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Growl 1.3 To Be Released on Mac App Store, Introduce Lion Support and Drop GrowlMail Support

The developers of Growl, a popular notification system for OS X that’s been around for years and it’s completely free to use, have announced that the plugin is going to become a Mac App Store application through a complete rewrite with OS X Lion in mind, dropping support for older frameworks and “hacks” like GrowlMail and GrowlSafari that wouldn’t probably make it past Apple’s approval. For those not familiar with Growl, the notification system became popular among Mac users because of its highly customizable nature that enabled almost anyone with basic coding and design knowledge to create “themes” for it that changed the appearance and animations of the notification tickets displayed on screen. Growl is supported by hundreds of different applications for the Mac, including big names like Twitter and Dropbox. We have covered a handful of beautiful themes for Growl in the past, and the success of this plugin also inspired several iOS developers to create mobile apps capable of plugging into the desktop system to fetch or send remote notifications. Growl is the undiscussed king of notifications for OS X apps.

Yet the developers are willing to change everything about Growl to get it ready for the Mac App Store and turn it into an app as requested by Apple to developers submitting software to iTunes. In a post on Growl’s official Google Group [via Steve Streza], developer Christopher Forsythe has announced that the upcoming 1.3 release will bring important changes such as the aforementioned Store availability, as well as full support for Lion and a new “app” form that has the obvious advantage of allowing users to easily upgrade to new versions by simply checking on their Mac App Store purchase page. One of the common complaints about Growl, in fact, is that the app often requires the user to download and perform an upgrade. As the existing version comes with a .DMG file that contains an installer for a System Preferences panel, the current Growl 1.2.2 forces users to manually upgrade every time a new version is out. With the Mac App Store and Growl becoming “an app”, the developers want to eliminate the convoluted process of opening and mounting a disk image file, running an installer, and manually upgrading from System Preferences. Read more


The New Brain Behind Your Photos

One of the new features of iCloud that was announced at WWDC but was slightly overlooked by bloggers and iOS users is Photo Stream. Built into the native Photos app for iOS devices, iPhoto for Mac and the Pictures folder on Windows PCs, Photo Stream will allow you to automatically find on any device the photos you’ve taken on an iPhone, iPod touch or iPad. With the addition of the Apple TV 2nd gen, Photo Stream will let you watch these photos on the bigger screen with your friends and family. How does it work? For those that missed the announcement, here’s a quick recap: because iCloud automatically stores, updates and pushes your content on all your registered devices (be them iPhones, iPads, or Macs and PCs running the iCloud control panel), Photo Stream acts as an extension of the mobile Camera Roll that, rather than just storing pictures locally, also pushes them to the cloud as soon as they’re taken, provided you’re on a WiFi connection. If you’re not on WiFi, Photo Stream will upload the photos from the Camera Roll to iCloud as soon a a new connection is established.

As explained by Steve Jobs on stage, and later demoed by Eddy Cue, the main purpose of Photo Stream is that of easing the process of importing photos shot on, say, an iPhone to an iPad or Mac for better viewing. With previous versions of iOS, users were forced to email pictures themselves and open the message on OS X to save the photos (facing at the same time a risk of quality loss due to email limitations); create an account on social services like Flickr or Facebook to upload photos from their mobile devices to avoid a desktop transfer process; even worse, users had to go home, find a USB cable, connect their iPhone to a computer, launch iPhoto or Image Capture and manually import the most recent photos. That’s a long and tedious process Apple wants to eliminate with a smart, automatic system that always puts the most recent photos on all your devices. In fact, Photo Stream can display the 1,000 most recent photos on iOS devices, whilst files are stored on iCloud for 30 days due to storage limitations on both ends (iOS and Apple’s server farms). On desktop computers, which come with more storage, Photo Stream stores all photos. Again, this new functionality works out of the box with any iOS 5 device configured with an iCloud account, and Photo Stream can be enabled in the Settings app. On the desktop’s side, right now Apple is requiring developers to download a special beta version of iPhoto and the iCloud control panel to test Photo Stream, but once iCloud publicly launches this fall everything will be baked in with no further configuration needed.
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The iPad: Now With 100,000 Apps Available

At the end of March we ran a story on the iPad App Store reaching the 75,000 apps milestone in less than 365 days since the original iPad came out in April 2010. Considering the competition the iPad had to face in the past year (though some people say there really isn’t a tablet market) and the options given to developers when it came to choosing which platform to develop for, seeing iPad users gaining access to almost 100,000 apps in roughly 12 months was a surprise – looking back at those statements from tech pundits who claimed the iPad was “dead in the water”, the 75,000 milestone surely helped putting things in perspective.

Yet Apple and third-party developers have set a new record: in 453 days since the original iPad came out on April 3, 2010, the App Store has more than 100,000 iPad-exclusive apps available. Either specifically targeting the tablet, or released as universal updates to existing iPhone apps, at the moment of writing this there are 100,161 iPad apps in the Store. How do I know? The App Store app itself on my iPad shows that.

Obviously, one could argue that the iPad’s development scene was “helped” by the success of the iPhone in the previous years. The original iPhone came out with no SDK in 2007, and developers were told to create web apps for it. Apple listened, and months later they released the first developer tools to create native apps for the iPhone. With the release of the iPhone 3G in 2008, Apple also launched the App Store, a unified marketplace to browse and download apps. The rest is history: a few graphical enhancements, sections, and 10 billion downloads later, the App Store is Apple’s crown jewel as far as digital downloads go. A success that has inspired the company to create an OS X version and name it Mac App Store which, unsurprisingly, is once again helping developers sustain their business because of the ease of use of the whole process. On the other hand, users love discovering and buying apps from the App Store because it’s simple, it’s full of apps, and it’s regularly updated. It’s a win-win scenario for Apple (who keeps a 30% cut off every transaction), the developers, and the users.

What’s next for the App Store and, more specifically, apps for the iPad? 100,000 is an important milestone, but don’t expect things to change dramatically in a short period of time. Considering how Apple rolls, the App Store will be slightly tweaked to accomodate new sections as it’s always been, more apps will be released in the next weeks, and users will keep buying apps and games. Don’t expect a revolution because Apple has reached 100,000 apps for the iPad. But that’s not to say the result isn’t remarkable or that new things aren’t coming: with iCloud going public this fall and Automatic Downloads already set in place, Apple wants to make the process of buying and syncing apps to iOS devices even simpler. With Lion approaching its public launch on the Mac App Store in July, it’s clear Apple is betting on the App Store brand as the de-facto solution for downloading software for iOS and OS X devices.

Congratulations, developers. Now onto 200,000 apps.


Don’t Be Stupid: Keep App Reviews To Yourself While Using an iOS Beta

These past few weeks of iOS 5 testing and casual talking with my fellow writers and Twitter followers had me thinking about the fact that some people really don’t get the difference between “public previews” and “developer-only betas”. I’m talking about those people who are leaving negative reviews in iTunes for apps that are allegedly “broken” under iOS 5, which reached the beta 2 status last Friday.

There’s an important difference between previews and developer betas. With previews, like iTunes in the Cloud, Apple feels confident enough to release a new piece of software with new features to the public and let everyone enjoy it until the final version (with more features) comes out. Example: automatic downloads and past purchases. In spite of Apple calling it a “beta”, this is in fact a public preview (that requires iTunes 10.3, also public) of the new iTunes in the Cloud system that will gain the additional Match functionality this Fall. So why is Apple letting regular users mess with a beta? Because it’s not really a “beta”, not in the sense we geeks are used to when seeing the beta label on Apple’s various Dev Centers. iTunes in the Cloud is a public preview of something that will grow even bigger in a matter of a few months. The company knows it’s stable enough for everyone to play with. All the systems are in place. No third-party support is required. All users can benefit from it now, and will get to use more functionalities once the faux beta label goes away. It’s a good deal. Read more


Apple Ramping Up Component Orders For July MacBook Air Refresh?

A report from DigiTimes today claims that Apple’s supply chain for its MacBook products will begin to “run in full gear” from early July as Apple prepares to a launch an updated MacBook Air. The report is in line with previous suggestions that Apple will wait until late July to launch a refreshed MacBook Air to coincide with the launch of Lion – which DigiTimes itself corroborates in the report.

[Increasing orders for components] is in line with Apple’s previous strategy to ramp up deliveries prior to the launch of new products.

The report does also mention that Apple expects to take “deliveries of over eight million MacBook Airs in the third quarter”. However, as MacRumors has pointed out, that figure is extremely large and actually represents double the amount of all Macs sold in the second quarter.

[Via DigiTimes]


iPhone 4: A Retrospective, One Year Since It Launched

Today is June 24, 2011. Believe it or not, it has already been one year since the iPhone 4 went on sale across the US, UK, France, Germany and Japan to literally millions of people who eagerly waited in line to get their hands on the latest and greatest iPhone yet. The history of the iPhone 4 has been remarkable, controversial and fascinating, filled with prototype leaks, criminal investigations, amazing technology, scandals, mystical white unicorns, new carrier allegiances and more. Come along with me as we mark the one-year anniversary of the iPhone 4 with a walk down memory lane.

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My 10 Favorite Apps To Share Content Between iOS and OS X

Let’s face it, if you’re a Mac user who also happens to have an iPhone, iPad, or both, chances are you’ve been there before: with two devices in hand and a computer on your desk, how do you share stuff between them? What are the apps that enable you to share content across different devices, simultaneously and perhaps over the Internet as well?

In this post I’ve collected 10 iOS apps that are making my workflow more streamlined and connected on a daily basis, but before I delve deeper into the list I think I should define the “content” from this page’s title and the kind of “stuff” I want (and need) to share. With Lion approaching its final release in July and iCloud set to deliver a state-of-the-art OTA experience for users and developers alike, it seems like Apple has taken the necessary steps to free iOS devices from the need of a cable, building new features aimed at easing the process of sharing content between different machines and devices. Take Lion as an example: AirDrop, a new menu baked into the Finder, will allow Mac users to easily share files and documents with computers (and thus friends) nearby, over a WiFi network. Or, perhaps more importantly, the new iCloud APIs with instant push and cross-platform sync will enable developers to build better applications that take advantage of the cloud to keep their data synced and always up to date with the most recent changes. Whilst services and apps have been syncing content through their own backends for years, it’s the promise of a free iCloud infrastructure from Apple that’s convincing developers to ditch third-party solutions like Dropbox to rewrite their software with iCloud in mind. We’ll see the first result in September.

So what’s the content to share? What’s the stuff I find myself needing to share across devices every day? Links, photos, screenshots, PDFs, notes – you name it: as OS X and iOS become more intertwined on each software update, data needs to easily get out from one app to another. And in spite of an iCloud on the horizon, there hasn’t been a universal solution to share anything between a Mac and an iPhone.

In this article, I take a look at 10 iOS apps and services with some sort of Mac counterparts that have helped me over the past months in getting data out of my iPad and iPhone, and onto my MacBook Pro, iMac, and the cloud in general. Read more


Why the $100 gift card is better than an iPod

This year, Apple isn’t offering an iPod touch with the purchase of a new Mac. Instead, Apple is handing out a $100 gift card, advertising that the extra money is best spent on apps from the Mac App Store. You could argue that a $229 iPod touch is more valuable since you can resell it, but that ends up being a hassle as you have to buy the device upfront, mail in a rebate, and receive a check from Apple at a later date. Some might want the free iPod touch, but you could argue that a majority of senior high and college students already have one (or an iPhone), and wouldn’t benefit from an additional model. Apple no longer needs to make the iPod touch popular. By giving students a $100 gift card instead of offering a physical device, Apple is getting students to invest in the future. While the past decade was primarily about the iPod, this decade’s focus is shifting towards apps and Apple’s iCloud.

Apple is leveraging this year’s Back to School promotion to make the Mac App Store popular. While the credit can be spent in the App Store, iTunes Store, or the iBookstore, Apple wants you to load up your Mac with new software. In a matter of minutes, students can open their Macs, create an Apple ID, and download the entire iWork suite with little effort. Developers should be incredibly happy about this: Apple is giving potential customers money to spend on their applications. I would be coming out of my socks right now if I was the developer of Smartr or iStudiez Pro. This is a huge win-win for everyone involved. By handing out a $100 gift card, Apple accomplishes three things:

  1. Students have the opportunity to load up their Macs with paid software at no cost from the Mac App Store.
  2. Apple is aiding developers in the sales of their apps.
  3. Apple takes a 30% cut of each app downloaded.

By teaching students to purchase apps from the Mac App Store, Apple can lock new customers into their ecosystem, and get people used to the idea that software doesn’t come on a disc. Developers will be getting a lot of exposure during the duration of this program, although I think Apple will benefit again when the iWork suite will likely be the first thing students download. The beauty of handing students $100 worth of credit for apps, music, and books is that Apple will eventually make thirty percent of that credit back if students spend the entirety their cards in the Mac App Store or otherwise. Apple is investing in students to use their products, in developers to develop new apps on the Mac, and in their own ecosystem in one fell swoop. This is a great marketing strategy by Apple.


Alternative Ways To Add Actions Into OmniFocus

It is no secret I’m a big fan of The Omni Group’s OmniFocus for Mac and iOS, as over time it has become my “trusted system” (as people like to call great applications you can rely on nowadays) to organize actions (tasks), contexts and, in general, stuff I have to do and don’t want to forget about. If you’ve been reading MacStories in the past few months, you know we care about the latest OmniFocus updates and new features implemented by the developers, but more importantly we, like many others, have fallen in love with the iPad version of OmniFocus, which contrary to expectations has turned out to be a great portable counterpart that retains most of the functionalities of the desktop OF without sacrificing usability – actually adding new intuitive schemes, navigation options, and more. With an update to the iPhone app around the corner and a major 2.0 update for the Mac coming out sometime in the next months, there’s plenty of features to look forward to.

Over the past weeks, however, rather than reading tutorials on how to get the most out of OmniFocus or learning about other users’ setups (something that I usually love to do, by the way, as my Instapaper queue can prove), I decided to play around with tools and utilities provided by The Omni Group to customize the way you can get actions into OmniFocus without actually using OmniFocus. That’s an interesting concept: as OmniFocus can be integrated with OS X, accessed to from a web browser or even linked to by other apps, there are ways to quickly get items into it without following the usual pattern of opening the app + writing down a new action, or launching the desktop Quick Entry window manually. And as much as I love the iOS versions of OmniFocus, there’s always something that bothers me when I’m in a hurry but I need to get some actions saved quickly: as others have outlined before, I think I’d really enjoy a “mini OmniFocus” that’s exclusively aimed at entering tasks in seconds without loading the entire database. Or, there could be a way to send an action quickly to OmniFocus’ cloud server, without having to open OmniFocus at all. While this is not possible today – but I have a pretty good feeling The Omni Group is considering it for future updates – there are ways to quickly create tasks outside of the main OmniFocus environment and save them in seconds.

After the break, I take a look at some of the tools I’ve been using to add actions in my OmniFocus using an iPhone, iPad, or Mac. Read more