Posts tagged with "app store"

Apple Names the 2021 App of the Year Award Winners

Apple has revealed its annual App of the Year winners. This year, the company picked a collection of 15 apps and games from among the millions available on the App Store, naming them the Apps of the Year. In recent years, Apple has also used its App of the Year awards as an opportunity to highlight trends on the App Store. This year, the company’s App Store editorial team picked just one trend, Connection, sharing a collection of 5 apps that span a wide spectrum of genres.

Just like last year, Apple has honored 15 apps and games as the App of the Year winners from a wide variety of categories. According to Apple’s press release:

“The developers who won App Store Awards in 2021 harnessed their own drive and vision to deliver the best apps and games of the year — sparking the creativity and passion of millions of users around the world,” said Tim Cook, Apple’s CEO. “From self-taught indie coders to inspiring leaders building global businesses, these standout developers innovated with Apple technology, with many helping to foster the profound sense of togetherness we needed this year.”

Mac App of the Year, Craft.

Mac App of the Year, Craft.

This year’s app winners are:

Apple Arcade Game of the Year, Fantasian.

Apple Arcade Game of the Year, Fantasian.

Apple also recognized games on each of its platforms, plus its Arcade service:

Apple Watch App of the Year, CARROT Weather.

Apple Watch App of the Year, CARROT Weather.

The App Store editorial team sees a lot of apps every year, and the trend it saw emerge in 2021 was ‘Connection,’ a theme embodied in the following apps:

Bumble is among five apps selected as embodying the Trend of the Year, Connection.

Bumble is among five apps selected as embodying the Trend of the Year, Connection.

In addition to naming this year’s winners, Apple called out each of the developers of the apps and games in a special ‘Developers make all the difference’ story, which links to profiles of each app and game. You’ll also find features on each app and game in Apple’s App Store apps.

Apple has created a profile story for each App of the Year winner.

Apple has created a profile story for each App of the Year winner.

To commemorate this year’s App of the Year winners, Apple’s designers created physical awards, which made their first appearance last year. The blue awards resemble the App Store’s icon and are made from 100% recycled aluminum with the winner’s name engraved on the back.

Picking the best apps of the year isn’t easy, which makes it easy to quarrel with individual picks. However, I think the choices by Apple’s editorial team this year do an excellent job of capturing a wide range of the best that the App Store has to offer.

Congratulations to this year’s Apple App of the Year award winners. I always enjoy seeing developers’ hard work and contributions to Apple’s platforms recognized.


Coming Soon: The Fourth Annual MacStories Selects Awards, Featuring Expanded Readers’ Choice and New Lifetime Achievement Awards

Soon, we’ll announce the fourth annual MacStories Selects Awards, honoring our favorite apps in a wide variety of categories. Winners will receive a physical MacStories Selects award designed by MacStories’ Silvia Gatta. As with last year, awards will be selected in the following eight categories:

  • App of the Year
  • Best New App
  • Best App Update
  • Best New Feature
  • Best Design
  • Best Watch App
  • Best Mac App
  • Readers’ Choice Award

We’re also making a couple of changes this year to expand the awards and Club MacStories member participation.

First, we’re introducing an all-new Lifetime Achievement Award to recognize an app that has had an important impact on the world of apps. We’ll be choosing an app beloved by users and inspiring to developers, which has left its mark on the App Store’s history.

Second, we’re adjusting the Readers’ Choice Award to incorporate Club MacStories’ new structure.

All Club members can nominate their favorite apps for the Readers’ Choice Award. A link to the nomination form and details about which apps are eligible for the award can be found in Issue 297 of MacStories Weekly right at the beginning of the issue. Nominations will be accepted until 5:00 PM Eastern US time on Monday, November 15th.

After nominations close, we’ll tally the submissions and open voting on the top five nominees to Club MacStories+ and Club Premier members via our Discord community. Voting will conclude at Noon Eastern US time on Thursday, November 18th.

For more details on Club MacStories, please visit plus.club.

Every year, we look at hundreds of terrific apps. MacStories Selects is our way to call out a handful of our absolute favorites that are shining examples of the best apps on Apple’s platforms.

We look forward to sharing our selections and our Club members’ pick. We’ll be handling announcements a little differently this year, too, so keep an eye on all we do here and elsewhere for the big reveal in December.


What Does It All Mean?: A Look at Judge Gonzalez Rogers’ Decision in the Epic Versus Apple Trial

Yesterday, US District Judge Yvonne Gonzalez Rogers decided Epic Games’ antitrust lawsuit against Apple, delivering a ruling in favor of Apple that comes with significant caveats. Although the Judge found that Apple‘s operation of the App Store isn’t an exercise of monopolistic power, she concluded that App Review Guidelines and related provisions of its agreements with developers foster a lack of pricing transparency store-wide that undermines competition under California law. So, while the decision is undeniably a win for Apple in many respects, it’s also a decidedly mixed bag. I’ve taken the time to read Judge Gonzalez Rogers’ 185-page decision and having written an in-depth look at the issues going into the trial, I thought I’d follow up with what the Court’s ruling is likely to mean for Epic and Apple as well as all developers and consumers.

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Apple to Allow Reader Apps to Link to Account Management Pages on the Web in Early 2022

Apple has resolved an investigation by the Japan Fair Trade Commission by agreeing to allow ‘reader’ apps to link to websites to set up and manage an account with the app’s provider beginning in early 2022. The agreement reflects a loosening of existing App Store Guidelines and will be applied worldwide, but it’s also narrow.

First, the agreement is limited to what Apple refers to as ‘reader‘ apps. In App Review parlance, these are apps like the Netflix or Spotify apps, which “provide previously purchased content or content subscriptions for digital magazines, newspapers, books, audio, music, and video.’

Second, the developers of ‘reader’ apps can only share ‘a single link to their website to help users set up and manage their account.’ That language suggests, for example, that users could follow a link in the Kindle app to manage their Amazon account and perhaps initiate Kindle book transfers to an Apple device, but it seems to preclude the Kindle app from offering a catalog of books with links to a product page in a web browser. However, the press release does suggest a link could be used to set up a subscription to digital content like Netflix or Comixology Unlimited.

Third, the agreement doesn’t address videogame streaming services, which Apple does not consider to be ‘reader’ apps. Streaming games fall under a separate section of the App Review Guidelines, which require each game to be submitted to App Review.

The changes announced to end the Japan Fair Trade Commission investigation only affect a narrow category of apps and will only provide a single link out to the web. However, the agreement is a sign that the legal and regulatory scrutiny around the world is beginning to force Apple to change how it runs the App Store. With the number of pending lawsuits and investigations that remain outstanding worldwide, I expect we’ll see more of this sort of adjustment to App Store practices in the upcoming months.


2021 Apple Design Awards Given to Twelve Developers

The annual Apple Design Awards were handled a little differently this year. On June 1st, the company, for the first time, announced finalists in six categories: Inclusivity, Delight and Fun, Interaction, Social Impact, Visuals and Graphics, and Innovation. For each category, Apple picked six finalists for a total of 36 ADA contenders.

As a part of sessions held at WWDC today, Apple announced the 12 winners, an app and game in each category:

Inclusivity

App Winner: Voice Dream Reader

Apple picked Voice Dream Reader as the winner for the app Inclusivity ADA for its use of VoiceOver technology. The app is a text-to-speech reader that can turn any document or ebook into audio.

Game Winner: HoloVista

In the game Inclusivity category, Apple chose HoloVista, a game where you explore a mysterious mansion, filled with secrets you need to uncover.

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Apple Captured in a Single Email Message

Matthew Panzarino writing at TechCrunch breaks down an email message between Steve Jobs, Bertrand Serlet, Scott Forstall, and others that documents the moment the App Store was born. Here’s the message:

The email captures an important moment in Apple’s history, but as Panzarino explains, it’s also an important lesson in effective leadership:

All in all, this exchange is a wildly important bit of ephemera that underpins the entire app ecosystem era and an explosive growth phase for Internet technology. And it’s also an encapsulation of the kind of environment that has made Apple an effective and brutally efficient company for so many years.

It’s also fascinating to learn how soon after the iPhone’s debut the call was made to let third-party apps onto the platform:

Though there has been plenty of established documentation of Steve being reluctant about allowing third-party apps on iPhone, this email establishes an official timeline for when the decision was not only made but essentially fully formed. And it’s much earlier than the apocryphal discussion about when the call was made. This is just weeks after the first hacky third-party attempts had made their way to iPhone and just under two months since the first iPhone jailbreak toolchain appeared. 

Apple is far larger today than it was in 2007, but it was by no means small then either. The sort of ruthlessly efficient decision-making on display in Serlet and Jobs’ interaction is a lot easier for startups with a handful of employees, which makes it notable for a company of Apple’s size in 2007.

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Epic Versus Apple: The MacStories Overview

Later today, Epic Games and Apple will square off in a high-stakes trial in US federal district court that’s nominally about money. However, if that were all that was at stake, the claims each company has made against the other would likely have been resolved by now. Companies the size of Apple and Epic settle because it’s rarely in their interest to have a judge make decisions for them. However, this trial is different.

There’s more to these disputes than Epic’s allegation that Apple violated antitrust laws and Apple’s claims that Epic violated its developer agreement. Underlying it all is the way the dispute was precipitated by Epic. The Fortnite creator’s actions don’t necessarily absolve Apple of antitrust violations, but Epic’s calculated orchestration of events leading to the dispute have not gone unnoticed by the judge presiding over the case and may influence the trial’s outcome. Coupled with Epic’s efforts to get regulators around the world to take up its cause and its very public crusade against the way Apple operates the App Store, it’s not surprising that the claims haven’t settled. Instead, the parties will begin today with opening arguments in front of US District Judge Yvonne Gonzalez Rogers, who the parties have agreed will decide the dispute instead of a jury.

Regardless of your opinion of the way Apple runs the App Store or Epic’s litigation tactics, the thing to keep in mind as the trial starts is that the judge is being asked to settle a legal dispute, not set policy. Both companies have made specific claims against the other, which by definition means the judge’s ruling will likely be narrower in scope than it would be in an antitrust case brought by the US government. Nor is any remedy imposed by the judge likely to be as broad as government regulation of the App Store might be someday.

Still, that doesn’t mean the stakes aren’t high; they are. An adverse ruling against Apple could significantly change the way the company operates the App Store and would likely trigger more antitrust lawsuits and regulatory scrutiny in the future. As a result, I thought it would be useful to dig in and take a closer look at some of the parties’ arguments and the context in which this dispute arose to provide a better sense of what to expect from the trial, which is expected to run about three weeks, and what the outcome might be.

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Apple Court Filing Details ‘Project Liberty,’ Epic’s Plan to Free Itself of App Store Commissions

Just past midnight Pacific time today, Apple filed Proposed Findings of Fact and Conclusions of Law in its legal dispute with Epic Games. The document, a standard pre-trial filing, is designed to serve as a road map for the trial judge, explaining the facts Apple expects will be admitted into evidence at trial, how the law applies to those facts, and the decision Apple believes the court should reach. In other words, it’s a one-sided account of the disputes meant to persuade the judge that Apple’s legal positions are correct. Epic has filed a similar pleading in the case arguing its side of the story.

That context is important to keep in mind because until the judge issues a ruling, filings like these remain legal posturing. That doesn’t mean that Apple’s filing doesn’t contain facts that may be found to be true through the trial process, but until that trial happens, it’s best to approach these sorts of pleadings with skepticism.

That said, the document Apple filed includes some interesting revelations that the company backs up with reference to the documents and other evidence gathered during the pre-trial discovery phase of the litigation. Perhaps the most interesting tidbit is the additional backstory about something Epic called Project Liberty, a plan that Apple says was hatched by Epic in 2019 to free itself from App Store commissions and that Epic’s CEO Tim Sweeney recently mentioned in an interview with CNN.

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