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Posts tagged with "apple"

AppBot Sends Developers A Daily Digest Containing New Reviews Of Their Apps

The Filter Squad development team (creators of Discovryesterday launched AppBot, a neat little service that’ll keep track of App Store reviews and email you a daily digest containing the latest reviews of your apps. AppBot was initially an internal tool for the two development teams but is now a free service in beta that’s bound to be helpful to some other developers who are keen to read new feedback from users but don’t want to have to take the effort of finding all the new reviews (in all the various countries).

In a blog post, Discovr’s Stuart Hall writes that despite some “not so amazing” reviews, they are a “good indication of the average user’s feeling towards your app”. By keeping a track of reviews, you can get a “good sentiment of how you are app is being perceived” - a key factor when word of mouth is such a driving factor of success on the App Store.

So the discovr team made AppBot to solve the problem of easily keeping track of new reviews of their apps from multiple countries. It neatly integrates a link to translate reviews from countries that don’t speak English and allows you to Google search the reviewer names. The app will also send you a list of Apple front page features (Editor’s Choice, New & Noteworthy etc.) to you weekly. You can sign up here and it doesn’t require access to your iTunes Connect account, so anyone can technically use AppBot to keep tabs on any new app.


Apple: New iPad Arrives in China on Friday, July 20

Apple has just issued a brief press release to announce that the new iPad will finally launch in China on Friday, July 20th. The recommended retail prices of the new iPad in China will match the current US prices at $499, $599 and $699 for the WiFi version (16 GB, 32 GB and 64 GB respectively) and $629, $729 and $829 for the WiFi + Cellular models (16 GB, 32 GB and 64 GB respectively). Meanwhile, from today the iPad 2 is available for $399.

Customers will be able to purchase the new iPad in China from the Apple Online Store, select Apple Authorized Resellers and by reservation from Apple retail stores. The reservation process will run daily between 9am and 12pm and begin on Thursday, July 19 and allows a customer to reserve an iPad for pick up the following day.

Apple® today announced the new iPad®, the third generation of its category defining mobile device, will arrive in China on Friday, July 20. The new iPad features a stunning new Retina™ display, Apple’s new A5X chip with quad-core graphics and a 5 megapixel iSight® camera with advanced optics for capturing amazing photos and 1080p HD video. The new iPad still delivers the same all-day 10 hour battery life* while remaining amazingly thin and light.


Get A Sense Of What A 7.85” iPad mini Would Be Like

Rumors of a smaller iPad were back again this week with a report from Bloomberg and since then the rumor mill has been in full swing. Not much detail was in the rumor, other than it’s a smaller iPad and that it’ll launch later this year. Earlier in the year, the display was rumored to be around 7.85” and A.T. Faust of AppAdvice gave compelling reasons as to why it makes sense. That number seems to have stuck around with this latest round of iPad mini rumors.

“The reason we [won’t] make a 7-inch tablet isn’t because we don’t want to hit [a lower] price point,” Jobs said. “It’s because we think the screen is too small to express the software. As a software driven company, we think about the software strategies first.” - AllThingsD

When I read the rumors this week I sighed, not again. I wasn’t the only one either, an iPad mini seems like a compromise, with little advantage. Plus the old Steve Jobs quote about 7 inch iPads just kept circling around. But others weren’t so closed minded and were considering whether it might actually have a place in Apple’s product line.

The biggest issue I have is with the screen, and whether the screen can still be sufficiently useful at the smaller size. To find out, I decided to do the old hack of making a little paper template of the iPad mini and see how it looked. I decided to stick with the 7.85” diagonal display size suggested and use a bezel only slightly smaller than those on the current iPad. For comparison I also made a paper template for the current iPad and versions of both with the bevel colored in. You can download, print and cut them out for yourself.

Note: make sure when printing that it isn’t being scaled up or down, as that will adjust the size of the “screen”. Check the little measurement guides to ensure it printed out correctly.

That was all good and well, but it didn’t really give me a sense of what the UI might look like on an iPad mini. So I decided to take some screenshots and shrink them down to the appropriate size. But I also made a duplicate copy of the screenshot and using Photoshop, reconfigured the UI to fit on a 7.85” display without adjusting the size of the buttons. To my mind that’s the only way that Apple would do this - Apple does frequently remind iOS designers to keep buttons at a tappable size (mentioned prominently in iOS Human Interface Guide), just shrinking the current iPad display would make buttons more difficult to tap.

Finally I put it all together into a Keynote presentation so that I could view it on my iPad and visibly see and compare how it would look. I’ve uploaded it, so you can do the same yourself. You just need Keynote for iOS and go into presentation mode to look at it yourself. If you want to go the extra step, cut your iPad mini template out and place it on top of your iPad whilst viewing the screenshots.

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Apple Rectifies Corrupted App Store Downloads, Advises Users to Delete and Reinstall Broken Apps

Late Tuesday evening, Instapaper developer Marco Arment was met with a nasty surprise when some users updating to Instapaper 4.2.3 found that their updated app instantly crashed after opening. Upon investigating and hearing similar reports from other developers, Marco found that the App Store itself was corrupting app updates, leaving users with broken apps and developers with one star reviews from confused and upset customers. Writing at Marco.org, Marco addressed the issue to his audience and began gathering a large list of apps that were also affected, calling on Apple to quickly resolve the problem as developers dealt with the consequences.

On Thursday evening, Apple acknowledged the problem to AllThingsD and Macworld, informing the publications that the issue had been resolved.

Lex Friedman from Macworld writes,

Around 6:00 p.m. PT, Apple acknowledged the problem to Macworld, describing it as “a temporary issue that began yesterday with a server that generated DRM code for some apps being downloaded.” Apple added: “The issue has been rectified and we don’t expect it to occur again.”

Customers with affected applications should be able to delete and reinstall a working application through the App Store.

Additionally from Macworld,

Sources told Macworld that Apple will be removing one-star app reviews developers earned unfairly because of the company’s server issue.

As Matthew Panzarino from The Next Web points out, both Apple customers and developers have little to no recourse when problems like this occur. Developers currently have no way of effectively communicating with customers outside of developer blogs.

When the one-star reviews started rolling in, there was very little that developers could do to notify users of their app that it was an issue with Apple’s packaging of their apps, not the apps themselves. The users just saw that the app was crashing on launch and rated it accordingly.

Reinstalling applications also leads to users possibly losing information — Glasshouse Apps’ is still dealing with the aftereffects as the company prepares an app update and advises users on the best course of action that will keep their news feeds and data intact. The developers of GoodReader have also written a step-by-step guide that helps customers back up, reinstall their app, and restore data onto their devices.

While Apple has acknowledged and fixed the issues disrupting application updates on the App Store, they have not yet issued an apology to developers, nor did they want to themselves acknowledge that they’d be removing one-star app reviews apps received because of the error. If Apple should do anything more, they certainly need to reach out and apologize to developers, who’ve unfortunately had to run damage control to prevent one-star reviews and angry customers.

[Sources: Macworld via AllThingsD]


Some App Updates Resulting In Instant Crashes Due To Presumed Apple CDN Issue

In the last 24 hours or so, a number of apps that have been updated by users have crashed on launch due to a problem presumed to be connected to the App Store’s content distribution network (CDN). A number of popular apps from Instapaper, Readdle Scanner Pro, Angry Birds Space HD Free and CommBank Kaching amongst others have been just some of the affected apps. The issue, not affecting every customer, occurs when a user updates their apps and goes to launch them but instead the app crashes before it can load.

Instapaper was one of the first to be affected by the issue with an update that went live late on July 3rd. Developer Marco Arment was instantly “deluged” by support requests complaining of instant crashes with the latest version. After a bit of digging and looking at his support requests, Marco believes it comes about due to a corrupt version of the updated app being distributed by the App Store CDN in some regions. For Instapaper the issue was resolved (a non-corrupt version propagated to all regions) within two hours but it isn’t known if it was due to Marco’s emails to the App Review team or just an issue resolved with time.

If you’re a developer, and you have a non-critical update pending release, I suggest waiting a few days for this to presumably get sorted out before releasing it. [Marco Arment]

Apple has yet to make any statement on the issue and Marco and the other developers affected by the issue have yet to receive responces from any of the developer relations groups at Apple either. You can view a tentative list of apps affected by the issue over at The Next Web and at Marco’s personal blog which also goes into detail about the issue.

It may be wise to hold off from updating any apps for the time being as well, with the issue affecting people across all regions and all different apps. If you’ve already been affected by the issue, the only real way to fix it is to delete the app and try re-installing the app - but this will only work if the app is no longer corrupted on Apple’s side.

[Sources: Marco.org and The Next Web]


Ars Technica Investigates The Future Of Thunderbolt Cables

Ars Technica Investigates The Future Of Thunderbolt Cables

In an investigation for Ars Technica, Chris Foresman explores why Thunderbolt cables, more than a year after Thunderbolt debuted, remain at the expensive $50 and greater price range. Foresman dug into what the current situation was and discovered that apart from Apple, there is currently only one volume supplier of Thunderbolt cables that are likely rebranded by Belkin, Elgato, Kanex and others that offer Thunderbolt cables.

While other vendors are now offering their own Thunderbolt cables, prices have mostly stayed the same—in fact, some have gone up. We found this surprising; typically more vendors offering competing products leads to lower prices. And as the high cable price represents a fairly high barrier to entry for Thunderbolt devices, it relegates the standard to niche, early-adopter territory.

Foresman found that prices won’t really drop until early 2013 when a second generation design by Intersil will enter production. The current “first-gen cables” are based on a Genum transciever from Semtech that is built with silicon germanium which makes it much more expensive to produce.

It’s likely that Intel and Apple chose the Semtech part because it was either an already existing part that fit the requirements for Thunderbolt’s high 10Gbps bi-directional data rate, or Semtech had something similar that was easily adaptable.

The new design from Intersil does things differently by combining the cable’s microcontroller and transciever into a single processing chip and the power management and voltage regulators into another single chip - meaning the number of integrated circuits in the cable will go from 4 to 2. Intersil’s John Mitchell says to Ars that their solution is “half the chips, half the size, uses half the power, and cheaper conductors can be used. By the end of the year, cables will be less expensive.”

The chips are manufactured on a lower cost, 40nm CMOS process, improving yields and lowering costs significantly. The 40nm process also dissipates less heat, reducing the need for bulky heat sinking within the cable plug.

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Five

It’s easy to look back at five years of iPhone and say that it was just about technology.

Five years ago, the original iPhone launched in the United States to much hype and a slightly different world. Apple was a much smaller company; Obama wasn’t President of the United States; R.E.M. were still together. The interface design behind the iPhone was, too, a little different than the bits we touch and swipe today. Both Ars Technica and Macworld have published solid retrospectives about the past five years.

The iPhone has created an economy that’s spurring the creation of jobs and new positions all over the globe. It reignited the mobile phone industry, and, in one fell swoop, turned competitors upside down as they struggled to keep their eyes open to the new wind blowing in their direction. The App Store didn’t launch until 2008, but its numbers are the very example of the software revolution spearheaded by the iPhone.

Unlike most inventions of modern history, though, the iPhone created a culture. And that’s because – unlike the ATM or the cordless telephone – the iPhone brought people together. By allowing developers to craft software for consumers willing to pay for it, the iPhone took down the wall between creation and consumption – the virtual barrier that normally separates an inventor from people using a product.

Both sides affected by this change – developers and users – ultimately became the starting point, the goal, and the focus.

The iPhone is about the people.

Like any other company looking for a profit, Apple has always needed to make money with the iPhone. But, after five years, I like to think that there can be a good cause behind profit and industry strategies – that there can be a purpose to “make great products”. And maybe I’m wrong, but I believe the iPhone has proved to be one of those major changes that have made people’s lives better. By combining breakthrough hardware design with the human touch, iPhone didn’t just change the way people communicate, work, and play: it saved lives, improved workplaces, told stories.

Sometimes there’s more to progress than just technology.

[image credit: Flickr]


June 2012 In Review: WWDC Edition

June was all about WWDC. The big draw cards of the event were undoubtedly iOS 6 and the new Retina MacBook Pro, but there was also the refreshed MacBook Air and MacBook Pro lines and Mountain Lion which will launch sometime in July. Beyond WWDC, Rovio had another big month, Google released two new iOS Apps (Chrome and Google Drive) and there were some rumors about the next version of iTunes from trusted publications.

On the apps front, it was a bit of a slower month with WWDC taking most of the attention, but there were still some highlights including the spectacular Reeder 3.0, vjay, and Launch Center Pro. Some noteworthy editorials from June was Cody’s look at the new Podcasts app, Federico’s musings on OS X in ‘Different and Familiar’, Gabe’s thoughts on why upgrade pricing isn’t coming to the App Store, and my look at In-App Purchases for games and the conflict between economics and good will to consumers.

You can view previous editions of “Month in Review” here.

WWDC ‘12

This year’s WWDC centred around three things: new and updated Mac hardware, Mountain Lion and iOS 6. So to kick off, Apple unveiled refreshed MacBook Air and MacBook Pro lines that saw nice spec bumps with the jump to Sandy Bridge processors and the inclusion of USB 3. But the real spotlight of this section of the keynote was the new 15” Retina MacBook Pro that features a gorgeous Retina display and new, thinner hardware profile - and as is standard with any new product, Apple swiftly debuted a new ad featuring it. There was also the silent Mac Pro update that wasn’t really an update and then the new iPad Smart Case, updated Airport Express and updated USB SuperDrive.

Jumping to the software announcements, Apple revealed that Mountain Lion would arrive sometime in July for just $19.99 ($10 less than Lion). It features a tighter integration of iCloud, in-built dictation, Facebook and Twitter integration and several iOS influences from Notification Center to Game Center, Notes and more now arriving in OS X.

Then there was iOS 6. The headline features here were the new Maps app, Facebook Integration, added Siri functionalities, Do Not Disturb, Passbook and more. If you want to learn more, go check out our complete overview of iOS 6, Federico went into great detail and covers everything you would want to know from the keynote and things you may have missed. iOS 6 arrives sometime this Fall.

Finally, we also have our tidbits and links article regarding this year’s WWDC keynote which features some interesting nuggets of information that didn’t quite deserve their own dedicated post. If you want to watch this year’s keynote, you can do so here. As part of every WWDC, there is the Apple Design Awards. This year the winners included, Limbo, Jetpack Joyride and Paper amongst other very worthy winners - you can check out the full list here.

Developers who missed out on tickets to this year’s WWDC didn’t have to wait long this year to watch the recorded videos of the developer sessions, with the full catalogue of videos going live just four days after the event concluded.

Conclusion to the “4G” iPad issue in Australia

When Apple this year unveiled the third generation iPad, it labelled one of the models “4G + WiFi” across the world - despite the 4G only being compatible with US and Canadian networks. In Australia, the ACCC intervened and pursued legal action against Apple for misleading Australian consumers of the iPad’s 4G capabilities (it didn’t work with the 4G network operating in Australia). This month saw the legal issue conclude with Apple agreeing it mislead consumers and paying an AU$2.25 million fine plus AU$300,000 in costs to the ACCC. I took some time to read the judgement and posted some interesting details in an article covering the court’s acceptance of the fine.

Rovio has yet another big month

It seems as though we can’t go a month without at least some big news from Rovio. This month it was because their latest game in the series, Angry Birds Space hit 100 million downloads in 76 days - and that was right at the start of June. Now, just in the last few days we’ve seen the trailer for Rovio’s next big game; Amazing Alex which is set to launch in July on iOS and Android.

Ping, Podcasts and the next iTunes

Soon after this year’s WWDC, AllThingsD’s John Paczkowski reported that Ping will be removed from the next version of iTunes. What followed in the last week of June was the launch of a new iOS app from Apple that was dedicated to playing and discovering podcasts. It had been somewhat expected after the developer preview of iOS 6 lacked a link to podcasts in the iTunes Store app. There was also the report from Bloomberg which suggests that the next major release of iTunes will see improved sharing functionality and deeper iCloud integration.

Google iOS Apps

June saw the launch of Google Chrome for iOS which features draggable tabs and sync for bookmarks and tabs as well as the launch of Google Drive for iOS. Google also pumped out a Gmail for iOS update that added notification support.

Everything Else

The Highlights

Everything Else

Inspiring UIs


Bloomberg: Apple Preparing To Overhaul iTunes With Deeper iCloud Support & Improved Sharing

In a report today, Bloomberg claims that Apple is set to overhaul iTunes by the end of the year by more closely integrating iCloud support and adding improved sharing features. Bloomberg is light on exactly what deeper iCloud support will entail, focusing instead on the fact that Apple wants to make it easier for users to manage and organise all their libraries of music, videos and applications. It’s also insinuated that Apple may yet carve more features out of iTunes and into separate apps, like the new Podcasts app that Apple released earlier this week.

The other half of this overhaul relates to how users find new content on the multitude of content stores that Apple runs. According to Bloomberg’s sources, this will entail making it easier to share songs and even allowing “users to listen to a song sent to them from a friend for free”. A big part of the improved sharing will no doubt be the baked in Twitter and Facebook sharing options that Apple showed off in their iOS 6 preview at WWDC. The new sharing features are also likely to replace Ping, which according to a report by John Paczkowski of AllThingsD earlier this month, is set to be removed from the next major version of iTunes.

Bloomberg refutes suggestions that Apple will offer a music subscription service like rdio or Spotify, but notes that music labels have been urging Apple to do so.

[via Bloomberg]