Posts in stories

Understanding The Agency Model And The DOJ’s Allegations Against Apple And Those Publishers

Yesterday, the US Department of Justice sued Apple and six publishers, alleging that they had conspired to fix prices. It all centres around the switch from a wholesale model of selling e-books from the publishers to retailers (such as Amazon) to using the agency model of selling books that Apple and the publishers agreed to adopt in early 2010. Some of the publishers have already settled with the DOJ, but other publishers and Apple have vowed to fight the allegations.

But what is the agency model and how does it work? I’ve done my best to explain the two systems and some of the details surrounding the model that was adopted by Apple and the publishers that are in hot contention. I’ve also summarised the DOJ’s allegations as well as their timeline of events that the DOJ goes into great detail in their court filing. Finally, if you find yourself fascinated by the topic, at the end of the post is a further reading section to get more details and some opinions on the issue.

Jump the break to view the full article and video explaining the wholesale and agency models.

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It’s Time To Change iTunes

Jason Snell makes the case for a new, better iTunes over at Macworld:

If Apple’s going to embrace the cloud wherever possible, it needs to change iTunes too. The program should be simpler. It might be better off being split into separate apps, one devoted to device syncing, one devoted to media playback. (And perhaps the iTunes Store could be broken out separately too? When Apple introduced the Mac App Store, it didn’t roll it into iTunes, but gave it its own app.)

In March 2010, a few days ahead of the original iPad’s release, I wrote:

iTunes is obsolete,and so is the concept to use iTunes as a centralized hub for music, videos, photos, settings, backups, calendars – basically, everything. Think about it: all the stuff you have on your iPhone was either created on the iPhone itself or synced via iTunes. You can’t transfer information from your computer to the iPhone without iTunes. And thus I think Apple has been very lazy in these past years, not willing to update iTunes or finding another solution for our needs.

To which I followed-up in September 2010 after the introduction of Ping:

iTunes is a bloat. Slow. Unresponsive. Clunky. A huge piece of software with thousands of features in it, a couple of online Stores and now a social network, too. A few times in the past I wrote that Apple needed to move this stuff out of iTunes, or at least re-imagine the whole purpose of the app. Many said that would happen with the 10 version. Not so fast. Apple doesn’t want to change iTunes. Thus, the feature creep. Not only they left the Stores, apps, books and sync options in iTunes – they thought that adding a completely new layer of social networking would be a good idea. Again, I’m not criticizing Ping: I’m talking about iTunes as an outdated container of features.

I’ll tell you what’s wrong with iTunes: in the age of iCloud, iTunes is a weirdly old-fashioned desktop software to organize media and manage devices in the same way we did 10 years ago. Only with more features and content types. iTunes is the epitome of old interfaces and interactions trying to hold onto the present.

iTunes works, but it doesn’t work simply. It’s not just complex, it’s complicated and not intuitive: I can’t tell you how many times I was asked by less tech savvy friends about backups, syncing apps, music playlists, video conversions, iOS folders, Address Book contacts, and even software updates. Jason makes some great points in his article – it’s time to simplify. People don’t “get” iTunes anymore. Is it a music app or a media manager? Or is it a device management tool? A Store? A social network? A horse? A radio?

iTunes tries to do so much while doing so little to help users understand its features and differentiate between computer content, cloud content, and device content. Worse, because iTunes is so full of preferences and dialogs, sometimes it’s not clear what it is trying to do, and this often leads to deleted apps, corrupted music libraries, and ever-downloading podcasts. It’s not that Apple hasn’t educated users over the years; but there’s just so much help documents and subtle UI refreshes can do once hundreds of features have users confused and frustrated.

More importantly, iCloud has shown that a better way to manage media and apps for Apple’s devices is possible. And that is, no management: songs and movies downloaded from the iTunes Store are stored in the cloud and they don’t have to be converted; apps are stored in your Purchases and they are downloaded instantly on all your configured devices. Third-party podcast apps that have implemented iCloud sync are infinitely better than podcast support in Apple’s apps. iCloud keeps your bookmarks, notes, contacts, and emails in sync. iTunes Match even keeps your entire music library in the cloud, available at any time. iCloud is the future of Apple’s ecosystem.

So why are we still using iTunes? This is the question we should be asking. And admittedly, the majority of us are doing so for the extra convenience of media on our desktop computers. iOS devices aren’t always connected to a WiFi network, and they are limited in storage. It’s more convenient to keep large libraries of songs, movies, TV Shows, apps, and books on a computer. At least for now.

Is a world without iTunes possible? Maybe, but not today. People still need to be able to keep all their apps locally, alongside their music and movie files. In an ideal world, everyone is buying music and movies from iTunes, but in the real world people use web browsers to download media, and they want iTunes for that. Not to mention the features that iTunes sports on the desktop, which still haven’t been brought back to iOS. The way forward, however, clearly brings us to iCloud: with time, people will get used to iCloud even more, and Apple will improve its infrastructure in terms of reliability and functionalities. The fact that Apple is drifting away from a centralized desktop hub to a persistent hub in the cloud is also confirmed by the direction Apple is taking with Mountain Lion: aside from general iOS resemblances, the Notes app will be coming to the desktop, syncing its content with iCloud, no need for iTunes. And if the “iTunes in the cloud” initiative is of any indication, perhaps iCloud will really become the fundamental backbone of media management and syncing in the future – because, in theory, it needs no management.

But until that day, the stopgap solution to manage and sync content locally needs to be better than iTunes. Maybe it’s about splitting iTunes into multiple apps that execute their functions clearly, naturally, and reliably. Maybe it’s about offering a dedicated App Store app outside of iTunes that lets you easily switch between iPhone, iPad, and Mac apps. iBooks for Mac might help in getting the books out of iTunes. Perhaps separating media playback from device management, while making everything easier to use would come in handy, too.

I hope that iCloud, as the company’s next big insight for the next decade, will help Apple provide a better solution for its users, so that in 10 years today’s iTunes will be a distant memory.


The Obvious Ending Of Instagram’s Tale

Earlier today, Facebook announced it has “agreed” to acquire Instagram, the popular photo sharing service that recently launched an Android app, adding 1 million users in 12 hours to its existing 30 million iPhone users. Here’s Instagram’s announcement, Zuckerberg’s post on Facebook, and some nice numbers for context. Both companies say Instagram “isn’t going away”, though they will be working on expanding the network while keeping the Instagram “we know and love”. If it sounds confusing on a practical level, here’s how we can put this announcement in perspective.

Unlike Flickr, Facebook didn’t miss out on mobile (its iPhone app is the most popular free app on the App Store, ever), but unlike Flickr, Facebook is also many experiences in one. Facebook is the social network, not just the photo network or the bookmark network. Facebook is none of them and all of them at the same time. And as such, Facebook understands that the mobile photo sharing aspect of the social network could be done better.

How better? Instagram better. Even without a business model – something the company has been criticized for not figuring out on day one – Instagram amassed more than 30 million users in roughly 2 years, and it has somehow redefined the way we think of photos shot quickly, modified, and shared on the go on multiple social networks. Photos that don’t require a sign up to be seen, but that do require registered users to “like” and comment. Photos that, even if not of the highest quality, still appeal to the mobile user who wants to touch up his picture of food or a concert with some nice, vintage-like filters. Instagram is fast, intuitive, and free to use for anyone.

Some are already comparing Instagram’s acquisition to Google buying YouTube years ago. I can see the similarities, but there are some differences to keep in mind. Whilst Google’s publicized core product, search, hasn’t directly benefitted from YouTube, Google’s real business, advertising, certainly has in some way. With the Instagram acquisition, I do believe Facebook knows the app is fascinating because it is an app, separate and fun to use, rather than a complicated interface for the big, large network with thousands of features. And I think Facebook could figure out a way to keep the essence of Instagram alive, at least from an interaction perspective, while altering the network in ways to bring tighter integration with Facebook profiles.

The obvious hypothesis is that Instagram could remain a separate product – maybe just rebranded “Instagram by Facebook” – to become the Facebook app for photos. Facebook already has a dedicated Messenger app for messages; they understand that Facebook is so complex and rich now, people want some experiences of it to become standalone, more intuitive products. Photos are perhaps the biggest experience of Facebook – well, aside from the concept of “friending” itself – and Facebook must have figured out mobile users want to be able to shoot, edit, and share in seconds. They also must have noticed how users liked Instagram’s self-contained approach to a feed of photos that tell stories without necessarily using text captions. So perhaps Facebook could leverage its most visual experience yet – the Timeline – to integrate Instagram in a way to ensure photos are automatically saved in a dedicated album, nicely laid out on Facebook.com, but also available as a separate, still Facebook-made feed that only displays photos.

The “Facebook app for photos”, indeed: allow users to easily migrate Instagram accounts to Facebook, turn old Instagram comments and likes into Facebook’s versions of the same things, allow users to enjoy Instagram as a way to a) post photos, b) share them publicly, and c) have a feed of photos from friends or people you follow. It helps that Facebook has already enabled Subscriptions, which could be translated to Instagram followers. The transition should be simple, technically speaking; Facebook could benefit from a product that already has some users that are sharing to Facebook anyway, and that seemingly like the whole idea of filters.

Facebook was already playing around with that idea, too.

But will the transition be simple from a conceptual perspective? As with most popular acquisitions these days, nerds – who tend to be early adopters of social products – react with outrage and disbelief to news like today’s one.

There are five stages of web grief:

  • Disbelief
  • Outrage
  • Data exporting
  • Account deletion
  • “Five best alternatives to [x]”

In two hours, we have already seen all these headlines. You can love or profoundly hate Facebook, and I’m no judge of your criticism for Zuckerberg’s company. I am just trying to make some sense out of this.

There are some people who fell in love with Instagram, and now don’t accept the fact the company “sold out” to Facebook. It’s an understandable sentiment, as Facebook clearly will try to do something to connect its network with Instagram, otherwise they wouldn’t spend $1 billion. These are the people that liked Instagram because it was a social, but intimate, fun experience to share photos. A separate network with very few features, a focus on photos, and a general feel of “independence” that contributed to its rise to 30 millions. We all root for the small guys to succeed in this era of recession and corporate acquisitions. These people don’t simply fear Instagram will lose its “cool” – they are genuinely concerned their data is going to be acquired by Facebook. That’s why Facebook must be careful in how they figure out a migration from Instagram to its large network. But as for the factors above, there’s no doubt Instagram will lose its product independence eventually.

Some people, however, are more judgmental. They seem to think that every business is a mission, and that we’re all in this intricate, complex Web labyrinth to change the world one app at a time. We are not. A very few people, the Steves and Bills of this modern age, are in for the long haul – to change the way we think, and the way we live through technology. But the majority of founders – even the most passionate ones – run businesses as they should: like a business. With real money, not just ideals, to administer at the end of each month. With employees to take care of and investors to respond to. With privacy concerns, legal departments, offices, salaries, support teams, and families waiting at home, wondering why you’re sweating so much for a website anyway. Instagram is a startup with 10 employees, two co-founders, a lot of users, and no business model to start making money. Facebook comes in and offers $1 billion. What is Instagram going to say, no?

I am not saying what Instagram did was “right”. Let’s get real, it’s not about “right” or “wrong”. It’s a business. And if the solution to this business happens to be a huge social network with lots of money in the bank, and possibly a decent existing structure to migrate our product without screwing our users too much, even better. Facebook and Instagram did the obvious thing: they understood they needed each other and got together. The outcome of this choice is more blurry for now, because while Instagram gets the money, Facebook will have to do things right and figure what makes Instagram great, keep it alive, and improve on it while further connecting it to Facebook. I do hope Instagram will be kept around for the long term.

As usual, the users decide. If you are using Instagram on a daily basis, and you are sending all your photos to Facebook, then maybe this announcement won’t change anything, and perhaps you’ll enjoy some new Facebook-only perks too. If you are concerned about privacy, think Instagram has no way to work as a Facebook product, or generally don’t like the idea of a “Facebook owned” service, then you are perfectly justified to delete your account.

But we should stop thinking about web services as experiences bound to stay independent to change the world, because that is a bubble. The obvious ending is what’s best for the business.


When It Comes to 7.85” iPad, The Question Is “Why”

(MacRumors’ mockup of a 7.85-inch iPad)

In the latest episode of his weekly podcast with Dan Benjamin, The Talk Show, Daring Fireball’s John Gruber suggested he has heard from “numerous” sources within Apple about a 7.85-inch iPad being tested in the company’s labs.

MacRumors offers a transcript:

Well, I don’t know. What I do know is that they have one in the lab…a 7.85 inch iPad that runs at 1024×768… it’s just like the 9.7” iPad shrunk down a little bit. Apps wouldn’t need to be recompiled or redesigned to work optimally on it. It’s just the iPad smaller.

First off, I haven’t listened to the show yet, as I’d like to reflect upon some ideas I’ve been saving for the past months when rumors about this “smaller iPad” kept coming out. As for why 7.85 inches would be the ideal size for a smaller iPad, AppAdvice’s A.T Faust had a good explanation a few weeks back.

When it comes to this fabled smaller iPad, I don’t think the question we should be asking is “really?”. Of course Apple has a smaller iPad in their labs. Of course it has a 4:3 ratio to maintain existing resolution schemes. I’m more doubtful about the rumors of partners in China mass-producing these units, but I’m sure there are all kinds of neat product prototypes at Cupertino. For the same reason, do you think Apple hasn’t tested all the possible combinations of iPhone form factors? Bigger MacBook Airs? Different Apple TV designs? Do you really believe the world’s most valuable company…no, any sufficiently successful tech company gets an electronic device “just right” on their first try? Of course there are prototypes and iterations. And that a smaller iPad is one of them should be no surprise.

The question that we should be asking is: why would Apple want to release a smaller iPad? Now that’s an interesting discussion, as there are a number of factors worth considering in regards to expanding the iPad line to smaller versions.

Let’s start with the simple one: Apple won’t release a smaller iPad to “respond” to Samsung and the likes. Please note the difference between “consider” and “release” here. Because even if we agree that the rumor of prototypes in the labs is no surprise, then we’d argue on a reason for releasing such product, and I think competition is not a valid one. Apple won’t release a smaller iPad because it feels threatened. Apple is an engineering company at heart, they look at the data, and data suggests there is no need to feel threatened. Sure, Amazon’s Kindle Fire is rumored to be fairly successful, but I bet it’s not that profitable for the company. Amazon didn’t build it with iPad-quality components. So if people would like a first-class smaller iPad, this brings me to the next point: hardware.

Retina

There are two popular assumptions going on these days: that a smaller iPad would be perfect for portable eBook reading, and that it would have the resolution of older iPads – 1024x768 pixels. Here’s my problem with this discussion: I don’t see Apple as the company going backwards in terms of specs. I don’t see them coming out with an iPad that’s new and smaller, more portable and lightweight, but carrying the resolution of last year’s iPad. The Retina display isn’t just a display for Apple, it’s a standard that sets the bar higher. Why did the iPod touch gain a Retina display (even if not of the same quality as the iPhone’s)? Because Retina was the new standard in 2010, and Apple had to bring it over to the other 3.5-inch device, the iPod touch. The way I see it, the same reasoning applies, both in terms of philosophy and product concept, to the iPad: the third generation’s iPad Retina display has set the bar higher and I don’t see Apple coming out with a new iPad that shows its pixels once again. With a 7.85-inch screen and the same resolution of older gen iPads, 163ppi wouldn’t look nearly as good as the new iPad’s 264ppi (the original iPad had 132ppi). Apple is a company that iterates, slowly, but inexorably, and the Retina revolution is now indeed impossible to prevent.

So let’s assume Apple does have a smaller iPad with a Retina display. That would make for incredible image quality at 326ppi, but it would create a series of new problems from a software perspective. A 7.85-inch iPad with a 2048x1536 “Retina” display, in fact, would come at 326 ppi – the same as Retina iPhones and iPods. Whilst that would play well in terms of keeping the math unified across the board, it could pose a question for developers. Even without having to update graphics for the new resolution (and maintaining the same size of tap targets), a physically smaller device will inevitably make the user interface run on a more physically constrained display, and what makes sense on a 10-inch display doesn’t necessarily work just as fine on a 7.85-inch one. Apps will run with their existing designs, but there’s the possibility some developers would still want to optimize some graphical elements for the new size.

And then, of course, there is the hardware side of this debate. If Apple had to put a bigger battery (1mm thicker) in the new iPad to compensate for the resources required by more processing power and the Retina display, what makes us think that consumer technology is “already there” to power a Retina display on an even smaller iPad? Batteries small enough and capable of powering a Retina display may already exist, but I assume they wouldn’t be ready for mass production on a large scale. More importantly, if they don’t exist yet, it wouldn’t be a surprise either, as Apple had to make its existing battery bigger (something they don’t usually do) to power its new iPad. For as much as miniaturization is one of Apple’s big focuses, I don’t think we have the right technology to make such a device usable for a long period of time (keep in mind it would supposedly be used a lot for reading). The smaller a device gets, the harder it becomes to balance factors like battery life, temperature, and thickness, and that explains why Apple had to wait until the fourth iteration of the iPhone to implement a high-resolution display.

Now, considering all the points I have mentioned above, we have a plethora of alternative theories and combinations as to why Apple could still figure out a way to produce a smaller iPad. Of all them, I find this idea by Odi Kosmatos particularly interesting because it plays well with the math described above: Odi makes the case for a smaller iPad (7-inch as opposed to the rumored 7.85-inch model) that carries a 1920x1080 resolution that could allow for 326ppi and Retina iPhone apps running at native size on the device. While I find the numbers fascinating, I believe Apple would never do an “iPad” that doesn’t run iPad apps – that’s just absurd. But a device that “sits” in the middle, like the original iPad did for smartphones and computers? A device in between iPhones and iPads? Now that’s an intriguing theory which goes back to the old eBook-reading device rumor: I don’t think the market is so saturated yet that there’s a real need for a new savior that sits in the middle of existing options, but we’ll see.

Smaller?

The other big theory is that, assuming a smaller iPad with Retina display would be unfeasible in the short term, a 7.85-inch iPad with 1024x768 resolution would still be good enough for portability, gaming, kids, and education. Some notes about these possibilities: let alone the fact that I still have to hear of people not buying iPads because they really hate the 9.7-inch form factor, is the existing iPad really not that portable? You can picture the rumored device by looking at the iPad’s display and imagining a smaller iPad inside it. Is that a considerable difference in terms of portability?

Is there really a market of consumers not buying iPads because they want a smaller iPad, or are the nerds simply excited about the rumors? Let’s get real: what would a 7.85-inch iPad do incommensurably better than a regular iPad to give it a reason to exist? You can immediately tell the difference between an iPod nano and an iPod classic, a 13-inch MacBook Air and the 15-inch MacBook Pro (one of the reasons why I think the 13-inch MacBook Pro is a weird choice). Would the 7.85-inch iPad be a product that can stand out on its own, making the few inches less a reason for potential consumers to choose it?

About the “gaming, kids, and education” theory: when I think of all the possible explanations, this is the one that makes some sense, although I still don’t see it as the reason to release a smaller iPad. Apple is a consumer electronics company, and with their iOS devices they have made sure every possible market segment can benefit from them. From doctors and pilots to writers and teachers, iPhones and iPads can appeal to everyone. Why? Because it’s the software that makes the difference. By releasing a smaller iPad, Apple would put the focus on dedicated hardware, rather than software, for the first time in years. Oh, but you can argue Apple did make an iMac for education. Fair enough, but I’ll argue that the Mac market is nowhere near the size of the iOS market. Is it worth producing and releasing a smaller iPad specifically aimed at certain market segments? Personally, I don’t think so – but I could be wrong. What I am certain of is that the Retina display is inarguably better than old displays in every way, and textbooks and games benefit from it. Would a smaller, non-Retina iPad meant for textbooks and games be as appealing as the bigger iPad with a Retina display running the same apps?

Why?

As you can see, I am not saying Apple will never release a smaller iPad, because I don’t know, and because saying “never” when it comes to Apple rumors is always a big bet. My point is, when rumors are getting out of hand, it is always better to shift the conversation away from the “what” and back to the “why” to understand if what we are arguing about does even make sense. And in the case of the 7.85-inch iPad, there are a series of technological issues, software questions, and market debates that leave me skpetical as to whether Apple may release such a product this year.


March 2012 In Review

March was the month of the new iPad, an updated Apple TV and the announcement of a dividend and share repurchase program. It was most certainly a ‘big’ month. If a new iPad wasn’t enough, we also got a lot of new apps (alongside all those being updated for the Retina Display) and big app updates - everything from Angry Birds Space (world productivity took a dive that week) to both iA Writer and Byword iPhone apps launching to Camera+ 3.0 and our eyes were in heaven after Instapaper was updated to support the Retina Display with some truly beautiful new fonts. On the story front, Federico tackled the issue of what was the best aspects of our favourite iOS text editors, talked about the ‘Apple Community’, Cody reviewed the new iPad and I expressed sadness and frustration with lies of Mike Daisey.

Jump the break to get a full recap of March 2012. You can also jump back to see what happened in January and February of this year.

The New iPad

On March 7th, Apple held its iPad keynote - announcing the third generation iPad, simply calling it the ‘new iPad’. It featured a Retina Display, improved rear camera, quad-core GPU with the new A5X processor and support for 4G networks. We posted a review roundup, featuring the highlights from various reviews on the internet, as well as our own review by Cody. Apple announced that in its opening weekend it sold 3 million of the new iPads.

The (updated) Apple TV, iOS 5.1,  iPhoto for iOS and more from Apple’s iPad event

Alongside the new iPad, Apple also released an updated Apple TV with support for 1080p content as well as new UI that was also released for the existing Apple TV. Co-inciding with the release of the new iPad was the release of iOS 5.1 which included some bugfixes and new features such as an improved activation method to use the lockscreen camera. Apple also announced the iOS version of iPhoto which was made available for $4.99 a short time later.

More minor announcements included the availability for AppleCare+ for the new iPad, iTunes 10.6 and the release of the “Apple Configurator” app after the event. Apple also bumped the over-the-air download limit from 20 MB to 50 MB to reflect larger app sizes due to Universal apps that included graphics for the Retina iPad and iPhone - as well as larger download caps that exist today. Finally, you saw Apple update a whole bunch of their own apps for the new iPad and Retina Display.

We also posted a complete round-up of the event and a bunch of minor details about the event that you may have missed. You can also watch the recording of the event here.

25 billion apps downloaded

On March 3rd, Apple announced that 25 billion apps had been downloaded from the App Store. To mark the milestone it revealed a new “All-Time Top Apps” section on the App Store. A few days later, Apple revealed that the 25 billionth app downloaded was ‘Where’s My Water? Free’ by Chunli Fu who is from  Qingdao, China - she won a $10,000 iTunes gift card.

Apple announces dividend and share repurchase program

Somewhat out of the blue, Apple announced on a Sunday afternoon that it would be holding a conference call early the next day (Monday) to announce the result of discussions by Apple’s board on what it would do with Apple’s cash balance. As was widely expected, Apple announced it would begin issuing quarterly dividends of $2.65 per share. It also announced a $10 billion share repurchase program to begin in FY2013.

Fair Labor Association releases preliminary report on Foxconn conditions

The Fair Labor Association released a preliminary report on its findings from inspections at Foxconn that were conducted earlier this year. In what now seems like planned positive PR ahead of the report’s release, Tim Cook visited Foxconn a few days before the report was published and photographs were distributed to media of the visit.

Angry Birds Space

Rovio this month released Angry Birds Space, the fourth in the series (after the original, Rio and Seasons). Unsurprisingly, the game did incredibly well and managed to receive over 10 million downloads in less than 3 days. Particularly awesome was this analysis of the physics used by the game, a great follow-up to the original investigation into Angry Birds physics.

Everything Else

 

The Really Big Reviews

Everything Else

March Quick Reviews

Retina & Universal

iPhoto for iOS Review

The Essence of a Name

On Reviewing Apps

Getting Your iPad App Ready for the new iPad

Comparing My Favorite iOS Text Editors

Daisey’s Lies Take Us Two Steps Backwards

iPad (3) Review: You Won’t Believe It Until You See It

The Apple Community, Part II

Regarding Apple’s Edge and the new Apple TV Interface

A Series of Clicks

The (Semi)Skeuomorphism

MacStories Reading Lists

MacStories Reading List: February 26 – March 4

MacStories Reading List: New iPad Special Edition


The (Semi)Skeuomorphism

Last night’s release of Paper, a new drawing and sketching app for iPad (The Verge has a good review and interview with its developers), got me thinking about a trend I’m seeing lately in several high-profile iOS apps from third-party developers and, to an extent, Apple itself. That is, drifting away from the forced skeuomorphism of user interfaces to embrace a more balanced approach between imitating real-life objects to achieve familiarity, and investing on all-digital designs and interfaces to benefit from the natural and intuitive interactions that iOS devices have made possible.

John Gruber says that the tension “between simplicity and obviousness” can be seen in developers getting rid of UI chrome (buttons, toolbars) to make simpler apps, and Apple, which has adopted UI chrome – often, in the form of skeuomorphic elements – to bring obviousness and familiarity to its applications. iCal’s bits of torn paper and Address Book’s pages are obvious, but are they simple?

The subject is complex, and the scope of the discussion is too broad to not consider both ends of the spectrum, and what lies in between. Ultimately, simplicity vs. obviousness brings us to another issue with user interfaces: discovery vs. frustration.

Apple’s (and many others’, with Apple being the prominent example) approach is clearly visible: familiar interfaces are obvious. Everybody knows how a calendar looks. Or how to flip pages in a book. People are accustomed to the physical objects Apple is trying to imitate in the digital world. But are they aware of the limitations these objects carry over when they are translated to pixels? As we’ve seen, this can lead to frustration: why can’t I rip those bits of torn paper apart? Why can’t I grab multiple pages at once, as I would do with a physical book? And so forth. Interfaces that resemble real-life objects should be familiar; it is because of that very familiarity, however, that constraints become utterly visible when pixels can’t uphold the metaphor.

On the other hand, a number of applications are trying to dismantle the paradigm of “skeuomorphism mixed with buttons” by leveraging the inner strength of the iOS platform, and in particular the iPad: the device’s screen. Impending’s Clear, for instance, famously avoided buttons and toolbars to focus its interaction exclusively on gestures. Paper, for as much as its name implies a real-life feeling of actual paper, is the least real-life-looking (and behaving) sketching app of all: sure it’s got paper and a tool palette, but there are no buttons and navigation elements when you are drawing. In Paper, you pinch to go back one level (like Clear); you rotate two fingers on screen to undo and redo your actions. I assume the developers had to use standard sharing and “+” buttons only because they couldn’t come up with a significant breakthrough in associating these commands with equally intuitive gestures.

Which brings me to the downside of simplicity: discovery. Pinch to close and rotate to undo make for a pretty demo and elegant implementations for the iOS nerds like us, but are they discoverable enough by “normal people”? Would my dad know he can pinch open pages and rotate an undo dial? Are these gestures obvious enough to avoid confusion and another form of frustration? Intuitive software shouldn’t need a manual.

There are several ways to look at this debate. For one, we could argue that Apple was “forced” to use skeuomorphic elements to get us “comfortable” with these new devices, easing the transition from computers by imitating other objects and interfaces we already knew how to use. With time, they have realized people are now familiar with the previously unfamiliar, and they are now slowly introducing elements that subtly drift away from real-life interactions. Like the full-screen mode in iBooks, or the sidebar in Mountain Lion’s Contacts app. But there are still some graphical elements decorating Apple’s interfaces that don’t have a clear functional purpose: the leather in Find My Friends, the green table in Game Center, the iPad’s Music app. I think there is also a tension between functionality and appearance, and I believe Apple sees some skeuomorphic UI designs as simply “cool”, rather than necessary means to convey interaction: it’s branding.

The “simple and elegant” interfaces, though, reside in a much wider gray area that’s still largely unexplored. Clear and Instapaper, by foregoing real-life resemblances of any sort, have dodged the bullet of frustration by creating their own standards. You can be mad at Clear’s use of gestures, but you can’t be frustrated because its paper doesn’t act like paper. There is no faux paper in there. The “frustration” this new breed of iOS apps generates can be traced back to the novelty of their interfaces and interactions, not to their legacy. But then there’s a certain selection of apps, like the aforementioned Paper, that are still somewhat bounded to their real-life counterparts and, partly because of technological limitations and established UI patterns, aren’t completely distancing themselves from the familiarity of real objects.

We’re at a point in software history where balance is key. Balance between simplicity and obviousness, discovery and frustration, innovation and familiarity. We’re using software that wants to remember where it came from, but that also strives to touch the emotional cords of a natural extension it didn’t know was reachable: us.

As iOS devices and the ecosystem of apps and developers around them mature and evolve, these dichotomies will increasingly define the interactions of today, and the software of tomorrow.


A Series of Clicks

“Every once in a while a revolutionary product comes along that changes everything.” - Steve Jobs, Macworld 2007

Often, new technologies come along and they immediately show us the future. That something new is possible, right now, today, and that we should pursue innovation along that path. But other times – most of the times I’d argue – new products and technologies simply “click” in our brains, telling us that, yes, that looks like the future, but that we should also wait for a proper and concrete realization of that vision.

In the past 18 years, I have been fortunate enough to play around with gadgets and technologies that had a profound impact on my personal and professional life.

It was sometime around 2003 when a friend of mine showed me the first Nokia phone with a camera. The 7650, revolutionary to me at the time, had a poor display compared to today’s standards and it ran Symbian. But it took pictures. Coming from old StarTACs and other Nokia phones, I can’t really express how that lens embedded in a mobile “smartphone” seemed ground-breaking to me. I mean, there you had a phone – the thing you were already using to make phone calls and send short messages – capable of shooting stills and saving them into its onboard memory for future perusal and consumption. Back then I couldn’t afford that phone; I started saving money, and eventually got another Nokia phone, with a camera that, however, was quickly surpassed by the pace of innovation in that area. Click.

Around that time I also used to travel a lot with my parents, usually by car. When we did, I made sure my dad would tune in the car’s FM radio to my favorite station…which would promptly lose its signal inside tunnels. So I convinced my parents that I needed one of those things – a portable CD player. My parents weren’t – they still aren’t – exactly “tech savvy”, and they hadn’t considered upgrading their music library from cassette tapes to the higher-quality CDs. We had a lot of music tapes in our house – remember how you had to switch sides in LPs, or use a pencil to manually rewind the tape? So I got a portable CD player – an Amstrad model – and boy was I late to the party. All my friends from school already had one, making mixes with the latest hits and exchanging ripped albums like there was no tomorrow. I remember getting my own portable CD player was some sort of a revolution for my music listening habits. Not only did I get to enjoy music with higher fidelity that didn’t “lose the signal” while in the car, I could also listen to something different than my parents. I loved that CD player. In fact, when it eventually broke down, instead of getting a new one I decided to take it to my local gadget shop and have it fixed. They fixed it. And I kept collecting CDs from my favorite artists and I made sure that, on every new trip, the Amstrad was right there in my backpack.

Of course, eventually, something new came along and showed me yet another taste of the future. New solutions always create new problems. With the CD player, it was the CDs. All those CDs! I think by the time I was into my second year of portable CD player usage, I had bought around five of those things to carry around compact discs. And sure enough, a new standard had come around, a digital format called MP3 that promised to bring CD-like quality with the convenience of your music being available digitally. On a computer, with files you could manually manage, download, and delete at any time. So I bought a new “MP3 player” – it was an Acer one – one of those with a spinning hard drive you could hear when you were navigating your music library through a terrible display. The MP3 player was an even bigger revolution for my music habits. It allowed me to rip my own music, transfer it on a computer, manage it there, and if I still wasn’t happy, look it up on the Internet to get something else. And I didn’t have to carry around CDs. I filled my MP3 player with gigabytes worth of music and those random bootlegs found on the Internet I still cherish today. Because new technologies often “click” somewhere in our brains and tell us to wait for the complete realization of that product a few years down the road, it was no surprise when that MP3 broke and I decided to get an iPod. Classic white one, bought in 2007. That iPod got me started with iTunes, the Apple ecosystem, and gave me a better interface for the CDs I had ripped, which hopefully in a few months will be available for a digital upgrade through iTunes Match. Those are the same files I converted over a decade ago.

Progress and innovation have a funny way of changing our lives. Sometimes, they do so abruptly, seemingly without following a constant line of changes throughout the years. Other times, it’s just a series of clicks. The music tapes became CDs, which convinced me to get a portable player, which turned into an MP3 that, because of the pace of innovation in the digital era, led me to buying an iPod years later. That iPod allowed me to create the iTunes account I still use today for my iPhone. The MP3 files have become a monthly subscription to Rdio. You can count the clicks.

It’s not just about music and gadgets. In reminiscing products and ideas that have been truly transformative in the way I think about the broad subject of “technology”, I can’t avoid mentioning videogames. I have been a gamer since my earliest memories, and even if I’m playing less today, I still try to be in the loop of what’s happening in the community. My parents bought me the original Game Boy and SNES when I was around 6, yet the more I think about “click” moments in regards to gaming, the more I keep coming back to the Game Boy Advance. The GBA, and in particular its SP revision, showed me that SNES-quality portable gaming by Nintendo was possible, with decent battery life and original games, too, not just ports. Years later, I got a call from my friend Marco, who owns a videogame store here in Viterbo, to come try “something cool” he just got from Japan. It was a Saturday afternoon in late November. Today, every time I go visit Marco, usually over the weekend, I still remember that Saturday afternoon of 2004, when I first tried the original Nintendo DS, controlling Mario in a 3D environment with a stylus on a touch screen. Back then, I couldn’t believe what I was looking at - “you really can control Mario with your touch”, I think I said. Touch screens were nothing new; yet that implementation paved the way – or at least my perspective – for touch-based interactions in the future, leading all the way up to today’s Angry Birds. Click.

The sense of discovery in The Legend of Zelda: The Wind Waker. Liberty City Stories, flexing the original PSP’ hardware muscles for the first time. The PSP homebrew community – back in high school, I spent hours browsing PSPUpdates.com (now available here), learning the latest tricks to run perfect emulators of – guess what – my old SNES and GBA games. The day my friends and I figured we could send photos during class to each other over Bluetooth, rather than MMS, with our Nokia phones, also in high school. Or that morning when Marco from the videogame store called us – we were at school – because he had the Wii in stock on Day One. We left school, got the Wii, and spent all day wondering if, someday, all game interactions would be based on motion controls. Click, and click.

In the recent years, several innovations occurred in other areas: the App Store in 2008; the solid-state drive, forever changing the way I think of “responsiveness” on a laptop; Twitter, the tool I use every day to get in touch with people from around the world. Just two years ago, in 2010, I gazed upon the iPhone 4’s Retina display for the first time, thinking that such image quality, such crispness, such detail couldn’t be possible. But they were possible. Nokia 7650 be damned.

In connecting the dots and “counting the clicks”, I remembered ideas and products that I was able to try out when they were first released, and then I look at my new iPad, which is the culmination of these technologies that have so amazingly evolved over the past 10 years. For better or worse, in one way or another, all those innovations that were so incredible when I first tried them are now coexisting in a single device that’s even more incredible and enjoyable because of the very sum of its parts.

Technological innovations are objective, factual, but how we remember them – the way we connect them to today’s products – is deeply personal. So while my series of clicks and dots may be best exemplified by the iPad in 2012, waiting for “the next big thing” to happen, perhaps yours is still developing, with the iPad being just another “click”. Either way, there’s only to be excited about the future.

Click.


The Apple Community, Part II

A few hours ago, I came back from the Apple Store at Roma Est driving all the way back home after a 19-hour wait for the new iPad. Tired – exhausted, my head exploding for the absurd coffee intake I forced my body into, but happy, smiling because I knew that what I had imagined all along didn’t turn to be true – it was better.

Until yesterday, I had never waited in line for an Apple product before. I always preferred driving to the store myself after a few days, or simply asking one of my US friends to ship me an iPhone or iPad without waiting for the Italian launch. A lot of people told me “I was missing out” – that for an Apple fan, getting in line to wait for a new product isn’t just about waiting, which is boring per se, it’s about knowing the people that share your same passion, not giving a damn about spending 20 hours of their lives to get “a device”. Today I can say buying an iPad was just the tip of the iceberg for what has been an incredible experience – something that I look forward to for the next big Apple launch.

I know I am late to the party. I’m fairly certain you all know what a “Day One” looks and feels like. Long lines, security staff, Apple employees, the cheering and the clapping before and during the launch. All that felt new to me. Unexpected and familiar at the same time, as if I was getting to know for the first time a family that, however, I had always known somehow.

It’s no exaggeration to call the people I got to meet in real life last night an extended family. I wrote about the Apple Community before, but actually meeting the people I mention so often is different. I shook hands and made bad jokes 5 minutes after arriving at the line. I talked to folks I only “knew” through Twitter and Facebook, and got a chance to really know them from a much more rewarding perspective. I talked to the founder of another blog and spent two hours discussing the future, where we see things going for our sites, and the state of Italian Apple reporting in general. I introduced myself to Apple PR, finally giving a face and a smile to the people that keep in the loop about news and announcements. I shared meals, coffee – and lots of it – and exchanged phone numbers and Twitter handles. Because whilst I may have known some of those folks already, clicking on usernames and friend request buttons after knowing them felt more real. Necessary. Natural. An obvious consequence.

It was surreal. I mean, we’re talking about a bunch of people – from any kind of social extraction – waiting in line and sitting on the ground to buy a gadget. We are talking about employees of a big corporation, all dressed up in blue and clapping and shaking your hands because you are giving them money. Because you are the customer. And it was surreal, because it felt like you were there as a friend. As my girlfriend put it - “they make paying more pleasant, as if you are glad you are giving them money”. I don’t know if I’m “glad” I spent 700 Euros today. But I sure am happy to have paid for this product in that way.

On the other hand, it felt real. Surprisingly so. You are meeting up with these people you only know from profile pictures and wall posts, and you realize these are real people that have their history, their flaws, their bad jokes about food and sports, and all those traits that turn flaws into the thing we love the most about human beings: that we’re different. That we all have problems and may argue about politics and Android. But that, in the end, if 20 hours spent in line to get an iPad can make us laugh, we should celebrate those 20 hours. Appreciate them. Treasure them.

The more cynical of you might dismiss my words as the usual excitement of a nerd who is happy about paying for Apple products because it is this company’s big, evil plan to make us think we have a choice. You are free to think whatever you want. Maybe it is Apple’s grand scheme to get rich by providing a friendly customer experience. But we do have a choice, and we have chosen to make the most out of it. Those people, those stories – heck, those 13 espressos were real. There is no corporate strategy that will take that away from us. There is no exclusive or breaking news that can beat the fact that some of my readers can also be my friends.

In our review of the new iPad, Cody wrote “you won’t believe it until you see it”. I agree. The device is fantastic. But I ’ll add this: the greatest thing about Apple isn’t the product line itself. It’s the community. It’s the users and the developers and the journalists. It is you, reading this on an Apple device. It’s the Apple community using Apple products. And you won’t believe it until you experience it.


Daisey’s Lies Take Us Two Steps Backwards

Taking a noble cause one step forward, and then two steps back. That’s what I think Mike Daisey has done with his spinning of the truth and lying in creating his monologue ‘The Agony and Ecstasy of Steve Jobs’. I have no doubt that a significant part of Daisey’s intentions were noble in creating the show, particularly when he was starting — but all that was wasted, when, in the pursuit of a perfectly dramatic story, he started to make things up. His play was meant to be a serious, considered, sobering look at the ugly, hidden side of how our Apple devices are made. But because he made details, people and stories out of thin air – particularly the ones that plucked the hardest on our hearts – he has ultimately trivialised the real human suffering that does exist in the factories of a developing country. And the worst atrocity was Daisey hiding these stories and instead calling them as facts — because now that the truth has been revealed, the play (and the original This American Life podcast, where he adapted the show into an hour long episode) has been discredited severely.

Most of all, I feel anger and frustration towards Daisey. After initially deciding to tackle a serious humanitarian issue, he surrendered to greed, using dramatic licence to sensationalise the story. His greed has likely set action on the humanitarian issue backwards, not forwards as I think he did set out to do.

With this retraction so heavily publicised, many may be under the impression that there are no under-age workers, that there aren’t people poisoned by chemicals, or that there aren’t terrible living conditions in dorms at Foxconn. Daisey created stories and people that personified these facts, to advance his story in a dramatic way. But whilst those individual stories might not be true, those circumstances, those injuries, that mistreatment of workers is unfortunately still a fundamental truth that exists. Now that the story is all about Daisey’s lies, the ugly truth that Daisey had initially tried to shine a light on has been relegated to insignificance again.

Max Fisher over at The Atlantic epitomises my fears surrounding this pretty much perfectly in this paragraph (though his whole article is also worth a read):

How receptive will they be the next time a reporter writes about how Chinese laborers are forced to stand for so long they struggle to walk, or that some workers weren’t even given gloves to handle poisonous chemicals? Will they believe the reports that say Chinese manufacturers could fix a number of these problems simply by rotating shifts or allowing workers to organize to ask for gloves, neither of which would cost them (or American consumers) anything? Will they bother to listen to the human rights NGOs who say that American consumers can help fix the problem simply by choosing to buy products that are manufactured under better conditions? Or will they think back to Mike Daisey, and wonder who else might be lying to them?

The Truth of the Situation

So what is the truth of the situation? This is an important question given the retraction and media circus surrounding Daisey’s lies. The answer is one we should keep reminding ourselves of, because the truth of the matter is that, whilst Apple is ahead of its competitors in working conditions, safety and anti-discrimination, they are still well behind what is considered acceptable in developed countries. Here are some statistics, lifted directly off Apples own Supplier Responsibility Progress Report from earlier this year:

  • 24 facilities conducted pregnancy tests, and 56 facilities did not have policies and procedures that prohibit discriminatory practices based on pregnancy.
  • 93 facilities had records that indicated more than 50 percent of their workers exceeded weekly working hour limits of 60 in at least 1 week out of the 12 sample period.
  • 67 facilities used deductions from wages as a disciplinary measure.
  • A total of 6 active and 13 historical cases of underage labor were discovered at 5 facilities.
  • 78 facilities had at least one instance where a workstation or a machine was missing the appropriate safety device such as a gear guard, pulley guard, or interlock.
  • 99 facilities had noncompliance in some aspect of their fire prevention, preparedness, and response, such as unmarked fire extinguishers and insufficient fire drills.

I also highly recommend listening to Act 3 of This American Life’s Retraction episode, which further delves into what the truth of the situation really is.

Let’s be Realistic

China is still a developing nation and as is mentioned in Act 3 of This American Life, it would be unrealistic to expect equal standards of a Foxconn factory and one in the US. But we are still a long way off from that threshold of what is an unrealistic expectation of Foxconn and other Apple suppliers - and of Apple itself. They may be doing more than most companies, and we should congratulate them for that, but also stress it is not yet enough. There are still unacceptable breaches of supplier responsibility, as Apple has set out themselves in their reports. Apple, like it does in its products, should always strive upwards to improve its record on the issue.

We should also be putting pressure on other consumer brands to step up to the level of transparency that Apple offers with its supplier responsibility reports and encourage them to do better than Apple at improving standards. Finally, we should be educating each other on the issues, whether it be pointing out what is fact and what is fiction from Daisey’s monologue or discouraging pointless arguments for Apple to move its entire manufacturing base to the US (also see Act 3 of This American Life for a great explanation).

The revelation of Daisey’s lies should not be a cause for relief or celebration. It’s a sad revelation that a man had to further dramatise the sufferings of other human beings in order to get the rest of us to listen and feel sympathy. It’s time we pay attention to the facts ourselves, and make sure we don’t just ignore them.