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Posts tagged with "app store"

An App Store First: Delta Adds Patreon Link for Purchase and Perks

Delta, the MacStories Selects App of the Year, received an important update today that allows users of the game emulator to support its development via Patreon from inside the app. Existing patrons can connect their Patreon accounts from Delta’s settings, too, allowing them to access perks like alternative app icons and experimental features.

This is a big deal that goes beyond the new features for Delta supporters. According to the app’s developer, Riley Testut, Delta is the first app he’s aware of in the U.S. App Store to include an in-app link that allows users to make purchases outside the App Store using Apple’s External Purchase Link Entitlement that was introduced in January. I’m not aware of any other app that’s used the External Purchase Link Entitlement in the U.S. either, but even if there is one, Delta is certainly the highest-profile app to do so.

Signing in as an existing supporter.

Signing in as an existing supporter.

The practical effect of today’s Delta update is that it now has a new Patreon section in its settings. Existing supporters can select ‘Connect Patreon Account…,’ which takes you through a Patreon sign-in flow. Once you’re signed in, patron-only features are unlocked, and the Patreon settings section transforms into a button to unlink your account if you need to.

For Delta users who aren’t already patrons, there’s a link labeled ‘Buy for $3 at altstore.io/patreon.’ After tapping through a full-screen warning from Apple that you’re about to embark on a dangerous adventure to the World Wide Web, you’ll see Delta’s three membership tiers, which cost $3, $5, and $10 per month and offer different benefits at each tier. To get the link outside the App Store approved, the Delta team also had to offer In-App Purchase versions of their subscriptions, which they priced at $10, $15, and $30 per month to encourage people to use Patreon.

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase [here](https://store.macstories.net/ds-skins).

Running Nintendo DS games using the MacStories DS Skins for Delta, available to purchase here.

In addition to supporting Delta’s continued development, becoming a Patreon subscriber includes perks like alternative app icons by Louie Mantia, Sebastiaan de With, Ben McCarthy, and Sean Fletcher, which are all wonderful. Patrons also have access to a new Nintendo DS online multiplayer feature and other experimental features contributed by third parties to Delta’s open-source project. For all users, today’s update adds dark versions of the app’s primary icons and a Resume button for quickly jumping back into a paused game, too.

As someone who already supports Delta, I find the convenience of being able to sign in from the app’s settings and access patron features fantastic. However, I’m even more pleased to see that new users can sign up to become patrons from inside Delta now.

It’s been quite a year for Delta. As Federico aptly put it in our Selects story last week:

In the 15 years I’ve been covering indie apps on MacStories, I don’t recall a single example of an app that had the same political, economic, and cultural impact that Delta did in 2024. Delta is a symbol of perseverance in the face of hostility from Apple’s older App Store guidelines, an example of the fact that competition in app marketplaces is the rising tide that lifts all boats, and, ultimately, just a really good app that lets people have fun and rediscover their most precious gaming memories in order to relive them today.

That perseverance continues to pay off. With a single link in its settings, Delta continues to lead the way – this time, for developers who want to offer customers options outside the App Store.

Delta is available to download for free from the App Store (it will never stop feeling good to finally write that) with alternative icons and experimental features offered as part of a Patreon subscription or In-App Purchase that’s accessible from the app’s settings.


Apple Reveals the Top App Store App and Game Downloads of 2024

Apple’s App Store has published its year-end list of the top free and paid apps and games, along with its top Apple Arcade games.

The top free apps are about what you’d expect. There are social networks, shopping apps, a few streaming music and video apps, Google, Gmail, McDonald’s, and ChatGPT. Among the top paid apps are several we’ve covered here and on Club MacStories, including AutoSleep, Paprika, Procreate Pocket, Forest, RadarScope, µBrowser, and long-time favorite Streaks. Strangely, the paid app list also includes a gameSuika Game clone called ‘Merge Watermelon for watch’ for the Apple Watch.

Among the free and paid games, highlights include Subway Surfers, NYT Games, Minecraft, Geometry Dash, Stardew Valley, and Balatro. If you’re an Arcade subscriber, top games include NBA 2K24, Sneaky Sasquatch, Sonic Dream Team, NFL Retro Bowl ‘25, Angry Birds Reloaded, Retro Bowl+, Stardew Valley+, stitch, and Tomb of the Mask.

Each of the three lists includes 40 free and paid apps or games for 120 total. The vast majority of apps are the sort of everyday apps people download to shop, search the web, browse social media, and entertain themselves. There is more variety among the paid apps, with categories like health, self-improvement, productivity, and creative apps leading the apps for which users are willing to pay.

On the games lists, what struck me more than anything else is how many games on the lists aren’t new. That’s less true of Arcade, but it seems as though the hits of the past continue to rule the regular App Store game list. I’d like to see more variety in 2025, but it’s also good to see some truly great apps among the more everyday apps that will undoubtedly continue to get lots of downloads.


Apple Announces the 2024 App Store Awards

iPhone App of the Year winner Kino. Source: Apple.

iPhone App of the Year winner Kino. Source: Apple.

Apple has revealed its annual App Store Awards winners, recognizing the standout apps and games of 2024. This year, the company picked a collection of apps and games from 17 developers across 12 categories, including new categories for the Vision Pro App and Game of the Year.

Apple CEO Tim Cook had this to say about this year’s winning developers:

We are thrilled to honor this impressive group of developers who are harnessing the power of Apple devices and technology to deliver experiences that enrich the lives of users and have a profound impact on their communities. The remarkable achievements of this year’s winners demonstrate the incredible ingenuity that can be unlocked through apps.

This year’s App Store Award winners are:

iPad App of the Year winner Moises. Source: Apple.

iPad App of the Year winner Moises. Source: Apple.

Apps

  • iPhone App of the YearKino, from Lux Optics, Inc. 
  • iPad App of the Year: Moises, from Moises Systems, Inc. 
  • Mac App of the Year: Adobe Lightroom, from Adobe, Inc. 
  • Apple Vision Pro App of the Year: What If…? An Immersive Story, from Disney
  • Apple Watch App of the Year: Lumy, from Raja V.
  • Apple TV App of the Year: F1 TV, from Formula One Digital Media Limited
Mac Game of the Year winner Thank Goodness You’re Here! Source: Apple

Mac Game of the Year winner Thank Goodness You’re Here! Source: Apple

Games

Cultural Impact winner Oko. Source: Apple.

Cultural Impact winner Oko. Source: Apple.

Apple also honored the following Cultural Impact winners:

I had a chance to meet with the developers of three winning apps: Thrasher, Oko, and Moises. I wasn’t familiar with any of these apps before my meetings, but every one of them struck a chord with me, and I can see why Apple included them in their awards.

Thrasher takes advantage of the Vision Pro’s many sensors to create a uniquely immersive visual and musical experience. Oko uses the iPhone’s cameras to help low-vision and blind users navigate busy cities safely and independently. Moises leverages AI to break down music in a way that helps musicians practice and improve their skills. They’re all very different apps, but each pushes Apple’s devices in its own way to elevate their users’ daily lives whether it’s improving their skills, helping them through their daily lives, or entertaining them during a moment of downtime.

Congratulations to all of this year’s App Store Award winners. It’s always great to see developers’ hard work and contributions to Apple’s platforms recognized.


Apple Announces 45 App Store Awards Finalists for 2024

Source: Apple.

Source: Apple.

Today, Apple announced the finalists for its App Store Awards, a selection of apps picked by the App Store Editorial team each fall to recognize “exceptional user experience, design, and innovation from developers across the world.”

This year’s awards are a little different than in the past. 2023 was the first time finalists were announced, so that part isn’t new. But this year, Apple has expanded the number of categories from 10 to 12 and increased the finalist count from about 40 to 45 to include apps and games for Vision Pro. It’s also notable that the finalists were introduced in a press release last year by Phil Schiller, while this year’s awards are being introduced by Carson Oliver, Apple’s head of Worldwide App Store, who had this to say about the finalists:

We’re thrilled to celebrate this year’s App Store Award finalists, whose imagination and craftsmanship have produced amazing apps that users love. From games that transport players to fantastical new worlds, to apps that fuel creativity, these developers are delivering remarkable experiences that captivate and inspire.

Let’s take a look at the categories and finalists as they’re described in Apple’s press release.

iPhone App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the iPhone App of the Year category empowered users to enhance real-life experiences through personalized tools and easy-to-use features:

Kino, for turning everyday moments into cinematic masterpieces. 

Runna, for offering tailored training plans to runners of all experience levels. 

Tripsy, for keeping travelers organized and stress-free.

iPhone Game of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the iPhone Game of the Year category brought players captivating narratives with rich visuals and compelling characters:

AFK Journey, for building enchanting fantasy worlds with striking battles. 

The WereCleaner, for delivering comical and creative gameplay. 

Zenless Zone Zero, for immersing players in action-packed storylines.

iPad App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the iPad App of the Year category inspired imaginative play and creativity:

Bluey: Let’s Play, for delivering lovable characters and family-friendly fun.

Moises, for elevating music practice with AI-powered tools.

Procreate Dreams, for bringing animated stories to life.

iPad Game of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the iPad Game of the Year category featured dynamic storytelling and beautifully crafted worlds:

Assassin’s Creed Mirage, for transporting players into a world of narrative-driven adventure. 

Disney Speedstorm, for bringing exciting, high-speed racing experiences. 

Squad Busters, for combining the thrill of competition with welcoming, playful gameplay.

Apple Arcade Game of the Year

Source: Apple.

Source: Apple.

Finalists in the Apple Arcade Game of the Year category offered epic stories and a refresh of the classics:

Balatro+, for inventing a thrilling card game that’s like no other.

Outlanders 2, for captivating players with revamped graphics and imaginative levels.

Sonic Dream Team, for introducing new adventures to the characters players know and love.

Mac App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Mac App of the Year category delivered powerful tools, helping users tackle projects with ease:

Adobe Lightroom, for enhancing the photo editing process with AI-powered features. 

OmniFocus 4, for fostering focus with simplified task management.

Shapr3D, for transforming the 3D design workflow.

Mac Game of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Mac Game of the Year category brought gamers unique protagonists, visual style, and endless fun:

Frostpunk 2, for expanding on the city-building genre.

Stray, for capturing both mystery and playfulness in its dark world. 

Thank Goodness You’re Here!, for amusing players with nonstop humor and absurdity.

Apple Watch App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Apple Watch App of the Year category provided convenient access to helpful tools and information, right on their wrist:

LookUp, for improving vocabularies with daily definitions.

Lumy, for connecting users to the rhythms of the sun and moon.

Watch to 5K, for giving runners a boost, all the way to the finish line.

Apple Vision Pro App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Apple Vision Pro App of the Year category pushed the boundaries of spatial computing:

JigSpace, for empowering users to view 3D and augmented reality models with ease. 

NBA, for redefining the future of how users watch the sports they love.

What If…? An Immersive Story, for inviting players into a new kind of Marvel experience.

Apple Vision Pro Game of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Apple Vision Pro Game of the Year category stunned players with vibrant scenes and intuitive gameplay:

Loóna, for crafting relaxing puzzles to unwind with.

THRASHER, for introducing smooth, trailblazing controls and a mesmerizing alien world.

Vacation Simulator, for taking players to destinations filled with funny characters and even funnier activities.

Apple TV App of the Year Finalists

Source: Apple.

Source: Apple.

Finalists in the Apple TV App of the Year category brought stunning experiences to the biggest screen in the home:

DROPOUT, for providing endless laughter and fun.

F1 TV, for transporting fans straight into the cockpit of a race car. 

Zoom, for keeping groups connected in innovative ways.

Cultural Impact Finalists

Source: Apple.

Source: Apple.

Finalists in the Cultural Impact category brought users powerful stories and helped them bring out their best selves to create a lasting impact:

Arco, for letting players shape their own story. 

The Bear, for turning bedtime into a calming, interactive experience. 

BetterSleep, for helping users sleep — and feel — better. 

Brawl Stars, for delivering quick bites of action-packed gameplay. 

DailyArt, for inspiring curiosity about artistic masterpieces. 

Do You Really Want to Know 2, for addressing misconceptions about HIV through an endearing interactive story.

EF Hello, for empowering language learners with AI-enhanced tools.

NYT Games, for uniting puzzle lovers across generations with a daily dose of fun.

Oko, for making street-crossing safer and more accessible to all.

Partiful, for simplifying social gatherings to foster connection and community.

Pinterest, for inspiring new ideas and endless possibilities. 

The Wreck, for telling an intimate and impactful story via cinematic gameplay.


As always, it’s great to see MacStories favorites like Kino, Tripsy, Procreate Dreams, Balatro, OmniFocus, LookUp, Arco, and others among the finalists. Apple says the winners will be revealed in the coming weeks.


Apple Announces New Games Coming to Apple Arcade

Source: Apple.

Source: Apple.

Apple has announced fifteen games coming to Apple Arcade between December 5 and January 9, ranging from all-new titles to App Store games making the jump to Arcade.

Snowman is making another Skate City game dedicated to New York. The original Arcade title takes place in cities around the world, but on January 9, Skate City: New York will take Arcade subscribers on a tour of the Big Apple.

Source: Apple.

Source: Apple.

Arcade is getting three Final Fantasy titles too. Apple describes Square Enix’s Final Fantasy IV (3D Remake)+ as:

beautifully revived with updated graphics, and improved gameplay and voice acting for event scenes. The hit fourth game in the iconic FINAL FANTASY series is also the first title to introduce the Active Time Battle system that players have come to love in the franchise.

The game, which will be out on December 9, looks similar to what is available for Windows on Steam. FF IV: The After Years+ will also debut on Arcade December 9.

Then on January 9, Apple Arcade will get Final Fantasy+, which is the first of the Final Fantasy Pixel Remaster games that are currently available as paid upfront games on the App Store and other platforms.

Apple also announced Gears & Goo, a Vision Pro exclusive game by Resolution Games. It’s a colorful tower defense game that plays out in front of you and will release on January 9.

Apple announced the following games, too:

That’s a lot of games for the holiday season with a nice variety that should appeal to a wide audience. I’m looking forward to dipping into a few of these games soon.


App Store Connect Adds New Tools for Developers to Promote Their Apps

Source: Apple.

Source: Apple.

App Store Connect, the web app that developers use to submit their apps to Apple’s App Store and manage them, was updated yesterday with new tools developers can use to promote their apps.

Source: Apple.

Source: Apple.

Developers have been able to submit promotional requests to Apple for quite some time, but the new Featuring Nomination process is now baked right into App Store Connect. Developers can submit nominations from App Store Connect where they will be asked for information about their app. Nominations can be made for events such as a new app launch or adding in-app content and features. When an app is chosen by the App Store editorial team for a feature, developers will be notified in App Store Connect, too.

App Store Connect has also added the ability to generate promotional materials. The assets created can be used on social media and other platforms to promote app launches and other significant events.

These new App Store Connect tools promise to make promoting apps more convenient by including the Featuring Nomination process alongside other aspects of app submission. However, I expect it’s the ready-made promotional assets that are the more significant addition for smaller developers who may not have the budget or skills to create the materials themselves.


Pokémon TCG Pocket Launches Early

Pokémon TCG Pocket, originally slated to be released on October 31st, is out now and available to download from the App Store. The free-to-play game from The Pokémon Company recreates the company’s trading cards as a mobile experience, with a focus on collecting and casual battling.

According to the game’s release notes:

  • You can open packs every day to get cards!
    Collect cards every day! You can open two booster packs every day at no cost to collect Pokémon cards featuring heartwarming illustrations from the past as well as all-new cards exclusive to this game.
  • New Pokémon cards!
    Immersive cards, a brand-new kind of card, make their debut here! With new illustrations that have a 3D feel, immersive cards will make you feel like you’ve leapt into the world of the card’s illustration!

  • Show off your collection!
    You can use binders or display boards to showcase your cards and share them with the world!

  • Casual battles—alone or with friends!
    You can enjoy casual battles during quick breaks in your day!

I’ve played through the game’s tutorial, which walks players through how to retrieve packs of cards, explains missions, and tours other parts of the game’s interface. The highlight of the game is the cards themselves, which look beautiful on the iPhone’s screen. Battling is locked at first, as are a few other areas, which I think makes sense given the depth of areas and features that are available to explore initially.

It’s worth noting that there have been many reports on Reddit of the game crashing on launch. I haven’t experienced that, but I know, for example, Brendon Bigley has.

It’s too early to judge whether The Pokémon Company will have a hit on their hands with Pokémon TCG Pocket, but I like what I’ve seen a lot. The game offers a premium subscription and in-game currency, but my early sense is that there’s plenty to do for free, too. If The Pokémon Company can get the game stabilized quickly, I expect it will become a big hit.

Pokémon TCG Pocket is free to download on the App Store and offers In-App Purchases for a premium subscription and in-game currency.


Monument Valley 3 Is Heading To Netflix Games Along with the Series’ First Two Installments

Yesterday, during Gamescom’s opening night ceremonies, Netflix Games released a trailer for Monument Valley 3. The franchise’s sequel from Ustwo Games, which has been in development for five years, will be published exclusively on Apple’s App Store and Android by Netflix Games on December 10th. Monument Valley 1 and 2 are also moving to Netflix Games on September 19th and October 29th, respectively. Both games previously launched on the App Store as paid titles and were later added to Apple Arcade.

Few details have been shared about Monument Valley 3, although the trailer does reveal that the game’s protagonist Noor will sail a boat for the first time. According to Jennifer Estaris, Ustwo’s Game Director of Monument Valley 3:

Monument Valley is a title that has pushed boundaries of what is possible in games, from the power of minimalist design, to the simplicity of play and the emotion of interactive storytelling. Our goal is to bring our biggest Monument Valley yet to as many people as possible, which is why we partnered with Netflix to deliver the game to hundreds of millions of players around the world as part of their memberships.

Netflix has promised additional information about the game during its September 16th Geeked Week event.

I’ve had my eye on Netflix Games for a while. Its catalog, which we discussed on NPC: Next Portable Console and I’ve written about a lot, is full of high-quality indie games as well as casual games and TV tie-ins. I’ve half expected Netflix to veer in a more Arcade-like direction, but so far, the company’s game library continues to outdo Apple Arcade in terms of game quality and balance among genres.


Patreon Lays Out How It Will Deal with Apple’s Insistence That It Use App Store In-App Purchases

Today, Patreon alerted creators who use its platform that Patreon must begin using Apple’s In-App Purchases system in its iOS app or face the app’s removal from the store. According to Patreon:

This has two major consequences for creators:

  1. Apple will be applying their 30% App Store fee to all new memberships purchased in the Patreon iOS app, in addition to anything bought in your Patreon shop.
  2. Any creator currently on first-of-the-month or per-creation billing plans will have to switch over to subscription billing to continue earning in the iOS app, because that’s the only billing type Apple’s in-app purchase system supports.

This change was first publicized by Patreon late last year, but the exact date of the 2024 transition was unknown at the time. The Patreon post linked above and a video by Patreon founder Jack Conte explain the situation in depth and walk through what the company is doing to help transition creators and their members to new billing systems.

The changes don’t affect supporters who purchase a membership before November 2024. Also, Patreon has created a tool for creators to pass Apple’s 30% fee on to their members who sign up using the iOS app, which it recommends doing. However, that’s bound to create some ill will with members, and it doesn’t solve the fact that certain kinds of billing like ‘per creation’ charges aren’t available as part of Apple’s payment system, meaning that many creators will need to change their financial arrangements with their members.

It’s a real shame to see this. On the one hand, I’ve always wondered why Patreon was able to use its own billing system. Apparently, so was Patreon. On the other hand, though, Apple allowed Patreon to do its own thing for years. Patreon and creators built businesses that don’t fit neatly into Apple’s payment system, so it doesn’t strike me as fair that now, they have to find a way to fit that square peg into a round hole.

I wish this were an isolated thing, but it isn’t. Apple’s caring-for-creators engine seems to have run out of gas.