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MacStories Weekly Game: Robokill

This week’s featured game is the latest effort by Wandake, Robokill. See, Robokill on the surface may look a lot like other games available in the App Store such as Minigore or Age of Zombies. You control this robot, with a bird’s eye view, and you have to face enemies coming from all sides of the screen. Unlike Minigore, though, Robokill provides a greater attention to details in level design and enemy attack patterns.

For instance, Robokill’s droids are smart, while Minigore’s monsters just care about running against you. Enemies in Robokill shoot, cover, attack, back up. That’s not bad a simple action game for iPad. Plus, once you clear levels in the game your character will evolve and become able to equip new weapons and shields. With more than 450 levels and 13 missions, that’s quite an inventory to build. You can also collect cash and hidden loot to purchase upgrades through a virtual store – which is always welcome. I like this RPG-like side of Robokill, something the aforementioned similar games surely don’t provide. Not like in Robokill.

Robokill’s controls are fairly simple and approachable (two virtual sticks on screen), although I stumbled upon some accidental deaths when having to deal with the sticks and narrow corridors. Maybe I’m simply not good enough at virtual joysticks. I don’t know.

Overall, Robokill is a rich game (great graphics and soundtrack) with lots of levels and that old-style curve level we all like. At $7.99 in the App Store (Lite version available) it may result a little bit expensive for many of you, but it’s well worth the money in my opinion. Now I’m looking forward to an iPhone version.

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