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Posts tagged with "apps"

The Latest from NPC: Next Portable Console and AppStories

Enjoy the latest episodes from MacStories’ family of podcasts:

This week, Federico and I celebrate episode 400 by considering what the future will hold for apps 400 more episodes from now.

On AppStories+, Federico reveals why he’s using the third generation AirPods.

This episode is sponsored by:

  • Balance – A thoughtfully designed personal finance and budgeting app from one of our own Club MacStories members.

On NPC, Brendon, Federico, and I cover newly announced handhelds, a gaming pillow, and other news before covering how Federico is dual booting Windows and SteamOS on his ASUS ROG Ally X and an update on retro handhelds from Brendon and me.

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Designing for Today’s App Interactions

Yesterday, Vidit Bhargava, the developer of LookUp, Word of the Day, and other apps, published an excellent story on Pixel Posts about designing for today’s app interactions. Vidit makes the excellent point that the way we use apps is changing. They’re no longer iPhone-only islands that are siloed off from other apps and devices. As Vidit explains:

Not only is the iPhone app not the center of a user’s interaction on the phone. It’s increasingly becoming one of the many parts of an ecosystem where apps are expected to scale both in terms of interface and functionality starting from something as small as an Apple Watch and going all the way up to an unbounded experience like Vision Pro.

Not only do apps exist in the larger ecosystem of products, they are constantly interacting and communicating between them.

I couldn’t agree more. Today, I expect apps to be available on every device I use and to let me move my data between apps.

Vidit also explores the practical effect of the evolution of apps, arguing that it no longer makes sense to start by designing for the iPhone. Instead, Vidit suggests that we:

…think of “apps” as clusters of actions that help us reach or present information, and carry out processes (i.e. other actions).

The post is full of practical examples that are worth browsing through and an exploration of how to effectively design for actions. Vidit’s apps are among the best-designed apps I use, so I consider this post is a must-read for developers, designers, and anyone who is interested in where app design is heading.

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Over 300 Apps from Indie Developers Are On Sale Now

Indie App Sales is back with excellent deals on apps from many of your favorite developers. With over 300 apps to choose from, the complete list is full of gems like:

The sale periods vary by app, but most are offering discounts today and tomorrow, so check it out to grab a great deal on these excellent apps and support indie development.


WWDC 2024: The AppStories Interviews with ADA and Swift Student Challenge Distinguished Winners

Devin Davies, the developer of Crouton.

Devin Davies, the developer of Crouton.

To wrap up our week of WWDC coverage, we just published a special episode of AppStories that was recorded in the Apple Podcasts Studio at Apple Park. Federico and I interviewed three of this year’s Apple Design Award winners:

Devin Davies.

Devin Davies.

  • Devin Davies, the creator of Crouton, which won an ADA in the Interaction category
Katarina Lotrič and Jasna Krmelj of Gentler Streak.

Katarina Lotrič and Jasna Krmelj of Gentler Streak.


- Katarina Lotrič, CEO and co-founder, and Jasna Krmelj, CTO and co-founder, of Gentler Streak, which won an ADA in the Social Impact category

James Cuda, CEO, and Michael Shaw, CTO, of Procreate.

James Cuda, CEO, and Michael Shaw, CTO, of Procreate.


- James Cuda, CEO, and Michael Shaw, CTO of Procreate, which won an ADA for (Procreate Dreams) in the Innovation category

We also interviewed two of the Swift Student Challenge Distinguished Winners:

  • Dezmond Blair, a student at the Apple Developer Academy in Detroit. His app marries his passion for biking and the outdoors with technology, which creates an immersive experience.
  • Adelaide Humez, a high school student from Lille, France. Her winning app, Egretta, allows users to create a journal of their dreams based on emotions.

In addition to being available as always in your favorite podcast app as an audio-only podcast, This special episode of AppStories is available on our new MacStories YouTube channel, which is also the home of Comfort Zone, one of the two podcasts we launched last week and other video projects.


We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page or read the AppStories+ FAQ.

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Controller for HomeKit’s Interactive Floor Plan Is the Best Way to Control Your Home Yet

Controller for HomeKit is an alternative way of controlling and setting up your HomeKit accessories, scenes, and automations from your iPhone. While the app has been around for some time, this month it received a major upgrade with a new feature that turns the app into a fun and powerful control center for your home.

Now, in Controller for HomeKit, you can leverage the iPhone’s LiDAR sensor to scan your entire home and create a 3D floor plan, on top of which you can overlay your lights, scenes, and other HomeKit accessories. The result is a fun, customizable, and interactive UI that works so well and is so intuitive that it almost feels like it belongs in Apple’s own Home app for the iPhone.

Let’s check it out.

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Apple Design Award Winners Announced

Crouton (left) and Gentler Streak (right). Source: Apple.

Crouton (left) and Gentler Streak (right). Source: Apple.

Apple has announced the winners of the 2024 Apple Design Award. Just over one week ago, Apple revealed six finalists in each of seven categories.

This year’s winners include an app and game in each category for a total of 14 winners, including MacStories favorites like Crouton, Gentler Streak, and Blackbox:

Delight and Fun

Inclusivity

Innovation

Interaction

  • App: Crouton by Devin Davies (New Zealand)
  • Game: Rytmos by Floppy Club (Denmark)

Social Impact

Visuals and Graphics

  • App: Rooms by Things, Inc. (United States)
  • Game: Lies of P by NEOWIZ (South Korea)

Spatial Computing

This year’s ADAs represent a wide cross-section of apps, from solo developers to large corporations. Of course, I’m partial to the indies on the list, but overall, I think Apple’s choices this year are excellent.


2024 ADA Finalists Announced

As WWDC approaches, Apple has announced the finalists in the running for its annual Apple Design Awards. The awards ceremony revealing the winners will be held during WWDC.

This year, there are seven categories, and each category has six finalists. That’s one more than last year, with Spatial Computing joining the categories for the first time. The 2024 ADA finalists are:

Delight and Fun

Inclusivity

Innovation

Interaction

Social Impact

Visuals and Graphics

Spatial Computing

The selections include a broad range of games and apps, including some apps from smaller developers like Devin Davies, the maker of the wonderful recipe app Crouton, the team behind Gentler Streaks, one of my favorite fitness apps, and SmartGym by Mateus Abras, as well as titles from bigger publishers.

I’m glad that Apple announces the finalists in advance. Winning an ADA is a big achievement for any developer, but it’s also nice to know who the finalists are because it’s quite an honor among the many apps that could have been chosen too. Plus as a fan of apps, Apple’s list of finalists always reminds me of an app or two that I haven’t tried yet.


A TestFlight Update: Patched, But Still Broken

Just over a year ago, I wrote about the poor performance of TestFlight, the app that App Store developers rely on for beta testing their own apps. Today, thanks to a couple rounds of Feedback submissions, TestFlight is working better than before, but it’s not fixed. With WWDC around the corner, I thought I’d provide a quick update and share a few suggestions for fixes and features I’d like to see Apple implement.

One of the benefits of writing about TestFlight last year was that it became clear to me that, although my use of the app was unique, I wasn’t alone. Other writers who test a lot of apps and super fans who love trying the latest versions of their favorite apps got in touch sharing similar experiences, which convinced me that the issue was related to the number of betas I had in TestFlight. My experience was one of the worst, but with others in a similar boat, I took the time to file a Feedback report to see if there was anything that could be done to improve TestFlight.

An example of a beta app set to automatically update. But at least on my iPhone, none do.

An example of a beta app set to automatically update. But at least on my iPhone, none do.

That initial Feedback attempt ultimately went nowhere. Then, I got busy and resigned myself to getting by as best I could. However, getting by was no longer an option as the Vision Pro’s release date approached. That added a significant number of new betas to my TestFlight collection. By March, the Mac version of TestFlight had stopped working entirely. With apps lined up in my review queue, that posed a problem I couldn’t work around.

I removed inactive betas using my iPhone and removed myself from testing as many active betas as I could bear. However, nothing worked, so I filed another report with the black box known as Feedback. Fortunately, this time, it worked. After some back-and-forth sharing logs and screen recordings of TestFlight failing to load any content, I received a message that something had been adjusted on Apple’s end to shake things loose. Just like that, TestFlight was working again, although sluggishly.

TestFlight once again loads betas on my Mac, but not always with icons.

TestFlight once again loads betas on my Mac, but not always with icons.

My immediate problem is fixed, and I’ve been managing old betas more carefully to avoid a repeat of what happened on the Mac before. However, it’s clear that TestFlight needs more than just the quick fix that solved the worst of my problems. First of all, although TestFlight works again on my Mac, it’s slow to load on all OSes and clearly in need of work to allow it to handle larger beta collections more gracefully. And there’s a lot of other low-hanging fruit that would make managing large beta collections better on every OS, including:

  • the addition of a search field to make it easier to quickly locate a particular app
  • sorting by multiple criteria like developer, app name, and app category
  • filtering to allow users to only display installed or uninstalled betas
  • a single toggle in the Settings app to turn off all existing and future email notifications of new beta releases
  • attention to the automatic installation of beta updates, which has never worked consistently for me
  • a versioning system that allows users to see whether the App Store version of an app has caught up to its beta releases
  • automatic installation of betas after an OS update or ‘factory restore’ because currently, those apps’ icons are installed, but they are not useable until they’re manually re-installed from TestFlight one-by-one

It’s time for Apple to spend some time updating TestFlight beyond the band-aid fix that got it working again for me. It’s been a full decade since Apple acquired TestFlight. Today, the app is crucial to iOS, iPadOS, watchOS, and visionOS development, and while it’s not as critical to macOS development, it’s used more often than not by Mac developers, too. Apple has gone to great lengths to explain the benefits of its developer program to justify its App Store commissions generally and the Core Technology Fee in the EU specifically. TestFlight is just one piece of that program, but it’s an important one that has been neglected for too long and no longer squares with the company’s professed commitment to developers.


Every App Tells a Story Worth Preserving, Even Warren Buffet’s Paper Wizard

You're Warren, and your job is to deliver newspapers.

You’re Warren, and your job is to deliver newspapers.

Apple anniversaries come and go. Some mark important milestones in the company’s history. Others celebrate products that have had outsized impacts on the world. Both have their place, but I prefer Door Number 3: Weird Apple Anniversaries.

That’s why today, on its fifth anniversary, it’s worth taking a moment to solemnly reflect on the legacy of one of Apple’s least culturally significant software releases ever: Warren Buffet’s Paper Wizard. I regret to say that I didn’t cover Warren Buffet’s namesake paper-tossing arcade game in 2019. So, to make amends, let’s take a look back at this gem that dropped out of nowhere five years ago today.

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