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iTunes Connect Shutting Down December 22 to December 29

In an email sent to iBooks publishers last night, Apple confirmed that iTunes Connect will shut down for a week from December 22 through December 29. While the email has been sent to registered iBooks Store publishers, Apple’s annual iTunes Connect holiday shutdown will also affect iOS and OS X developers, who during that time won’t be able to access iTunes Connect.

From the email:

From Monday, December 22, through Monday, December 29, 2014, iTunes Connect, iTunes Producer, and iTunes Connect for iOS will be unavailable.

During this time, you will not be able to access iTunes Connect, submit new books or book updates, or make price changes. You can schedule a book release or price changes to take place between December 22 and December 29. Just make sure that your changes are scheduled, submitted, and approved by December 18, to ensure your book remains available during this busy period.

For users, this means that no new apps, updates, or price changes will be available during the week. Developers who wish to release new apps and updates or price changes to apps or In-App Purchases will have to do so before the iTunes Connect shutdown.

Currently, Apple has only shared the 2014 iTunes Connect holiday shutdown dates with iBooks publishers; a developer update should be posted on the company’s Developer News page soon.


Longtime Indies on the iOS App Store

Last week, I asked on Twitter for examples of individual developers who have been making and maintaining iOS apps for the past five years.

I was thinking about the App Store market for indie developers, and I was particularly interested in knowing for how long a single person can keep working on the same app. Is it because the same app makes for a good business even after several years? Is this commitment related to respecting an existing user base or scratching your own itch? Is it a combination of all of the above?

Note that I asked for individual developers and apps that are still maintained – not small teams of multiple people, and not apps that were released five years ago and never updated. I’m fully aware of the fact that no developer is an island and that, in the indie iOS development community, developers tend to help each other out and collaborate. And in no way I asked that to imply that teams of two or more developers “have it easier” or that it’s “better” to be a single person who makes apps. I think it’s pretty clear that I have the utmost respect for larger companies and smaller indie shops that create apps for the iOS App Store. I was simply curious: how many individual developers make an app and stick to it? Who are they?

I received a lot of responses, which were extremely interesting and contained a lot of great examples. So after coming up with a way to collect all those tweets, I created a workflow that uses the Twitter oEmbed API in Editorial to compile those links in a list of embedded tweets you can find below. If you’re reading this through an RSS reader, you may want to switch to the website for the correct visualization.

This is obviously a small sample based on an informal poll of the people who follow me on Twitter, and it’s not indicative of the financial viability of the App Store market for indies. I don’t know how these apps are doing or if it’s worth updating them from a financial perspective. But still, if you ever wanted to know what are some examples of individual developers who created apps 5/4 years ago and still maintain them today, you can find some tweets below.

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Virtual: I Love the Noise That the Chicken Makes

This week Federico and Myke talk about the upcoming Majora’s Mask remake, Call of Duty Advanced Warfare, Fantasy Life, Monument Valley, Sunset Overdrive, Shovel Knight, Crossy Road and Vain Glory.

We talked about a lot of games this week, but expect even more in the next few weeks between Super Smash Wii U, amiibo, and Pokémon ORAS. Get the episode here.

Side note: The original Nintendo DS came out 10 years ago today. To celebrate, you can read this beautiful post at TinyCartridge and go listen to the Nintendo DS keynote retrospective we did when the show was called Directional.

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More on WatchKit

Following the release of WatchKit earlier this week, I’ve been reading through the documentation and listened to what developers had to say about it. Here’s my original roundup of links and tweets. Below, other interesting reads from around the web.

Serenity Caldwell has an excellent overview of Apple’s announcements at iMore:

Tapping and swiping continue to be the primary way of interacting with all iOS apps, Apple Watch included. The watch has a few new swipe gestures, including a left edge swipe (to return to the previous screen) and a swipe up from the bottom (which activates Glances). Pinch-to-zoom and other multi-finger gestures don’t exist on the Apple Watch; instead, you’re presumably expected to use the device’s Digital Crown to zoom in and out. There’s also Force Touch, a long-press action that activates the menu or important contextual buttons within an app.

John Gruber compares WatchKit to the iPhone in 2007:

In a sense, this is like 2007 all over again. The native APIs almost certainly aren’t finished, and battery life is a huge concern. But with the Watch, Apple is ahead of where they were with the iPhone.

MG Siegler notes that the Apple Watch will be highly dependent on the iPhone:

To that end, the Apple Watch is more of a “widget watch” — that is, it displays content which are less like apps and more like the widgets found in the notifications drop-down on iOS devices. (And yes, they require iPhone apps as a base.) And that shows the importance of iOS 8, which first introduced these widgets to third-party developers. For the first couple months of iOS 8, these widgets were pretty clunky. It’s only now that developers are starting to smooth out the kinks and make these widgets more useful and performant. And this will clearly be key for the Apple Watch as well.

Craig Hockenberry posted a technical overview of the new developer technologies in WatchKit with plenty of good advice:

Once you have the PDF to give you an idea of the physical size, you can then start to see how your design works at that scale. Thibaut has already made the world’s ugliest watch and it’s doing important information design work. Here it is showing a simulated scroll view and exploring glance interactions.

These physical interactions with your designs are incredibly important at this point. Wondering why the scroll indicator only appears in the upper-right corner while you scroll your view? I was until I realized that’s where the digital crown is physically located.

In his thoughts on WatchKit, Nick Heer takes a look at the new Apple font, San Francisco:

San Francisco Text — that’s the one for smaller text sizess — has similar metrics to Helvetica Neue. Not the same, but if you squint a little, kind of close enough, and closer still to the metrics of Lucida Grande. Perhaps this is eventually the new UI font for all Apple interfaces. It certainly would be more of a distinct signature face than Helvetica, and it would be more legible, too.

And last, some early mockups of third-party Apple Watch apps.

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Connected: The Old Mac Paladin

This week, Myke escaped. Federico and Stephen talk about Twitter and WatchKit, then debate productivity for a while before realizing the irony of it.

Don’t miss the show notes on this week’s Connected – we mentioned some fine apps and linked to an old Power Mac G5 used as a grill (really). Get the episode here.

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CloudMagic Adds Share Extension, Share Sheets in Email Messages

CloudMagic, an email client I mentioned in my article on Mail and extensions on iOS 8, has been updated today with a share extension and support for saving messages elsewhere with share sheets.

I use CloudMagic on the iPad because I need an email client capable of saving messages to Todoist. With the update, CloudMagic gains support for any app that provides an action/share extension, and, for the most part, everything works well. From the app, I can now save message text to Clips, the native Todoist extension, Drafts, and NoteBox. There are some inconsistencies (some apps insert data received by CloudMagic in the wrong field of their extension; subject lines aren’t always used to fill title fields), but it’s a solid start.

The share extension is also a nice addition. You can bring it up in Safari to send a webpage over email, use it in the Photos app to attach an image to a new message, and, in general, you can rely on it as a replacement for Mail system sharing (too bad it can’t save drafts).

CloudMagic is free on the App Store.


Billboard to Start Counting Streaming Services in Top Charts

Ben Sisario, writing for The New York Times:

Now Billboard and Nielsen SoundScan, the agency that supplies its data, will start adding streams and downloads of tracks to the formula behind the Billboard 200, which, since 1956 has functioned as the music world’s weekly scorecard. It is the biggest change since 1991, when the magazine began using hard sales data from SoundScan, a revolutionary change in a music industry that had long based its charts on highly fudgeable surveys of record stores.

It’ll be interesting to see how music streaming services will affect the position of recent and older songs in the charts. Here’s how the system will work:

SoundScan and Billboard will count 1,500 song streams from services like Spotify, Beats Music, Rdio, Rhapsody and Google Play as equivalent to an album sale. For the first time, they will also count “track equivalent albums” — a common industry yardstick of 10 downloads of individual tracks — as part of the formula for album rankings on the Billboard 200.

Given speculation that Beats Music will be bundled in iOS starting next year, it looks like Apple will have an even bigger influence on the Billboard 200.

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