, making direct interaction with the game’s cards and collectibles a natural fit.
The iPhone benefits from the same intimate interaction as the iPad, but the experience is diminished by the smaller screen and the iPhone’s inferior speakers when played without headphones. Pilgrims benefits from the even bigger screens of a Mac and TV, where I found that interacting with the game with a trackpad or mouse felt closer to the iPad’s touch experience than using the Apple TV’s Siri Remote or a game controller.
The premise of Pilgrims is simple: you start the game as a traveler who wakes up in his tent. You navigate around a map to various locations by tapping or clicking on them. Along the way, you collect items, interact with other characters, and solve puzzles. As you pass certain milestones, you’re joined by other pilgrims on your travels as you progress to the conclusion of the story.
The characters you befriend and the items you collect are represented by cards at the bottom of the screen. As you travel from point to point, your objectives will be clear: the thief wants potatoes, and the restaurant owner wants wine, for example. To obtain those items and unlock later stages of the game, you need to visit other locations on the map and through trial and error, collect items, trade for others, and interact with characters to advance the story.

Interactions in Pilgrims are primarily accomplished by dragging the cards of items you’ve collected and travelers you’ve befriended into each scene.
Interactions are initiated by dragging cards into each scene and then watching how the story unfolds. The scenes are handled with an excellent sense of humor and whimsy that encourages you to experiment. In turn, that lends itself to a leisurely pace and provides a richer experience than doing the minimum necessary to reach the end of the game would suggest. It also makes Pilgrims a fun game to revisit because, although the environment may be familiar, testing different interactions with the characters you meet along the way makes repeat plays fun.
It’s the combination of storytelling and card-based play that makes Pilgrims such a perfect match with the iPad. Playing on a big Mac screen with a good set of speakers is a close second, but sitting back in a comfortable chair and exploring Pilgrims’ world from an iPad can’t be beaten. If you missed this release, which trailed the Apple Arcade launch by a few weeks, be sure to check it out now.
Pilgrims is available as part of Apple Arcade on iPhone, iPad, Apple TV, and Mac.
iA Writer 5.4 Adds New Export Options, Local Backups, and Hashtag Suggestions
Over the holidays, the iA Writer team released version 5.4 of its iOS, iPadOS, and Mac apps, which added improved export options. The iOS and iPadOS apps also gained local backups and hashtag suggestions.
The new export feature adds the ability to share, export, print, and copy from the app’s Library using context menus. On iOS and iPadOS, each of those commands is available by long-pressing an item in your Library and picking from the popup context menu. The experience is similar on the Mac, where the same options are available when you right-click on an item in the Library. iA Writer’s release notes say that publishing is available via context menus too, but the MacStories WordPress setup doesn’t work with iA Writer, and I don’t use Ghost or Medium, so I haven’t tried that feature.
The alternatives for getting text out of iA Writer have been expanded too. The update’s Copy action has added a Copy Markdown option that makes it trivially easy to copy your work and drop it into another iOS or iPadOS app or paste it into a Mac app using Handoff.
Better yet, the Copy Markdown functionality includes content blocks to the copied text. That way, if you split a long document into multiple files, copying the Markdown of the main document will automatically incorporate the externally referenced files as content blocks. It’s an excellent way to assemble a long-form story and paste it into a content management system or another app with just a couple of taps. Together with the app’s existing copy, share, and export options, iA Writer has become one of the most versatile text editors when it comes to delivering your final text in the format you want and where you need it.
On iOS and iPadOS, iA Writer 5.4 has also added local backups, which are accessed from the action button in the toolbar, by swiping left on or long-pressing an item in your Library, or using Quick Search, which Federico covered in his review of version 5.3 of the app. Backups of your files are created as you edit them, and reverting to an older version is as simple as selecting the one you want and tapping ‘Restore.’ If you change the name of a document, the app keeps the older backups under the file’s original name. You can also navigate to the root level of your Library folder structure from the backups of the document you are currently viewing, allowing you to browse every local backup created by iA Writer on your device.
The strength of iA Writer’s backup feature is that the backups are local. iOS 13 has been a buggy release, and iCloud Drive continues to cause trouble for some users. By creating a local backup, iA Writer provides its users with a copy of their work on whichever device they’re using that isn’t affected by sync or other cloud-based issues.
In my testing, the new backup feature worked well and provided additional peace of mind that my work is safe, which I love. I did run into a bug when navigating back to the editor from the backup view when I entered it via the Library’s context menu. The editor lost the focus, so I had no cursor or keyboard, though it’s an issue that can be fixed by tapping into another document and then back to the one you’re editing. Hopefully, that will be fixed soon, but for now, the workaround is simple, and the issue is easily avoidable by not using the context menu to access backups for the time being.
Another iOS and iPadOS-only feature that’s new for version 5.4 is hashtag suggestions. Hashtags aren’t a feature of iA Writer that I use, but the update makes accessing hashtags more convenient by displaying the most recent three in the row above the app’s custom keyboard if your cursor is on an empty space. Alternatively, if the cursor’s inside a word, the top row offers to convert the word into a hashtag. It’s worth noting, however, that hashtag suggestions are not displayed when iA Writer’s custom keyboard is displayed as a popover on the iPad Pro.
In the broader scheme of iA Writer’s development, version 5.4 is a relatively minor update, though it does reinforce why the app was chosen as the MacStories Selects App of the Year. iA Writer has been a category-leading text editor for years, but it continues to receive regular updates that incorporate the latest technologies on every platform in ways that refine the experience for users and expand the app’s capabilities.
There’s an incredible amount of power tucked away behind iA Writer’s simple UI. That power is always just a tap or two away, but stays hidden until you need it, which is my favorite sort of pro app UI.
iA Writer 5.4 for iOS and iPadOS and for the Mac is available as a free update for existing users.
Arcade Highlights: Grindstone
When it comes to mobile games, all a new title has to do to draw me in is show a Candy Crush-style grid of objects. There’s something about the simple mechanic of making connections on a grid that’s hard for me to resist. Most of the time, though, I find that while such games can easily grab my interest, many will quickly lose it when I actually start playing. It’s usually just standard match three games that keep my attention, so when I first tried out Grindstone, I didn’t think it would be for me.
Grindstone is an Apple Arcade title from Capy and the creative team behind the excellent Superbrothers: Sword & Sworcery EP. It features a familiar grid of objects – in this case monsters to defeat – but rather than rearranging matching monsters in a Candy Crush fashion, you’re tasked with tracing a line from one matching monster to another, determining the order in which you’ll slay them and potentially earn rewards. Monsters have to be adjacent to each other for you to string them together, so essentially you’re completing a connect the dots puzzle each turn with as many monsters destroyed as possible.