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Apple Music Gains New Algorithmic ‘Discovery Station’

Juli Clover, writing for MacRumors on a new addition to Apple Music:

Apple Music today gained a new “Discovery Station,” which is located under the “Listen Now” section under Top Picks in the ‌Apple Music‌ app. The customized radio station is paired with the personalized radio station featuring your name, and it has the “Made for You” label. It can also be accessed through this link for those who do not yet see it.

As noted by AppleInsider, the radio station appears to play songs of a similar style to songs that are in your personal library and that you have listened to and liked in the past, but it chooses songs you don’t have in playlists or your library.

I’ve been writing about the topic of algorithmic discovery in music streaming services for years now, so as soon as I read about this new station, I immediately went to check it out.

It’s only been a few hours, but my impression is that Apple sees the “discovery” part of this ‘Discovery Station’ as something fundamentally different from Spotify’s Discover Weekly. Spotify’s popular algorithmic playlist (which refreshes once a week) is generally skewed toward lesser-known acts and recent releases; in the hours I’ve been testing Apple’s new radio station, it seems it’s not afraid to recommend older music from bands I am familiar with and that I wouldn’t consider “niche”, but which I don’t have in my music library either. For instance, I’ve been listening again for the last 30 minutes, and my recommendations were largely mid-2000s emo/pop-punk songs. Not that I’m complaining.

Apple hasn’t officially announced the Discovery Station yet, and I assume they’re still adjusting the balance of the algorithm powering it. I did get a few recommendations from new and unknown (at least to me) artists, which is a good sign that the ultimate goal of the radio station might be a healthy mix of songs you’ve never heard of and songs you sort of knew but never saved in your library.

I’m going to keep an eye on the Discovery Station; I have a feeling I’ll end up listening to this radio station a lot over the coming weeks.

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Callsheet Provides Movie and TV Details with an Uncluttered Native Interface

Today, Casey Liss released a brand new app called Callsheet for looking up cast and crew information about movies and TV shows. The app, which works on the iPhone and iPad, has a lot in common with movie and TV show tracking apps that I’ve covered, except for one very big difference. Callsheet isn’t a tracking app. Instead, it’s an app front end for The Movie DB, a website that offers a crowd-sourced movie and TV show database and an API for developers.

That’s an important distinction to understand. Callsheet is designed for those times that you want to know more about the people behind a movie or TV show but find the ads in apps and on websites, like IMDb, frustrating. If that resonates with you, and you’re not interested in tracking what you’ve watched, Callsheet offers a better experience for finding cast and crew information.

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The Dirty Secret of OS Updates [Sponsor]

Getting OS updates installed on end user devices should be easy. After all, it’s one of the simplest yet most impactful ways that every employee can practice good security. 

On top of that, every MDM solution promises that it will automate the process and install updates with no user interaction needed.

Yet in the real world, it doesn’t play out like that. Users don’t install updates and IT admins won’t force installs via forced restart.

Let’s talk about the second problem first. Sure, you could simply schedule updates for all your users, and have them restart during non-work hours. But this inevitably leads to disruptions and lost work. This, in turn, leads to users (especially executives) who simply demand to be left out of your update policy. The bottom line is: any forced restarts without user approval will lead to data loss events, and that makes them so unpopular that they are functionally unusable.

There is another class of tools that claim to get users to install updates themselves, through “nudges.” These reminders pop up with increasing frequency until users relent or the timer runs out. This is an improvement, since it involves users in the process, but users still tend to delay updating as long as possible (which for some tools can be indefinitely).

At Kolide, OS updates are the single most common issue customers want us to solve. They come to us because we have a unique (and uniquely effective) approach to device compliance.

With Kolide, when a user’s device–be it Mac, Windows, Linux, or mobile–is out of compliance, we reach out to them with instructions on how to fix it.

The user chooses when to restart, but if they don’t fix the problem by a predetermined deadline, they’re unable to authenticate with Okta. (At present, Kolide is exclusive to Okta customers, but we plan to integrate with more SSO providers soon.)

If your fleet is littered with devices that stubbornly refuse to update, then consider these two principles:

  1. You can’t have a successful patch management policy without involving users.
  2. You can’t get users to install patches unless you give them both clear instructions and real consequences.

Installing OS updates is a top priority for both security and IT, and when you make it part of conditional access, you can finally get it done without massive lists of exemptions or massive piles of support tickets.

To learn more about how Kolide enforces device compliance for companies with Okta, click here to watch an on-demand demo.

Our thank to Kolide for sponsoring MacStories this week.


MacStories Unwind: AV Club Edition: Silo, on Apple TV+

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This week on MacStories Unwind, John is joined by Jonathan Reed and Club member David to discuss the Apple TV+ show, Silo. This week’s show was recorded live in the Club MacStories Discord community as part of the Club MacStories+ AV Club.

This episode is sponsored by:

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo today!

Silo

MacStories Unwind+

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Apple Reports Quarterly Revenue of $81.8 Billion for Q3 2023, A 1% Decline Over Q3 2022

Today, Apple announced $81.8 billion in Q3 2023 revenue, a drop of 1% year-over-year that was likely driven by a soft global economy that has caused an industry-wide reduction in smartphone demand. The results mark the third consecutive quarter of revenue declines for the company. With so much of Apple’s quarterly earnings tied to the success of the iPhone, the results aren’t surprising. Going into today’s earnings call, the expectation was for a 1.6% drop in quarterly revenue.

Apple revenue by quarter.

Apple revenue by quarter.

CEO Tim Cook had this to say about today’s results:

We are happy to report that we had an all-time revenue record in Services during the June quarter, driven by over 1 billion paid subscriptions, and we saw continued strength in emerging markets thanks to robust sales of iPhone. “From education to the environment, we are continuing to advance our values, while championing innovation that enriches the lives of our customers and leaves the world better than we found it.

Despite recent revenue declines, Apple’s stock has remained resilient, rising steadily since March, with total gains in 2023 of 51% going into today’s call and analysts targeting it to go even higher.

Despite a slightly down quarter year-over-year, Apple logged some impressive Services numbers.

Despite a slightly down quarter year-over-year, Apple logged some impressive Services numbers.

Although today’s revenue decline is notable for being the third consecutive quarterly decline in several years, a better gauge of Apple’s longer-term fortunes will come later this year when it refreshes the iPhone lineup. With economies around the globe still recovering, it will be interesting to see if rumors of a hardware redesign of the iPhone are sufficient to offset what some speculate will be Apple’s most expensive smartphone ever.


AppStories, Episode 345 – Where Is The App Economy Heading?

This week on AppStories, we examine the latest app trends and where Apple’s system apps are heading to try to answer the question of where the world of apps is heading.

Sponsored by:

  • Vitally – A new era for customer success productivity. Get a free pair of AirPods Pro when you book a qualified meeting.

On AppStories+, I stress test the AirPods Pro (2nd gen) and Federico unboxes the new Beats Studio Pros.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Game On: More Netflix Gaming, Return to Monkey Island, Spaceplan, and Jelly Car Worlds

Oxenfree II.

Oxenfree II.

Not long ago, I linked to an in-depth profile of Netflix Games published by The Ringer. It seems Netflix has been busy getting the word out to more publications because not long after The Ringer’s post, Ash Parrish of The Verge published a story about Netflix Games from the perspective of its in-house studio, Night School, and Ripstone, an outside game developer that created the recently-released game, The Queen’s Gambit Chess.

Night School’s game director for Oxenfree II, Bryant Cannon, told Parrish that:

From a creative perspective, we have been able to maintain our creative independence [from Netflix], which is personally what I care about the most.

The story reinforces the sense I got from The Ringer’s story explaining that:

Netflix’s gaming philosophy right now resembles a kind of patronage system. Netflix supplies its studios with resources, and they’re free to pursue whatever artistic avenue they want. This approach isn’t too far off from how game subscription services work, bringing Netflix in line with products like Xbox’s Game Pass and Apple Arcade.

Last week also saw the release of Return to Monkey Island on the iPhone and iPad. The game, which was released on consoles and Steam last fall, marks the comeback of the classic point-and-click adventure series and its creator, Ron Gilbert.

TouchArcade, which is one of the few sites to review the iOS and iPadOS versions of Return to Monkey Island was impressed:

Having now played Return to Monkey Island on basically everything but PS5, it shines on a portable. The iOS versions have controller support as well as touch support as I mentioned above, but so do the Steam Deck and Switch versions. Given the game looks, runs, and plays brilliantly on all portables I tried it on, I recommend getting it wherever you enjoy playing games the most. There is no definitive portable version because they are all excellent. My favorite version is definitely the iPad version on my iPad Pro.

If you’re a 90s gamer with nostalgia for the Monkey Island series, Return to Monkey Island sounds like a great way to revisit the series on modern hardware.

Spaceplan.

Spaceplan.

I’ve never been a big fan of clicker games. I find them too mindless for my tastes, but last week, I stumbled upon an update to Spaceplan, a weird and wonderful potato-planet themed clicker by Jake Hollands that debuted in 2017. With the update, Spaceplan runs on modern screens, adds haptic feedback, and refreshes other game elements.

At the start of the game, you need to press a button repeatedly to collect energy that can be traded for items that collect the energy for you. The catch is that items cost progressively more in collected watts as the game goes on.

Apparently, there’s a conclusion to the game, although I haven’t reached it yet. What’s drawn me into Spaceplan is the simple graphics, hypnotic electronic soundtrack, and dialogue that help build a story around an incredibly simple mechanic. As it turns out, sometimes a little mindless fun is just what I need to unwind, and Spaceplan delivers that perfectly.

Jelly Car Worlds.

Jelly Car Worlds.

Finally, I wanted to call out an update to Jelly Car Worlds, an Apple Arcade title. Jelly Car Worlds is an excellent reimagining of the original Jelly Car, which debuted about a decade earlier on the App Store. The unique physics of this cross between a racing game and platformer are incredibly fun. Worlds added a level editor, which was refined with last week’s release. The update also added the levels from the original Jelly Car game. According to TouchArcade, future updates are planned to add levels from Jelly Car 2 and 3, which will make this a great way to experience those classic levels and inspire the design of new ones in the level editor.


Game On is a periodic roundup highlighting the biggest news in gaming on Apple’s platforms. From the iPhone and iPad to the Mac and Vision Pro, we’ll cover the big-name games on Apple devices, along with notable industry and developer news.


Apple and Others Announce Alliance to Develop Open Source 3D Technology

Today, Apple announced that it, along with Pixar, Adobe, Autodesk, and NVIDIA, have formed the Alliance for OpenUSD (AOUSD), to “promote the standardization, development, evolution, and growth of Pixar’s Universal Scene Description technology.”

OpenUSD is a 3D screen description technology invented at Pixar and open-sourced in 2016. The alliance’s new project, which will be housed in the Joint Development Foundation, an affiliate of the Linux Foundation, has invited other companies and organizations to join in the effort to develop OpenUSD, “a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows.”

Mike Rockwell, Apple’s vice president of the Vision Products Group, was quoted in the press release as saying:

OpenUSD will help accelerate the next generation of AR experiences, from artistic creation to content delivery, and produce an ever-widening array of spatial computing applications. Apple has been an active contributor to the development of USD, and it is an essential technology for the groundbreaking visionOS platform, as well as the new Reality Composer Pro developer tool. We look forward to fostering its growth into a broadly adopted standard.

With big companies coalescing around a new standard, that’s one more point of potential friction that hopefully will be removed as creators begin building 3D experiences for the Apple Vision Pro and other devices.


Stupid Companies Make AI Promises. Smart Companies Have AI Policies. [Sponsor]

It seems like every company is scrambling to stake their claim in the AI goldrush–check out the CEO of Kroger promising to bring LLMs into the dairy aisle. And front line workers are following suit–experimenting with AI so they can work faster and do more.

In the few short months since ChatGPT debuted, hundreds of AI-powered tools have come on the market. But while AI-based tools have genuinely helpful applications, they also pose profound security risks. Unfortunately, most companies still haven’t come up with policies to manage those risks. In the absence of clear guidance around responsible AI use, employees are blithely handing over sensitive data to untrustworthy tools. 

AI-based browser extensions offer the clearest illustration of this phenomenon. The Chrome store is overflowing with extensions that (claim to) harness ChatGPT to do all manner of tasks: punching up emails, designing graphics, transcribing meetings, and writing code. But these tools are prone to at least three types of risk.

  1. Malware: Security researchers keep uncovering AI-based extensions that steal user data. These extensions play on users’ trust of the big tech platforms (“it can’t be dangerous if Google lets it on the Chrome store!”) and they often appear to work, by hooking up to ChatGPT et al’s APIs. 
  2. Data Governance: Companies including Apple and Verizon have banned their employees from using LLMs because these products rarely offer a guarantee that a user’s inputs won’t be used as training data.
  3. Prompt Injection Attacks: In this little known but potentially unsolvable attack, hidden text on a webpage directs an AI tool to perform malicious actions–such as exfiltrate data and then delete the records. 

Up until now, most companies have been caught flat-footed by AI, but these risks are too serious to ignore. 

At Kolide, we’re taking a two-part approach to governing AI use.

  1. Draft AI policies as a team. We don’t want to totally ban our team from using AI, we just want to use it safely. So our first step is meeting with representatives from multiple teams to figure out what they’re getting out of AI-based tools, and how we can provide them with secure options that don’t expose critical data or infrastructure.
  2. Use Kolide to block malicious tools. Kolide lets IT and security teams write Checks that detect device compliance issues, and we’ve already started creating Checks for malicious (or dubious) AI-based tools. Now if an employee accidentally downloads malware, they’ll be prevented from logging into our cloud apps until they’ve removed it.

Every company will have to craft policies based on their unique needs and concerns, but the important thing is to start now. There’s still time to seize the reins of AI, before it gallops away with your company’s data.

To learn more about how Kolide enforces device compliance for companies with Okta, click here to watch an on-demand demo.

Our thank to Kolide for sponsoring MacStories this week.