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MacStories Reading List: April 8 - April 15

The MacStories Reading List is back, and it features the best articles about the most important news of the past weeks. From the Instagram acquisition to renewed interest in bigger iPhones with different screens, the Apple blogging machine picked up steam after the release of the new iPad and is now looking forward to WWDC ‘12, which Apple is rumored to be announcing soon.

Until then, put on your favorite reading glasses, and follow us after the break for this week’s best Apple-related writing. Read more


iCloud’s First Six Months: The Developers Weigh In

On October 12th, 2011, iCloud launched to millions of iOS users impatiently waiting to start getting their devices to sync with Apple’s new platform, which CEO Tim Cook went on to call the company’s next big insight for the next decade. Six months and 85 million customers later, iCloud has proven to be a substantial improvement to sync a user’s email, contacts, address book, and other data accessed by Apple apps. With third-party developers, however, adoption of iCloud sync and storage features has turned out to be a bit tricker, and possibly less intuitive than Apple’s own implementation due to the early nature of the platform. Read more


The (Big) Numbers Of The App Store Platform

Today’s news that Paper, a sketching app for iPad, has been downloaded over 1.5 million times in two weeks made me think about the size of the App Store platform and ecosystem of devices. Launched in 2008, the App Store now extends across the iPhone, iPad, and Mac, and distributes over half a million apps to customers (588964 apps per AppShopper). Last month, Apple reached the impressive milestone of 25 billion apps downloaded from the App Store – an important number that tops a history of exponential growth and adoption.

Below, I have compiled a list of noteworthy milestones reached by App Store developers in order to put Paper’s numbers in better perspective. For more App Store-related numbers, check out Wikipedia’s milestones table and our Mac App Store: Year One overview.

On January 24th, 2012, Apple announced the company paid over $4 billion to developers since the App Store’s launch in 2008. Over 315 million iOS devices have been sold to date; with these numbers, an average of 79 apps has been downloaded for every iOS device.

App Downloads: A History of Numbers

2009

July: Dictionary.com reaches 2.3 million iPhone app downloads.

2010

March: Doodle Jump for iPhone sells 3 million copies since launch.

June: Skype announces 5 million iPhone app downloads in four days.

June: Angry Birds for iPhone has been downloaded over 5 million times since its launch on December 2009.

September: Gameloft announces 20 million paid app downloads of its iOS games since the App Store’s launch.

2011

January: Pixelmator grosses $1 million in under 20 days.

January: Autodesk announces Sketchbook Pro for the Mac App Store has sold twice as many copies as the regular app in a year.

February: Fruit Ninja for iPhone hits 6 million paid downloads in 10 months.

May: Talking Tom 2 hits 1 million downloads in a single day.

June: Game publisher Chillingo announces 140 million downloads for its iOS apps since the App Store’s launch in 2008.

June: Gameloft announces 200 million iOS app downloads in 3 years.

October: Autodesk announces 3 million downloads of AutoCAD WS for iOS and Android.

October: Discovr announces 1 million downloads.

December: Flipboard for iPhone gets 1 million downloads in its first week.

2012

January: World of Goo downloaded over 1 million times by App Store and Mac App Store customers in 13 months.

February: Scribblenaut Remix sells 1 million copies since its launch in October 2011.

March: Camera+ sells 7 million copies in 1.5 years on the App Store (previously: 6 million copies in January 2012; 3 million copies in June 2011)

March: Angry Birds Space reports 10 million downloads in 10 days (the app is available on multiple platforms and devices, including iPhone, iPad, and Mac).

March: iPhoto for iOS downloaded by over 1 million unique users in under 10 days.

April: Draw Something hits 50 million downloads in under 2 months.

April: Paper for iPad is downloaded 1.5 million times in two weeks.

April: MLB.com At Bat 12 reports 3 million downloads. The app was released at the end of February 2012 on multiple platforms (including Android) and its developers also reported over 800,000 live streams per day.


Understanding The Agency Model And The DOJ’s Allegations Against Apple And Those Publishers

Yesterday, the US Department of Justice sued Apple and six publishers, alleging that they had conspired to fix prices. It all centres around the switch from a wholesale model of selling e-books from the publishers to retailers (such as Amazon) to using the agency model of selling books that Apple and the publishers agreed to adopt in early 2010. Some of the publishers have already settled with the DOJ, but other publishers and Apple have vowed to fight the allegations.

But what is the agency model and how does it work? I’ve done my best to explain the two systems and some of the details surrounding the model that was adopted by Apple and the publishers that are in hot contention. I’ve also summarised the DOJ’s allegations as well as their timeline of events that the DOJ goes into great detail in their court filing. Finally, if you find yourself fascinated by the topic, at the end of the post is a further reading section to get more details and some opinions on the issue.

Jump the break to view the full article and video explaining the wholesale and agency models.

Read more


It’s Time To Change iTunes

Jason Snell makes the case for a new, better iTunes over at Macworld:

If Apple’s going to embrace the cloud wherever possible, it needs to change iTunes too. The program should be simpler. It might be better off being split into separate apps, one devoted to device syncing, one devoted to media playback. (And perhaps the iTunes Store could be broken out separately too? When Apple introduced the Mac App Store, it didn’t roll it into iTunes, but gave it its own app.)

In March 2010, a few days ahead of the original iPad’s release, I wrote:

iTunes is obsolete,and so is the concept to use iTunes as a centralized hub for music, videos, photos, settings, backups, calendars – basically, everything. Think about it: all the stuff you have on your iPhone was either created on the iPhone itself or synced via iTunes. You can’t transfer information from your computer to the iPhone without iTunes. And thus I think Apple has been very lazy in these past years, not willing to update iTunes or finding another solution for our needs.

To which I followed-up in September 2010 after the introduction of Ping:

iTunes is a bloat. Slow. Unresponsive. Clunky. A huge piece of software with thousands of features in it, a couple of online Stores and now a social network, too. A few times in the past I wrote that Apple needed to move this stuff out of iTunes, or at least re-imagine the whole purpose of the app. Many said that would happen with the 10 version. Not so fast. Apple doesn’t want to change iTunes. Thus, the feature creep. Not only they left the Stores, apps, books and sync options in iTunes – they thought that adding a completely new layer of social networking would be a good idea. Again, I’m not criticizing Ping: I’m talking about iTunes as an outdated container of features.

I’ll tell you what’s wrong with iTunes: in the age of iCloud, iTunes is a weirdly old-fashioned desktop software to organize media and manage devices in the same way we did 10 years ago. Only with more features and content types. iTunes is the epitome of old interfaces and interactions trying to hold onto the present.

iTunes works, but it doesn’t work simply. It’s not just complex, it’s complicated and not intuitive: I can’t tell you how many times I was asked by less tech savvy friends about backups, syncing apps, music playlists, video conversions, iOS folders, Address Book contacts, and even software updates. Jason makes some great points in his article – it’s time to simplify. People don’t “get” iTunes anymore. Is it a music app or a media manager? Or is it a device management tool? A Store? A social network? A horse? A radio?

iTunes tries to do so much while doing so little to help users understand its features and differentiate between computer content, cloud content, and device content. Worse, because iTunes is so full of preferences and dialogs, sometimes it’s not clear what it is trying to do, and this often leads to deleted apps, corrupted music libraries, and ever-downloading podcasts. It’s not that Apple hasn’t educated users over the years; but there’s just so much help documents and subtle UI refreshes can do once hundreds of features have users confused and frustrated.

More importantly, iCloud has shown that a better way to manage media and apps for Apple’s devices is possible. And that is, no management: songs and movies downloaded from the iTunes Store are stored in the cloud and they don’t have to be converted; apps are stored in your Purchases and they are downloaded instantly on all your configured devices. Third-party podcast apps that have implemented iCloud sync are infinitely better than podcast support in Apple’s apps. iCloud keeps your bookmarks, notes, contacts, and emails in sync. iTunes Match even keeps your entire music library in the cloud, available at any time. iCloud is the future of Apple’s ecosystem.

So why are we still using iTunes? This is the question we should be asking. And admittedly, the majority of us are doing so for the extra convenience of media on our desktop computers. iOS devices aren’t always connected to a WiFi network, and they are limited in storage. It’s more convenient to keep large libraries of songs, movies, TV Shows, apps, and books on a computer. At least for now.

Is a world without iTunes possible? Maybe, but not today. People still need to be able to keep all their apps locally, alongside their music and movie files. In an ideal world, everyone is buying music and movies from iTunes, but in the real world people use web browsers to download media, and they want iTunes for that. Not to mention the features that iTunes sports on the desktop, which still haven’t been brought back to iOS. The way forward, however, clearly brings us to iCloud: with time, people will get used to iCloud even more, and Apple will improve its infrastructure in terms of reliability and functionalities. The fact that Apple is drifting away from a centralized desktop hub to a persistent hub in the cloud is also confirmed by the direction Apple is taking with Mountain Lion: aside from general iOS resemblances, the Notes app will be coming to the desktop, syncing its content with iCloud, no need for iTunes. And if the “iTunes in the cloud” initiative is of any indication, perhaps iCloud will really become the fundamental backbone of media management and syncing in the future – because, in theory, it needs no management.

But until that day, the stopgap solution to manage and sync content locally needs to be better than iTunes. Maybe it’s about splitting iTunes into multiple apps that execute their functions clearly, naturally, and reliably. Maybe it’s about offering a dedicated App Store app outside of iTunes that lets you easily switch between iPhone, iPad, and Mac apps. iBooks for Mac might help in getting the books out of iTunes. Perhaps separating media playback from device management, while making everything easier to use would come in handy, too.

I hope that iCloud, as the company’s next big insight for the next decade, will help Apple provide a better solution for its users, so that in 10 years today’s iTunes will be a distant memory.


The Obvious Ending Of Instagram’s Tale

Earlier today, Facebook announced it has “agreed” to acquire Instagram, the popular photo sharing service that recently launched an Android app, adding 1 million users in 12 hours to its existing 30 million iPhone users. Here’s Instagram’s announcement, Zuckerberg’s post on Facebook, and some nice numbers for context. Both companies say Instagram “isn’t going away”, though they will be working on expanding the network while keeping the Instagram “we know and love”. If it sounds confusing on a practical level, here’s how we can put this announcement in perspective.

Unlike Flickr, Facebook didn’t miss out on mobile (its iPhone app is the most popular free app on the App Store, ever), but unlike Flickr, Facebook is also many experiences in one. Facebook is the social network, not just the photo network or the bookmark network. Facebook is none of them and all of them at the same time. And as such, Facebook understands that the mobile photo sharing aspect of the social network could be done better.

How better? Instagram better. Even without a business model – something the company has been criticized for not figuring out on day one – Instagram amassed more than 30 million users in roughly 2 years, and it has somehow redefined the way we think of photos shot quickly, modified, and shared on the go on multiple social networks. Photos that don’t require a sign up to be seen, but that do require registered users to “like” and comment. Photos that, even if not of the highest quality, still appeal to the mobile user who wants to touch up his picture of food or a concert with some nice, vintage-like filters. Instagram is fast, intuitive, and free to use for anyone.

Some are already comparing Instagram’s acquisition to Google buying YouTube years ago. I can see the similarities, but there are some differences to keep in mind. Whilst Google’s publicized core product, search, hasn’t directly benefitted from YouTube, Google’s real business, advertising, certainly has in some way. With the Instagram acquisition, I do believe Facebook knows the app is fascinating because it is an app, separate and fun to use, rather than a complicated interface for the big, large network with thousands of features. And I think Facebook could figure out a way to keep the essence of Instagram alive, at least from an interaction perspective, while altering the network in ways to bring tighter integration with Facebook profiles.

The obvious hypothesis is that Instagram could remain a separate product – maybe just rebranded “Instagram by Facebook” – to become the Facebook app for photos. Facebook already has a dedicated Messenger app for messages; they understand that Facebook is so complex and rich now, people want some experiences of it to become standalone, more intuitive products. Photos are perhaps the biggest experience of Facebook – well, aside from the concept of “friending” itself – and Facebook must have figured out mobile users want to be able to shoot, edit, and share in seconds. They also must have noticed how users liked Instagram’s self-contained approach to a feed of photos that tell stories without necessarily using text captions. So perhaps Facebook could leverage its most visual experience yet – the Timeline – to integrate Instagram in a way to ensure photos are automatically saved in a dedicated album, nicely laid out on Facebook.com, but also available as a separate, still Facebook-made feed that only displays photos.

The “Facebook app for photos”, indeed: allow users to easily migrate Instagram accounts to Facebook, turn old Instagram comments and likes into Facebook’s versions of the same things, allow users to enjoy Instagram as a way to a) post photos, b) share them publicly, and c) have a feed of photos from friends or people you follow. It helps that Facebook has already enabled Subscriptions, which could be translated to Instagram followers. The transition should be simple, technically speaking; Facebook could benefit from a product that already has some users that are sharing to Facebook anyway, and that seemingly like the whole idea of filters.

Facebook was already playing around with that idea, too.

But will the transition be simple from a conceptual perspective? As with most popular acquisitions these days, nerds – who tend to be early adopters of social products – react with outrage and disbelief to news like today’s one.

There are five stages of web grief:

  • Disbelief
  • Outrage
  • Data exporting
  • Account deletion
  • “Five best alternatives to [x]”

In two hours, we have already seen all these headlines. You can love or profoundly hate Facebook, and I’m no judge of your criticism for Zuckerberg’s company. I am just trying to make some sense out of this.

There are some people who fell in love with Instagram, and now don’t accept the fact the company “sold out” to Facebook. It’s an understandable sentiment, as Facebook clearly will try to do something to connect its network with Instagram, otherwise they wouldn’t spend $1 billion. These are the people that liked Instagram because it was a social, but intimate, fun experience to share photos. A separate network with very few features, a focus on photos, and a general feel of “independence” that contributed to its rise to 30 millions. We all root for the small guys to succeed in this era of recession and corporate acquisitions. These people don’t simply fear Instagram will lose its “cool” – they are genuinely concerned their data is going to be acquired by Facebook. That’s why Facebook must be careful in how they figure out a migration from Instagram to its large network. But as for the factors above, there’s no doubt Instagram will lose its product independence eventually.

Some people, however, are more judgmental. They seem to think that every business is a mission, and that we’re all in this intricate, complex Web labyrinth to change the world one app at a time. We are not. A very few people, the Steves and Bills of this modern age, are in for the long haul – to change the way we think, and the way we live through technology. But the majority of founders – even the most passionate ones – run businesses as they should: like a business. With real money, not just ideals, to administer at the end of each month. With employees to take care of and investors to respond to. With privacy concerns, legal departments, offices, salaries, support teams, and families waiting at home, wondering why you’re sweating so much for a website anyway. Instagram is a startup with 10 employees, two co-founders, a lot of users, and no business model to start making money. Facebook comes in and offers $1 billion. What is Instagram going to say, no?

I am not saying what Instagram did was “right”. Let’s get real, it’s not about “right” or “wrong”. It’s a business. And if the solution to this business happens to be a huge social network with lots of money in the bank, and possibly a decent existing structure to migrate our product without screwing our users too much, even better. Facebook and Instagram did the obvious thing: they understood they needed each other and got together. The outcome of this choice is more blurry for now, because while Instagram gets the money, Facebook will have to do things right and figure what makes Instagram great, keep it alive, and improve on it while further connecting it to Facebook. I do hope Instagram will be kept around for the long term.

As usual, the users decide. If you are using Instagram on a daily basis, and you are sending all your photos to Facebook, then maybe this announcement won’t change anything, and perhaps you’ll enjoy some new Facebook-only perks too. If you are concerned about privacy, think Instagram has no way to work as a Facebook product, or generally don’t like the idea of a “Facebook owned” service, then you are perfectly justified to delete your account.

But we should stop thinking about web services as experiences bound to stay independent to change the world, because that is a bubble. The obvious ending is what’s best for the business.


When It Comes to 7.85” iPad, The Question Is “Why”

(MacRumors’ mockup of a 7.85-inch iPad)

In the latest episode of his weekly podcast with Dan Benjamin, The Talk Show, Daring Fireball’s John Gruber suggested he has heard from “numerous” sources within Apple about a 7.85-inch iPad being tested in the company’s labs.

MacRumors offers a transcript:

Well, I don’t know. What I do know is that they have one in the lab…a 7.85 inch iPad that runs at 1024×768… it’s just like the 9.7” iPad shrunk down a little bit. Apps wouldn’t need to be recompiled or redesigned to work optimally on it. It’s just the iPad smaller.

First off, I haven’t listened to the show yet, as I’d like to reflect upon some ideas I’ve been saving for the past months when rumors about this “smaller iPad” kept coming out. As for why 7.85 inches would be the ideal size for a smaller iPad, AppAdvice’s A.T Faust had a good explanation a few weeks back.

When it comes to this fabled smaller iPad, I don’t think the question we should be asking is “really?”. Of course Apple has a smaller iPad in their labs. Of course it has a 4:3 ratio to maintain existing resolution schemes. I’m more doubtful about the rumors of partners in China mass-producing these units, but I’m sure there are all kinds of neat product prototypes at Cupertino. For the same reason, do you think Apple hasn’t tested all the possible combinations of iPhone form factors? Bigger MacBook Airs? Different Apple TV designs? Do you really believe the world’s most valuable company…no, any sufficiently successful tech company gets an electronic device “just right” on their first try? Of course there are prototypes and iterations. And that a smaller iPad is one of them should be no surprise.

The question that we should be asking is: why would Apple want to release a smaller iPad? Now that’s an interesting discussion, as there are a number of factors worth considering in regards to expanding the iPad line to smaller versions.

Let’s start with the simple one: Apple won’t release a smaller iPad to “respond” to Samsung and the likes. Please note the difference between “consider” and “release” here. Because even if we agree that the rumor of prototypes in the labs is no surprise, then we’d argue on a reason for releasing such product, and I think competition is not a valid one. Apple won’t release a smaller iPad because it feels threatened. Apple is an engineering company at heart, they look at the data, and data suggests there is no need to feel threatened. Sure, Amazon’s Kindle Fire is rumored to be fairly successful, but I bet it’s not that profitable for the company. Amazon didn’t build it with iPad-quality components. So if people would like a first-class smaller iPad, this brings me to the next point: hardware.

Retina

There are two popular assumptions going on these days: that a smaller iPad would be perfect for portable eBook reading, and that it would have the resolution of older iPads – 1024x768 pixels. Here’s my problem with this discussion: I don’t see Apple as the company going backwards in terms of specs. I don’t see them coming out with an iPad that’s new and smaller, more portable and lightweight, but carrying the resolution of last year’s iPad. The Retina display isn’t just a display for Apple, it’s a standard that sets the bar higher. Why did the iPod touch gain a Retina display (even if not of the same quality as the iPhone’s)? Because Retina was the new standard in 2010, and Apple had to bring it over to the other 3.5-inch device, the iPod touch. The way I see it, the same reasoning applies, both in terms of philosophy and product concept, to the iPad: the third generation’s iPad Retina display has set the bar higher and I don’t see Apple coming out with a new iPad that shows its pixels once again. With a 7.85-inch screen and the same resolution of older gen iPads, 163ppi wouldn’t look nearly as good as the new iPad’s 264ppi (the original iPad had 132ppi). Apple is a company that iterates, slowly, but inexorably, and the Retina revolution is now indeed impossible to prevent.

So let’s assume Apple does have a smaller iPad with a Retina display. That would make for incredible image quality at 326ppi, but it would create a series of new problems from a software perspective. A 7.85-inch iPad with a 2048x1536 “Retina” display, in fact, would come at 326 ppi – the same as Retina iPhones and iPods. Whilst that would play well in terms of keeping the math unified across the board, it could pose a question for developers. Even without having to update graphics for the new resolution (and maintaining the same size of tap targets), a physically smaller device will inevitably make the user interface run on a more physically constrained display, and what makes sense on a 10-inch display doesn’t necessarily work just as fine on a 7.85-inch one. Apps will run with their existing designs, but there’s the possibility some developers would still want to optimize some graphical elements for the new size.

And then, of course, there is the hardware side of this debate. If Apple had to put a bigger battery (1mm thicker) in the new iPad to compensate for the resources required by more processing power and the Retina display, what makes us think that consumer technology is “already there” to power a Retina display on an even smaller iPad? Batteries small enough and capable of powering a Retina display may already exist, but I assume they wouldn’t be ready for mass production on a large scale. More importantly, if they don’t exist yet, it wouldn’t be a surprise either, as Apple had to make its existing battery bigger (something they don’t usually do) to power its new iPad. For as much as miniaturization is one of Apple’s big focuses, I don’t think we have the right technology to make such a device usable for a long period of time (keep in mind it would supposedly be used a lot for reading). The smaller a device gets, the harder it becomes to balance factors like battery life, temperature, and thickness, and that explains why Apple had to wait until the fourth iteration of the iPhone to implement a high-resolution display.

Now, considering all the points I have mentioned above, we have a plethora of alternative theories and combinations as to why Apple could still figure out a way to produce a smaller iPad. Of all them, I find this idea by Odi Kosmatos particularly interesting because it plays well with the math described above: Odi makes the case for a smaller iPad (7-inch as opposed to the rumored 7.85-inch model) that carries a 1920x1080 resolution that could allow for 326ppi and Retina iPhone apps running at native size on the device. While I find the numbers fascinating, I believe Apple would never do an “iPad” that doesn’t run iPad apps – that’s just absurd. But a device that “sits” in the middle, like the original iPad did for smartphones and computers? A device in between iPhones and iPads? Now that’s an intriguing theory which goes back to the old eBook-reading device rumor: I don’t think the market is so saturated yet that there’s a real need for a new savior that sits in the middle of existing options, but we’ll see.

Smaller?

The other big theory is that, assuming a smaller iPad with Retina display would be unfeasible in the short term, a 7.85-inch iPad with 1024x768 resolution would still be good enough for portability, gaming, kids, and education. Some notes about these possibilities: let alone the fact that I still have to hear of people not buying iPads because they really hate the 9.7-inch form factor, is the existing iPad really not that portable? You can picture the rumored device by looking at the iPad’s display and imagining a smaller iPad inside it. Is that a considerable difference in terms of portability?

Is there really a market of consumers not buying iPads because they want a smaller iPad, or are the nerds simply excited about the rumors? Let’s get real: what would a 7.85-inch iPad do incommensurably better than a regular iPad to give it a reason to exist? You can immediately tell the difference between an iPod nano and an iPod classic, a 13-inch MacBook Air and the 15-inch MacBook Pro (one of the reasons why I think the 13-inch MacBook Pro is a weird choice). Would the 7.85-inch iPad be a product that can stand out on its own, making the few inches less a reason for potential consumers to choose it?

About the “gaming, kids, and education” theory: when I think of all the possible explanations, this is the one that makes some sense, although I still don’t see it as the reason to release a smaller iPad. Apple is a consumer electronics company, and with their iOS devices they have made sure every possible market segment can benefit from them. From doctors and pilots to writers and teachers, iPhones and iPads can appeal to everyone. Why? Because it’s the software that makes the difference. By releasing a smaller iPad, Apple would put the focus on dedicated hardware, rather than software, for the first time in years. Oh, but you can argue Apple did make an iMac for education. Fair enough, but I’ll argue that the Mac market is nowhere near the size of the iOS market. Is it worth producing and releasing a smaller iPad specifically aimed at certain market segments? Personally, I don’t think so – but I could be wrong. What I am certain of is that the Retina display is inarguably better than old displays in every way, and textbooks and games benefit from it. Would a smaller, non-Retina iPad meant for textbooks and games be as appealing as the bigger iPad with a Retina display running the same apps?

Why?

As you can see, I am not saying Apple will never release a smaller iPad, because I don’t know, and because saying “never” when it comes to Apple rumors is always a big bet. My point is, when rumors are getting out of hand, it is always better to shift the conversation away from the “what” and back to the “why” to understand if what we are arguing about does even make sense. And in the case of the 7.85-inch iPad, there are a series of technological issues, software questions, and market debates that leave me skpetical as to whether Apple may release such a product this year.


March 2012 In Review

March was the month of the new iPad, an updated Apple TV and the announcement of a dividend and share repurchase program. It was most certainly a ‘big’ month. If a new iPad wasn’t enough, we also got a lot of new apps (alongside all those being updated for the Retina Display) and big app updates - everything from Angry Birds Space (world productivity took a dive that week) to both iA Writer and Byword iPhone apps launching to Camera+ 3.0 and our eyes were in heaven after Instapaper was updated to support the Retina Display with some truly beautiful new fonts. On the story front, Federico tackled the issue of what was the best aspects of our favourite iOS text editors, talked about the ‘Apple Community’, Cody reviewed the new iPad and I expressed sadness and frustration with lies of Mike Daisey.

Jump the break to get a full recap of March 2012. You can also jump back to see what happened in January and February of this year.

The New iPad

On March 7th, Apple held its iPad keynote - announcing the third generation iPad, simply calling it the ‘new iPad’. It featured a Retina Display, improved rear camera, quad-core GPU with the new A5X processor and support for 4G networks. We posted a review roundup, featuring the highlights from various reviews on the internet, as well as our own review by Cody. Apple announced that in its opening weekend it sold 3 million of the new iPads.

The (updated) Apple TV, iOS 5.1,  iPhoto for iOS and more from Apple’s iPad event

Alongside the new iPad, Apple also released an updated Apple TV with support for 1080p content as well as new UI that was also released for the existing Apple TV. Co-inciding with the release of the new iPad was the release of iOS 5.1 which included some bugfixes and new features such as an improved activation method to use the lockscreen camera. Apple also announced the iOS version of iPhoto which was made available for $4.99 a short time later.

More minor announcements included the availability for AppleCare+ for the new iPad, iTunes 10.6 and the release of the “Apple Configurator” app after the event. Apple also bumped the over-the-air download limit from 20 MB to 50 MB to reflect larger app sizes due to Universal apps that included graphics for the Retina iPad and iPhone - as well as larger download caps that exist today. Finally, you saw Apple update a whole bunch of their own apps for the new iPad and Retina Display.

We also posted a complete round-up of the event and a bunch of minor details about the event that you may have missed. You can also watch the recording of the event here.

25 billion apps downloaded

On March 3rd, Apple announced that 25 billion apps had been downloaded from the App Store. To mark the milestone it revealed a new “All-Time Top Apps” section on the App Store. A few days later, Apple revealed that the 25 billionth app downloaded was ‘Where’s My Water? Free’ by Chunli Fu who is from  Qingdao, China - she won a $10,000 iTunes gift card.

Apple announces dividend and share repurchase program

Somewhat out of the blue, Apple announced on a Sunday afternoon that it would be holding a conference call early the next day (Monday) to announce the result of discussions by Apple’s board on what it would do with Apple’s cash balance. As was widely expected, Apple announced it would begin issuing quarterly dividends of $2.65 per share. It also announced a $10 billion share repurchase program to begin in FY2013.

Fair Labor Association releases preliminary report on Foxconn conditions

The Fair Labor Association released a preliminary report on its findings from inspections at Foxconn that were conducted earlier this year. In what now seems like planned positive PR ahead of the report’s release, Tim Cook visited Foxconn a few days before the report was published and photographs were distributed to media of the visit.

Angry Birds Space

Rovio this month released Angry Birds Space, the fourth in the series (after the original, Rio and Seasons). Unsurprisingly, the game did incredibly well and managed to receive over 10 million downloads in less than 3 days. Particularly awesome was this analysis of the physics used by the game, a great follow-up to the original investigation into Angry Birds physics.

Everything Else

 

The Really Big Reviews

Everything Else

March Quick Reviews

Retina & Universal

iPhoto for iOS Review

The Essence of a Name

On Reviewing Apps

Getting Your iPad App Ready for the new iPad

Comparing My Favorite iOS Text Editors

Daisey’s Lies Take Us Two Steps Backwards

iPad (3) Review: You Won’t Believe It Until You See It

The Apple Community, Part II

Regarding Apple’s Edge and the new Apple TV Interface

A Series of Clicks

The (Semi)Skeuomorphism

MacStories Reading Lists

MacStories Reading List: February 26 – March 4

MacStories Reading List: New iPad Special Edition


The (Semi)Skeuomorphism

Last night’s release of Paper, a new drawing and sketching app for iPad (The Verge has a good review and interview with its developers), got me thinking about a trend I’m seeing lately in several high-profile iOS apps from third-party developers and, to an extent, Apple itself. That is, drifting away from the forced skeuomorphism of user interfaces to embrace a more balanced approach between imitating real-life objects to achieve familiarity, and investing on all-digital designs and interfaces to benefit from the natural and intuitive interactions that iOS devices have made possible.

John Gruber says that the tension “between simplicity and obviousness” can be seen in developers getting rid of UI chrome (buttons, toolbars) to make simpler apps, and Apple, which has adopted UI chrome – often, in the form of skeuomorphic elements – to bring obviousness and familiarity to its applications. iCal’s bits of torn paper and Address Book’s pages are obvious, but are they simple?

The subject is complex, and the scope of the discussion is too broad to not consider both ends of the spectrum, and what lies in between. Ultimately, simplicity vs. obviousness brings us to another issue with user interfaces: discovery vs. frustration.

Apple’s (and many others’, with Apple being the prominent example) approach is clearly visible: familiar interfaces are obvious. Everybody knows how a calendar looks. Or how to flip pages in a book. People are accustomed to the physical objects Apple is trying to imitate in the digital world. But are they aware of the limitations these objects carry over when they are translated to pixels? As we’ve seen, this can lead to frustration: why can’t I rip those bits of torn paper apart? Why can’t I grab multiple pages at once, as I would do with a physical book? And so forth. Interfaces that resemble real-life objects should be familiar; it is because of that very familiarity, however, that constraints become utterly visible when pixels can’t uphold the metaphor.

On the other hand, a number of applications are trying to dismantle the paradigm of “skeuomorphism mixed with buttons” by leveraging the inner strength of the iOS platform, and in particular the iPad: the device’s screen. Impending’s Clear, for instance, famously avoided buttons and toolbars to focus its interaction exclusively on gestures. Paper, for as much as its name implies a real-life feeling of actual paper, is the least real-life-looking (and behaving) sketching app of all: sure it’s got paper and a tool palette, but there are no buttons and navigation elements when you are drawing. In Paper, you pinch to go back one level (like Clear); you rotate two fingers on screen to undo and redo your actions. I assume the developers had to use standard sharing and “+” buttons only because they couldn’t come up with a significant breakthrough in associating these commands with equally intuitive gestures.

Which brings me to the downside of simplicity: discovery. Pinch to close and rotate to undo make for a pretty demo and elegant implementations for the iOS nerds like us, but are they discoverable enough by “normal people”? Would my dad know he can pinch open pages and rotate an undo dial? Are these gestures obvious enough to avoid confusion and another form of frustration? Intuitive software shouldn’t need a manual.

There are several ways to look at this debate. For one, we could argue that Apple was “forced” to use skeuomorphic elements to get us “comfortable” with these new devices, easing the transition from computers by imitating other objects and interfaces we already knew how to use. With time, they have realized people are now familiar with the previously unfamiliar, and they are now slowly introducing elements that subtly drift away from real-life interactions. Like the full-screen mode in iBooks, or the sidebar in Mountain Lion’s Contacts app. But there are still some graphical elements decorating Apple’s interfaces that don’t have a clear functional purpose: the leather in Find My Friends, the green table in Game Center, the iPad’s Music app. I think there is also a tension between functionality and appearance, and I believe Apple sees some skeuomorphic UI designs as simply “cool”, rather than necessary means to convey interaction: it’s branding.

The “simple and elegant” interfaces, though, reside in a much wider gray area that’s still largely unexplored. Clear and Instapaper, by foregoing real-life resemblances of any sort, have dodged the bullet of frustration by creating their own standards. You can be mad at Clear’s use of gestures, but you can’t be frustrated because its paper doesn’t act like paper. There is no faux paper in there. The “frustration” this new breed of iOS apps generates can be traced back to the novelty of their interfaces and interactions, not to their legacy. But then there’s a certain selection of apps, like the aforementioned Paper, that are still somewhat bounded to their real-life counterparts and, partly because of technological limitations and established UI patterns, aren’t completely distancing themselves from the familiarity of real objects.

We’re at a point in software history where balance is key. Balance between simplicity and obviousness, discovery and frustration, innovation and familiarity. We’re using software that wants to remember where it came from, but that also strives to touch the emotional cords of a natural extension it didn’t know was reachable: us.

As iOS devices and the ecosystem of apps and developers around them mature and evolve, these dichotomies will increasingly define the interactions of today, and the software of tomorrow.