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2023 MacStories Selects Awards: Lifetime Achievement Award

It’s no secret that we’re big fans of the Pixelmator Team’s image editing apps at MacStories. A lot of our coverage in recent years has focused on Pixelmator Pro and Photomator, but long before those apps ever hit the App Store, there was just plain Pixelmator, an app that’s still available on the iPhone and iPad, and I still use regularly.

Pixelmator debuted on the Mac in the fall of 2007. Here’s how the Pixelmator Team described the release on its blog:

Pixelmator Team today released Pixelmator 1.0, GPU-powered image editing tool that provides everything needed to create, edit, and enhance still images.

Built from the ground up on a combination of open source and Mac OS X technologies, Pixelmator features powerful selection, painting, retouching, navigation, and color correction tools, and layers-based image editing, GPU-powered image processing, color management, automation, and transparent HUD user interface for work with images.

It’s fun to look back at the app’s launch page with its focus on the iSight camera, iPhoto, and the latest Mac OS X technologies like Core Image and Open GL. It feels dated now, but the fundamentals that made Pixelmator an exciting new app in 2007 are just as important for the app and the Pixelmator Team’s other apps today as they were then.

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Screens 5: An Updated Design, Improved User Experience, and New Business Model

Screens 5.

Screens 5.

Screens, the remote screen-sharing app for the iPhone, iPad, and Mac by Luc Vandal of Edovia is one of those apps that I feel like I’ve always used. It’s installed on all of my devices, letting me lazily check on the Mac in my office from my couch or grab a file that I forgot to put on my laptop when I’m working remotely. It’s also the app that makes working with my headless Mac mini server that’s humming away in a closet feel like it was sitting right on my desk.

The last time I reviewed Screens was in 2017 when version 4 was released. In the years since, the app has received regular updates, refining the workflow of connecting to remote computers and keeping up with the latest changes to Apple’s OSes. However, as an app that’s designed to be a window to another system, the UI hasn’t seen a lot of change until today’s update to version 5, which adds a bunch of refinements to how connections are organized and makes significant improvements to the app’s toolbar.

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First Look: Stray for Mac

Source: Annapurna Interactive.

Source: Annapurna Interactive.

Stray, a high-profile and well-regarded videogame that debuted in 2022, is now available on the Mac. Initially launched on PlayStation and Windows, followed by an Xbox version this past August, today’s Mac release is available on both the Mac App Store and Steam.

The game, created by BlueTwelve Studio and published by Annapurna Interactive, is set in a neon-lit, post-apocalyptic cityscape where you play as a cat. Thrown into an unfamiliar environment, your goal is to solve the mysteries of a dangerous rundown city aided by a flying robot named B-12.

Stray was generally well-received by reviewers, who appreciated how BlueTwelve imbued its cat protagonist with personality and captured life-like cat movement and behavior. As a result, it’s unsurprising that the number of systems on which you can enjoy Stray’s feline adventures has continued to expand.

I played Stray when it debuted on the PlayStation 5 and enjoyed it. The game’s controls are relatively simple, and the story isn’t terribly long, but the puzzles are challenging, and the cyberpunk visuals are stunning. It’s been a while since I last dipped into Stray, but the game was one of my favorites of 2022, so when I got the chance to play it a day before the launch, I jumped at the opportunity.

I’ve only had time to play Stray on the Mac for a few hours, navigating through the introductory scene and the early part of the game, so this isn’t a review. However, as someone familiar with the console version, I thought I’d share my early impressions playing on my M1 Max Mac Studio and my M1 MacBook Air.

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Bezel: The Best Way to Screen Capture Your iPhone From a Mac

I have recently been working on a personal web project that involves a lot of testing on my iPhone. While I would usually just have my iPhone to the side on my desk to test my changes in real-time and take screenshots, I was looking for a solution to mirror my iPhone’s screen directly on my Mac’s desktop. This is where I stumbled upon Bezel.

Bezel is a fantastic utility from Nonstrict that allows you to start capturing your iPhone immediately after connecting it to your Mac. The app is both simple and extremely convenient.

To start using Bezel, all you need to do is allow the app to start at login. Then, plug in your iPhone when you want to start mirroring your screen. That’s it. Bezel will automatically display your iPhone on your desktop. Similar to Federico’s Apple Frames shortcut, the app will frame your iPhone’s display with a bezel that matches your iPhone model.

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Play 2.0 Adds YouTube Channel Support, Folders, and a New Premium Subscription

Marcos Tanaka’s Play has become the way I watch YouTube, which isn’t something I expected would happen as much as I’ve enjoyed the app since its launch early last year. The app, available on the iPhone, iPad, Mac, and Apple TV, started as a way to save YouTube links to watch later. That made Play indispensable for keeping track of videos in a way that is similar to how I save articles I want to read later in Matter.

With version 2.0, Marcos has transformed Play from a utility where I save links for later to how I find videos and watch them in the first place. The big difference is that Play now allows users to manage YouTube channels inside the app. I still come across YouTube links on social media, iMessage conversations, on the Club MacStories Discord server, and elsewhere that I add to Play using its excellent share sheet integration. However, with support for YouTube channels, I now have a chronological list of everything published by my favorite channels delivered to an inbox where I can quickly pick the ones I want to watch, which is wonderful.

If that sounds a lot like RSS, that’s because it is. That’s how I prefer to scan my favorite websites for articles to read, and now, it’s how I’m watching my favorite YouTube channels.

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Procreate Dreams First Impressions

Artwork source: Procreate.

Artwork source: Procreate.

I’ve been playing with Procreate Dreams for about a week. The brand new animation app from Procreate shares a lot of DNA with the company’s flagship drawing and painting app. As a result, despite my limited time and scant artistic talents, I expect Procreate Dreams will be a hit.

Procreate made a name for itself with artists with its gesture-driven, hands-on approach to art. By focusing on gestures, the company’s first app puts your artwork front and center, providing the maximum context for what you’re working on and reducing distractions. The approach also encourages interacting with the app’s canvas in a natural, fluid way.

Artwork source: Procreate.

Artwork source: Procreate.

That same approach is the hallmark of Procreate Dreams. The app tackles animation in much the same way Procreate reimagined drawing and painting on an iPad. The tools at your fingertips are deep and sophisticated but get out of the way of your creation. At times, the discoverability of features suffers a little as a result, but after spending some time tapping UI elements, long-pressing to reveal context menus, and experimenting with multi-finger gestures, Dreams reveals itself, rewarding the curious who take the time to learn what it can do.

All of the familiar Procreate brushes and tools are available in Dreams. Artwork source: Procreate.

All of the familiar Procreate brushes and tools are available in Dreams. Artwork source: Procreate.

Procreate Dreams, which has been in development for five years, offers multiple ways to create 2D animation. The full suite of Procreate brushes and tools is available to artists. For anyone who has used Procreate before, this is the perfect place to start with Dreams because it will immediately feel like home. However, underlying those familiar brushes is a new and more powerful painting engine that allows for larger canvases and more complex artwork, giving the app room to grow into the future.

Dreams also introduces a new way to animate called Performing, which allows artists to record the movement of their creations using touch. Tap record and drag a selected item on the app’s stage, and Procreate Dreams will add keyframes and paths automatically, simplifying the process of bringing your artwork to life.

Artwork source: Procreate.

Artwork source: Procreate.

Other edits can be accomplished from the timeline, which supports multiple layers, manual keyframing, cel animation, video editing and compositing, and more, all using gestures to access features and select content. When you put it all together, there’s a lot going on, but it works smoothly thanks to Apple’s Metal framework running on Apple silicon.

You’re not limited to hand-drawn animation on a blank canvas, either. Dreams supports video, to which you can add an animation layer and edit, crop, zoom, pan, and more. Separate audio tracks can be added, too.

I plan to spend some quality time in Procreate Dreams over the holidays. Drawing apps has never been my forté, and drawing on a timeline adds an additional element of complexity. However, Dreams isn’t like any other animation app I’ve tried before. My familiarity with Procreate gave me a head start, easing me into unfamiliar territory. That’s a big advantage for the app and an even bigger one for anyone who has ever wanted to try their hand at animation.

Procreate Dreams is available on the App Store as a one-time purchase for $19.99.


Quiche Browser Is a Beautiful and Modular Web Browser for iOS

As part of my ongoing experiment with third-party web browsers for the iPhone, I recently stumbled upon a new indie browser for iOS, which I was instantly drawn to thanks to its adorable name. Quiche Browser is a beautiful browser developed by Greg de J that focuses on UI modularity and small quality-of-life enhancements. The app has surprised me with its great design, and one unexpected use case.

In Quiche Browser, every button can be moved and customized. If you are not the kind of person who likes to tweak the placement of every interface element, this may sound overwhelming. Fortunately, Quiche Browser lets you pick from the ‘Toolbar Gallery’, a collection of toolbar presets that you can customize and adjust. This is an excellent way to quickly get started with your preferred preset, and also to learn how you can customize Quiche’s look, whether you want a fully-featured toolbar or a minimalistic look.

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I Tried to Run Cities: Skylines 2 on My M2 MacBook Air via Apple’s Game Porting Toolkit… And I Discovered A Great App Instead

I have always been a huge fan of city-building games. The first video game I ever played was SimCity 3000, on my uncle’s bulky PC running Windows 2000. I then went on to play SimCity 4 throughout middle and high school. Sadly, EA’s reboot of the franchise in 2013 was a sizable disappointment, and has lead fans to love Cities: Skylines instead, a newcomer to the genre.

Cities: Skylines was released in 2015 simultaneously on Windows, Mac, and Linux. I have fond memories of playing the game on my newly purchased 13-inch MacBook Pro. It was my companion during numerous train trips I took across France and Germany that winter. Although the MacBook Pro’s battery would probably have been depleted in 20 minutes if it were not for the presence of power plugs in most trains, the fact that it launched and ran on my Mac without compromise was impressive.

I was eagerly looking forward to the release of Cities: Skylines 2 this year. After reading a number of positive reviews, I knew I would want to play the game as soon as possible. Unfortunately, Paradox Interactive threw a wrench in my plans: Cities: Skylines 2 is currently exclusive to Windows, and the company has not yet announced any plans to release the game on macOS.

This year at WWDC, Apple released the Game Porting Toolkit, a software translation layer that can help game developers easily port their Windows games to the Mac. It seemed the toolkit was allowing users to launch their favorite Windows games on their Mac with surprising ease. Intrigued, I wanted to test it out to see if I could play Cities: Skylines 2 on my M2 MacBook Air.

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