Posts tagged with "controller"

GameSir G8+ iPad mini and iPhone Controller Walkthrough

The new iPad mini is the first model with Wi-Fi 6E support, which makes it the best mini for game streaming yet. Of course, it’s a great size for playing App Store and Apple Arcade games too.

Last weekend, I did an in-depth review of the GameSir G8+ for Club MacStories Weekly, which included an early look at the controller and a video walkthrough on the MacStories YouTube channel as a new perk for Club members. The video is now available for everyone to watch here:

For early access to future hardware walkthroughs and the full review, you can join Club MacStories now through November 1st for 20% off all annual plans by using the code CLUB2024 at checkout, as detailed here.

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What’s in My WWDC 2024 Bag?

My [Tom Bihn Synapse 25](https://www.tombihn.com/collections/backpacks/products/synapse-25?variant=42796481904829) backpack.

My Tom Bihn Synapse 25 backpack.

It’s time to get packed for WWDC, and like most years, my carry-on bag will be stuffed with everything I need to cover the event for MacStories. This year, I’ve focused on streamlining my podcast recording setup after some problems that slowed me down last year. Built around my everyday ‘away from home’ setup that I’ve been using for several months, I think I finally have a simple yet powerful writing and podcasting travel setup that should serve me well on the trip.

11" M4 iPad Pro and MacBook Pro.

11” M4 iPad Pro and MacBook Pro.

The center of my setup will be a 14” M3 Max MacBook Pro that Apple sent me for testing. It’s a fantastic computer that’s more than capable of handling the research, writing, and audio production work I’ll be doing, along with any video taken during the week.

I’ll also take my new 11” iPad Pro, which should help lighten my bag when I’m traveling back and forth from my hotel to Apple Park. Swapping my old 12.9” iPad Pro for the new 11” model will be perfect for this sort of trip. I plan to use it for getting some work done on the flight to California and for taking notes at the WWDC keynote. It’s hard to jot much down during the event while you’re sitting outside in the sun, so anything more than my iPad would be overkill.

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Josh King Built the iPhone Game Controller No One Wants to Make

I love this story that I first saw mentioned on Brendon’s blog a few weeks ago about a Redditor who designed the iPhone game controller of my (our?) dreams.

Picture this: it’s a PSP Go/Xperia Play-styled, slide-out controller that attaches via MagSafe to any iPhone, has Bluetooth, a USB-C port for charging, and therefore works with any modern iOS game or emulator regardless of whether the iPhone is mounted on it or not. The controller has a built-in kickstand that supports landscape and portrait gaming (the latter is essential for DS emulation in Delta) and is much more portable than other snap-on solutions available for iOS devices.

The best part: the creator of this controller, called the M-Con, has announced plans to make this a real product that you can buy in the future. You can watch the announcement video below:

As Jonathan’s story in last Saturday’s issue of MacStories Weekly showed, the dream for many of us right now is a compact, MagSafe-enabled game controller for iPhone that doesn’t use USB-C and allows the iPhone to be rotated. No official product that is not a 3D-printed adapter or DIY hack that does all that exists right now.

I wish Josh all the best in this adventure, and I hope to be able to purchase an M-Con game controller in the near future.

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Six 8BitDo Controllers Add Support for Apple Hardware

Source: 8BitDo

Source: 8BitDo

8BitDo, a popular maker of game controllers, announced today that six of its products now officially support Apple hardware:

  • 8BitDo Ultimate Controller 2.4g
  • 8BitDo Pro 2
  • 8BitDo SN30 Pro +
  • 8BitDo Pro
  • 8BitDo SN30 Pro for Android
  • 8Bitdo Lite SE

The controller firmware update, which can be applied using the company’s Upgrade Tool, will allow gamers to use 8BitDo’s supported controllers wirelessly with any iOS, iPadOS, macOS, or tvOS game that has adopted Apple’s game controller APIs. Playing wired is also supported on iPads and Macs with USB-C ports.

According to 8BitDo, up to four controllers can be connected at once for games with multiplayer support, but rumble and motion control are not supported “for the moment,” suggesting that a future update may support those features. Links to detailed directions and illustrations of how to connect 8BitDo’s controllers are available by hovering over the images of the controllers on the company’s dedicated Apple device webpage.

I have a bunch of the controllers for which Apple device support was announced, and I can’t wait to try them. A couple of the controllers I have already have some basic support for Apple devices, thanks to compatibility with Sony and Microsoft controllers. However, the firmware update should extend the functionality of the controllers to the full set of features that Apple now supports.


Apple Adds Nintendo Online Classic Controller Support to the iPhone, iPad, Mac, and Apple TV

It seems that Apple slipped a little extra controller support into yesterday’s updates to iOS, iPadOS, macOS, and tvOS: Nintendo Online classic controller support.

Nintendo sells wireless versions of its classic NES, SNES, and Nintendo 64 controllers, plus the Sega Genesis controller for use with its Nintendo Online Service for Switch. The controllers are a fun way to play the games from those old systems that are offered as part of Nintendo Online and its Expansion Pack add-on service. Yesterday, Steve Troughton-Smith tweeted that the classic SNES controller works with iOS and tvOS 16.1:

Sure enough, it does, along with iPadOS 16.1 and macOS Ventura. With each OS, the controller shows up as ‘SNES Controller’ in Bluetooth settings when in pairing mode. Federico has confirmed that the Nintendo 64 controller works, too, but neither of us has an NES or Sega Genesis controller to test.

The Nintendo 64 controller paired with the new iPad.

The Nintendo 64 controller paired with the new iPad.

This isn’t the first time Nintendo’s wireless versions of classic controllers have been adapted for use beyond the Switch. Steam added support for the controllers in July.

Pairing my SNES wireless controller to my iPhone 14 Pro Max.

Pairing my SNES wireless controller to my iPhone 14 Pro Max.

Apple has gradually added deeper and deeper support for third-party controllers over the past few years. The latest official additions, which were first announced at WWDC, are the Nintendo Joy-Con and Pro Controller. Some third-party controllers like the 8BitDO SN30 Pro+ that emulates other controllers can be paired with Apple devices, too, but they show up as generic controllers.

I love many of the retro games available on Apple’s platforms that are inspired by Nintendo’s early systems. What’s great about the support for the wireless controllers is that now they can be played with the controllers of the systems that inspired them. The Nintendo 64 controller is perpetually out of stock, but if you’re interested in picking up any of the others, they are available on Nintendo’s online store.