Posts tagged with "Apple Arcade"

Apple Announces New Games Coming to Apple Arcade

Source: Apple.

Source: Apple.

Apple has announced fifteen games coming to Apple Arcade between December 5 and January 9, ranging from all-new titles to App Store games making the jump to Arcade.

Snowman is making another Skate City game dedicated to New York. The original Arcade title takes place in cities around the world, but on January 9, Skate City: New York will take Arcade subscribers on a tour of the Big Apple.

Source: Apple.

Source: Apple.

Arcade is getting three Final Fantasy titles too. Apple describes Square Enix’s Final Fantasy IV (3D Remake)+ as:

beautifully revived with updated graphics, and improved gameplay and voice acting for event scenes. The hit fourth game in the iconic FINAL FANTASY series is also the first title to introduce the Active Time Battle system that players have come to love in the franchise.

The game, which will be out on December 9, looks similar to what is available for Windows on Steam. FF IV: The After Years+ will also debut on Arcade December 9.

Then on January 9, Apple Arcade will get Final Fantasy+, which is the first of the Final Fantasy Pixel Remaster games that are currently available as paid upfront games on the App Store and other platforms.

Apple also announced Gears & Goo, a Vision Pro exclusive game by Resolution Games. It’s a colorful tower defense game that plays out in front of you and will release on January 9.

Apple announced the following games, too:

That’s a lot of games for the holiday season with a nice variety that should appeal to a wide audience. I’m looking forward to dipping into a few of these games soon.


Balatro+ Is Coming to Apple Arcade on September 26th

Balatro+. Source: Apple.

Balatro+. Source: Apple.

Earlier today, Apple announced several new and updated games are coming to Arcade, including one of my favorites of 2024: Balatro. Balatro is a roguelike deck-builder that mixes the familiarity of poker with special joker and other cards for combos that result in an incredibly fun roller coaster ride that’s hard to put down.

The game was originally released earlier this year on consoles and PC, but the potential for a mobile version was immediately obvious. My and many others’ wish for an iOS version of Balatro will come true on September 26th as part of the Apple Arcade service with Balatro+, which will also be available on the iPad, Mac, Apple TV, and Apple Vision Pro.

Other notable Arcade announcements today include NFL Retro Bowl ‘25 and Monster Train+, which are out today along with Puzzle Sculpt, a spatial puzzle game for the Apple Vision Pro. NBA 2K is returning with NBA 2K25 Arcade Edition on October 6th, too.

Of all these games, though, I’m mostly excited about Balatro+. We’ve discussed this on NPC and elsewhere many times, but this is exactly the sort of game that Apple Arcade needs. There’s plenty of room for variety on Apple Arcade, but for a while, it’s felt like the artistic, indie corner of the catalog has been in decline. Balatro+ is just one game, but it’s an important one that many consider a contender for ‘Game of the Year,’ so I’m very happy to see it on Arcade.


Developers Claim Apple Arcade is ‘Directionless’

Earlier this year, Neil Long of mobilegamer.biz published an inside look at Apple Arcade from game developers’ perspectives. The story reflected developers’ frustration stemming from their interactions with Apple, project cancelations, declining revenue, and more. The story didn’t paint a pretty picture.

This week, Long is back with a follow-up story that cites anonymous developer sources, claiming that developers have to wait months for payments, Apple is slow and unresponsive to support requests and other inquiries, and the Vision Pro struggles to run ‘complex’ games.

The list of problems cited is long and worth reading in full because it has led some of Long’s sources to conclude that they’re symptoms of a more fundamental problem:

…[J]ust like last time, most developers agreed that Apple sees games and game developers as a ‘necessary evil’, and that Arcade appears to be directionless and lacking in support from the rest of the tech giant.

“Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company,” said one source. “Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.”

It’s important to take the complaints of unnamed sources with a grain of salt. However, it’s impossible to look at what’s going on with Arcade and App Store gaming in general – which Brendon and I discussed on NPC: Next Portable Console this week – and not conclude that Apple needs to shake up its approach to videogames.

Permalink

Apple Announces New and Updated Apple Arcade Games Coming in May and June

Source: Apple.

Source: Apple.

Apple announced that four new games are coming to Arcade early next month:

In addition, on May 30th, Where Cards Fall, the excellent indie game by The Games Band that was published by Snowman and is already part of Apple Arcade, will be coming to the Vision Pro for the first time.

Source: Apple.

Source: Apple.

Where Cards Fall is a beautiful game that won an Apple Design Award in 2020. One of the game’s core mechanics is building structures from cards that help you advance from one level to the next, which strikes me as an excellent match for the Vision Pro’s spatial gestures.

Source: Apple.

Source: Apple.

Return to Monkey Island is getting the Apple Arcade ‘+’ treatment too. As Apple describes it:

Return to Monkey Island+ is an unexpected, thrilling return of series creator Ron Gilbert that follows the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. The game continues the story of Guybrush Threepwood, his zombie pirate nemesis LeChuck, and his true love Elaine Marley. Return to Monkey Island+ is playable across iPhone, iPad, and Mac. Players will solve puzzles and explore the islands with a clever evolution of classic point-and-click adventure game controls.

Anyone who grew up in the 90s on The Secret of Monkey Island should enjoy this game a lot. I’m also curious to try Tomb of the Mask+, a retro platformer.

In addition to the new games coming to Arcade and the Vision Pro, Apple announced updates to some fan favorites throughout May and June, including WHAT THE CAR?, Ridiculous Fishing EX, and Crossy Road Castle. For a complete list, be sure to check out Apple’s press release.


Apple Arcade’s Prestige Problem

Brendon Bigley wrote about the Apple Arcade report by mobilegamer.biz today on Wavelengths too. This part really rang true to me:

I don’t agree that there is any “real” difference in prestige between mediums beyond ever-changing societal norms, all art is capable of rising to sit upon a pedestal. I also don’t agree that any art necessarily needs to rise up in that way, and games built for quick hit sessions or telling small and relatable stories are just as valuable to the culture as anything else. Apple Arcade launched with a lineup that seemed to make a statement aligning with that belief, and has since drifted away from it while Netflix Games has run with the baton.

That belief is exactly the vibe Apple Arcade started with and still has – to a degree. But it’s also a vibe that people seem to sense is fading. I hope not. As much as I enjoy AAA titles, there need to be places to showcase games from small studios and for indie ‘finds.’ I’d love Apple Arcade to continue to be one of those places.

Permalink

Some Game Developers Are Unhappy about Apple Arcade

According to multiple unnamed mobilegamer.biz sources, some game developers are unhappy with Apple Arcade, citing shrinking payouts and canceled games. No specifics about canceled projects are cited in the story. Nor are concrete revenue numbers shared. Moreover, the criticisms leveled by some developers were not universal, with some sources speaking favorably about their relationship with Apple. Clearly, however, not everyone who has worked on Arcade titles is happy.

The details of mobilegamer.biz’s story that I think are most interesting are the ones about the business terms Apple has struck with game developers. Those are details that developers seem to be contractually prohibited from talking about. I know because I’ve asked developers about how it works before. However, according to mobilegamer.biz, Arcade developers are paid an up-front fee and from a ‘bonus pool’ based on something called ‘qualifying sessions’:

“They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that,” said one source. “But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it’s a black box, really.”

It will be interesting to see if those arrangements change in light of the purportedly declining revenue developers are earning and the money that Netflix is spending to attract games to its newish subscription-based videogame service.

We’re about three weeks away from the annual Game Developers Conference in San Francisco, and this story strikes me as an attempt to send a message to Apple by developers who feel their games have been abandoned by the service as it has evolved. Maybe Apple hasn’t been as clear with developers as some would like. However, it’s hard to imagine that game developers paying attention to Arcade are truly surprised by the projects it approves.

Permalink

A Comprehensive Guide to Gaming on the Apple Vision Pro

The lack of any kind of port significantly limits the type of gaming you can do in the Apple Vision Pro – or does it? Sure, even one USB-C port would make a big difference to gamers looking to play titles outside the App Store, but there is a surprisingly wide array of ways to play almost any game on the Vision Pro with the help of a combination of apps and hardware. The solutions run the gamut from simple to complex and span a range of price points. I’ve tried them all and have pointers on how to get started.

Read more


Apple Spotlights 12 Spatial Computing Games Available on the Vision Pro along with More Than 250 Other Games That Can Be Played on the Device

Source: Apple.

Source: Apple.

Apple announced that its Arcade game subscription service includes a dozen titles designed for spatial computing, along with over 250 total that are playable on the Apple Vision Pro.

Alex Rofman, Apple’s senior director of Apple Arcade, said in a press release that:

This is just the beginning of a new era in gaming, with players being fully immersed in stunning game worlds and interacting with games in their physical environment in amazing new ways. We’re leading the way in offering players unique spatial games on Apple Arcade that are only possible on Apple Vision Pro, and we’re excited to bring even more magical spatial gaming experiences to our customers soon.

Synth Riders. Source: Apple.

Synth Riders. Source: Apple.

The 12 spatial titles available to Apple Arcade subscribers include:

Alto's Odyssey is coming to the Apple Vision Pro. Source: Apple.

Alto’s Odyssey is coming to the Apple Vision Pro. Source: Apple.

Although it’s a short list of spatial titles compared to the entire Arcade catalog, Apple says more are coming soon, including:

I’ve played a little LEGO Builder’s Journey so far and it’s a lot of fun as a spatial experience, and I’ll be digging into more of these titles for a story on the site soon.


Sega Releases Samba de Amigo: Party-To-Go on Apple Arcade

Today, Sega released Samba de Amigo: Party-To-Go, the latest incarnation of the rhythm game franchise, on Apple Arcade. Samba de Amigo debuted in 1999 in arcades, with a Sega Dreamcast version coming the next year. In those first versions of the game, you played by shaking a pair of maraca controllers to the beat of the music.

Party-To-Go has turned in the maracas in favor of touch gestures, controllers, and keyboards with a release that’s available through Apple Arcade on the iPhone, iPad, Mac, and Apple TV. Over the past several days, I’ve tried all but the Apple TV version of the game and have details and first impressions to share.

Read more