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Posts tagged with "developers"

iOS 8 App Marketing Checklist

Is your app ready for iOS 8? Have you updated it and added all the great functionality iOS 8 provides? That sounds great, but what should you do next? There are a few helpful (I hope) tips that I’m going to share.

Solid series of tips by Readdle’s Denys Zhadanov.

I’ll add these:

  • Use Tokens for promo codes;
  • Get in touch with the press early to give them (us) time to properly test apps and prepare coverage;
  • Consider Vine videos as a way to create easily shareable and digestible previews of new features in your app (see);
  • If you’re working on iOS 8 extensions, get in touch with other developers and try to figure out possible bugs together.
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Apple Updates iTunes Connect Design, Rolls Out TestFlight App

iTunes Connect

iTunes Connect

Last night, Apple launched the redesign of the iTunes Connect developer portal first previewed at WWDC in June. With an iOS 7-inspired design reminiscent of web apps for iCloud.com, the updated iTunes Connect offers developers and content producers easier access to information about items they made available on the iTunes Store and App Store.

One of the most notable announcements at WWDC was Analytics, a new set of data that will allow developers to monitor how users are discovering their apps and using them; new analytics will be opt-in for users, who will be able to decide to share anonymous analytics data or not.

Read more


Common App Rejections

As noted by AppFigures on Twitter, Apple has posted a new webpage detailing common app rejections during the review process for the App Store.

Before you develop your app, it’s important to become familiar with the technical, content, and design criteria that we use to review all apps. We’ve highlighted some of the most common issues that cause apps to get rejected to help you better prepare your apps before submitting them for review.

At the bottom of the page, Apple lists the top reasons for app rejections in a seven-day period ending August 28, 2014.

Unsurprisingly, apps that exhibited bugs/crashes and that did not comply with the developer agreement were rejected, but the list also contains mentions of “less than very good” interfaces, apps with “screenshots not relevant to the App Store”, and apps with “icons similar to other apps”. All these are common traits of many apps that have been approved, not rejected.

Check out Apple’s new webpage here.

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Choosing CloudKit

Greg Pierce, the developer of Drafts, Phraseology, and Terminology, has written a post with his reasons for choosing CloudKit instead of other sync providers in iOS 8:

I’m glad choosing CloudKit removes the need for me to manage servers or engage another third party service to do so, but that is not why I chose it. I’m not afraid of servers.

Why am I willing to make these trade-offs for CloudKit, despite it’s limitations? Because, ultimately, developer perspectives aside, I felt it was the right choice for my customers.

If CloudKit will work as advertised, I, as a user, can only appreciate the fact that I won’t have to create additional online accounts or worry about the privacy policy of an app I just want to try for a couple of days. I have big hopes for more apps using iCloud on iOS 8.

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1Password App Extension for iOS 8

AgileBits explains what the 1Password extension for iOS 8 will be capable of:

  1. Access their 1Password Logins to automatically fill your login page.
  2. Use the Strong Password Generator to create unique passwords during registration, and save the new Login within 1Password.
  3. Quickly fill 1Password Logins directly into web views.

If you’re a developer working on an iOS 8 app that includes user registrations and logins, I strongly recommend considering the upcoming 1Password extension. The integration with the OS and the main 1Password app is incredible, especially if you’re used to the limitations of iOS and the things you’re not supposed to have on an iPhone or iPad.

The fact that the extension will also offer a password generator is a solid incentive to implement it – you’ll give 1Password users a way to easily retrieve and create secure passwords within the context of your app. This is one of the most exciting changes coming with iOS 8 (and there will be many).

For a technical read, check out this post from AgileBits’ blog.

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Integrating Women Into the Apple Community

Brianna Wu, writing for Macworld last week:

But it’s very hard for me to reconcile this consumer-facing Apple with the development company that put no women on stage this year for either the 2014 Worldwide Developers Conference keynote or the more-technical State of the Union. It’s difficult to connect this Apple I know and trust with the endless sea of white, male faces I saw at Yerba Buena Gardens during this year’s WWDC Bash. Women buy Apple products. We develop on Apple hardware. But we’re still not yet well-represented in Apple’s developer community.

We, as a community, need to keep talking about this and then act on it, because the future needs to be better. Also from Brianna’s article:

Getting women into entrepreneurial positions is also critical. My own company, Giant Spacekat, has quickly risen as a powerful voice for women in game development. Not only am I in a position of industry credibility, I’m able to speak to my experiences, to hire women and advocate for other women. There need to be more Giant Spacekats in the industry.

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“Buy All The Things”

Stuart Hall:

Much has been written about being an indie developer on the App Store recently, with not much of it positive.

I think this experiment has shown us a few really important things.

Since last year, I’ve continued to follow Stuart’s experiment with great interest. While not indicative of the indie app market as a whole, his experience can be useful to understand the impact of In-App Purchases, pricing experimentation, and cutting down on non-development or design costs, such as customer support, through the built-in AppbotX service (our coverage). Stuart’s app has reached almost 2 million downloads and $60,000 in revenue.

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App Store Freshness

David Smith has a great analysis of the “freshness” of apps on the App Store – data about when apps were last updated, for both Top Charts and the entire App Store.

For a very long time I’ve talked about my concerns about the size and health of the iOS App Store catalog. The App Store currently sits around 1,200,000 apps. For years the depth and diversity of the App Store has been one of the platforms strongest differentiators. However, as it grows the challenge becomes ensuring that it doesn’t begin to strain under its own size.

What has always annoyed me in my discussions about how to improve the App Store was that I didn’t have actual data on the composition of the App Store. Since it wasn’t (to my knowledge) available I started working out ways to get at it myself.

The numbers about the size of the App Store in relation to updates and the release of iOS 7 last year are surprising to me, as I was expecting a much worse scenario. The charts in David’s post clearly show a developer interest in updating for iOS 7 – make sure to check out the charts.

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A Candid Look at Unread’s First Year

Unread for iPhone has earned a total of $32K in App Store sales. Unread for iPad has earned $10K. After subtracting 40 percent in self-employment taxes and $350/month for health care premiums (times 12 months), the actual take-home pay from the combined sales of both apps is: $21,000, or $1,750/month.

Considering the enormous amount of effort I have put into these apps over the past year, that’s a depressing figure. I try not to think about the salary I could earn if I worked for another company, with my skills and qualifications. It’s also a solid piece of evidence that shows that paid-up-front app sales are not a sustainable way to make money on the App Store.

The story of Unread is not one of failure, we were big fans of the app and it has made money. But for the creator of Unread, Jared Sinclair, it has not been a success either. The income that Unread has generated just isn’t sustainable on a long-term basis. The story about Unread’s first year is fascinating thanks to Sinclair’s transparency and I’d highly recommend you read it, particularly if you are developer considering to go ‘indie’ on the App Store.

Sinclair’s story clearly hit a nerve because since his post earlier today, there have been a number of others who have written about the situation with their own perspectives. For example, Benjamin Mayo makes some perhaps obvious points that I think deserve reinforcement:

Betting on apps of incredibly large scale means you bear proportionately more risk, with the possibility of no return whatsoever. If you want to maximise your profitability, make small apps that do a few things well. The amount of effort you put into an app has very little to do with how much of the market will buy it. This means that making big apps exposes you to substantially more risk, which is not fairly counterbalanced by significantly higher earnings potential.

At this point, you may be despairing at the reality of the situation and Cezar Carvalho Pereira offers some commentary on that, in a sense giving a reality check on what it means to go indie on the App Store:

So, while I believe the mythical indie is far from dead, I think the path to going indie is a lot less glamorous than what most have come to expect. A beautiful idea followed by a great execution doesn’t necessarily guarantee success.

If you want even more, Stephen Hackett, Tyler Hall, Ben Brooks, and Brent Simmons have all also posted stories on a similar theme today.

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