Apple Frames 3.3 supports all the new devices released by Apple in 2024.
Well, this certainly took longer than expected.
Today, I’m happy to finally release version 3.3 of Apple Frames, my shortcut to put screenshots inside physical frames of Apple devices. In this new version, which is a free update for everyone, you’ll find support for all the new devices Apple released in 2024:
11” and 13” M4 iPad Pro
iPhone 16 and iPhone 16 Pro lineup
42mm and 46mm Apple Watch Series 10
To get started with Apple Frames, simply head to the end of this post (or search for Apple Frames in the MacStories Shortcuts Archive), download the updated shortcut, and replace any older version you may have installed with it. The first time you run the shortcut, you’ll be asked to redownload the file assets necessary for Apple Frames, which is a one-time operation. Once that’s done, you can resume framing your screenshots like you’ve always done, either using the native Apple Frames menu or the advanced API that I introduced last year.
So what took this update so long? Well, if you want to know the backstory, keep on reading.
When it comes to productivity apps, especially those that have to work within the constraints of iOS and iPadOS, it’s rare these days to stumble upon a new idea that has never been tried before. With the exception of objectively new technologies such as LLMs, or unless there’s a new framework that Apple is opening up to developers, it can often feel like most ideas have been attempted before and we’re simply retreading old ground.
Let me be clear: I don’t think there’s anything inherently wrong with that. I’ve been writing about iPhone and iPad apps for over a decade now, and I believe there are dozens of design patterns and features that have undeservedly fallen out of fashion. But such is life.
Today marks the return of a very MacStories-y feature in one of my longtime favorite apps, which – thanks to this new functionality – is gaining a permanent spot on my Home Screen. Namely, the RSS client Unread now lets you create custom article actions powered by the Shortcuts app.
The $49.99 keyboard, shipping later this month, is solidly built and low-profile. It weighs 530g and has four big rubber pads on the bottom corners, giving it a sturdy, stable feel on my desk. The keys use scissor switches and feature aggressively rounded corners, and they’re quiet and have more throw and resistance than an Apple Magic Keyboard, but are easy to adapt to if you’re used to Apple’s keyboards. I particularly like the texture of the keys – which could be partially due to the fact that I’ve been using a worn-down Magic Keyboard – but the keys have a nice feel and don’t show fingerprints.
The POP Icon Keys comes in four color options.
The body of the keyboard is made of a similar plastic, and the keys are surrounded by a strip of glossy, transparent plastic that adds a little flair to the entire package. The color options available for the POP Icon Keys are fun, too. I’ve been testing a black keyboard with neon yellow accents for about a week, and I like it a lot, but there are other color combinations available, including pink, orange and white, and a purpleish-blue color scheme. Also, the POP Icon Keys runs on two AAA batteries, which Logitech says can provide 36 months of operation thanks to the keyboard’s onboard power management.
If that’s where the story ended for the POP Icon Keys, I’d recommend it because it’s a very good keyboard for the price. What sets the POP Icon Keys apart, though, is that it goes a step further, adding automation features similar to those found on the more expensive MX Creative Console.
Logitech has designated the Home, End, Page Up, Page Down, F4-F12, and brightness keys as programmable via its Logi Options+ app. Among other things, you can use these keys to control system settings, execute keyboard shortcuts, and run multiple actions combined into macros. The keys’ original functionality remains available, too, if you hold down the function button. The POP Icon Keys also shares the MX Creative Console’s ability to set up app-specific profiles, meaning you can program keys to perform different tasks depending on which app is active.
For example, you could use the Home, End, Page Up, and Page Down buttons to open different sets of apps for work, a special project, or relaxing with a game. Or you could use the function keys to trigger keyboard shortcuts in your favorite apps or Shortcuts automations.
There are a couple of things I love about this functionality. First, the flexibility is fantastic, especially since you can access the programmable keys without taking your hands off the keyboard, which is an advantage over the MX Creative Console. Second, for just $50, the POP Icon Keys is a great entry point into the world of push-button automation. If it turns out that keyboard-driven automation isn’t your thing, you still have an excellent keyboard, but if it is, you can go a long way with the POP Icon Keys’ options before you graduate to the MX Creative Console or another similar device.
All in all, I like the POP Icon Keys a lot. It’s nicely built and a great way to get started with keyboard automation or supplement other automation workflows you already use. The device is available directly from Logitech and Amazon.
Today, Logitech revealed the MX Creative Console, the company’s first product that takes advantage technology from Loupedeck, a company it acquired in July 2023.
I’ve been a user of Loupedeck products since 2019. When I heard about the acquisition last summer, I was intrigued. Loupedeck positioned itself as a premium accessory for creatives. The company’s early products were dedicated keyboard-like accessories for apps like Adobe Lightroom Classic. With the Loupedeck Live and later, the Live S, Loupedeck’s focus expanded to encompass the needs of streamers and automation more generally.
Suddenly, Loupedeck was competing head-to-head with Elgato and its line of Stream Deck peripherals. I’ve always preferred Loupedeck’s more premium hardware to the Stream Deck, but that came at a higher cost, which I expect made it hard to compete.
The Logitech MX Creative Console slots nicely into my existing setup.
Fast forward to today, and the first Logitech product featuring Loupedeck’s know-how has been announced: the MX Creative Console. It’s a new direction for the hardware, coupled with familiar software. I’ve had Logitech’s new device for a couple of weeks, and I like it a lot.
The MX Creative Console is first and foremost built for Adobe users. That’s clear from the three-month free trial to Creative Cloud that comes with the $199.99 device. Logitech has not only partnered with Adobe for the free trial, but it has worked with Adobe to create a series of plugins specifically for Adobe’s most popular apps, although plugins for other apps are available, too.
Thursday is Global Accessibility Awareness Day, and to mark the occasion, Apple has previewed several new accessibility features coming to its OSes later this year. Although this accessibility preview has become an annual affair, this year’s preview is more packed than most years, with a wide variety of features for navigating UIs, automating tasks, interacting with Siri and CarPlay, enabling live captions in visionOS, and more. Apple hasn’t announced when these features will debut, but if past years are any indication, most should be released in the fall as part of the annual OS release cycle.
Eye Tracking
Often, Apple’s work in one area lends itself to new accessibility features in another. With Eye Tracking in iOS and iPadOS, the connection to the company’s work on visionOS is clear. The feature will allow users to look at UI elements on the iPhone and iPad, and the front-facing camera – combined with a machine learning model – will follow their gaze, moving the selection as what they look at changes. No additional hardware is necessary.
Eye Tracking also works with Dwell, meaning that when a user pauses their gaze on an interface element, it will be clicked. The feature, which requires a one-time calibration setup process, will work with Apple’s apps, as well as third-party apps, on iPhones and iPads with an A12 Bionic chip or newer.
Vocal Shortcuts
Source: Apple.
Vocal Shortcuts provide a way to define custom utterances that launch shortcuts and other tasks. The phrases are defined on-device for maximum privacy using a process similar to Personal Voice. The feature is like triggering shortcuts with Siri, but it doesn’t require an assistant trigger word or phrase.
I read this post by Jarrod Blundy a few weeks ago and forgot to link it on MacStories. I think Jarrod did a great job explaining why Apple’s Shortcuts app resonates so strongly with a specific type of person:
But mostly, it just lights up my brain in a way that few other things do.
[…]
But when there’s a little burr in my computing life that I think could be sanded down with Shortcuts, my wheels get turning and it’s hard to pull myself away from refining, adding features, and solving down to an ideal answer. I’m sure if I learned traditional coding, I’d feel the same. Or if I had a workshop to craft furniture or pound metal into useful shapes. But since I don’t know that much about programming languages nor have the desire to craft physical products, Shortcuts is my IDE, my workshop.
For me, despite the (many) issues of the Shortcuts app on all platforms, the reason I can’t pull myself away from it is that there’s nothing else like it on any modern computing platform (yes, I have tried Tasker and Power Automate and, no, I did not like them). Shortcuts appeals to that part of my brain that loves it when a plan comes together and different things happen in succession. If you’re a gamer, it’s similar to the satisfaction of watching Final Fantasy XII’s Gambits play out in real time, and it’s why I need to check out Unicorn Overlord as soon as possible.
I love software that lets me design a plan and watch it execute automatically. I’ve shared hundreds of shortcuts over the years, and I’m still chasing that high.
The updated Obsidian Shortcut Launcher with support for passing document backlinks to Shortcuts.
Two years ago, we released Obsidian Shortcut Launcher, a free plugin to trigger shortcuts from Obsidian with the ability to pass input text to Apple’s automation app. In case you missed it in January 2022, here’s how I described the plugin:
With Obsidian Shortcut Launcher (or ‘OSL’), you’ll be able to trigger any shortcut you want from Obsidian, passing along values such as the text of the document you’re working on, its name, text selection, and more. Obsidian Shortcut Launcher is free to use and works on iOS, iPadOS, and macOS.
Obsidian Shortcut Launcher is the result of weeks of planning and work from me and Finn Voorhees, and it has created an entirely new dimension in how I use Obsidian and Shortcuts on a daily basis.
I’ve been using Obsidian Shortcut Launcher every day for the past two years, and I couldn’t imagine a better way to integrate my favorite text editor and note-taking app with Shortcuts. I’ve built launchers to publish articles to WordPress, upload images, perform backups of my iOS reviews, and a lot more. You can read more about my examples and find a usage guide for the plugin in the original story.
Today, I’m pleased to announce that we’re releasing version 1.1 of Obsidian Shortcut Launcher with two new integrations: properties and backlinks.
Today, I’m releasing version 3.2 of Apple Frames, my shortcut to put screenshots taken on Apple devices into physical device templates. If you want to skip ahead, you can download Apple Frames 3.2 at the end of this story or find it in the MacStories Shortcuts Archive.
Version 3.2 is a major update that introduces brand new frames for the iPhone 15 Pro line, improves the reliability of framing screenshots from devices with the Dynamic Island, and, perhaps most importantly, extends the Frames API with new configuration options to give you even more control over framed images.
The same Action button; multiple behaviors for different apps.
What if the Action button could change its behavior depending on which app is currently open?
That’s what I started wondering months ago after I released MultiButton, my shortcut for toggling between two commands assigned to the Action button rather than being limited to only one. Having the choice between two distinct commands is great, but can you imagine if MultiButton could become a truly contextual shortcut system that adapted to whatever app is currently on-screen?
I’ve spent the past few months working on this idea, and I’m happy to report that I was able to get it to work. In the process, I realized that what I’d designed was a comprehensive, advanced automation system that can be extended beyond MultiButton to a variety of use cases.
Later this week in MacStories Weekly and exclusively for Club MacStories members (of all tiers), I will release my latest creation that makes contextual app automation possible. It’s called CAPS, which stands for Contextual Apps Plugin System.
CAPS is comprised of three standalone shortcuts that allow you to define rules for which shortcuts should be run when the Action button is pressed while using a particular app. CAPS supports creating an unlimited number of rules for as many apps as you want; best of all, it’s based on an open file format that can be integrated with all kinds of shortcuts.