It’s time to get packed for WWDC, and like most years, my carry-on bag will be stuffed with everything I need to cover the event for MacStories. This year, I’ve focused on streamlining my podcast recording setup after some problems that slowed me down last year. Built around my everyday ‘away from home’ setup that I’ve been using for several months, I think I finally have a simple yet powerful writing and podcasting travel setup that should serve me well on the trip.
11” M4 iPad Pro and MacBook Pro.
The center of my setup will be a 14” M3 Max MacBook Pro that Apple sent me for testing. It’s a fantastic computer that’s more than capable of handling the research, writing, and audio production work I’ll be doing, along with any video taken during the week.
I’ll also take my new 11” iPad Pro, which should help lighten my bag when I’m traveling back and forth from my hotel to Apple Park. Swapping my old 12.9” iPad Pro for the new 11” model will be perfect for this sort of trip. I plan to use it for getting some work done on the flight to California and for taking notes at the WWDC keynote. It’s hard to jot much down during the event while you’re sitting outside in the sun, so anything more than my iPad would be overkill.
This time of year is one that’s always filled with anticipation for what’s upcoming for both developers and users of Apple’s platforms. And while many traveling to Cupertino will be focused on the iPhone in their pocket or the iPad or MacBook that regularly travels with them, for an Apple TV aficionado, it’s a different story.
As I packed for my first WWDC last year, I had a moment of self-reflection. Did I really need to pack an external display, ATEM switcher, HDMI splitters, HomePod minis, controllers, multiple Apple TVs, and an eight-gang multi-plug extension lead into my carry-on in anticipation of a noteworthy software story for Apple TV?1 After all, the year prior had developers and fans giving their best impersonations of confused John Travolta following a largely absent year for tvOS.
Thankfully, WWDC23 was a different story, with a surprisingly ambitious tvOS 17 release full of improvements and features I couldn’t wait to try. But while other attendees could go hands-on with the first developer betas of their favorite platforms with relative ease, given the nature of Apple TV hardware, I had to head back to the apartment I was staying at whenever I wanted to get hands-on time with tvOS.
Somewhere in the Apple TV multiverse, there was a USB-C powered device that I could carry with me for quick reference, whether at Apple Park or a south London coffee shop during my writing process for last year’s tvOS review. Somewhere, there was an iPad-like device that could run tvOS, offering a superior software alternative to the plentiful supply of affordable, battery-powered Android portable projectors.
Although neither of those products have yet to enter our own Apple TV universe, the introduction of iPadOS 17 and its support for UVC (USB Video Class) devices had my imagination running wild at the possibilities for this year. I needed to become the hero of my own story and create the on-the-go tvOS workstation I envisioned by braving the world of hardware modification and building my very own Apple TV Go.
Controller for HomeKit is an alternative way of controlling and setting up your HomeKit accessories, scenes, and automations from your iPhone. While the app has been around for some time, this month it received a major upgrade with a new feature that turns the app into a fun and powerful control center for your home.
Now, in Controller for HomeKit, you can leverage the iPhone’s LiDAR sensor to scan your entire home and create a 3D floor plan, on top of which you can overlay your lights, scenes, and other HomeKit accessories. The result is a fun, customizable, and interactive UI that works so well and is so intuitive that it almost feels like it belongs in Apple’s own Home app for the iPhone.
If you haven’t tried Sequel to track your media queues, you’re missing out and have some catching up to do. There’s a reason we gave Sequel 2.0 the MacStories Selects Best App Update award last year. The app, which is available on the iPhone, iPad, Mac, and Vision Pro, is one of the very best media trackers in a very crowded field.
One way to get up to speed with Sequel’s core features is my review of version 2.0, which I won’t repeat here. Since that review, developer Romain Lefebvre has released updates that continue to improve the app in meaningful ways. However, today’s version 2.3 release is special because it’s one of the first apps I’ve tried that uses AI in a truly useful, non-gimmicky way. Plus, the update adds Shortcuts integration, allowing users to automate the app in new ways, as well as a Markdown-compatible note-taking feature and new layout and search options.
I’ve been playing around with Kino, a video camera app by Lux, on and off for the past day. That’s not long enough to do a full review, so instead, I got up this morning and headed out for a walk with Kino in tow to see what the default experience is like. The short answer is it’s excellent. Kino is designed to work well out of the box for a novice like me but offers manual controls for someone who needs less hand-holding. It’s similar to Lux’s approach to Halide, the company’s pro camera app, and my early experience with Kino has been just as good as it’s been with Halide.
Kino and Halide share a similar design aesthetic, so if you’ve ever tried Halide, you’ll have no trouble finding your way around Kino’s UI. There’s a record button at the bottom of the screen flanked by a button to access the video you’ve taken, which can be stored in your photo library or in the Files app, and a button for the app’s Instant Grade feature. At the top of the screen are controls for resolution, frame rate, and format presets, as well as a ‘Custom’ option. The top of the screen is where you’ll also see your audio levels and a button for switching between automatic and manual exposure. Just beneath the viewfinder are controls for toggling auto and manual focus, picking your camera lens, and a button for accessing additional controls and the app’s settings.
Like Halide, Kino also comes with a set of guides to get you started, which I haven’t tried yet because they weren’t available in the beta version of the app. However, if they’re anything like Halide’s guides, I expect they’ll be worth checking out if you’re new to shooting video and want to get the most out of Kino.
Some of Kino’s built-in color presets.
The app shoots beautiful video by default. Here’s an example of a short walk through Davidson College’s campus using all default settings, the iPhone 15 Pro Max’s Ultra Wide lens, and no post-processing.
The marquee feature of Kino is its Instant Grade. The app also comes with a collection of built-in color presets that you can preview in the viewfinder, making it easy to find one that fits your needs. The collection that comes with Kino has been created by video experts, including Stu Maschwitz, Sandwich Video, Evan Schneider, Tyler Stalman, and Kevin Ong. But you’re not limited to the presets that come with Kino. You can also import any LUT using the app’s integration with the Files app.
I visited a nearby lake and shot some video with Kino’s default settings enabled, and then tried each of its color presets:
The app also implements something Lux calls AutoMotion, which applies an exposure logic that gives video a cinematic feel. It’s another feature that just works out of the box for novices who don’t want to dig deeper. However, you always have the option to vary from the defaults, adjusting settings manually.
My first-run experience with Kino was great. I didn’t explore the app before heading out the door this morning, yet I had no trouble figuring out the basics and shooting video that looks good with no processing whatsoever. With more practice and some post-processing, I’m sure the results would look even better, but I love how well my video turned out with minimal effort. I’m planning to spend more time with Kino over the summer and look forward to checking out Lux’s guides to improve my video skills.
I’m not usually nostalgic about apps. I appreciate classic designs from the past, but I find ‘new’ more exciting. However, for every rule, there’s an exception, and for me, it’s Mario Guzmán’s beautiful, pixel-perfect reimagining of classic Apple music apps.
Guzmán’s latest app is QuickTune, a remote control utility for Apple Music. The app is the spitting image of QuickTime 71 running on Mac OS X Tiger, with a sprinkling of modern features and fun interactions that make it a pleasure to use.
As I hinted in my story on the issues of iPadOS last week, I upgraded from an 11” iPad Pro to a 13” iPad Pro (1 TB, Wi-Fi-only model). While I was very happy with the 11” form factor, I decided to return to the larger model for two reasons:
I wanted to have maximum thinness with the ultimate iPad Pro model Apple makes.
I sacrificed the physical comfort of the 11” iPad Pro to get a larger display for my MacPad as well as portable gaming.
Today, I will explain how I was able to immediately turn the brand-new 13” iPad Pro into a convertible MacPad using a combination of accessories and some new techniques I’ve been exploring. I’ll also share my experience with using the iPad’s glorious Tandem OLED display in a variety of gaming setups ranging from streaming to emulators.
Let me cut to the chase: sadly, I don’t have a new iPad Pro to review today on MacStories.
I was able to try one in London last week, and, as I wrote, I came away impressed with the hardware. However, I didn’t get a chance to use a new iPad Pro over the past six days ahead of today’s review embargo.
I know that many of you were expecting a deeper look at the iPad Pro on MacStories this week, but that will have to come later. I still plan on upgrading to a 13” iPad Pro myself; I’ve decided I want to return to the larger size after a few months with the 11” iPad Pro. If you’re interested in checking out reviews of the new iPad Pros from heavy iPad users like yours truly right now, I highly recommend reading and watching what my friends Jason Snell and Chris Lawley have prepared.
Still, as I was thinking about my usage of the iPad and why I enjoy using the device so much despite its limitations, I realized that I have never actually written about all of those “limitations” in a single, comprehensive article. In our community, we often hear about the issues of iPadOS and the obstacles people like me run into when working on the platform, but I’ve been guilty in the past of taking context for granted and assuming that you, dear reader, also know precisely what I’m talking about.
Today, I will rectify that. Instead of reviewing the new iPad Pro, I took the time to put together a list of all the common problems I’ve run into over the past…checks notes…12 years of working on the iPad, before its operating system was even called iPadOS.
My goal with this story was threefold. First, as I’ve said multiple times, I love my iPad and want the platform to get better. If you care about something or someone, sometimes you have to tell them what’s wrong in order to improve and find a new path forward. I hope this story can serve as a reference for those with the power to steer iPadOS in a different direction in the future.
Second, lately I’ve seen some people argue on Mastodon and Threads that folks who criticize iPadOS do so because their ultimate goal is to have macOS on iPads, and I wanted to clarify this misunderstanding. While I’m on the record as thinking that a hybrid macOS/iPadOS environment would be terrific (I know, because I use it), that is not the point. The reality is that, regardless of whether macOS runs on iPads or not, iPadOS is the ideal OS for touch interactions. But it still gets many basic computing features wrong, and there is plenty of low-hanging fruit for Apple to pick. We don’t need to talk about macOS to cover these issues.
Lastly, I wanted to provide readers with the necessary context to understand what I mean when I mention the limitations of iPadOS. My iPad setup and workflow have changed enough times over the years that I think some of you may have lost track of the issues I (and others) have been experiencing. This article is a chance to collect them all in one place.
Last month, AltStore was finally made available on iOS for everyone living in the European Union. Not only does the first alternative app marketplace on iOS ship with the great Delta videogame emulator, but it also lets you install Clip, a clipboard manager unlike any other on the iPhone.
The app’s uniqueness resides in the sole fact that it’s the first ever clipboard manager on the iPhone that can actually run in the background and continuously monitor your clipboard, regardless of the app you’re in. And despite the fact that the app is pretty bare-bones right now, this core ability alone makes a huge difference in usage, enough to crown Clip the best clipboard manager to ever ship on iOS.