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macOS Sonoma: The MacStories Preview

Never before have the iPhone, iPad, and Mac been as interconnected as they are today. It wasn’t that long ago that the iPhone was, well, the iPhone, the iPad was essentially a big iPhone, and the Mac was off doing its own thing. Now, the iPad has its own OS, the Mac is running on a whole new chip architecture, and the design and functionality of virtually every bit of UI and system app of every device have been realigned along a more rational continuum, making it easier than ever to move among them.

A big part of reshaping macOS involved updating system apps to match the functionality available on Apple’s other OSes. That work is largely finished, which leaves us entering a new phase of macOS’s evolution. Instead of playing catch-up to iOS and iPadOS, macOS is moving along the same path, with a collection of genuinely useful new features coming this fall that I’ve been testing as part of Apple’s developer beta program. Now, you too can join in the testing if you’d like because today, Apple released its first public beta of macOS Sonoma as part of the Apple Beta Software Program.

We’ll have full reviews on MacStories of each OS when the final versions are released this fall. However, after about a month of using Sonoma daily, I wanted to hit the highlights of what’s in store this fall for any readers who might be thinking of joining the public beta.

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iOS and iPadOS 17 After One Month: It’s All About Widgets, Apps, and Stage Manager

iOS and iPadOS 17.

iOS and iPadOS 17.

Apple is releasing the first public betas of iOS and iPadOS 17 today, and I’ll cut right to the chase: I’ve been using both of them on my primary devices since WWDC, and I’m very satisfied with the new features and improvements I’ve seen to date – especially on iPadOS. More importantly, both OSes are bringing back the same sense of fun and experimentation I felt three years ago with iOS 14.

I’ve already written about the improvements to Stage Manager on the iPad ahead of the public beta of iPadOS 17. Without repeating myself, I’m still surprised by the fact that Apple addressed my core complaints about Stage Manager a mere year after iPadOS 16. To describe my past year in iPad land as “turbulent” would be a euphemism; and yet, iPadOS 17’s improved Stage Manager not only fixes the essence of what was broken last year, but even eclipses, in my opinion, the Mac version of Stage Manager at this point.

I love using Stage Manager on my iPad now. There are still features missing from iPadOS 17 that won’t allow me to stop using my MacBook Air but, by and large, the enhancements in iPadOS 17 have allowed me to be an iPad-first user again. It feels good to write that. Plus, there are some surprises in iPadOS 17 that I wasn’t expecting that I’ll cover below.

iOS 17 is not a huge software update: there are dozens of quality-of-life features that I like and – best of all – terrific updates on the widget front. A good way to sum up Apple’s software strategy this year is the following: widgets are everywhere now (including the Watch), they’re interactive (finally), and they’re likely pointing at new hardware on the horizon (you know). As someone who’s been wishing for widget interactivity since the days of iOS 14, I can’t even begin to describe how amazing it’s been to see third-party developers come up with wild ideas for what effectively feel like mini-apps on the Home Screen.

I’m equally impressed by the work Apple has put into some of its built-in apps this year with features that I’ve always wanted and never thought the company would build. You can create internal links to other notes in the Notes app. Reminders has a column view. Podcasts has a proper queue. Even Reading List – of all features – has been updated this year. In using iOS 17, I sometimes get the sense that Apple went through popular wish lists from the community and decided to add all the top requests in a single release.

To quote my friend Stephen Hackett: the vibe is good this year, and it applies to software as well. Let me tell you about some of my favorite aspects of iOS and iPadOS 17 from the past month.

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From Conference to Festival: The Evolution of WWDC

WWDC never gets old. There’s the excitement surrounding Apple’s announcements, but it’s far more than that. At its heart, the value of WWDC is in the people you see.

Ten years ago, I attended my first WWDC ever as the parent of what is now called the Swift Student Challenge. At the time, I’d already begun dipping my toe into iOS development and arrived knowing nobody. By the end of the week, I’d met long-time indie developers like Daniel Jalkut, Craig Hockenberry, and Paul Kafasis, plus a couple of baby podcasters named Myke and Stephen.

WWDC 2013.

WWDC 2013.

WWDC was in San Francisco in those days, which had its pluses and minuses. There were great restaurants and a vibrant nightlife, but the city was also crowded and expensive. I’m glad Federico got to experience that version of WWDC in 2016, but I was happy about the switch to San Jose. The city is sleepier than San Francisco, but the big courtyard outside the convention center and the handful of hotels people stayed at made it easier to bump into people than you could in San Francisco.

When WWDC kicked off this year, I could have comfortably sat at home at my desk in my home office, taking in the keynote. If I’d done that, I certainly would have written more and gotten podcast episodes out faster. Still, I would have lost something far more valuable: the chance meetings with MacStories readers, podcast listeners, developers of the apps we cover, and the Apple engineers and other Apple folks who work hard to make WWDC something special every year.

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Apple Vision Pro: A Watershed Moment for Personal Computing

Vision Pro.

Vision Pro.

I’m going to be direct with this story. My 30-minute demo with Vision Pro last week was the most mind-blowing moment of my 14-year career covering Apple and technology. I left the demo speechless, and it took me a few days to articulate how it felt. How I felt.

It’s not just that I was impressed by it, because obviously I was. It’s that, quite simply, I was part of the future for 30 minutes – I was in it – and then I had to take it off. And once you get a taste of the future, going back to the present feels…incomplete.

I spent 30 minutes on the verge of the future. I have a few moments I want to relive.

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With iPadOS 17, Stage Manager Is (Finally) Moving in the Right Direction

Stage Manager on iPadOS 17 beta 1.

Stage Manager on iPadOS 17 beta 1.

I’m in Cupertino for WWDC this week, and after yesterday’s whirlwind of announcements and surprises, I had some time to sit down with my 12.9” iPad Pro, install iPadOS 17 beta 1 on it, and try the improved version of Stage Manager. As you know, I have a…complicated history with the iPad’s latest multitasking system. Before coming here, I was worried Stage Manager would be left untouched without any updates for at least another year.

I’ll cut to the chase: Apple listened to feedback about Stage Manager and – at least so far – implemented the key improvements I wanted to see. I’ve been using Stage Manager on my iPad Pro since yesterday afternoon, and I even tested it on a portable external display that I brought with me for this trip. If this early, limited experience is of any indication, I think I’m going to be happy with Apple’s revised version of Stage Manager for iPad by the end of the summer. But then again, caution is necessary given how last year’s beta evolved over time.

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First Impressions: Final Cut Pro for iPad

Today, Apple released Final Cut Pro for iPad alongside Logic Pro. I’ve been testing the app for about a week with sample projects from Apple and some drone footage I shot with one of my kids during the winter holidays. Like Logic Pro for iPad, Apple has packed a lot of sophisticated features into Final Cut Pro for iPad, but with one crucial difference. Whereas Logic Pro projects can be sent back and forth between the iPad and Mac versions of the app, Final Cut Pro projects cannot.

Managing Final Cut Pro for iPad projects.

Managing Final Cut Pro for iPad projects.

Final Cut for iPad projects can be opened in Final Cut for Mac, but once they’re on the Mac, they can no longer be opened on the iPad. Nor can projects started in Final Cut Pro for Mac be opened on the iPad. That will be a significant downside for people who already work in Final Cut Pro for Mac, but for creators with a mobile-first workflow or who want to try Final Cut Pro for the first time without paying the Mac version’s steep price, compatibility will be a non-issue.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

That’s the camp I fall into. I don’t edit a lot of video, and except for testing Final Cut Pro for iPad, I would probably have dropped my drone clips into iMovie, added a few transitions, and called it a day. That sort of editing is absolutely possible in Final Cut Pro, too. However, the app allows you to do far more, as the two sample projects I’ve been studying make clear.

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MacStories Hands-On: Podcast Editing with Logic Pro for iPad

I was as surprised as anyone when Apple announced that Logic Pro was coming to the iPad. I was excited too. Logic Pro is an app I use every week to produce MacStories’ podcasts, and I’d wanted the freedom to do that work on the iPad for a very long time.

However, my excitement was tempered by skepticism about whether the kind of work I do would be supported. Logic Pro for the Mac is designed for music production. It’s a very capable podcast production tool, too, but editing podcasts uses only a tiny fraction of Logic Pro’s tools. With the focus on music production in Apple’s press release announcing the iPad version, I wondered whether the subset of production tools I use would find their way onto the iPad or not.

Music production projects are typically much more complex than podcast edits.

Music production projects are typically much more complex than podcast edits.

So, when Apple offered to send me a 12.9” M2 iPad Pro with a Magic Keyboard and Apple Pencil last week to test Logic Pro for iPad, I jumped at the chance to see what it could do. Since last week, I’ve played with Logic Pro’s music-making tools, which I’ll cover below. They’re impressive, but I’ve spent most of my time putting the app through a more personal, real-world test: podcast editing. After some initial exploration of Logic Pro’s UI to get my bearings, I created a project, dropped in the audio tracks from last week’s episode of MacStories Unwind, and started editing.

Logic Pro for iPad includes a collection of lessons to help you learn the app, along with a catalog of sound packs and loops.

Logic Pro for iPad includes a collection of lessons to help you learn the app, along with a catalog of sound packs and loops.

What I found is that Logic Pro for iPad is a remarkably capable alternative to the Mac version. The app comes with limitations and frustrations, like any first version of a complex new app, but it’s also the real deal. Logic Pro for iPad isn’t a companion app to the Mac version. The iPad version doesn’t match the Mac app feature-for-feature, but it’s not a watered-down version of the desktop version either. Instead, Logic Pro for iPad delivers on the promise of the iPad’s hardware in a reimagined way that we haven’t seen enough of with so-called ‘pro’ apps.

There’s a lot of ground to cover between my podcasting experiments and the music production features of Logic, so let’s dive in.

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A Conversation with David Niemeijer of AssistiveWare About Personal Voice, Assistive Access, and Developing Apps for Accessibility

Source: Apple.

Source: Apple.

Earlier this week, Apple announced a series of new accessibility features coming to its OSes later this year. There was a lot announced, and it can sometimes be hard to understand how features translate into real-world benefits to users.

To get a better sense of what some of this week’s announcements mean, I spoke to David Niemeijer, the founder and CEO of AssistiveWare, an Amsterdam-based company that makes augmentative and alternative communication (AAC) apps for the iPhone and iPad, including Proloquo, Proloquo2Go, and Proloquo4Text. Each app addresses different needs, but what they all have in common is helping people who have difficulty expressing themselves verbally.

What follows is a lightly edited version of our conversation.

Let me start by asking you a little bit about AAC apps as a category because I’m sure we have readers who don’t know what they do and what augmented and alternative communication apps are.

David Niemeijer: So, AAC is really about all ways of communication that do not involve speech. It includes body gestures, it includes things like signing, it includes texting, but in the context of apps, we typically think more about the high-tech kind of solutions that use the technology, but all those other things are also what’s considered AAC because they augment or they are an alternative for speech. These technologies and these practices are used by people who either physically can’t speak or can’t speak in a way that people understand them or that have other reasons why speech is difficult for them.

For example, what we see is that a lot of autistic people is they find speech extremely exhausting. So in many cases, they can speak, but there are many situations where they’d rather not speak because it drains their energy or where, because of, let’s say, anxiety or stress, speech is one of the first functions that drops, and then they can use AAC.

Source: Apple.

Source: Apple.

We also see it used by people with cerebral palsy, where it’s actually the muscles that create a challenge. [AAC apps] are used by people who have had a stroke where the brain system that finds the right words and then sends the signals to the muscles is not functioning correctly. So there are many, many reasons. Roughly about 2% of the world population cannot make themselves understood with their own voice.

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Introducing the 2023 Automation April Shortcuts Contest Winners

John: One of the things I love about judging Automation April is seeing the wide variety of problems people use Shortcuts to solve and their creativity in solving them. This year’s Automation April Shortcuts Contest was no exception. We judged well over 100 shortcuts in the following categories.

  • Best Everyday Shortcut
  • Best Productivity Shortcut
  • Best Health Shortcut
  • Best Media Shortcut
  • Best Mac Shortcut
  • Best Overall Shortcut

The shortcuts we reviewed ran the gamut from simple shortcuts with a few actions to complex systems for automating elaborate workflows. What all of the shortcuts we judged had in common is a dedication to problem-solving. That’s reflected not just in the ingenuity of the shortcuts created by participants but also in their willingness to work with others in the Club MacStories+ Discord community and elsewhere to work together and learn. The Shortcuts community is a vibrant and generous group of which we’re fortunate to be a part.

Like last year, the quality of submissions to the contest made it exceptionally hard to pick the top shortcuts, but with the help of Simon Støvring, Jack Wellborn, Christopher Lawley, Matthew Cassinelli, Jason Snell, and Rosemary Orchard, we have come up with winners in each category. We’ve also included a handful of honorable mentions to showcase some of our favorite shortcuts that didn’t win a category. There are some real gems among the honorable mentions, so don’t forget to check them out too.

With that, we give you the 2023 Automation April Shortcuts Contest winners and the shortcuts they’ve created.

Table of Contents

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