Apple and American Airlines Partner to Provide Apple Music Streaming on Flights

Apple’s ever-growing focus on services was on display during yesterday’s quarterly earnings call, and today the company is continuing that narrative by announcing a new partnership with American Airlines that enables Apple Music subscribers to stream music while flying, even without paying for in-flight Wi-Fi. From Apple’s press release:

Starting Friday, Apple Music subscribers can enjoy their access to over 50 million songs, playlists and music videos on any domestic American Airlines flight equipped with Viasat satellite Wi-Fi with no Wi-Fi purchase required. American Airlines is the first commercial airline to provide exclusive access to Apple Music through complimentary inflight Wi-Fi.

“For most travelers, having music to listen to on the plane is just as important as anything they pack in their suitcases,” said Oliver Schusser, vice president of Apple Music. “With the addition of Apple Music on American flights, we are excited that customers can now enjoy their music in even more places. Subscribers can stream all their favorite songs and artists in the air, and continue to listen to their personal library offline, giving them everything they need to truly sit back, relax and enjoy their flight.”

When it comes to hardware and software, Apple is famously known for maintaining a very closed ecosystem, but fortunately there’s mounting evidence that the company’s services approach will utilize a new playbook. Apple Music coming to Amazon Echo, AirPlay 2 and iTunes content being built into TV sets, and now this American Airlines deal demonstrate a desire to spread Apple services further than ever before.

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Jason Snell’s Transcription of Apple’s Q1 2019 Earnings Call

As in past quarters, Jason Snell has prepared a transcript of Apple’s earnings call on Six Colors.

This quarter marked the first time since the iPhone was introduced that Apple saw a year-over-year revenue decline for the holiday quarter. It was also the first quarter since the company announced that it would no longer report unit sales for its major product categories. Although Apple reported less information than in the past, the earnings call included some interesting tidbits including some insights into the company’s services business and hints regarding the company’s anticipated video service, which makes Snell’s transcript a great resource for prognosticators and anyone who would rather read it than listen to the recorded version.

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Apple Q1 2019 Results - $84.3 Billion Revenue, the First Holiday Quarter Decline Since the iPhone’s Introduction

Apple has just published its financial results for Q1 2019, which is the company’s holiday quarter. The company posted revenue of $84.3 billion, which is the first holiday quarter decline in sales since the iPhone’s introduction. Apple CEO Tim Cook said:

“While it was disappointing to miss our revenue guidance, we manage Apple for the long term, and this quarter’s results demonstrate that the underlying strength of our business runs deep and wide,” said Tim Cook, Apple’s CEO. “Our active installed base of devices reached an all-time high of 1.4 billion in the first quarter, growing in each of our geographic segments. That’s a great testament to the satisfaction and loyalty of our customers, and it’s driving our Services business to new records thanks to our large and fast-growing ecosystem.”

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Fortnite Adds MFi Controller Support

The latest update to Fortnite on iOS adds support for MFi controllers. I don’t play Fortnite on iOS regularly, but I tried the game when it was released on iOS and have played on the Nintendo Switch from time to time. The game has done extraordinarily well on iOS, but on balance, I’ve preferred playing on the Switch because I found it much easier to play with a physical game controller than onscreen gestures. That calculus could change for a lot of players now that the iOS version of the game supports MFi controllers.

I paired my SteelSeries Nimbus Bluetooth controller with my iPad Pro and gave Fortnite a try for the first time in months. Having played on the Switch, the controls felt immediately natural. The game’s HUD has labels showing what each button does, and there are diagrams available in Fortnite’s help system too. The responsiveness of a Bluetooth controller isn’t on par with a wired game controller, but it’s a big improvement over onscreen controls and paired with an iOS device that can push 60fps, iOS can be an excellent way to play Fortnite.

A full rundown on the latest Fortnite update is available on Epic Games’ website.


AirBuddy: An AirPods Companion for Your Mac

AirBuddy by Guilherme Rambo is one of the handiest Mac utilities I’ve tried in a while. AirPods connect almost instantly to iOS devices, but the process of pairing them to a Mac is not as simple, often requiring fiddling with your Mac’s Bluetooth settings from the menu bar or System Preferences. AirBuddy solves that problem, making it as trivially easy to connect AirPods to a Mac as it is to do the same with an iPhone.

The app works with a Mac that supports Bluetooth LE and is running macOS Mojave and any headphones that include Apple’s proprietary W1 chip. That means in addition to AirPods, AirBuddy can also control Beats headphones that have a W1 wireless chip. The app runs in the background as a helper process, so you won’t usually see a window or dock icon while it’s running. Nor is there a menu bar icon. Instead, once you’ve adjusted the app’s handful of settings to your liking, the app appears almost immediately when you open your AirPods case near your Mac or turn on your Beats headphones.

AirBuddy's settings.

AirBuddy’s settings.

AirBuddy has a few settings that are available by opening the app from the Finder. There are checkboxes for enabling the app to work with AirPods and other W1 headphones and display options for picking where onscreen you want AirBuddy to appear when it detects nearby headphones.

Once you have the app set up, opening your AirPods case near your Mac causes a window to slide down from the top of your screen that looks just like you’d see if you did the same thing in proximity to your iPhone or iPad. For AirPods, you’ll see rotating images of your AirPods and their case with a charge indicator beneath them. The same sort of window appears when you turn on Beats headphones nearby.

The AirBuddy Today widget.

The AirBuddy Today widget.

AirBuddy doesn’t just provide the status of your AirPods though. It also allows you to connect them to your Mac with a single click. There is a Mac Today widget that provides battery status for your Mac and any headphones or iOS devices you’ve ever connected to your Mac too. It’s easy enough to check the battery of devices sitting nearby without the help of AirBuddy, but it’s nice that I can also see that the battery of my iPad sitting two floors above me is running low and should be plugged in if I want to read in bed tonight.

In the past, I’ve rarely connected my AirPods to my Mac. Instead, I used headphones with my Mac’s 3.5mm audio jack because AirPods weren’t worth the trouble. In my tests of AirBuddy though, the app works as expected every time eliminating the friction from the connection process. AirBuddy is so simple and works so well that it begs the question of why Apple hasn’t built this sort of functionality into macOS. For whatever reason, Apple hasn’t, which is a shame. Perhaps Apple will add a similar feature to macOS in the future, but unless and until that happens, anyone with AirPods and a Mac should download AirBuddy.

Rambo is selling AirBuddy using a ‘name-your-price’ model with a suggested price of $5.


Apple Partners with Aetna to Create Personalized Watch App

Aetna, the health insurance provider, has announced a new Apple Watch app forthcoming for its customers that was developed in partnership with Apple. The app, named Attain, will serve as a way to track fitness data and provide an incentive for healthy living. Joe Rossignol has the details for MacRumors:

Through the use of an Apple Watch, the Attain app will provide Aetna members with personalized goals, track their daily activity levels, and recommend healthy lifestyle choices. For completing these actions, participants will earn points, which can be put towards the cost of an Apple Watch or gift cards.

Attain will motivate participants to complete personalized daily and weekly activity challenges based on their age, gender, and weight. Attain’s definition of activity includes walking, running, swimming, yoga, and other activities that can be tracked in the Workout app on the Apple Watch.

We’ve seen Apple partner with insurance providers in the past to offer the Apple Watch free or subsidized to its members, but this is a different spin on that approach, focusing more on continuous incentives for active lifestyles.

Tim Cook recently stated that health would end up becoming Apple’s greatest contribution to mankind, a bold claim that indicates we’ll continue to see more announcements along these lines moving forward.

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Memento, the Third-Party Reminders Client, Adds Watch App, Keyboard Shortcuts, and More

Apple’s Reminders is one of the few native iOS apps with a database that can be directly tapped into by third-party clients. Like the iOS Calendar app, which has no shortage of alternatives on the App Store, developers can create their own task managers that fully integrate with your Reminders database, offering the convenience of a built-in system with the benefit of having multiple options to choose from.

A couple months back I wrote about two of the best third-party Reminders clients on the App Store, one of which was Reminder. Today as part of its big 3.0 update, Reminder is being renamed Memento and bringing a handful of improvements that take better advantage of Apple’s full device ecosystem. There’s an Apple Watch app for the first time, keyboard shortcuts on iPad, 3D Touch shortcuts on compatible iPhones, custom time presets, and more.

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Major FaceTime Bug Allows Any Caller Access to Your iPhone’s Microphone Feed, Potentially Your Camera

Benjamin Mayo of 9to5Mac, reporting on a serious iOS bug just discovered for FaceTime:

A significant bug has been discovered in FaceTime and is currently spreading virally over social media. The bug lets you call anyone with FaceTime, and immediately hear the audio coming from their phone — before the person on the other end has accepted or rejected the incoming call.

Naturally, this poses a pretty privacy problem as you can essentially listen in on any iOS user, although it still rings like normal, so you can’t be 100% covert about it. Nevertheless, there is no indication on the recipient’s side that you could hear any of their audio.

Mayo continues by listing the details of how to reproduce the bug yourself when calling someone else, which involves a few very simple steps that anyone can perform. The simplicity of reproduction makes this bug especially dangerous.

Following up on Mayo’s report, Dieter Bohn of The Verge shared that things get even worse:

To recap: due to this FaceTime bug, which appears to affect all devices running iOS 12.1 or later, any caller can gain access to another user’s microphone feed while the call is ringing. And if the person receiving the call in that scenario tries to dismiss the call, it may unintentionally be answered, activating the device’s camera as well.

Apple gave the following statement to John Paczkowski of BuzzFeed:

Hopefully ‘later this week’ ends up translating to the next day or two, as some serious havoc could be wrought by this bug on unsuspecting users. Until that software update is released, we strongly recommend disabling FaceTime from Settings ⇾ FaceTime on your devices, or at the very least be aware that incoming calls you receive could be tapping into your microphone without your consent.

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