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Initial Impressions of the iPhone 5s

I chose the Space Gray model over Gold and Silver[1], and I think the gray looks fantastic. The gray is maybe closer to stainless steel in tone, a darker tint than the aluminum finish of the silver model or of today’s MacBooks. The original batch of hands-on photos and renderings don’t do the color justice. I think “gray” downplays its premium look.

This is my first iPhone with the 4-inch Retina display and the difference is tremendous. Upgrading from the now stubby looking iPhone 4s, the 5s feels slim and tall. It’s featherlight, slick, and surprisingly more comfortable than I thought it would be. I haven’t had to think about pulling down the Notification Center or reaching too far to hit a back button.

It’s so light that I ended up purchasing one of Apple’s new leather cases just to give the phone a little extra grip. I do have mixed feelings about the leather case. As far as I can tell, it’s a plastic shell covered in a stiff (but ever so slightly plush) leather. The case doesn’t feel too different from a Smart Cover for the iPad. While it looks supple, it’s not. It’s shaped so that it very tightly snugs the phone. It’s such a tight fit that getting it out is an exercise in patience. I pried the corners back getting the phone halfway out, and used a pencil eraser maneuver the rest of it out through the camera hole, pushing on the glass. To their credit, Apple made a case that doesn’t add much bulk or weight to the iPhone 5s, but it’s not a case you will want to take on or off everyday.

Upon setting up the 5s, you’re presented with the same iCloud setup screens as usual. I opted not to restore a backup from iCloud, instead choosing only to sync other info like contacts and calendars. Afterwards you’re asked to set up Touch ID, the new fingerprint sensor that’s installed underneath the modest Home button. I didn’t think the instructions were clear enough, but I was already familiar with setup thanks to the numerous amount of hands-on videos from popular tech sites. Once activated, it really does work like magic. Other fingers don’t trigger the sensor, and it unlocks almost immediately. I’m still getting used to not swiping and typing in a pin.

Interestingly, the ring around the sensor on the Space Gray iPhone doesn’t match the gray body. Instead it’s jet black, darker than even the slate color on the previous iPhone 5. Unlike the Silver and Gold models, the black Home button does appear more translucent.

I pre-ordered an album on iTunes (just a fingerprint required) and it just worked. The natural next step for Apple would be to use Touch ID for EasyPay purchases. Michael Norton and crew touch on the idea for retail purchases during Episode 72 of The Impromptu.

I’ve taken a few selfies (I’d rather not share those) and the quality of the front facing camera is excellent, much improved from the 4s. The rear facing camera is spectacular: a dimly lit setting (overcast sky and closed blinds) appears slightly warmer and brighter in the photograph with hardly any grain. Photos taken outside are fantastic as usual. It was daylight by the time I walked out of the store, so I have to try out the upgraded flash and low light capabilities in the evening. I can’t say right now, but I’m expecting the 5s to be a very impressive little camera.

I was looking forward to giving the motion sensor a brief spin, but I haven’t noticed the Nike+ Move app in the App Store yet. I don’t know if that was slated to launch today or next week, but I’m looking forward to giving it a test and seeing what impact there is on battery life.

Lastly there’s the performance. It’s blazing fast. Everything is buttery smooth, and parallax scrolling doesn’t feel like something I have to turn off. Just how powerful the A7 chip is will become apparent down the road, as people start noticing how much faster it is to do things like export movies and photos with upgraded apps. The fact that Apple was able to double the processing speed over last year’s model (which was already twice as fast as the 4s) is impressive.


  1. While it’s true that the Space Gray model was the only available color at my carrier’s store, it was what I originally wanted. What I think is interesting is how Apple possibly underestimated interest in the Gold models, since they appear to be both in high demand and in limited supply at Apple Stores. ↩︎

Living with iOS 7

iOS 7, released today, is a deep reimagination of Apple’s mobile platform: using familiarity and the need for a reset as catalysts, iOS 7 represents Apple’s attempt to make iOS ready for the future. iOS 7 is, effectively, the epitome of a large company that knows it’s time to get rid of cruft and inconsistencies to bring a new order to a platform that has grown exponentially in the past five years. For developers, iOS 7 brings powerful new tools that will allow for a new generation of more flexible, intelligent, and versatile apps. iOS 7 is not perfect: there are rough spots and some wrong assumptions, but it’s not flawed or, as many will argue in the next few weeks, a “mistake”. It would be extremely silly and shortsighted to judge iOS 7 by the look of its application icons or the gradients Apple has decided to use on some graphics. More than any other Apple product, iOS 7 isn’t just defined but how it looks: iOS 7’s new look is devoted to functionality – to how things work.

It’s difficult for me to offer a comprehensive review of iOS 7 today, because I have only been able to test a fraction of the third-party apps I will use on a daily basis with my iPhone and iPad mini. Mirroring the concept of “design is how it works”, I would say that, for me, iOS isn’t just how Apple’s apps work on it – it’s increasingly become about how apps from third-party developers can take advantage of it.

I have been running iOS 7 on my iPhone 5 since Apple released the first beta in June. I later installed the OS on my iPad mini, and have been working with an iOS 7-only setup ever since. As MacStories readers know, I primarily work from my iOS devices, which helped me get a good idea of how iOS 7 will change the way I write, take photos, respond to emails, listen to music and podcasts, and all the other things that I use iOS for.[1] Fortunately, I had the chance to test a good amount of third-party apps that solidified my thoughts on iOS 7 and the way it impacts my digital life and workflow.

It was also hard to get ahold of fellow iOS 7 users in my town. While I imagine that it would be easier to come across a nerd running an iOS 7 beta at a bar in San Francisco, I didn’t have much luck in Viterbo, Italy. I tested new features like AirDrop – which allows you to share files and information locally with other iOS 7 devices – with my iPhone and iPad, and, in the past week, managed to convince my girlfriend to install iOS 7 on her iPhone.

I needed to provide this context: my livelihood directly depends on iOS and how I can work from my iPhone and iPad without having to use my Mac. Therefore, if you’re looking for a list of new features and smaller details of iOS 7 (and there are many), bookmark this article. My “review” of iOS 7 will focus on my thoughts on the update, how it made my iPhone and iPad better devices, and what I believe iOS’ future will be going forward.
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Should You Buy the iPhone 5c or the iPhone 5s? A Helpful Recommendation Guide

On September 10th, 2013, Apple introduced two new iPhones: iPhone 5c, and iPhone 5s. The iPhone 5c comes in an array of colors, is made of polycarbonate, and is marketed as an everyday fun phone. Apple’s flagship model, the iPhone 5s, is made of premium materials like glass and aluminum, and is presented as a phone that showcases upcoming technologies that will eventually become standard. This guide is designed to help you choose the phone that’s right for you.

If you currently have the iPhone 5, don’t worry. The latest technologies announced with the iPhone 5s will still be there in Apple’s next flagship phone with refinements and mature apps that take advantage of it all. Wait another year if you’re locked into a two year contract.

If you have the iPhone 4S or an earlier model, and you’re near the end of your two year contract, it’s time to upgrade.

While the following advice is specific to those living in the United States, mainly due to pricing and availability, much of the advice is applicable worldwide. Read more


The Invisible Interplay

Traditionally, Apple likes to pride itself upon the tight integration of hardware and software they achieve in their products. As a company that builds devices and creates the software that runs on them, Apple can control fundamental aspects of the user experience such as Siri being based on a dedicated noise-reduction technology and iOS not recognizing accidental touches on the iPad mini’s smaller bezels, as well as subtle details such as OS X stopping a Mac’s fans when Dictation is active or quickly muting an iPad’s volume if you hold the volume button down for a few seconds.

The “interplay” of Apple’s hardware and software is nothing new, but I believe it was more apparent than ever today with the iPhone 5s, iOS 7, the A7 and M7 chips, and Touch ID. Read more


iPhone 5s: Our Complete Overview

At a keynote held today in Cupertino, Apple’s Senior Vice President of Worldwide Marketing Phil Schiller officially introduced the iPhone 5s, the successor to last year’s iPhone 5 and the major new entry in the iPhone line-up. Schiller referred to it as the “most forward-thinking phone anyone has ever made”.

As widely expected, the iPhone 5s has the same industrial design of the iPhone 5, with an anodized aluminum back and diamond cut chamfered edges and glass inlays, 4-inch Retina display, and Lightning connector. However, the iPhone 5s comes with a visible change in the Home button: through a brand new system called Touch ID, a sensor available under the Home button will allow iOS to recognize a user’s fingerprint for authorization and security purposes. Read more


On OmniKeyMaster’s Shutdown

Two weeks ago, The Omni Group announced an app called OmniKeyMaster aimed at letting customers migrate from Mac App Store licenses to standalone ones that supported upgrade pricing:

OmniKeyMaster is a simple app that finds App Store copies of Omni apps installed on your Mac, then generates equivalent licenses from our store – for free. This gives Mac App Store customers access to discounted pricing when upgrading from the Standard edition to Professional, or when upgrading from one major version to the next. Another benefit: since they don’t have to wait in an approval queue, our direct releases sometimes get earlier access to new features and bug fixes. OmniKeyMaster lets App Store customers access those builds, as well.

Today, The Omni Group had to remove the app, presumably after pressure from Apple:

My apologies: I’m afraid we will not be able to offer upgrade pricing to our Mac App Store customers after all. So long as we continue to sell our apps through the Mac App Store, we are not allowed to distribute updates through other channels to apps which were purchased from the App Store.

This is strange, because a number of similar tools (made by other independent developers) already exist on the Internet and they have been letting customers generate standalone licenses for several months. Perhaps Apple just didn’t like that a name such as The Omni Group had found a way to make the process so easy? Was The Omni Group’s tool built in such a way that it broke some Apple rules? Did The Omni Group think OmniKeyMaster would be okay because other solutions existed? Is Apple going after similar solutions as well?

Stephen Hackett argues that The Omni Group should have foreseen this, but that the Mac App Store is, overall, good for most third-party developers:

While The Omni Group is probably big enough to walk away from the Mac App Store, a lot of developers are enjoying a level of success in the Store that they couldn’t enjoy without it. Apple shouldn’t use that to strong-arm developers from trying to workaround the system. That puts both Apple and third-party developers in a pretty crappy spot.

I see both points. The Mac App Store is good for some developers and end customers, but it could be improved in so many ways. Is it a surprise that, after an initial rush to sell apps on the Mac App Store, more and more developers of apps above the $2.99 threshold (read: not games and utilities) have gone back to selling both App Store and “regular” versions?

The Omni Group wanted to do the right thing and offer upgrade pricing for customers who bought an app on the App Store. Apple doesn’t like the idea and leads by example with a new version of Logic Pro sold as a new app, without upgrade pricing. If my assumption is right and Apple is behind OmniKeyMaster’s premature demise – how could they not be? – that’s really sad.

Apple shouldn’t put pressure on developers who tried the Mac App Store model and didn’t like some parts of it. Instead of burying their head in the sand and pretending that developers who want upgrade pricing don’t exist, they should work with those developers to resolve their issues. The App Store launched in January 2011 and these aren’t new problems. If Apple doesn’t really care about upgrade pricing, it seems curious – to me, utterly wrong – that they’re going after a clever tool like OmniKeyMaster.

And if you think that it’s in Apple’s right to shut down OmniKeyMaster1, then I guess it won’t be a surprise if more developers will keep offering standalone versions of their apps in the future, possibly even eschewing the Mac App Store if necessary.

Most people don’t have time to care about these issues, because they like the convenience of the Mac App Store. But I do, and therefore, whenever possible, I try to buy Mac apps from a developer’s website. It’s worth the extra effort.


  1. In the way that OmniKeyMaster worked – as a separate app that wasn’t built into Omni’s App Store apps – I don’t think The Omni Group was violating Apple’s 7.1, 7.2, and 7.15 Mac App Store guidelines in any way. But, based on this tweet by Ken Case, it sounds like Apple has changed its mind. ↩︎


Nintendo Vs. Apple Pundits

Yesterday, Nintendo announced a new portable console to play 3DS games that doesn’t actually support the 3DS’ 3D effect, a price cut for the Wii U, and various release dates for its upcoming holiday line-up. Unsurprisingly, several Apple-focused writers and bloggers suggested – again – that Nintendo is doomed; that they should start making games for iOS; and that Apple should just outright buy Nintendo.

I believe this notion – that in order to survive, Nintendo has to start making games for the App Store – shows a profound misunderstanding of how Nintendo works, operates, and, generally, plans its long-term future. I have discussed the topic with Myke last night on The Prompt.

Lukas Mathis has published an excellent post that aptly sums up what is wrong with the new “default narrative” about Nintendo:

Mac users should be familiar with the argument against this reasoning. Fantastic games like Super Mario 3DS Land can only exist because Nintendo makes both the hardware and the software. That game simply could not exist on an iPhone.

But there’s an additional problem with this argument: the premise is completely wrong. Nintendo is actually not doing poorly in the portable market. iPhones have not destroyed the market for portable gaming devices. The 3DS is, in fact, doing very well.

Nintendo and Apple may share some similarities (namely, tight integration of hardware and software), but their execution is profoundly different. Following Nintendo’s history and patterns through the years and just looking at the company’s numbers reveals a different approach and strategy.

Again, from Mathis’ piece:

The hypothesis that Nintendo needs to abandon the hardware market because the iPhone destroyed the market for portable gaming just isn’t consistent with reality.

The idea that Nintendo should make games for iOS is fascinating, easy to grasp and follow, but flawed. Nintendo doesn’t work like Apple. And, more importantly, Nintendo can’t – and doesn’t want to – be Apple. Nintendo is a mix of a toy company and a game company: consoles exist to support Nintendo’s crown jewels – the games and first-party franchises.

Nobody is denying that the Wii U is doing poorly: the console needs more quality first and third-party games, a better marketing message (same for the upcoming 2DS), and a clearer position in the market. But the overall numbers paint a different picture than what some Apple pundits are claiming: the Wii U is only slightly behind the point where the GameCube was at the same point in the console’s lifespan – and Nintendo did manage to turn a profit on the GameCube. The Wii remains the top-selling console of the current generation. The first 130 weeks of sales of the 3DS – as Mathis also notes – are comparable to those of the Nintendo DS – the second (soon first?) best-selling console of all time. Again, to understand this all you need to do is look at Nintendo’s numbers.

Mobile “casual” games are selling millions of copies (in many cases, in-app purchases) today, and Nintendo’s portable game sales are healthy, too. Here’s just one data point: Animal Crossing sold 1.54 million copies in the last quarter (a month ago, it was up to 4.5 million copies sold since its original release). Assuming that Nintendo makes around $30 in average revenue on first-party games, that would make for $46 million in revenue, in a single quarter, on a single game. Want more examples? As of March 2013, Luigi’s Mansion sold 1.22 million copies; Super Mario 3D Land moved 8.19 million copies; Monster Hunter 3 – a third-party, four-year old game – sold 2.10 million copies; also as of March 2013, Mario Kart 7 sold 8.08 million copies. Here’s what Nintendo’s upcoming line-up looks like, and add Pokémon X & Y to that (the series’ DS games, Black & White 1/2, sold 23.05 copies combined as of January-March 2013).

The 2DS is controversial and it may seem to lack any sort of practical sense, but it’s actually basic Nintendo 101 (do these other revisions ring a bell?). Except that, this time, the 2DS is aimed at addressing concerns of 3D games for children and the whole point is to sell the 2DS to kids for the holiday season, possibly alongside a copy of Pokémon.

Nintendo’s strength right now is that, once again, they can revolve around the fulcrum of portable hardware and game sales to sustain their operation, turn a profit, and buy more time to fix the mess that was the Wii U launch. Saying that Nintendo should shut everything down, go home, and start making games for iOS is an easy but flawed solution that just isn’t supported by the facts.


Here’s to Another Five Years

Apple wasn’t a brand that my friends and I conversed about in high school, our infatuation being PCs that weren’t Dell and graphics cards and the latest processors and Counter Strike. Apple was a part of my life insofar that they were the guys who made the cool MP3 players. I had an iPod video, and later an iPod touch, but I knew nothing of Steve Jobs. Macs were also unknown to me, but later I would realize that I used an iMac G3 with the weird puck mouse a few times in middle school. In my junior and senior years one of my classmates had the first iPhone, but it was just an iPod with a phone[1].

It wasn’t until after I graduated that Apple became a thing. No one knew it at the time, but 2008 was the last year that Apple would offer the polycarbonate MacBook in black. I remember having this sort of sudden fascination with it: how simple[2] it was, how different it was. This would be my college laptop, despite being in a price range that was out of budget and running an operating system that I wasn’t familiar with.

When the sales tax holiday came around, I made the decision to go all-in. I purchased the fully loaded MacBook in black, complete with an incredible 2.4 GHz Core 2 Duo processor[3], 4 GBs of memory, and 250 GBs of storage. Being my first laptop, I also purchased an AirPort Extreme so I could have Wi-Fi in the house. The Apple Store was accommodating between me and my overprotective bank, letting me use their phone behind the counter since my Nextel Motorola had no reception.

While the purchase itself was an experience, it wasn’t until I got home that I fully began to appreciate what I had in my hands. Out of the box the laptop was charged and ready to use. There was a prompt to sign up for MobileMe, but otherwise the laptop had no stickers or bloatware. Everything about it was perfect[4].

My MacBook, which I would come to call the BlackBook, had an unbelievable impact on how I thought about computers. It didn’t have the most powerful guts, but it had a great keyboard and trackpad, and the display was pretty good. I thought the MagSafe Power Adapter was brilliant, the magnetic connector certainly saving my bacon plenty of times in the classroom as the cord was sometimes yanked by a wild knee. The sleep indicator light became a reassuring delightful detail. All of those little details really added up.

The BlackBook would be the computer that soldiered on. A hard drive died, a replacement solid state drive died[5], and I upgraded the memory to an unrecommended six gigabytes, keeping it current. I replaced the battery in its third year and I’m probably due for another replacement. The fan started making noises in its fourth year but it never ceased to function so I tolerated it. It didn’t run Mountain Lion, but it did run Lion and that was good enough until Mavericks[6] was announced.

Thinking back, the black model was a good choice. Unlike the white MacBooks, cracks that developed in the surrounding bezel didn’t show as well. The black never did end up looking dirty, although fingerprints were constantly a problem. The oils from my wrists have stained the plastic making the black appear blacker and slick. It stood out from the crowd and it continues to look impressively modern. The keyboard, the trackpad, and the quality of the laptop itself far exceeded my expectations. The keys still feel just as good as they did when I first bought it. The trackpad’s button no longer has that new-click-feel, but it still works just as it always has.

I’ve repaired a lot of laptops of all shapes and sizes for spare cash in college. In 2013, no one else does two finger scrolling well. Apple was getting it right in 2008.

It was because of the BlackBook that I would eventually find myself watching Apple Keynotes in the back of the classroom while the professor was lecturing, and it was because of the BlackBook that I started creating my own WordPress site which eventually led to this one. Little did I know that I would end up using the laptop for an extended four years in college, and it was the machine I would continue to use for a year afterwards. Needless to say that it has been a significant part of my young adult life.

As much as I don’t want to give it up it’s finally showing its age. I will open up the case and blow the dust out and replace the fan. I’ll reapply thermal compound to the processor and reassemble the heat sink so that the laptop runs cooler. It still has life in it.

But it’s time to say goodbye. Five years is a long time to own a computer, and it’s impressive how well the BlackBook withstood the test of time. Apple is moving forward and I’m ready to embrace the latest they have to offer. Needless to say that Apple has made me a fan for life.

Today I’m using a new Mac, the latest MacBook Air, and it’s even more wonderful than the first. It has backlit keys that adjust to ambient lighting and new function keys I’m not used to and an even better display. There’s no button on the trackpad and my headphones finally work with the combination headphone + microphone port. It has USB3 and Thunderbolt, significantly faster interfaces than USB2 and FireWire. And the battery life is amazing[7]; I can use my laptop for two or three days without having to charge it. It’s never gotten hot, and I haven’t heard the fan even after watching hours of streaming video from my favorite websites. Being my first aluminum Mac, I can’t help but appreciate what a marvel of engineering this is.

Here’s to another five years.


  1. But it was just an iPod with a phone. Oh my god how naive! ↩︎
  2. I dismissed the Powerbook because I thought the keyboard looked weird and because the lid wasn’t magnetic. Because latches were so passé in 2008. The other alternatives were PCs that were running Windows Vista and underpowered netbooks. ↩︎
  3. Apple then released the aluminum MacBook in October that had an Nvidia chipset instead of the basic Intel chipset. Thus I learned a hard lesson in Apple release cycles. ↩︎
  4. The computer I had throughout high school was a Compaq desktop that my uncle had picked out and my grandmother then purchased when she visited in the summer of 2004. It was also quite the beast, having a 2.5 GHz Celeron D processor, one gigabyte of memory, and 40 GBs of storage. This was when ribbon cables were still the norm. It’s fitting that a Compaq was my first computer as Tim Cook is now the CEO of Apple. What a coincidence. ↩︎
  5. The MacBook had a first revision Serial ATA interface for the hard drive, so I couldn’t take full advantage of a SSD. However, the read and write speeds are still so much faster than a mechanical drive that it was like breathing new life into the machine. And to think today’s MacBook Airs have PCIe-based flash storage. ↩︎
  6. OS X Mavericks fixes all of the things that didn’t work quite right in Lion. ↩︎
  7. I swear that the battery on this MacBook Air lasts longer than my iPad. I can’t wait for this to be the standard. ↩︎

Reinventing iOS Automation: Editorial Review

Editorial for iPad

Editorial for iPad

Update: I have turned this review into an interactive book with additional & exclusive content. You can find it on iTunes, on sale for a limited time. More information is available here.

Ole Zorn knows how to push the boundaries of iOS. His latest app, Editorial for iPad, redefines the market of text editors for iOS, and, in many ways, sets a new standard for iOS automation and desktop-class apps. Editorial makes me want to work from my iPad.

Before I get to the details, allow me to offer some backstory to properly contextualize Editorial and the process that led me to its launch today. I have been testing Editorial for the past eight months (since late November 2012, when I received the first beta build), and I’ve seen the app go through numerous iterations and changes. At one point I wasn’t even sure Editorial would come out anymore. Editorial has become the essential part of my iOS workflow, and it only seems fair to have a proper introduction.

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