Today, Photomator 3.4 was released, adding flagging, rating, and filtering, which should substantially enhance how photos are organized with the app.
I haven’t spent much time with Photomator 3.4 yet, but the features it adds today will be familiar to anyone who has used other photo editors. The update adds the ability to flag and reject photos and apply a one- to five-star rating. Then, with filters based on flags, rejects, and star ratings, it’s easy to navigate among images to determine which to keep. The process is aided by extensive single-key shortcuts, too.
Source: Photomator.
Photomator’s filtering options extend beyond flags, rejects, and stars. Other filtering options include whether an image is a RAW file or a favorite. You can filter based on a photo’s file name, date, and location, too. Flagged, rejected, and rated images are also gathered in special Utilities Collections, along with a new collection for imported photos. Photographs added from apps like Adobe Lightroom that store flags and ratings in metadata or XMP files are preserved when imported, too.
Flagging photos on the iPad.
I haven’t tried the iOS or iPadOS versions of Photomator yet, but they share similar features, including the ability to flag and star images in the app’s browser UI. The iPhone and iPad versions support context menus for flagging and rating and batch application of flags and stars. The iOS and iPadOS versions of Photomator also include collections that assemble flagged and starred items in one place but don’t support the Mac version’s other filtering tools.
On the hardware side, the changes include the addition of Elgato mounts, namely the Elgato Flex Arm and Solid Arm, along with a second Master Mount and Mini Key Light. I also purchased a Moment Multi Threaded Mount that lets me connect my iPhone 16 Pro Max to the Elgato Flex Arm using a strong MagSafe magnet for filming top-down shots. And I switched my podcast recording headphones to the Moondrop ARIA 2 In-Ear Headphones because the Shure model I used before didn’t stay in my ears.
Making the most of a small space..
The rest of my computing setup hasn’t changed much. I removed my M2 MacBook Air because the 11” M4 iPad Pro has replaced it for most of my lightweight portable needs. I’ve also added the Logitech MX Creative Console and Logitech POP Icon Keys keyboard. I’ve grown to like the Creative Console more than the Loupedeck Live for push-button automation, but for now, I still use both. I’m not entirely sure if I’ll stick with the POP Icon Keys keyboard because, as much as I like the automation that’s been baked into it, I prefer the feel of the Magic Keyboard, but I haven’t shelved it yet. I’ve also abandoned the Belkin BoostCharge Pro Wireless Charger because of a recent recall. Instead, I’ve switched to a Native Union Voyage Magnetic Wireless Charger that I’ve been testing and will review soon.
On the videogame side of things, I’ve gravitated to Anbernic devices, adding the Anbernic RG40XXV and Anbernic RG28XX to my setup. Along with the Anbernic RG35XXSP that was already on my list, I now have a nice range of retro handheld sizes and form factors. I have others as well, but these are my current go-to devices. I also added the Nintendo Switch Lite (Hyrule Edition) because I’m a sucker for anything Zelda and I wanted a smaller Switch for traveling.
The Mobapad M6 HD Joycons with my OLED Switch and the Switch Lite Hyrule Edition.
I’ve tried to be good and stop buying controllers, but there have been some great ones released lately, so my list now includes the Mobapad M6 HD Joycons for my OLED Switch and the GameSir G8+. The G8+ is a lot like the GameSir G8 Galileo that it replaced except that it has Bluetooth and works with the iPhone, iPad mini, and Nintendo Switch; I love it.
Finally, I’ve made several changes to my app lineup. There are more Apple system apps on the list, which is usually the case after a long summer of testing macOS betas. Plus, there are several video recording and editing apps on the list now, including Final Cut Pro for the iPad and Mac, Final Cut Camera, a Stupid Raisins plugin for doing split-screen video, and Camo Studio.
That’s it for now. However, I’m already thinking about some fall and winter projects that will mean more changes to my setup, especially with respect to video production tools.
I joined Lee Peterson on his podcast, Home Screens, for a tour of my iPhone Lock Screen, Home Screen, and Control Center pages.
The theme that ties it all together is ‘quick entry.’ Whether it’s a task, idea, link, or something else, I’ve picked apps and widgets and arranged my iPhone to make it easy to capture those things as effortlessly as possible. Hopefully, some of the ideas in the episode can help others organize their iPhones, too.
Enjoy the latest episodes from MacStories’ family of podcasts:
Comfort Zone
Niléane is back and she’s brought the long-awaited Mastodon 4.3 update, Matt brought Omnivore, and Chris rounds out his new Apple product reviews with the Apple Watch Series 10. Then we see who took the best photo with an iPhone and introduce a fun new, accessible challenge.
Magic Rays of Light
Sigmund and Devon discuss Sigmund’s experience at London Film Festival, including the world premiere of Blitz. They also highlight this week’s release of Disclaimer and dive deep into Submerged, the first Apple Immersive Video scripted film.
MacStories Unwind
This week, John shares a spooky story, Federico and he both have TV show picks, and they update listeners on their progress in The Legend of Zelda: Echoes of Wisdom.
They announced their “Asahi game playing toolkit” which brings together their Vulkan 1.3 graphics driver with, and x86 emulation with Windows game compatibility. It’s all still “Alpha” level quality, but good enough to run some AAA games now. Unlike Apple’s own macOS, Asahi Linux has the only conformant OpenGL®, OpenCL™, and Vulkan® drivers for this hardware (as Apple focus on their own API - Metal).
With Asahi Linux installed on your Mac and at least 16GB of memory to handle emulation overhead, Rosenzweig explained that demanding games like Control, Fallout 4, and Cyberpunk 2077 are all playable. That said, it’s still early days for the Ashahi game-playing toolkit, with more work to be done to support more modern AAA Windows games running at 60fps.
Still, what Rosenzweig and other contributors to the project have achieved is impressive, with more details available on Rosenzweig’s website. It’s also heartening to see developers coming up with solutions that work with commonly-used Windows graphics APIs instead of waiting for game developers to adopt Apple’s Metal framework.
We’ve begun publishing more than podcasts on YouTube. In addition to MacStories’ six podcasts, we’ve added bonus content for NPC: Next Portable Console listeners. Whether you watch the video version of the show or not, we kicked off a playlist of bonus content this week with two videos.
The first is an unboxing and closer look at the Nintendo Switch Lite Hyrule Edition. I’ve had the Switch Lite for a little over a week and love it.
YouTube’s playlist feature is also a great way to put together themed sets of past episodes of shows like AppStories, which has over 400 episodes. We’re working on more of these, but this week, we added a playlist of all 43 interview episodes we’ve done so far, as well as a collection of our classic Pick 2 episodes where Federico and I spotlight recent apps we’ve been trying.
Alongside today’s debut of Submerged, the first scripted film captured in Apple Immersive Video, Apple also released a behind-the-scenes look at the film as well as details of immersive content coming to Apple Vision Pro users in the U.S. later this year. The Making of Submerged offers an inside look at the process behind shooting the immersive film. Writer/director Edward Berger and director of photography James Friend break down the unique considerations that went into telling a story in this new format.
Shot on location in Prague, Brussels, and Malta over three weeks, Submerged was filmed using a full-scale 23-ton submarine set made with real steel, brass, and metal that was modeled after WWII-era vessels. Significant portions of the set were built to withstand being fully submerged, and featured practical camera traps and special effects that were uniquely rigged to expose Apple Immersive Video cameras to sparks, steam, water, and fire without breaking viewers’ sense of immersion. Cast members who might appear out of frame or focus in a 2D feature were meticulously scripted, and participated in extensive stunt rehearsals, including freedive training in dive tanks and open water, to maintain continuity and realism.
It’s both fascinating and inspiring to see the ways the creative team behind Submerged adapted traditional filmmaking techniques to meet the challenges and embrace the opportunities of immersive video. The film itself is now available for Vision Pro owners to stream for free in the TV app in Australia, Canada, France, Germany, Hong Kong, Japan, Singapore, the U.K., and the U.S.
Apple has more immersive content on the way for Vision Pro users in the U.S. later this year, too, with global availability to follow. Here’s what fans of immersive video can expect:
2024 NBA All-Star Weekend: an immersive short film featuring footage from the event, including the Slam Dunk contest, the first-ever NBA vs. WNBA 3-Point Challenge, Stephen vs. Sabrina, the Rising Stars game, and highlights from the All-Star Game (available next Friday, October 17)
The Weeknd: an immersive music video for a new song from The Weeknd’s upcoming album, Hurry Up Tomorrow (available in November)
Adventure: a new episode of the extreme sports series centered on freediver Ant Williams’ attempt to best his record for the longest distance under ice with just a single breath (available in December)
Concert for One: a new concert series featuring intimate performances from the world’s biggest artists, starting with British singer-songwriter RAYE (available later this year)
The first episode of aerial travel series Elevated, featuring a trip around the islands of Hawai’i, is being made available outside the U.S. today. And early next year, Apple will release another episode of Elevated taking viewers on a crisp autumn journey through Maine’s winding coastlines and beautiful rivers, as well as a new episode of Adventure that follows sport climber Kai Lightner as he free-solo climbs over the rocky coves of Majorca, Spain.
All of these immersive video releases sound exciting, and I look forward to experiencing them. With lack of content being a primary concern among Vision Pro owners, it’s good to see new releases scheduled at a regular pace to keep users engaged. Based on today’s announcements, we have lots of immersive content to look forward to in the coming months.
If you have ever heard or seen me talk about my macOS setup, you’ll know that I’m a huge fan of Raycast. A few years ago, Raycast took off on the Mac as an incredible alternative to Spotlight and the long-time Mac power user favorite, Alfred. Today, it has cemented itself as an essential piece of software in my daily workflows.
Raycast’s main strength is that it’s fast. It lets you launch apps, run shortcuts, and manage your windows with straightforward commands, and it is extremely flexible in the way that it allows you to assign keyboard shortcuts and aliases to any command.
That being said, I believe the one aspect of Raycast that drives the tool to its maximum potential is its ecosystem of third-party extensions. Developers can build their own commands and offer them in the Raycast extensions store for free. The store, which users can access by typing “Store” directly in the Raycast search bar, has hundreds of extensions available that vary in functionality and quality. And while some of those optional extensions can be pretty simple or offer a single feature each, the way that they come together to turn Raycast into a Swiss Army knife for your workflows on the Mac makes each of them valuable in their own respect.
So today, rather than highlight Raycast’s well-known built-in features, I thought I would round up some of my favorite optional extensions instead. Here’s a word of warning: some extensions in this list are very specific. But at the same time, though, they’ve each become an integral part of my Mac’s Swiss Army knife.
Enjoy the latest episodes from MacStories’ family of podcasts:
NPC: Next Portable Console
This week, Federico, Brendon, and John cover the latest in Nintendo emulation, a mysterious Nintendo device appears at the FCC, John has a Switch surprise, Microsoft reveals its best-looking controller yet, and Federico mods his Legion Go.
AppStories
This week, Federico and John share the iPhone Lock Screen and Control Center controls that they’re currently using them.
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