Posts tagged with "apps"

I Tried to Run Cities: Skylines 2 on My M2 MacBook Air via Apple’s Game Porting Toolkit… And I Discovered A Great App Instead

I have always been a huge fan of city-building games. The first video game I ever played was SimCity 3000, on my uncle’s bulky PC running Windows 2000. I then went on to play SimCity 4 throughout middle and high school. Sadly, EA’s reboot of the franchise in 2013 was a sizable disappointment, and has lead fans to love Cities: Skylines instead, a newcomer to the genre.

Cities: Skylines was released in 2015 simultaneously on Windows, Mac, and Linux. I have fond memories of playing the game on my newly purchased 13-inch MacBook Pro. It was my companion during numerous train trips I took across France and Germany that winter. Although the MacBook Pro’s battery would probably have been depleted in 20 minutes if it were not for the presence of power plugs in most trains, the fact that it launched and ran on my Mac without compromise was impressive.

I was eagerly looking forward to the release of Cities: Skylines 2 this year. After reading a number of positive reviews, I knew I would want to play the game as soon as possible. Unfortunately, Paradox Interactive threw a wrench in my plans: Cities: Skylines 2 is currently exclusive to Windows, and the company has not yet announced any plans to release the game on macOS.

This year at WWDC, Apple released the Game Porting Toolkit, a software translation layer that can help game developers easily port their Windows games to the Mac. It seemed the toolkit was allowing users to launch their favorite Windows games on their Mac with surprising ease. Intrigued, I wanted to test it out to see if I could play Cities: Skylines 2 on my M2 MacBook Air.

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Apple Announces Close to 40 App Store Awards Finalists

Today, Apple announced the finalists for its App Store Awards, a selection of apps that the App Store Editorial team picks each fall to recognize “their excellence, inventiveness, and technical achievement” in ten categories.

Introducing award finalists is a departure for Apple from past years when the company only announced the winners. The change is carried over from the company’s annual Apple Design Awards that are revealed at WWDC every year and is one I like. Today’s finalists include nearly 40 apps and games that span a wide variety of categories and range from creations by solo developers to big companies. It’s an eclectic mix that captures the breadth of the App Store well.

Apple says it will reveal the winners of the App Store Awards later this month. If past announcements are any guide, the last week of November is a good bet on the timing. In the meantime, we have the complete list of finalist apps and games from Apple’s press release after the break.

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Automattic Acquires Interoperable Messaging Service Texts

Source: Texts.

Source: Texts.

Today, Automattic acquired Texts, a startup that’s been building a one-stop destination for managing your many chat and messaging apps in one place.

Automattic, which runs blogging platform WordPress.com and Tumblr, has been acquiring a growing list of companies in recent years, including the makers of apps like Day One and Pocket Casts. The company’s latest purchase marks its first foray into messaging.

Texts is a paid service that allows users to send and receive messages on several platforms, including iMessage, WhatsApp, Telegram, Signal, Messenger, Twitter, Instagram, LinkedIn, Slack, and Discord DMs, from a single app. There are other companies, like Beeper, attempting something similar using the open-source protocol Matrix, but Texts is a little different. It has developed its own technology stack for handling messages from multiple services that the company says doesn’t require it to send them across its servers and is end-to-end encrypted. Instead, Texts sends messages directly from one of its supported messaging platforms to another. Currently, Texts is available on the Mac, Windows, and Linux, with an iOS app under development and Android on the company’s roadmap too.

I had a chance to speak with Automattic CEO Matt Mullenweg about the acquisition, and it was clear from our conversation that he views it as a natural next step in the company’s support of open web platforms. It’s also a great fit with WordPress.org and Tumblr’s embrace of the ActivityPub protocol, which powers Mastodon and other federated social networks.

With the list of companies that offer some sort of siloed messaging that doesn’t interoperate with any others continuing to grow, I imagine the demand for a service like Texts’ is only going to grow over time. Backed by Automattic, Texts should have the resources to bring interoperability to more messaging services and grow its support for additional OSes more quickly, making it more competitive in what I expect will become an increasingly competitive market as lawmakers and regulators continue to put pressure on tech companies to make their messaging platforms more open.


Is Apple’s Translate App Still Getting Lost in Translation?

Apple first introduced the Translate app in iOS 14. Although it was a welcomed addition to the language translation space, I stopped using it a couple of months after its release. Many languages were still missing, its interface was lackluster at best, and I found that its French translations were not great. I would also still often rely on Google Translate to translate text in the real world using the iPhone camera — a feature that was initially missing from Apple’s app. This year, however, the Translate app received a substantial makeover and a handful of new features in iOS 17.

Let’s see how Translate fares in 2023.

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Michael Flarup Launches a Kickstarter Campaign for The macOS Icon Book

Michael Flarup has launched a Kickstarter campaign to fund an illustrated book about macOS iconography. The macOS App Icon Book, which has already been fully funded, is estimated to ship in January 2024.

This book is a follow-up to The iOS App Icon Book, which was also funded via Kickstarter and shipped last year, and I reviewed on MacStories. The new title includes full-color reproductions of hundreds of icons and profiles of the designers behind some of them.

Flarup’s iOS icon book was a wonderful bit of Apple history that preserved some of the best iconography produced on the platform. It’s great to see a macOS version is being added to preserve the history of iconography on the Mac, too. If you’re interested in pledging, there are multiple reward levels, including the hardback book, a PDF version, and a set of both the iOS and macOS icon books.

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Two-Day Indie Apps Sales Event Begins Tomorrow with over 100 Apps

Amazon’s Prime Day begins tomorrow and with the Internet in a buying mood, Matt Corey gathered indie developers to organize an App Store sale that runs from Tuesday, July 11 - 12. Corey, the maker of Bills to Budget and Signals, has put together a collection of over 100 apps that will be offered at a discount tomorrow and Wednesday. The list is too long to publish here, but includes many we’ve covered here on MacStories and on Club MacStories in the past, including:

There are a lot of great deals, with many apps discounted 50% or more, and what’s listed above is less than a quarter of the participating apps, so be sure to visit Corey’s GitHub page for all the details, including discount codes for the apps that aren’t on the App Store, and support these great indie apps.

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Chronicling: A Flexible Event Tracker with Modern Features and A Top-Notch Design

Chronicling is a brand-new event tracking app for iOS and iPadOS by Rebecca Owen. The App Store is full of apps for tracking everything from the very specific, like caffeine consumption, to apps like Chronicling that can be used to track nearly anything. What makes Owen’s app unique, though, is it’s one of the best examples of modern SwiftUI design that I’ve seen that incorporates the still relatively new Swift Charts and other recent Apple technologies to deliver a great user experience.

Trackers like Chronicling are the perfect fit for the iPhone. Most people have the device with them all the time, which makes it perfect for collecting data frequently, but it’s what you do with that data that matters the most. Maybe you’re trying to learn a new language and want to track how often you practice to hold yourself accountable. Or maybe your knee has been bothering you, and you want to keep track of when it flares up to see if it corresponds to an activity in your life. The point is, whether you’re trying to form a new habit or find patterns in things that happen throughout your day, part of the process is gathering the data. The other half of the equation is breaking the data down in a meaningful way. Chronicling does both well.

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Apollo To Shut Down June 30th, Leading Many of the Largest Subreddits to Stage a Blackout

By now, most MacStories readers are probably familiar with the story surrounding Reddit’s decision charge exorbitantly high fees for access to its API after years of offering it for free to third-party developers like Christian Selig, the creator of Apollo. Since then, the situation has gone from bad to worse, with Reddit making unsubstantiated allegations of blackmail against Christian. With Reddit unwilling to budge and Apollo facing astronomical costs, Christian made the decision last week to remove Apollo from the App Store on June 30th, eight years after its debut.

If I were in Christian’s shoes, I’m sure I’d make the same hard decision, but that doesn’t make the app’s demise any easier for its users. Apollo is a fantastic app that’s been a favorite of ours and our readers for years. Christian is a genuinely wonderful person too, which makes this even harder to witness. Federico and I had the pleasure of interviewing him on one of the earliest episodes of AppStories, and it was great to finally get to meet him at WWDC in 2022.

But the thing that sets Apollo apart from other apps is the community around it, which is a testament to both Christian and his app. Apollo is a fantastic Reddit client, but it also became a tool for helping others by raising over $80,000 for Christian’s local animal shelter. Apollo has also been a showcase for some of the best icon designers around, helping spread the word about their work through the app’s enormous alternate icon catalog. The upshot of Reddit’s short-sighted business decisions is a loss that transcends the shutdown of a single app, which has been made all the more apparent by the widespread and ongoing Reddit blackout that has seen some of the largest subreddits go dark or read-only, crashing the site earlier today.

The other reality of shutting down an app like Apollo is that it’s expensive because subscribers will be entitled to a pro-rated refund for the remainder of their subscriptions. Christian is working on an Apollo update to allow users to forego their refund, similar to what Tweetbot and Twitterrific did after Twitter cut off their access to its API. Christian has also re-enabled Apollo’s tip jar. If you’d like to help defray the cost of Apollo’s shutdown, you’ll find tip options of $0.99, $5, and $10 in the app’s settings.


Economist Group Concludes Apple’s App Store Ecosystem Is Responsible for Facilitating $1.1 Trillion in Commerce

Today, Apple released the results of an independent study of the App Store economy by the economists at Analysis Group. According to the report, it was supported by Apple, but the conclusions and opinions expressed in it are those of the Analysis Group alone.

If you’re thinking, ‘Wait, I thought Apple just issued a press release about the app economy,’ you’re mostly right. That was the same group of economists reporting specifically on the success of small app developers, whereas this report extends beyond apps to other transactions facilitated by apps.

What the report shows is that the App Store economy is far larger than just apps. Along with app sales and subscriptions, the Analysis Group looked at the sale of physical goods, services, and advertising through apps downloaded from the App Store. What the results of the study show is that this more broadly-defined market accounted for about $1.1 trillion in sales in 2022, an enormous number by any measure.

The study includes some interesting insights into the App Store and the economy surrounding it:

  • The broader App Store ecosystem grew 29%, but digital goods and services, which is a category that includes more than just App Store sales, only grew 2% in 2022
  • Over 90% of billings connected to the App Store occurred outside of it
  • Ride-sharing and travel sales accounted for a big part of the App Store ecosystem’s growth in 2022
  • Other categories that saw big increases are grocery sales, food delivery and pickup services, and general retail sales

It’s worth considering the broader purpose of this study and the results that Apple has highlighted. The message of the report is that the impact of the App Store extends beyond apps, which is accurate. From that broader perspective the fees paid to Apple as a percentage of overall sales are lower, which is an argument the company will surely make to regulators and in antitrust disputes. Whether that perspective is relevant or persuasive in those contexts remains to be seen.

In any event, the App Store drives a remarkably large engine of commerce, the likes of which are reminiscent of the Internet itself. That’s an enormous accomplishment, of which Apple is understandably proud. However, it’s also important to remember that it’s an engine to which just one company holds the keys.