Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
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#MacStoriesDeals - Friday
iPad (3) Review: You Won’t Believe It Until You See It
Apple’s iPad is iconic in design. Competitors try to emulate Apple’s success, but nobody can mistake the aluminum frame and its companion piano black or pearl white bezel for any other product. While it’s a product known for its distinct shape and size, the iPad’s character is only truly revealed when you power on its display and begin to explore the contained interface. With the Retina display, the new iPad is unlike anything you’ve seen before.
#MacStoriesDeals - Thursday
Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
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One More Thing Conference, A Unique iOS Conference In Australia Is Running Again In May
The ‘One More Thing Conference’ is running again this year in May on the 25th and 26th, and like its launch last year it’ll be located in the beautiful city of Melbourne, Australia. It isn’t a traditional programming conference, but more of a “meeting for iOS developers, designers and those who just want to come along for the ride”. In fact the aim of the conference isn’t necessarily to improve your designing or programming talent, but rather to “leave with more confidence in your abilities as an iOS developer or designer.”
The conference comprises of two parts; the main conference on the 26th of May and two “mini-confs” on the 25th. Speaking at the main conference are people such as Raphael Schaad of Flipboard, Adam Kirk of Mysterious Trousers (makers of Calvetica), Igor Pušenjak of Lima Sky (makers of Doodle Jump), Justin Williams of Second Gear (makers of Elements) and other very talented people in the iOS world. Meanwhile the “mini-confs”, are smaller (limited to 30 people) sessions where the environment is more conversational, with one focusing on design and the other on programming. Loren Brichter (formerly of Tweetie and Twitter) and Neven Mrgan are just two of the speakers that will lead these respective “mini-confs”.
Tickets to the main conference are currently selling at $249 (that’s an early bird price though, after the 12th of April it goes back to $349), whilst the “mini-conf” session tickets cost $499 but are limited to just 30 people.
Short Q&A with Organiser Anthony Aguis
To get some more information and perspective on what the One More Thing Conference is, I spoke with one of the organisers, Anthony Aguis who also ran the first conference last year.
Graham: Hi Anthony! So give us a brief overview of what the One More Thing conference is about and perhaps what you learnt from running the conference last year.
Anthony: I learned that I could actually make a conference happen and that people liked it! The feedback we got from last year’s event was fantastic. It would have been a shame not to do it again. The overall theme of the conference is still the same as 2011 - get developers confident, psyched, and ready to move from dreaming of making apps, to just doing it. The main difference for 2012 will be the lessons we will learn from the speakers. There’s some serious experience in our line up that have awesome stories to tell.
Graham: One of the new things for the conference this year are the mini-confs, one focused on design and the other on programming. This sounds like a great idea, especially considering it will promote a more conversational atmosphere between the audience and the great speakers you’ve got attending. What made you decide to have such “mini-confs” alongside the full conference?
Anthony: The mini-confs came about because some of the speakers I invited weren’t comfortable in front of a large audience, so rather than not have them come to Australia at all, Lauren (my One More Thing sidekick, who designed the website and everything else you see to do with One More Thing), suggested we just give them a smaller venue, so we did. That creates a unique opportunity to pick the brains of some super talented people. It’s like a university or college tutorial where you debate and interact, as opposed to a lecture with lots of people in it.
Graham: What are you most looking forward to yourself in the conference this year?
Anthony: I’m really hoping there’s a spate of wonderful apps released on the app store, a few months after One More Thing, inspired by what attendees have learned there. That’s why I put the effort into putting it on, to have cool apps to use myself!
Graham: The conference is being held in Melbourne, Australia, for those who aren’t from Melbourne and particularly for those overseas, can you tell us a bit about the city and perhaps why someone from the US or Europe might enjoy visiting?
Anthony: I’ve lived in Melbourne all my life, so I’m a little biased - but if you’ve never been to Australia before, Melbourne is a great place to start. It’s a very cosmopolitan and urban city, with over 5 million people of all sorts of cultural backgrounds calling it home. But not too far out from the city is some of the most beautiful countryside and scenery, you’ll ever see, with the Great Ocean Road and the Grampians National Park just day trip away. If you like sport, you’ve gotta watch an Aussie Rules football match too. I’ll even go with you!
Graham: So if our readers are interested in attending, where can they get more info and purchase tickets?
Anthony: onemorething.com.au has all the details - we have special early bird pricing if you register before April 12th, so don’t take too long deciding to attend.
Graham: Thanks for speaking with us Anthony, is there anything else you’d like to tell our lovely readers before we wrap this up?
Anthony: We’ve got a podcast up on iTunes in which Peter Wells & Marc Edwards interview all the speakers at One More Thing 2012. Plus everyone can watch the videos from the 2011 conference up on Vimeo. Great way to get a feel for what you’ll get from One More Thing in 2012.
Angry Birds Space Now Available
Angry Birds Space, the first new game from Rovio in over a year, is now available on the App Store. Officially announced back in February, Angry Birds Space takes a radically new approach to the series by setting the war against the pigs in outer space, thus bringing completely re-imagined dynamics and physics to the franchise.
From our previous coverage:
Based in a weightless environment, the basic gist of the game seems to be that in such conditions, trajectories are affected by gravity, and objects end up following curves, rather than straight lines. Using a “galactic slingshot” in footage shot on-location at the International Space Station, NASA’s Don Pettit explains how astronauts and scientists have to consider these changes in physics and gravity when they are in outer space; apparently, this mechanic will be brought to Angry Birds Space in a fairly accurate representation.
Angry Birds Space, unlike the Rio and Seasons spin-offs, brings a new gameplay that has allowed Rovio to design a whole set of different birds, levels, and in-app purchases. Angry Birds Space comes with 60 levels, new superpowers, hidden bonus levels, and a zero-gravity mechanic that, for those who have played with the Nintendo Wii in the past, somewhat resembles Mario Galaxy’s unique approach to planets and interstellar jumps.
Early coverage of the new game positively remarked how Angry Birds Space will feel familiar to the franchise’s veterans, while still adding a new way of thinking and constructing trajectories on screen. Angry Birds Space is now available on the App Store, both in iPhone and iPad editions. You can check out the game’s trailers and first hands-on videos after the break.
Adobe Releases Photoshop CS6 Beta
Adobe has tonight released the beta of Photoshop CS6, giving users a “sneak preview” of the new tools and performance enhancements that Adobe has been working on for CS6. The standout new features include an even better Content-Aware Patch tool that allows you to literally move objects around an image like they were always there, a ‘modern’ UI with much improved performance and re-engineered tools.
The Verge has a detailed look at the beta and amongst the new features, they highlight a few features such as background save, easy iris blur and tilt shift tools and even a simple video editing tool that lets you use many Photoshop tools and shortcuts. Meanwhile, Marc Edwards of bjango runs through a list of improvements and changes that matter most to him as an interface designer - highlighting some of the more minute details, such as layer searching and group clipping masks, that have a big impact on how things can be accomplished.
You can download the beta of Photoshop CS6 for free. A final release will be made available sometime in the first half of this year for $699 new or $199 if you’re upgrading (those prices are $999 and $399 if you want CS6 Extended). Jump the break for a video from Adobe that highlights some of the notable improvements and new features in CS6.
Instagram’s New Experiment: Open Up The API for Third-Party Uploads
Hipstamatic, a photo sharing app for the iPhone that allows users to apply vintage/analog effects and filters to their photos, has become the first app to directly integrate with Instagram. The popular iPhone-only sharing service, now boasting over 27 million users and on the verge of releasing an Android app, has so far allowed third-party developers to integrate their apps with the Instagram API to only visualize a user’s photos or feed. The API hasn’t allowed for the creation of real Instagram clients for other devices, in that uploading could be done exclusively using Instagram’s own app.
Today, however, an update to Hipstamatic and a collaboration between the two services first reported by Fast Company might signal an important change in Instagram’s direction and nature as a photo sharing service. The new Hipstamatic, available now on the App Store, comes with a redesigned “HipstaShare” system to send photos to various social networks including Facebook, Twitter, and Flickr. Among the supported services, a new Instagram option now enables you to log into your Instagram account, and upload photos directly within Hipstamatic, without leaving the app. There is no “forwarding” of files to the Instagram app, nor does Hipstamatic asks you to download the Instagram app from the App Store – this is true uploading to Instagram done by a third-party, via the API.
Unlike most photo sharing apps these days, Hipstamatic puts great focus on recreating the analog experience of shooting photos and carefully selecting the equipment you’d like to shoot with. With a somewhat accurate representation of vintage films, lenses, camera cases, and flash units, Hipstamatic wants to appeal to that kind of userbase that is not simply interested in capturing a fleeing moment and share it in seconds; rather, as famous appearances on publications like The New York Times confirm, the Hipstamatic crowd is more of a passionate gathering of 4 million users looking to spend minutes, if not hours, trying to achieve the perfect setup for each occasion, spending one dollar at a time on in-app purchases that unlock different filters and “parts” of the cameras supported in Hipstamatic. Unlike Instagram or, say, Camera+, Hipstamatic isn’t built to shoot & share; the ultimate goal is undoubtedly sharing, but it’d be more appropriate to describe Hipstamatic’s workflow as “set up, shoot, then share”.
Hipstamatic seems to have realized, however, that sharing can’t be relegated to a simple accessory that has a second place behind the app’s custom effects and unlockable items. Whilst in-app purchases and fancy graphics may have played an important role in driving Hipstamatic’s success so far, apps can’t go without a strong sharing and social foundation nowadays, and since its launch two years ago, Instagram has seen tremendous growth for being only an iPhone app. With this update, Instagram and Hipstamatic are doing a favor to each other: Instagram gets to test the waters with an API that now allows for uploading through other clients that support similar feature sets; Hipstamatic maintains its existing functionalities, but it adds a new social layer that plugs natively into the world’s hottest photo sharing startup.
Looking at the terms of the “deal” (I don’t think any revenue sharing is taking place between the two parties), it appears both sides got the perks they wanted. This native integration comes with an Instagram icon in Hipstamatic’s new sharing menu, which, when tapped, will let you log into your account. Once active, each “Hipstaprint” (another fancy name for photos) can be shared on a variety of networks, with Facebook even supporting friend tagging. You can upload multiple photos at once if you want, too. In the sharing panel, you can optionally decide to activate “equipment tagging” – this option will, alongside the client’s information, include #hashtags for the lens, film and other equipment that you use in your Hipstamatic camera.
On the Instagram’s side, things get a little more interesting. Hipstamatic photos get uploaded respecting Instagram’s photo sizes, and they get a border around the image to, I guess, indicate their “print” nature. Together with the title, Instagram will display the aforementioned tags for equipment, and a “Taken with Hipstamatic” link that, when tapped, will ask you to launch Hipstamatic. If you don’t have Hipstamatic installed on your iPhone, this link will take you to the App Store page for the app.
Overall, what really intrigues me about this collaboration isn’t the Hipstamatic update per se – version “250” of the app is solid and well-built, but I don’t use Hipstamatic myself on a regular basis, as I prefer more direct tools like Instagram, Camera+, or even the Facebook app for iOS. What I really think could be huge, both for the companies involved and the users, is the API that Hipstamatic is leveraging here. Hipstamatic is doing the right thing: sharing has become a fundamental part of the mobile photo taking process, and it would be foolish to ignore Instagram’s popularity and come up with a whole new network.
Instagram, on the other hand, is taking an interesting path (no pun intended) that, sometime down the road, might turn what was once an iPhone app into a de-facto option for all future social sharing implementations. A few months from now, would it be crazy to think Camera+ could integrate with Instagram to offer antive uploads? Or to imagine built-in support for Instagram photo uploads in, say, iOS, Twitter clients, and other photo apps? I don’t think so. Just as “taken with Hipstamatic” stands out in today’s Instagram feeds, “Upload to Instagram” doesn’t sound too absurd at this point.
#MacStoriesDeals - Wednesday
Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
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Ahead Of Angry Birds Space Launch Tomorrow, Rovio Releases Final Trailer
Rovio has released the final trailer for Angry Birds Space, the fourth game in the Angry Birds series (following the original, Seasons and Rio). The trailer introduces the space theme with an introduction scene showing the birds being flung into space. The rest of the trailer mixes quotes, shots of each of the birds (such as the one seen above) and some gameplay footage of the new levels.
Naturally the new game features some twists such as zero gravity and a “light speed destruction” feature. Angry Birds Space launches tomorrow, March 22nd on iOS, Android, Mac and PC. Jump the break for the full trailer, or watch it on YouTube.