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Coding on iOS Is More Feasible Than Ever Before

In a series of tweets yesterday, one of the developers behind Codea announced that a new version of the iPad coding app had been approved for release, and this update would enable code sharing for the first time.

Previously we covered the revised App Store guidelines that now permit downloading and executing code inside of apps, but we haven’t seen those changes put into practice before now. With version 2.3.7 of Codea you can now import projects from both .zip files and .codea bundles, making it easy to share code with others.

Although Codea is the first prominent adopter of features made possible by Apple’s newly-granted permissions, it certainly won’t be the last. Other notable programming apps and IDEs like Pythonista and Continuous can follow suit as they so choose. These policy changes, combined with Apple’s own entrance into iOS coding via Swift Playgrounds, all of the sudden make iPad a much more attractive programming environment than ever before.

One excellent example of the power of coding on iOS is a game called Starsceptre. Starsceptre is a retro-style arcade shooter that was coded entirely on an iPad using Codea. Creator Richard Morgan wrote the game primarily during his daily commute on a train. “My work commute is basically the only spare time I have, so I needed a way to make games in that time – on the move, on my iPad.” The game’s trailer is embedded below.

With the less restrictive new App Store policies on coding, and the upcoming power user iPad features in iOS 11, hopefully we will see a lot more examples of apps coded entirely on iPad going forward.

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