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Focusing On iPads

The latest report from AppleInsider claims that, after a meeting with CEO Tim Cook and CFO Peter Oppenheimer, Citi analyst Richard Gardner left with the impression that Apple is focusing on iPads, leaving little or no possibility for an ARM-based MacBook Air, which was previously rumored.

Apple doesn’t refer to iPad as a PC, but as a “post-PC device,” leaving the ARM-based tablet distinct from the company’s Intel-based Macs. Gardner further indicated the meeting dispelled the notion that Apple might introduce ARM-based Macs, countering rumors that a new MacBook Air featuring an ARM processor might appear sometime soon.

Gardner cited Cook as alluding to “rapid innovation on the iOS platform” that will “significantly broaden the use case for tablets,” and stated he “walked away from this meeting with the impression that Apple feels iPad satisfies—or will soon satisfy—the needs of those who might have been interested in such a product” as an ARM-based MacBook Air.

The rumors of Apple switching from Intel to ARM-based architectures on Macs left many wondering when they first surfaced online. And whilst it wouldn’t be a surprise to know that Apple has at least tested A5-based MacBook Airs and other sorts of ARM CPUs for portables – of course a company like Apple wants to experiment with as many hardware alternatives as possible – many debated whether it would make sense for the company to switch in the near future, when quad-core ARM processors are seemingly ready for the next-generation of iOS devices.

That Apple doesn’t believe an ARM-based MacBook Air – or, as the competitors would call it, an ARM Ultrabook – would be needed on the market isn’t a surprise, either. Assuming there is a market for users who want a low-power, battery life efficient portable machine in the range of 11” and 13” – a machine that, in theory, should be used for tasks such as word processing, lightweight image editing, browsing, and email – Apple believes that market can be satisfied – or will be “soon” satisfied as AppleInsider writes – by the iPad.

From a user’s standpoint, I think Apple’s reasoning here is that, ultimately, someone who’s seeking an 11-inch or even 13-inch machine with the technological perks of the iPad would be better off with an iPad, which is lighter, more portable, and has a richer selection of apps (from Apple’s perspective in looking at simple App Store numbers). There are edge cases, such as people who would strongly argue against iOS’ virtual keyboard, but I believe what Tim Cook is saying here – again, at least according to AppleInsider – is that the hypothetical market for an ARM MacBook Air should just settle with an iPad, as it’s a versatile, innovative machine that will get more feature soon. I don’t always want to look much into reports about interviews out of their original context, but if that “soon” is to be believed, I wouldn’t mind seeing more productivity-oriented software from Apple at the next iPad event – apps such as Aperture and, who knows, maybe even a portable programming suite would be perfect to further showcase the iPad’s capabilities as a “real” PC.

More importantly, Gardner’s “impression” that Apple feels satisfied with the iPad is also backed up by the numbers: in the past quarter alone, Apple sold over 15 million iPads, and “only” 5.2 million Macs. In the amount of time that Apple should spend transitioning a Mac product (the MacBook Air) to a new CPU architecture and getting developers to begin supporting this new “hybrid” machine, the company could easily sell another 20 million iPads. That’s not to say Apple will never switch to ARM (never is a dangerous word) on the desktop and that they haven’t considered it, but I’ve never believed it could happen in a short period of time as some of the early rumors claimed.

Looking at the first quarters of iPad sales and reception, I’d say Tim Cook is right to be focusing on iPads.


Apple, China, and Doing The Right Thing

There is an assumption currently making the rounds that the workers laboring in Chinese factories under terrible conditions are a direct result of Apple’s actions. Some people almost seem to think that Apple is literally enslaving people to work on its products. Needless to say, this is not true.

The fact is that these workers have a choice, albeit a limited one, about where to work. And they are working at factories like Foxconn —which, I remind you, is a wholly separate entity from Apple— because they are better than the alternatives: no job at all, or a job that pays far worse with even harsher conditions.

Think about that. As bad as the stories that we’ve heard about working there are —and make no mistake, they are horrid and no one should have to work under such conditions— the fact that Foxconn has a six-month waiting list of people hoping to become employees seems to suggest that they are still much better than any other opportunity these workers have available.

Given all that, is Apple being ethical by working with a company like Foxconn? A company that, for all its problems, still provides a significantly better alternative to the people clamoring to be hired? I would argue yes.

If Apple were to abandon their involvement with Foxconn and other abusive Chinese suppliers like these boycotts are calling for, what would happen to these workers? The boycotters apparently believe that they would be set free to find safe, well-paid work elsewhere. But if working at Foxconn was already one of the best opportunities they had, that outcome seems unlikely at best.

In reality, they would likely be forced to take a job at another factory with even worse pay and worse conditions. Or perhaps have no choice but to perform peasant work for a fraction of the money they were earning before. Worst case, they may not even be able to find another job at all.

If the goal of a boycott is to assuage the guilt of first-world citizens for buying Apple products made under harsh conditions, Apple leaving China would certainly accomplish that. But if the goal is to make things better for the workers themselves, the only realistic option I can see is for Apple to continue what they’re doing: work with these companies, demand better conditions, conduct audits, and have the workers paid as well as possible for people in their position. 1

Yes, the conditions these workers labor under are terrible. They may have no better choices in their economy, but that doesn’t mean what’s happening there is okay. If first-world companies are going to continue to do business with China and Chinese companies, the only ethical thing for these companies to do is demand continual improvement. And we too should demand as much of those companies whose products we buy.

But the fact remains that as of now, these people will be exploited no matter what we do. Ceasing to provide them better employment opportunities will not help them. Quite the opposite: it will only leave them subject to even worse alternatives. Given that, I believe the best thing we can do is support companies that are taking responsibility for improving conditions and wages for the people that make their products. And right now, the company that is taking the most responsibility…is Apple.


  1. Unfortunately I’m not sure how legally or economically feasible it is for Apple to reduce their margins and pass along the profits to the workers directly even if they wanted to. But if it is, they should be doing so as much as possible.↩︎

To Be Or Not To Be, Is The iPad A PC?

A few hours ago I listened to the latest episode of Shawn Today (a daily podcast from Shawn Blanc available to members of his site), and in it he discussed the issue of whether the iPad is a Personal Computer.  This follows an article by Matthew Panzarino on The Next Web yesterday, titled “Look, tablets are PCs, get over it”. In fact I could point to quite a few articles and discussions about this question of whether tablets (specifically the iPad) are PCs. But Shawn’s episode and Matthew’s post have inspired me to also weigh in on the discussion today, with why I believe the iPad should legitimately be counted within the PC market.

I’ll just start with this question: what computer is more personal than an iPad? The tablet form factor and iOS software combine together to make using the iPad a far more personal computing device than a traditional PC desktop or laptop, where you have to interact with the software from an arm’s length away, using a mouse or trackpad and a keyboard.

So the iPad is personal device, but is it a fully functional computer? John Mello at PCWorld says no, because in his opinion people don’t use it for content creation. Matthew’s article on TNW does a great job at dismantling this oft-quoted “complaint” about the  iPad and I recommend reading his entire argument. When the iPad first came out I must admit I had the same thoughts about the device, but as time has gone on I have increasingly used it for content-creation — whether it be annotating PDFs for studying, writing, and even some (very average) efforts at using iMovie. Content-creation on the iPad will continue to become more common as people adjust to the device and as app developers continue to adapt to creating great software for the iPad – just look at how productivity apps have improved and advanced in the past year on the iPad.

Sure, some content-creation tasks may never be as easy to do on an iPad compared to a more traditional PC – things like advanced video editing or long stretches of writing. But by the same token, a small netbook isn’t good for those tasks either and yet it is counted as a PC. I know I would always choose an iPad over a netbook for virtually any task because in my opinion it is a far more capable personal computer. On the flip side, I think the iPad is actually a better computer for things like annotating PDFs with apps such as PDF Expert. Then for things like advanced video or audio editing it’s only inevitable for those apps to transition to iOS, in fact just today Avid Studio was released – it may be a distilled version of the advanced desktop version, but it will evolve and become increasingly powerful for most tasks that an average user and even “pro-sumer” will need. The iPad is personal and (in my opinion) it is also a functional computing device.

So if you are excluding the iPad from the personal computer category, does that mean there is some checklist of requirements for a device to be a PC? Does it need a keyboard, or perhaps a trackpad or a mouse, or does it just have to be able to install any application you want (without the approval of a gatekeeper such as Apple)? All of these ‘requirements’ are completely arbitrary - with no practical reason as to why they are required to be on a PC. You can still connect a keyboard to the iPad if you need one for extended periods of writing, your finger is the “mouse” and Apple’s App Store has mostly protected consumers from nefarious apps or excessively useless/buggy apps – virtually everything I need is on the App Store (in fact there are over 170,000 apps just for the iPad). You may not like this policy (I can understand that, even if I don’t agree with it), but is it really a reason to bar the iPad from being counted as a PC? Again, that’s completely arbitrary.

Arbitrary: Based on random choice or personal whim, rather than any reason or system.

If you are still thinking that the iPad doesn’t count as a PC, what will all those Windows 8 computers in tablet/slate form be counted as? You can’t bar them from being “a PC” because they will be able to “morph” into what is essentially a Windows 8 laptop with a traditional Windows desktop, use a keyboard (and even mouse) and yet you can use it like them as tablets with a different, touch-based UI.

But if you do count them as a PCs, you surely have to count the iPad as a PC too then. They will be virtually identical devices from a functionality and experience point of view, unless you say the Windows 8 tablet is a PC because it will still have the traditional Windows desktop, and then I go back to the fact that it is an arbitrary requirement. One might actually argue (from what we know at the moment), that the iPad is more functional and will provide a better experience because it has two years of developer support with apps that have been specifically designed for the touch interface, whereas any Windows 8 tablet may be handicapped with the Windows desktop because it isn’t designed for touch-input and Metro may lack many apps at launch. The reality is that both should be counted as PCs: it is the only logical solution.

But…but…..but….

You might now point to the fact that Apple has touted the iPad as a Post-PC device, so surely if Apple themselves aren’t calling it a PC, it shouldn’t then be counted in any PC marketshare analysis. It’s a decent point, but I think Apple did that as more of a marketing move, to point out that it is a different, unique device. In fact, it is the next evolution (if not revolution) of the personal computer. Maybe the solution is just calling the “traditional” PC category something different (Desktops & Laptops perhaps?) that would make much more sense than trying to arbitrarily force the iPad out of the PC category.

One other decent rebuttal may be to then ask, if you are including the iPad, why not also include the iPhone. It’s a very good point, because I think it is also a personal computing device to some degree. I think the reason why it’s legitimate to leave the iPhone and other smartphones out of most PC market analysis is because there are enough points of differentiation between the traditional PC/iPad and the smartphone in the way it is used and experienced. These include the fact that smartphones have a distinct use case of being always-on communication devices, time management devices (Calendar/To-Do apps, etc), time-wasters (Angry Birds in a long queue, anyone?), and are occasionally used for content-creation or content consumption. They are also devices you spend using for a few minutes at a time (typically), multiple times a day — rather than PCs (including iPad), which you use for longer periods of time.

You might claim these are arbitrary reasons and, yes, to some degree they are, but that’s because the line between whether a smartphone can also be counted as a PC is a far blurrier line than that of iPads as PCs. In my opinion at least, it would be OK to include smartphones as PCs in a market analysis if there is a good reason as to why it’s an important conclusion - such as an analysis of trends. A good example of this is Horace Dediu, who included smartphones as PCs in the final graph of his article entitled “The rise and fall of personal computing”.

So as Matthew Panzarino said yesterday in a very succinct title and what I completely agree with, “tablets are PCs, get over it”.


January 2012 In Review

Starting this month we’re launching a new, month-in-review feature that will summarize the past month’s big news stories, apps and editorials that we have published on MacStories. Each month we’ll give links to all those big stories and give a summation of the big events: for example, this month we detail Apple’s Education Event and include links to all the important articles related to it. We’ll also include links to new apps, app updates and app reviews that we think are worthy of your attention. Finally, we’ll be including links to our standout editorial stories from the past month - the stories we are most proud of.

We hope you enjoy this new feature and find it useful. Our hope is that it gives some perspective on the events of the past month, particularly when news flows so fast these days.

Apple’s Education Event

The big news of January was probably Apple’s Education Event that was held on January 19th in New York. The education-themed event saw the release of iBooks 2.0 which featured the ability to read new multi-touch books and, specifically, textbooks. In order to promote the creation of these new multi-touch books, Apple also released the free iBooks Author application for OS X, allowing virtually anyone to create a beautiful and interactive book for the iBookstore. The event also saw the release of an iTunes U app for the iPhone and iPad to give students and teachers more control over their courses.

Apple’s Q1 2012 Earnings Call

The other significant piece of news from January was Apple’s Q1 2012 earnings call in which Apple revealed it had just had the best quarter in its history, posting $46.33 billion in revenue, selling 37.04 million iPhones and 15.43 million iPads during the blowout quarter. The Next Web pointed out an interesting statistic that by selling 37.04 million iPhones during the 14 week quarter, Apple had actually sold more iPhones than babies had been born during the same time period. We also posted some of the more interesting details and statistics from the earnings call in a follow-up post which is well worth the read. A final article related to the earnings call is the one about how the iPhone ASP rose in Q1 2012, despite the addition of the “free” iPhone 3GS.

Apple Continued To Rollout Products Internationally

January saw the next big wave of iPhone 4S launches in China and 21 other countries on January 13th, making the 4S available in over 90 countries. Apple’s recently launched iTunes Match also became available in 19 additional countries around Europe and South America - taking the total number of countries with iTunes Match to 37 - making it another quick international rollout.

Supplier Responsibility

This month the issue of working conditions at Apple’s suppliers again came under close inspection. It started with the NPR program ‘This American Life’ investigating the issue in one of its episodes. Apple then released its annual Supplier Responsibility report (earlier than last year) and revealed its list of suppliers for the first time. Towards the end of the month, The New York Times featured an editorial on the issue - focusing on Apple. We also linked to a paidContent article that put the NYT article into perspective and rationally laid out the reality that Apple can’t solely change manufacturing overnight.

Jailbreak

January saw the untethered A5 jailbreak finally being released, to the joy of many iPhone 4S and iPad 2 owners who had been holding out for a jailbreak for quite some months. In fact the demand for the jailbreak saw nearly 1 million downloads of the tool in just the first 24 hours. Jailbreak certainly hasn’t become irrelevant just yet.

New SVP of Retail

On January 31, Apple announced John Browett has been hired as new Senior Vice President of Retail, a position left open since Ron Johnson left Apple to become the new CEO of J.C. Penney. Browett has been the CEO of European technology retailer Dixons and previously held various executive positions at Tesco, including CEO.

Everything Else

New apps, updates to apps and reviews that we published in January 2012.

January Quick Reviews

A selection of the best editorial pieces that we published on MacStories in January 2012.

January MacStories Reading Lists


The iOS-ification Of Apple’s Ecosystem

Today’s update to AirPort Utility for Lion reminds me of a topic I was willing to write about but eventually left in my nvALT queue due iOS 5 (review) and iCloud, various app releases, and the usual news from Apple in the past months. The iOS-ification of OS X is, at this point, inevitable, and anyone who doesn’t see it, or tries to neglect, is either software-blind or has some kind of interest in that way of thinking.

I am looking at my Mac’s screen right now, and I can count dozens of iOS-inspired elements now co-existing with “old school” Aqua interfaces and controls. This transition obviously started years ago, and in retrospect it’s hard to dig up the very first example of iOS-ification on the Mac, so let’s just take a general look at the things we have today:

iPhoto (updated in 2010);

Safari’s popover for Downloads;

Safari’s tap-to-define;

Launchpad;

Linen;

Settings;

Mail;

iCal;

Address Book;

FaceTime (released in 2010);

And now, the new AirPort Utility.

Of course, many great writers have already written about the general concept of graphical resemblance of Lion (our review) to, say, an iPad, noting how several iOS apps and UI schemes have been ported down to the last pixel to OS X. The screenshots above should provide some context.

Today’s (relatively minor) software update reminds me, however, that the iOS-ification goes far beyond simply converting graphics and updating apps from one platform to another. It is actually more a conversion of the entire Apple ecosystem to an iOS-inspired system of graphical elements, user interactions, business models, user experience paradigms, and functionalities. The iOS-ification isn’t simply visual, it’s a fundamental shift of strategy that, ultimately, I believe begins and ends with iCloud – something that I have discussed before.

Sure, many apps look the same across iOS and Lion now. Some features have worked the other way around, finding their way from OS X to iOS, such as Safari Reader and over-the-air software updates. Others weren’t ported – they were released at the same time across two platforms, such as Reading List (which fits in the bigger iCloud plan). From the user experience standpoint, there’s plenty of iOS goodness to go by in Lion: full-screen mode and Auto Save + Resume give users an iOS-like environment for working with apps and never lose data; natural scrolling and gestures have unified the way a user moves content around and interacts with the operating system; the Home user’s Library directory is not visible by default in Lion, eliminating an important piece of filesystem from the default configuration of the OS.

Then there’s the business side of the ecosystem. Both iOS and Mac apps have to be sold through the App Store, with Apple retaining a 30% cut off every transaction (Update: Mac apps can still be sold outside of the Mac App Store. Many have debated, however, that going forward the obvious path is the Mac App Store, with some feature such as iCloud integration being Mac App Store-only). Just like on iOS, Mac developers will soon be forced to implement sandboxing, which limits the access a third-party app has to the filesystem. And, obviously, boxed software is going away, leaving much retail room to Mac and iOS devices showcasing the App Store. Or shelves filled with iOS accessories.

iOS-ification isn’t merely graphical: I believe someday, very soon, almost every aspect of Apple’s operations will be iOS-inspired or iOS-unified: from hardware design to user interfaces and app distribution, from developer guidelines to marketing and the way people “see” Apple these days. Those who got to know Apple in the past five years likely already think of it as “the iPhone company”, and rightfully so for a business largely based on revenue coming from iOS.

There are many questions left unanswered and open to speculation. Will the Mac adopt iOS’ Home screen concept (and shortcomings) in the future? Will the next version of iWork for OS X look something along the lines of this? Will Mac-only applications (and thus Mac-like from a UI standpoint) like Aperture, Final Cut and iBooks Author ever be ported to iOS, triggering an iOS-based rewrite and redesign? We don’t know yet. But soon, maybe?

The complete iOS-ification of the ecosystem will be long and there will still be hardware features and design experimentations that will be tested on the Mac first. We can only assume that Thunderbolt will be made available for iOS devices in the future. Macs are still based on physical keyboards, and even if they (perhaps) don’t want to, Apple’s engineers are forced to test new apps with keyboard shortcuts and a different user interaction. Macs have bigger screens, which can lead to arguable design choices like a comically large Launchpad.

But the seed has been planted, and today’s software release is just another drip of water in a field ready to flourish in iOS-based similarities, like it or not.


MacStories Reading List: January 22 - January 29

Another week gone by, another Reading List collection of great articles we’ve found around the web in the past seven days. This week saw the release of Apple’s Q1 2012 results, with an impressive 37 million iPhones sold and over $40 billion in revenue for the quarter. Interesting discussions, however, are still happening around iBooks Author, textbooks, and publishing tools. Not to mention The New York Times’ articles detailing Apple’s supply chain in China, and the experience of an Android user trying an iPhone for two weeks.

It’s time for another Reading List, so curl up with your favorite browser or read-later app, and enjoy the links we’ve collected for you. Read more


The State Of iCloud-enabled Apps

Three months after the public launch of iCloud, I thought it’d be interesting to check upon the App Store and see how many developers have decided to enable iCloud integration for documents & data storage in their apps.

iCloud went live alongside iOS 5 and OS X 10.7.2 on October 12th, two days ahead of the iPhone 4S’ launch. In retrospect, iCloud’s public debut wasn’t without its issues and hiccups, but it was relatively smooth in the following days and Apple acted promptly to restore interrupted services for its users. Looking back, it’s just weird how many times iCloud Mail has been down, and continues to be unstable, whereas iCloud sync (for apps and data) has been fairly responsive and, at least on my side, always up. This says a lot about priorities, I guess.

In 107 days since iCloud went live, and 235 since Apple’s announcement at WWDC ‘11, it appears the majority of third-party developers are still considering whether or not iCloud is something worth investing their time – and customers’ money – or not. Those who have successfully implemented iCloud have done so in ways that require minimal user interaction, most of the times enabling sync capabilities through a single setting switch. Others have tried more complex solutions, often having to come up with separate tools to enable iCloud. Especially on the Mac, the fact that only apps sold through the Mac App Store can be directly integrated with iCloud isn’t helping developers who are still selling apps both on Apple’s App Store and their own website. Overall, there seems to be a shared trend among developers choosing to wait for Apple to clarify specific aspects of iCloud sync, improve the platform and fix some bugs that may prevent certain applications from being iCloud-enabled without requiring a major restructuring of the codebase on their end. Turning an iOS or Mac app into an iCloud-enabled app hasn’t turned out to be the 1-click process many, including me, wrongfully assumed when iCloud was previewed at WWDC last year.

Every app has its own way of storing local documents and user data. Some apps prefer keeping the original source of a document intact, say a .txt file, whilst others may apply their own file format to store documents and data internally in a proprietary database or multiple files, such as Evernote’s take on XML. There are pros and cons: keeping a universal file format such as plain text gets you more benefits in data portability; writing your own database structure allows you, as a developer, to do things exactly the way you want. What does this mean for iCloud?

Without getting too technical (also because my knowledge on the subject can only get you so far before I suggest you go read the developer documentation), the developers I’ve talked to explained that in the way iCloud syncs file, there may be some incompatibilities with apps that are based on complex databases and libraries. Apps that simply want to sync .txt files across multiple devices might be easier to port to iCloud, but then again there are always some aspects to consider such as conflicts, renaming a file, or getting a timestamp for the modification date when multiple devices are accessing iCloud. That’s not to say implementing iCloud is technically impossible for apps that are based on libraries, and not easily exportable files: below, I’ve collected some examples of apps that do just that, and quite cleverly too. However, getting to enable iCloud and make it reliable enough so that all kinds of apps can work with it without frustrating the user (who, in theory, never has access to the inner workings of iCloud) while at the same time providing the functionalities he or she expects. Read more


The Apple Of Gaming

A great piece by Craig Grannell at Revert To Saved about the current state of Nintendo:

For a long time, I considered Nintendo the Apple of gaming—a company that cared about the details and about the right things (fun, excitement, enjoyment). Nintendo’s problem these days is that Apple is now the Apple of gaming—and the Japanese veteran needs to fight back, perhaps borrowing some of the tricks used by the plucky American upstart.

Yours truly, two months ago:

It’s always about the games, ultimately, but the hardware matters, too. More importantly, integration of hardware and software matters, and with my iOS gaming background I think Nintendo still has to get this right. Using the 3DS after years of iPhones and iPads feels strange because I’m dealing with a device that’s pretty capable spec-wise, yet doesn’t show the same amount of attention to detail, integration and flexibility that my iPhone has. I can play Angry Birds on my iPad, quickly look up a webpage, send an iMessage to my friend real quick and then effortlessly come back to the game. I challenge you to do the same on the 3DS with that joke of Internet browser and “suspended” software on the Home screen.

The problem with Nintendo is that for the longest time they thought only geeks and iPhone nerds were paying attention to App Store games, replacing their handhelds with iPads and iPods. It turns out, previous Nintendo customers are actually moving to mobile platforms – I’ll throw Android in the mix as well – for all their gaming needs. Blame changes in society, blame the recession, blame the advancements in graphics processing that made Infinity Blade II possible – mobile gaming is very much real, albeit immature, and Nintendo failed to forecast just how much of an impact it would have on its business. Shame on them for being so stubborn. Now they are paying the consequences, and will likely continue to pay until the Wii U comes out. To get a visual representation of what Nintendo is exactly facing, check out this chart by ngmoco’s Ben Cousins comparing Apple, Microsoft and Nintendo by revenue:

What’s next for Nintendo? That’s a question with no answer, really, as you can’t just know what the company’s up to without having some kind of inside knowledge of their secret plans. Rather, I’d start by proposing some ideas that might be worth considering at the light of iOS’ popularity in mobile games and the changes in consumer behavior:

- Ship a moden interface for managing a device: users don’t want to be treated like 3 years-old anymore. Make it accessible, flexible, elegant, fast. This is functional to the point below, which is:

- Make accessing, saving and managing digital content easier. Nintendo’s current solution is a joke – will Nintendo Network be any better? We shall see.

- Embrace social networking: let players link their Nintendo Network profiles to their Twitter, Facebook or Google+ identities, and allow them to interact with Nintendo content outside of Nintendo’s online platform.

- Create an ecosystem: make Nintendo Network the single marketplace for all kinds of Nintendo content. Drop regional restrictions and adopt an App Store-like distribution model with worldwide releases, price tiers, promo codes, developer pages. Unlike the App Store, drop user reviews and allow free trials. Let users rely on their Nintendo ID for all kinds of possible future Nintendo services.

- Drop resistive touch-screens: the future is multi-touch. Delay the Wii U if necessary to make it absolutely right.

- Don’t drop cartridges entirely, but embrace a digital distribution strategy that makes sense. Advise all developers to release digital versions of their games on Nintendo Network, and perhaps reward buyers of physical copies with free unlockable in-app extras. The goal is to achieve a win-win situation both if you’re buying digital or physical.

- Ditch friend codes. Because, seriously, why are we still using friend codes in 2012?

- Create fresh, innovative, strong new IPs while emphasizing the importance and value of historical brands. Fortunately, that seems exactly what Miyamoto is doing.

- Use cutting-edge hardware: let’s face it, people like to play Call of Duty and Uncharted these days. Whilst good graphics aren’t synonym of good games, they sure help in nurturing an ecosystem of variegate games – those who make presentation their selling point, and the ones that are more focused on gameplay with less impressive graphics. Angry Birds was possible in 2009, but that didn’t stop Apple from leap-frogging itself year over year with the A4 and A5. Make consoles that can stand the onslaught of the Tegras and A6s released every year.

- Ultimately, stay true to gaming. Users don’t want to read emails on their handheld or have Office on it. Internet-connected doesn’t mean PC-like.

This morning I retweeted three tweets by Zac Cichy:

I don’t know how Nintendo should implement these proposed changes in the next months, but I am sure these are ideas more than just a couple of bloggers agree with. The money just isn’t there anymore, and Nintendo needs to evolve before it’s too late.

[Nintendo Headquarters via David Offf]


The Problem With The iOS Home Screen

I’ve been thinking about the problems I have with iOS’ Home screen concept for years now, but I never fully grasped what was, exactly, that with time made using the Home screen – and thus the whole system of Springboard pages – clunky and annoying. Until it hit me earlier today, and suddenly everything started to make sense.

The iOS Home screen is conceptually broken. Not “broken” as in unusable, unstable or technically flawed. From an engineering standpoint, the iOS Home  screen works. The concept of the Home screen we interact with today is broken because the Home screen wants to be a real, physical, tangible surface while providing access to the gates of the intangible: apps. Apps are data, information, connectivity, presentation, media. Digital content isn’t tangible in the sense that it exists in a physical space, unless you count the atoms and the electrons and the bits that make using an app possible. But that’s a long stretch. The iOS Home screen is based on the concept that app icons are objects on top of it;  this has created a series of issues over the years.

Throughout the release history of iOS, Apple had to compromise and, I believe, implement functionalities the original Home screen wasn’t meant to support. First users wanted third-party apps, Apple waited, but eventually allowed developers to create software to install on an iPhone or iPod touch. Apps are the most important addition to the operating system to date, and they kickstarted the App Store revolution we’re witnessing. In allowing third-party developers to create apps, however, Apple essentially lost control over the display of objects on the Home screen – Apple may be able to check upon the inner workings of an app, but they can’t ban apps based on lack of taste in choosing an icon. And with that, developers were free to choose Home screen icons that don’t necessarily resemble real-life objects, thus breaking the metaphor of manipulating “badges on a table”, as I like to think of it. Have you noticed how almost every built-in, Apple-made iOS app has an icon that resembles a real-life object? The only exception? The App Store and iTunes icons. Which are marketplaces for digital content.

Apple states it clearly in the iOS Human Interface Guidelines:

When virtual objects and actions in an application are metaphors for objects and actions in the real world, users quickly grasp how to use the app. The classic example of a software metaphor is the folder: People put things in folders in the real world, so they immediately understand the idea of putting files into folders on a computer.

Think of the objects and scenes you design as opportunities to communicate with users and to express the essence of your app. Don’t feel that you must strive for scrupulous accuracy. Often, an amplified or enhanced portrayal of something can seem more real, and convey more meaning, than a faithful likeness.

Portray real substances accurately. Icons that represent real objects should also look as though they are made of real materials and have real mass. Realistic icons accurately replicate the characteristics of substances such as fabric, glass, paper, and metal, and convey an object’s weight and feel.

Later, users wanted multitasking and folders. Unsurprisingly, Apple gave them implementations of these features that look like objects, in this case objects with linen. Here’s where the situation gets more complex: folders and the multitasking tray, unlike app icons, actively interact with the Home screen, they don’t just sit on top of it. The way Apple designed them, the multitasking tray resides as linen below the Home screen, and folders are tiny containers with a linen background that expands atop of the Home screen. You can see how the entire concept of Home screen as a surface starts crackling under the design weight of  these features: is the Home screen a surface that has another layer underneath? Another one above as well? What do you mean I have music controls in the multitasking tray, too?

Most recently, iOS users began asking more vigorously for a better notification system, a unified reading environment for magazines, and widgets. Apple gave them Notification Center and Newsstand, but didn’t announce anything widget-related, at least for the Home screen. The Home screen, with iOS 5, got two new additions: a new layer, Notification Center, and a new default icon, Newsstand, which isn’t really an icon but it’s a folder with a different background and shelves.

As I said, I believe choosing the right approach to delivering new functionalities and keeping the original Home screen concept got trickier for Apple over the years. What started as a black background with a few default apps turned into a customizable area of hundreds of app icons with folders and multiple pages with a series of additional layers managed by the overly abused linen texture. But the seed of the broken concept can be seen way back into iPhone OS history: think about Spotlight and Springboard page indicators. What are they – how do they fit into the metaphor of a physical surface with objects on top of it? Surfaces don’t have search boxes and indicators. Notebooks have pages, but you have to flip them and turn them and touch them. Websites have search boxes, but they’re bits and lines of code.

If you follow my theory, you can understand how things start making sense from this perspective. You can’t move multiple app icons at once not because of some technical limitation, but because, I believe, in the original Home screen vision inspired by physics apps were meant as a single entity to manipulate, one at a time. On a table, you can’t “select” multiple buttons and pretend they’re all going to move as you touch only one. That doesn’t make any sense in real life. I could expand this concept to the entire skeuomorphism Vs. interface design, but I’ll leave that for another time. My concern right now is the Home screen, the first thing you see when you unlock a device, when you close an app, the place where you manage your apps, your content. There’s a lot of weirdness and inconsistencies going on in some Apple apps and interfaces, but the Home screen is the prime example of a user interface meant for 2007 which was subsequently patched and refined and patched again to accomodate new functionalities introduced in iOS (the same happened with the Home button). You could argue that some proposed features, such as widgets, haven’t been implemented yet because of technical constraints. It’s fair argument, and I’ll take it. Yet I think that, even if complex from an implementation standpoint, it’s the concept itself that makes widgets difficult with the current Home screen.

The problem Apple needs to overcome is that the Home screen tries to be a real object while providing access to the gates of the digital world. To reinvent it, Apple needs to tear apart the whole concept and rebuild it from the ground up.