Andrew Webster, writing for The Verge:
With the Go series, Square Enix Montreal has carved out its own niche, creating something unique in the game development space. Studios often fall into one of two camps: on the one side you have the massive, 1,000-person teams that create blockbuster games, and on the other there are the tiny indie studios that build creatively ambitious games with few resources. Square Enix Montreal straddles the line between those two extremes. It has the resources of a big company, but the size and some of the creative freedom of an indie. It’s a studio that can make weird new games but attach them to hugely popular franchises.
It is great to see that Square Enix Montreal has found success in its series of Go games built on the larger franchises of Hitman, Tomb Raider and now Deus Ex. The first two Go mobile games, Hitman Go and Lara Croft Go, are genuinely great and feature a lot of creativity – so it is great to see they have continued to invest in this (critically-acclaimed) series with yesterday’s launch of Deus Ex Go. This is particularly the case when so many other large mobile game publishers are instead focusing on churning out what are largely uninspired free games with in-app purchases.
To that end, Webster notes in his story that Square Enix Montreal has made some indie hires that suggests it fully intends to stay the course on its current approach to mobile games:
Outside of Deus Ex Go, Square Enix Montreal isn’t saying what it’s working on right now. But the studio has made a few recent hires that hint at desire to keep the indie-like feeling it has carefully cultivated. Those pick-ups include Teddy Dief, an artist and designer best known for his work on the crowdfunded hit Hyper Light Drifter, and Renaud Bédard, the sole programmer on seminal puzzle-platformer Fez, who most recently worked at Below developer Capy Games in Toronto. Both were tempted to join by the idea of combining the creative freedom of an indie studio with the structure and resources of a big publisher.